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Video Game: Tearsto Tiara 2
"I'm your goddess Ashtarte."

The Story of the Lost Goddess and the Overlord

The sequel to Tears to Tiara by Aquaplus, Tears to Tiara II Heir of the Overlordnote  released on October 31st, 2013 for PS3 as a Turn-Based Strategy game following the style of the Tears to Tiara PS3 port. It follows a similar style of mixing mythology with Roman history, this time mixing Phoenician Mythology with the Punic Wars.

Atlus released the English localization in North America on October 14th, 2014, with a European released planned in November 7th.

The period is some time in the near future after the events of the first game. In the town of Tamar in central Hispania, the Canaanites are being oppressed by the Holy Empire. They are heavily taxed, treated as slaves, and forced to use stones from their temple to build a new church to the Almighty Watos. All because the previous governor of Hispania, Hasdrubal Barca, had revolted against the empire seven years ago and failed.

Hamilcar "Hamil" Barca, son of Hasdrubal, is now leader of the Canaanites. However he is dumb, has no skills in magic or sword, and willingly allow imperial soldiers to beat him and laugh at him. All of the Canaanites are disappointed at their leader, and the Holy Empire thinks he's a joke. Behind the scenes, The Barcids Party are planning a rebellion. Unbeknownst to everyone, Hamil is an incredibly cunning youth. He wishes to prevent a rebellion at all costs, and does it by playing dumb. He hears to cry of a girl and finds her somehow having tangled her foot underneath the roots of a tree. She calls herself the goddess of harvest and war Ashtarte, but is unable to use any magic, to her surprise.

Hamil realizes a rebellion is planned, and on the way home that day harshly gets Tart to leave town to prevent her being persecuted by The Holy Church for calling herself a goddess. He is then approached by Zaras who plan on using him to bait out and destroy the Barcid party. Hamil continues to play dumb and goes along with Zaras' plans in order to prevent the destruction of war falling on Hispania.

At the festival, Zaras unveils a surprise. Tart has been captured and is about to be burnt at the stake for calling herself a goddess. For seven years, Hamil has prepared for this Ba'al festival. He is prepared to die and sacrifice the entire Barcids Party if it meant preventing a rebellion. But with Tart unconscious, about to be burnt alive before him, Hamil breaks the facade, gives into his anger, and summon forth the God of War Melqart.

The rebellion has begun.


This series provides examples of:

