is a video game series. It is based on American Football and was released in arcades in 1987. It was later ported to the Nintendo Entertainment System
in 1989 (and ported twice again - once in 1991 for the Game Boy
and again for the Virtual Console
in 2007; albeit in the VC release, the players' names are removed and represented by their number) You can choose from 12 teams, a password option, and started a trend. In December 1991, a sequel was released called Tecmo Super Bowl
. Nearly two years later, Tecmo Super Bowl was brought to the Sega Genesis
and Super Nintendo Entertainment System
. Despite having a similar name to the NES game, it is not a port. Two years later, Tecmo released two more sequels - Tecmo Super Bowl 2: Special Edition and Tecmo Super Bowl 3: The Final Edition. Despite the last one implying it was the final edition, another Tecmo Super Bowl game was released for the Sony PlayStation
in 1996. Nearly twelve
years later, the franchise was reborn with the release of Tecmo Bowl: Kickoff for the Nintendo DS
in November 2008. The most recent release in the series was Tecmo Bowl Throwback for the XBox 360
and the PlayStation3
in April 2010.
The series in general include:
- Cut Scene: Every once in a while, the game will temporarily cut from the game and show, for example, a short cutscene of a field goal or kick. There's more ways to trigger these cut scenes.
The Arcade and NES versions include the following tropes:
- Early Installment Weirdness: The NES version in particular has only four plays by team, two minutes per quarter, unable to edit your roster, no injuries, and more.
- Game-Breaking Bug: On the NES version, inputting certain passwords will cause the game to freeze if you call an offensive play.
- Good Bad Bugs: Certain passwords also allow Mirror Matches.
- In Tecmo Super Bowl III, if the computer is behind and happens to score a touchdown as time runs out, the computer will get caught in an infinite loop of going for the two point conversion, changing its mind, deciding to go for the two point conversion, changing its mind, deciding to go for the two point conversion...
- Jack of All Stats: Washington's team is well-balanced. Doug Williams has two potent weapons to use in players like Gary Clark and Ricky Sanders.
- The Juggernaut: Many games will feature a running back with such high hitting power that they can basically plow through defenders. The only way to stop them is with a diving tackle, which always works.
- In the original Tecmo Bowl, Herschel Walker of Dallas and to a slightly lesser extent Kevin Mack of Cleveland.
- In the NES version of Tecmo Super Bowl, Michael Haddix of Green Bay is this. His hitting power is so high that most defenders will simply bounce off of him unless they hit him with a diving tackle (which always works on anyone). He can easily plow through defensive linemen on a run play.
- In any of the SNES Tecmo Super Bowls, Craig Hayward of Atlanta.
- Lightning Bruiser: Bo Jackson of Los Angeles. If the other player doesn't stop his run, he'll score a touchdown before the other player can react. Same with the barrage Jerry Rice and Joe Montana can prepare on unsuspecting players.
- Off Model: Due to sprite color limitations, in the original Tecmo Bowl, Seattle (whose blue-green color scheme was too close to Miami's) was stuck wearing pink uniforms.
- Stone Wall: Lawrence Taylor can block field goal kicks and can shut down any offense plays, if timed right. Fredd Young (Seattle) is almost as good. Chicago has two stone walls - Steve McMichael and Mike Singletary.
- Writing Around Trademarks: The original Tecmo Bowl hadn't gotten a license to use the actual NFL team names and logos, only the player names. The teams were referred to only by city/state, and the logos were completely differentnote