Telepath RPG: Servants of God
is the third chapter in the Telepath RPG
series. The story is not a direct sequel to the previous chapters, though it is set in the same world.
Nelis, the shadowling queen, has been defeated, and without her, the Shadowling Empire has crumbled. However, a new menace has arisen in the world of Cera Bella. Known as the "Servants of God
", this cult believes that there is only one true god, and he alone has the right to peer into the hearts and minds of mortals. This makes those with "the Gift" — psychics
— anathema to them. They are persecuted by this cult as "dark ones" who manipulate the minds of others. As a radical fringe group, their beliefs are easy to dismiss — until they stage a coup and take over the desert city of Ravinale.
Your main character is the son of two senators, Alder and Catherine Duvalier. Your character was thrown in prison shortly after the coup took place. Fortunately, his friend Griffin, along with the People's Resistance of Ravinale, breaks him out. He now has to work together with a ragtag group of resistance fighters to topple the Cult's theocracy and reinstate the old democratic government.
The game tackles a number of theological and philosophical questions about the nature of God
and the role of religion in society — the god the Cult worships being called "Yahwah
" is no coincidence. The writing has been critically acclaimed by a number of video game critics, and it sports a fun tactical RPG experience as well. A demo can be downloaded on its home site, Sinister Design,
and the full version can be purchased for 25 US dollars.
Examples of tropes used in Servants of God:
- Action Girl: Rahel, to a degree.
- Actual Pacifist: Set. He doesn't have any attack skills, because he can't bear to hurt anyone.
Set: I do fight! But I fight to save lives, not take them.
- When Duvalier asks Set how he dealt with people who attacked him, particularly bullies when he was younger, he replies that he simply puts up a barrier around them until they feel stupid and give up.
- Amplifier Artifact: The orbs, as in the previous game.
- Back from the Dead: Luca has this ability, though it's explained that there are number of limitations. Firstly, she apparently can't do it without Duvaliernote , justifying We Cannot Go on Without You. She also needs an intact body and a "soul charge" (whatever those are).
- Back Stab: As with the second game, hitting someone from behind results in Massive Damage. Some characters are better at this than others.
- Bald of Awesome: Griffin.
- Bonus Boss: D'Kah, to an extent. Though he is fought as part of the main storyline, he is incredibly tough and will almost certainly curb stomp your forces. You're encouraged to just run away from him.
- Arguably Hellion as well, who is significantly tougher than other sidequest bosses.
- Boss in Mook Clothing: Greater Ghosts. They are completely immune to physical attacks, have a boatload of health, and they use devastating area effect attacks.
- Loyalist Captains and Avengers are also quite tough. The Captains can deal tremendous damage to large portions of your team, and the Avengers can return the damage you deal to them with Feedback, requiring you to press to offensive to have any hope of defeating them.
- Casanova Wannabe: Despite Rajav's claims that he is a legendary lover, his attempts to woo Luca are absolutely terrible. It is possible, however, that the time spent in the labyrinth simply caused his skills to become rusty. Very rusty.
Rahel: [Rajav] couldn't seduce a cat out of a bucket of water.
- Climax Boss: Fernatus and Malekahin.
- Nice Guy: Set.
- No Cure for Evil: Averted; there are numerous enemies with healing skills.
- One-Man Party: You can do it this way if you want, since characters are upgraded by spending gold (allowing you to train up whoever you want), Duvalier is much less expensive to upgrade early on than most, and he can heal himself with Feedback and Vengeance. It works very well early on, but later, he could probably stand to have a little backup.
- Optional Party Member: Qudssi, Malis, La'Man, Naj, and Rajav.
- Permanently Missable Content:
- All of the Optional Party Members, if you piss them off, kill them, or flat-out refuse to let them join. Most notably, Qudssi calls it quits if you tell Luca to kill the innocent civilians at the end of mission four. He also becomes lost if you don't recruit him before that point, no matter what you do.
- Some of the orbs can be lost if you screw up the relevant sidequests badly enough.
- Personality Powers: The Nameless One asks Duvalier about his personality before selecting an elemental affinity for him. Apparently, pyrokineticists believe in great passion, cryokineticists believe in rationality and detachment, photokineticists believe in analyzing future possibilities, and skiakineticists believe in analyzing past mistakes.
- This also seems to hold true for the Climax Bosses — Fernatus is a fiery, passionate executioner, while Malekahin is a scholarly preacher who is focused on correcting his past mistakes.
- There seems to be a degree of this going on with Luca, as well. Specifically, if Duvalier convinces her that she really is an angel of wrath in mission four, she will learn Light Blast, an offensive skill. However, if Duvalier keeps her grounded during that scene and she retains her more passive personality, then she learns Transfer 2, a support skill.
- Pintsized Powerhouse: Duvalier is the youngest member of La Résistance, and mainly serves as a Tagalong Kid with no real influence. That doesn't stop him from being the most powerful member of the group by far; see Magikarp Power, above.
- However, subverted in that his strength is mental, not physical.
- Posthumous Character: Darime.
- Plucky Comic Relief: Rajav.
- Psychic Powers: Explored to an even greater depth than in the prequels.
- The Resistance
- Relationship Values: Most characters have these. They can be affected by what you say when talking to them in your headquarters, among other factors.
- Rousing Speech: Duvalier can make one of these later in the game to gain support for La Résistance. Its success depends on a number of factors.
- Secret Character: Rajav, to an extent. He can only be recruited by completing the fourth crypt.
- Side Quest: All over the place. The latter half of the game is largely made up of these.
- Skippable Boss: There's a lot of them, but probably the biggest one is the Final Boss himself.
- Tagalong Kid: Duvalier for the most part. He is granted tactical command in battle, but doesn't have much influence on the group's major, long-term goals. He's mostly just there because he needs shelter and/or he feels like helping out.
- Talking the Monster to Death: You can do this to the Final Boss. Albeit not literally, and you do need a very high Personality score.
- Video Game Caring Potential / Video Game Cruelty Potential: All over the place.
- Video Game Cruelty Punishment: If you tell Luca to murder a bunch of innocent civilians in mission four, Qudssi will desert if you recruited him.
- Video Game Set Piece: Both Iblis and Cygnus use weird attacks that aren't what one might normally expect. Iblis cannot move, but can drain PsP for health, and has an attack that can hit anyone, anywhere (there are no range restrictions). Cygnus can create clones of himself, switch places with those clones, create electrified solid state shields out of thin air, and attack every character on the field at once.
- Weapon of Choice:
- We Cannot Go on Without You: Justified this time. Luca is purely loyal to Duvalier; if he dies, she just fades away (or something) and can't revive him.
- What the Hell, Hero?: Happens repeatedly throughout the game if you have Duvalier do things the other characters consider immoral.
- Wide-Eyed Idealist