  • Accidental Marriage: Hamil thought the religious ritual he performed meant he's married to Ashtarte. Tart didn't. Not that she's complaining.
  • Action Girl: All female characters minus Charis.
    • Of 7 female characters in the Character Introduction, 4 are front line fighters. This is higher than the percentage of male front line fighters to supportnote .
  • Advanced Ancient Acropolis: Tartetos, an entire city floating in the middle of a lake. Complete with walls light enough to float, but stronger than anything humans can build.
  • Alas, Poor Villain: Izebel.
  • The Alliance: Hamil forms one to take on The Empire.
  • All Myths Are True
  • Anguished Declaration of Love: Elissa as she interrupts Daphnis' attempt at Heroic Sacrifice.
    • Hamil and Tart takes turns declaring their love for each other as Melqart's Blood Lust begins to take over Hamil.
  • Arranged Marriage: Hanno tries to arrange one between Elissa and Hamil to cement an alliance, as she would be both a wife and a hostage. Both sides ends up backing down. Elissa joins the party to act as a hostage and combatant to cement the alliance instead.
  • Ax-Crazy: God of War Melqart, appropriately. Also Izebel.
  • Badass
  • The Bait: The freaking Kraken.
  • The Baroness: Izebel. She's half playing the part, and half Death Seeker.
  • Bare Your Midriff: Tart. The only female to do so. And she's a melee tank. Probably has something to do with the Goddess thing.
  • Barbarian Tribe: The Empire regards them as dirt. Saul says they are Not So Different and tries to co-exist.
  • Batman Gambit: Izebel's plan for the Tartetos campaign. It requires both Hamil and Laelius to act exactly as she planned. And they do, because they both believe very strongly in protecting the innocent. And in the case of Hamil because he told her all his battle plans when he was a young child before he lost his memories.
  • Battle Couple: Hamil and Tart. Daphnis and Elissa.
  • Belief Makes You Stupid: Justified. The Holy Church is actively repressing all non-religious knowledge.
    • Izebel comments to herself that Laelius, a knight of The Empire bent on restoring the Glory Days, does not know that during said days the common soldiers of the empire was responsible for most of the construction and would have been perfectly able of reconstructing a stone arch bridge.
  • BFS: The Greatsword of Tanit. Tart probably wouldn't be able to even lift it if she wasn't the Goddess of War.
  • Big Sister Mentor: Tart to Hamil. She was also Eshmun's mentor.
  • Big Damn Heroes: The slaves and gladiators are on the ropes, unable to break through the Praetorians standing between them and the Alps and about to be wiped out. Just then, Hamil and Tarte, leading the entire alliance burst through the glaciers behind the Praetorians and saves the day.
  • Bigger Bad: Metatronius
  • Blade on a Stick: Izebel and Monomachus. Also a common mook weapon.
  • Blood Lust: Melqart's "Tear your enemy to pieces. Eat their flesh. Drink their blood." is Not Hyperbole.
  • Bodyguard Crush: Daphnis and Elissa
  • Boobs of Steel: Subverted for Tart, who's a goddess. Played straight for the other female characters.
  • Book Burning: Mentioned as part of the Millenarius plan.
  • Break the Cutie: Izebel. And you don't learn her story until Hamil fatally runs her through with his sword.
  • Brutal Bonus Level: Hypogeum. Hard even with everyone at level 99.
  • Call Back: There's no shortage of nods to the first game. The Barcid Party says themselves they have been given hopes of launching a successful rebellion by the imperial defeats at Albion.
  • Call to Agriculture: Monomachus, though he didn't let Hamil know until he died. Hamil's Aura Plan is part this, though he prefers traveling.
  • The Cavalry: Tart summons one in the form of Elven elephants and Taros.
  • The Chains of Commanding: In the beginning Hamil is clearly unable to bear the pressure of command any longer, though he only shows it to Tart and Tanit. They both say they'll help carry the burden.
    • Eshmun, Hamil's past self, was completely crushed by the responsibility and let Melqart take over completely because Tarte couldn't be there.
  • Character Development: Hamil. From questioning his choice to rebel and being crushed by The Chains of Commanding, to a confident leader set on creating a good Hegemonic Empire.
    • Took a Level in Badass: Dion the Lovable Coward stops advocating for surrender at every turn about a third of the way in. Later on he saves everyone from Compelling Voice by engaging in a music duel. He then saves Tart and Hamil in the Pantheon.
    • Took a Level in Kindness: Happens before the story starts. Hamil was a very cold and distant child. He doesn't think twice in resorting to scorched earth tactics or destroying his own capital city in order to win a battle simulation. And he doesn't understand why his father find this sad. In the seven years after Hasdrubal's death, having had to watch over the Canaanites suffer under the rule of The Empire, he learns why. He now does his absolute best to protect everything and everyone. He will still use those tactics, but only if there is absolutely no other choice.
  • City on the Water: Tartetos
  • Chekhov's Gag: Tarte trying to gain worshipers, usually with Kleito teasing her over Hamil. Tarte is trying to gain worshipers to wake up her clan, the rest of the Ba'al gods. She succeeds and in the climax the Ba'al gods saves her life.
  • Chekhov's Gunman: Golyat first show up commanding his legions to crush Hispania's rebellion. As he retreats, Hamil offers him land grants for his veterans if he switch sides, something The Empire did in its heyday. He admits the offer is very enticing but it's too late and they'll loose. Fast forward to the final approach on Alba Longa, as The Party wonder if any of The Empire's legions will switch sides, they find him having already put the city under siege and is waiting for them.
  • Clap Your Hands If You Believe: Hamil raises the battle cry of Ashtarte, and all Canaanites at the Ba'al Festival follows suit. This empowers Tart, which prevents both her and Hamil from being burnt alive.
  • Cleavage Window: Ax-Crazy Izebel and Ojou Elissa have these in their outfit.
  • Compelling Voice: Master of Rats. Piper style.
  • Constantly Curious: Tart, being a God/Elf, has not had the chance to experience the world much.
  • Continuity Cameo: Epona shows up at one point.
  • Corrupt Church: the Holy Church is back, this time adding enslavement and brutal taxation onto its list.
  • Cruel to Be Kind: Hamil's attempt to get Tart to leave town. It kind of backfires in that his harsh words lead to her capture.
  • Crystal Dragon Jesus: The Divine Church.
  • Cutscene Power to the Max: Monomachus' Last Stand.
  • Dark Action Girl: Izebel
  • Death Seeker: Izebel.
  • Deceptive Disciple: Izebel to Hasdrubal. Enneads and Monomachus says she betrayed him to take over his place as Governor-General of Hispania. He had ordered her to do both.
  • Defeat Means Friendship: Aemilia.
  • Demonic Possession: Metatronius processes Abraxas to break his seal and resume heaven's original plan to turn humans into helpless praying idiots.
    • Hamil came close to being possessed by Melqart.
  • Disc One Final Boss: Izebel.
  • Divine Intervention: The story begins with Ashtarte joining Hispania's rebellion against The Empire.
    • It ends with her mother Ishtar leading all the Ba'al gods in saving her.
  • Dreaming of Times Gone By: Hamil dreams of the forging of the swords of Melqart and Tanit over a thousand years ago.
  • Dream Sequence: Hamil dreams of meeting the supreme goddess Tanit in an oasis and begs for guidance. His request is answered and Tanit appears on earth as Ashtarte.
  • Drop the Hammer: Elissa
  • Dual Wielding: Artio.
  • Elemental Rock-Paper-Scissors: Two sets. Wind>Earth>Water>Fire>Wind in one. Holy>Cosmic>Darkness>Holy in the other.
  • Eleventh Hour Ranger: Golyat shows up with his army to take part in the final assault on Alba Longa.
  • Elite Mooks: In game and in story, Abraxas' praetorian guard legions.
  • Evil Laugh: Izebel. She's half pretending and half Laughing Mad.
  • The Empire: the Holy Empire.
  • The End of the World as We Know It: Millenarius
  • Face-Heel Turn: Izebel turned on Hasdrubal seven years before the start of the story and joined The Empire. He ordered her to.
  • Fallen Hero: Izebel. Her Face-Heel Turn was done on Hasdrubal's orders. But the entire string of events, and really her entire life, has caused her to loose faith in people.
  • Fantasy Counterpart Culture: Like the first game, a Classical setting, this time around the Western Mediterranean.
  • The Fatalist: The dragons.
    • The elves before Arawen showed up. Millenarius involves in part of turning humans into this.
  • Fighting from the Inside: Keto, the little boy from the unnamed village.
  • The Fundamentalist: Obviously since we have Religious Knight Templar from a Theocracy.
    • Also discussed. Monomachus suggests drumming up religious fervor to turn the entire thing into a war of religion to solve their manpower shortage, with the people of Hispania warshipping Ashtarte and the Ba'al gods fighting against The Empire who worship Watos. Despite frequently voicing her desire for followers, Tart says she will not go along with the plan, as people so forced and/or brainwashed are not true believers. Hamil agrees, and decides to form The Alliance to solve their manpower shortage.
  • Gameplay and Story Segregation
    • The Battle Didn't Count: Before your final encounter with them, battles with Izebel and/or Laelius always have a timed survival or some form of escape as the winning condition, with defeating them being a bonus option. But no matter whether or not you defeat them, the story always pretend you took the escape option.
  • Gender Reveal: Starts when Daphnis lies to the slavers that he's a girl to give Elissa a chance of escape. Elissa stands up and reveals that Daphnis is a guy, while she's the girl. All the girls of the party follow suit.
  • Genius Loci: Tartetos.
  • Giant Spider: Game monster. And then there's the priest of the unnamed village.
  • Goddess Of My Dreams: Tanit to Hamil. Much to Tart's chagrin.
  • Glacier Waif: Tart. Justified in that she's the Goddess of War.
  • Glory Days: Two. The Canaanites and the people of Hispania under Eshmun. Laelius mentions that The Empire has seen much better days and he's determined to return it to its former glory.
  • God Is Good: The Ba'al and dragons certainly are.
  • Gods Need Prayer Badly: The Ba'al gods do as people's beliefs are the only thing that ties them to earth and prevent them from going into a coma. Tart at first could not cast even a single heal spell and is no different from a teenage girl because her people are forced by the Divine Empire to worship Watos, and her temples are torn down to build churches. Only by Hamil's desperate pleas for guidance was she even able to take form. Her powers come back to her on the Canaanites' battle cry of Ashtarte, and prevents both of them from being burnt alive.
  • Good All Along: Izebel. The whole time she was following Hasdrubal's last orders while looking forward to her own death.
  • The Good King: Hamil.
  • Good Republic, Evil Empire: Played with a bit. While The Empire is evil, it wasn't until the Divine Church took over. Hamil doesn't really intend on destroying The Empire but return it to what it was. At the end he reinstates the senate as the ruling body, but leads the discussion as the first citizen.
  • Guys Smash, Girls Shoot: Inverted. Daphnis shoots. Elissa smashes.
  • Happiness in Slavery: Daphnis
  • Have You Seen My God?: A major theme.
  • The Heart: Hamil and Tart are The Heart to the Canaanites, while Charis is The Heart of The Party.
  • Heel-Face Turn: Aemilia does one as soon as Hamil proves to her there's still hope and he's worthy of her considerable skills by defeating her.
    • Laelius is ordered by Izebel to massacre a village. He then finds out a separate force is on its way to massacre the village so those villagers would die even if he disobeyed orders. So he does one to save the villagers.
  • Hegemonic Empire: Hamil's Aura Plan: to recreate the original Empire by forming a Hegemonic Empire centered around Hispania.
  • Heroic Sacrifice: The major theme of the story is sacrifice.note  So there are lots. Some major ones are:
    • Hadrubal sacrificing his own life to ensure he's son's rebellion in the future will succeed
    • Izebel "killing" the man she loves, enduring the hatred of all her old friends, colleagues, and little-brother figure, and finally loosing her own life to shield Hispania from the worst of The Empire while preparing La Résistance for what's to come.
    • Tart luring Melqart with her own blood, preparing to die to satisfy Hamil/Melqart's Blood Lust. Hamil will have none of it and runs himself through with his sword to prevent Melqart from taking over and killing Tart.
    • Monomachus and the old Barcid Party stay behind to defend Hispania to buy time for Hamil to take out the Holy Emperor, then lures the Kraken to Tartetos to buy a few more days time for the rest of Hispania, then dies defending Tartetos.
    • Tarte sacrifices herself taking Metatronius' Wave Motion Gun intended for Hamil
  • Hologram: Kleito's form of a little floating girl. Her magic is supplied by Tartetos. The range seems unlimited, but she can teleport only within the city walls.
  • Human Resources: Used by The Empire to make Golmes.
  • Ignored Enamored Underling: Izebel. Hasdrubal actually has feelings for her, but wants to follow his late wife's wishes by raising Hamil first.
  • I've Come Too Far: One of two reasons Abraxas turned to the Millenarius plan. The other is Demonic Possession.
  • I Just Want to Be Normal: Hamil really just wants to travel. But he never once gives up his responsibility.
    • Turns out, contrary to legend, Eshmun as well.
  • Kamehame Hadoken: Kleito shooting the Flames of Creation.
  • Kicking Ass in All Her Finery: Elissa and Daphnis.
  • Kill It with Fire: the Flames of Creation.
  • King Incognito: The Party does this to travel to the Rhenus frontiers. There they meet a barbarian fur merchant girl Artio who turns out to be princess of the Suebi.
  • Kiss of Life: Hamil drinks lots of water after their ship sinks. Heal spell has no use and Tart is getting desperate. Kleito and Charis says he needs proper care, hardening Tart's resolve. Subverted when she gives him a full force punch to his stomach instead.
  • Knight Templar: Members of the Holy Church. Even non-human members.
  • Kraken and Leviathan: Kraken appears in one of the stages as a semi-controlled monster as The Bait in Izebel's plans.
  • Kryptonite Factor: Like the first game, the Gravitas aura from Obelisks.
  • The Leader: Hamil is type I, II, IV, and sometimes III. Really when your character is based on Hannibal Barca, there's no way you're not one.
  • Lady of War: Tanit.
  • La Résistance: The Barcid Party.
  • Laser-Guided Amnesia: Hamil doesn't remember anything prior to seven years ago. The first thing he remembers is his father Hasdrubal being burnt alive in front of him and Izebel laughing like mad behind him. His memories were erased and stored in the Sword of Melqart to ensure that the secrets of the Barcids family does not fall into the hands of The Empire.
  • Les Collaborateurs: Izebel. On Hasdrubal's orders.
  • Literal-Minded: No Tart. Charis can not literately shoulder your weight.
  • Loves My Alter Ego: Whenever Tart asks Hamil about his meeting with "her big sister" Tanit, he voice his unending admiration. Leads to punches, blushes, and tears.
  • Lovable Coward: Dion, who always suggests running or surrendering at the first sign of trouble.
  • Lost Technology: Tartetos has a bunch from the Precursors and earlier human times. The Holy Church is also actively suppressing knowledge, and many characters mention human technology that has recently been lost.
  • Magnetic Hero: Hamil. Let's see here now...
  • Mass Hypnosis: The villagers of the unnamed village are under one.
  • Meaningful Name: While all major characters, and lots of minor characters, gets one, special mention goes to Hamil who's name has multiple meanings. Hamilicar Barca is the father of Hannibal Barca, famous Carthaginian general of Second Punic War who almost brought the The Roman Republic to its knees. The name Hamilicar means brother of Melqart. Barca means lightning (Hamil's element). In universe it's stated the name Hamilicar is reserved for the member of the Barcid family who is the strongest and most closely tied to Ashtarte.
  • Meido: Daphnis
  • Military School: Kademia is actually one posing as a normal village school. It's run by La Résistance, teaches combat, magic, and leadership skills.
  • Mind-Control Eyes: The villagers of the unnamed village.
  • Mystical Plague: The Black Death style. Summoned by The King of Death.
  • My Greatest Failure: Enneads and Monomachus has the same two: Hasdrubal's death and their failure to see through Hamil's disguise and help him.
  • My Death Is Just the Beginning: Hasdrubal takes his own life and gives his most able subordinate Izebel one last order to ensure that his son's rebellion will succeed.
  • Neutral No Longer: The city of Tartessos.
  • Nintendo Hard: A frequent complaint on Japanese release is "Easy Mode isn't". It was common enough the developers made a Very Easy Mode.
  • Not So Different: When discussing the prospects of an alliance with Qart Hadast, Monomachus calls them cowards for abandoning their previous alliance as soon as the war turned against Hispania, and Hanno not a real friend and family because he just sat back and watched Hasdrubal die. Enneads reminds him that they, loyal subordinates, also sat back and watched him die.
  • Obfuscating Insanity: As Hamil is being taken over by Melqart's Blood Lust, he pretends that he's already taken over so that Tart would kill him before he's taken over and kills her. She sees through it right away and chooses to be eaten alive rather than kill Hamil. This prompts Hamil to try to kill himself in order to save Tart.
  • Obfuscating Stupidity: Hamil pretends to be a dumb, unambitious youth lacking any sword skills, magical powers, or will to avenge his father or frees his people. He did this for seven years to prevent a rebellion by the Barcid Party for as long as he could, and at the same time save up enough magic to give Melqart enough power to defeat the imperial army if the rebellion does occur. He throws off the disguise to save Tart.
  • Oblivious to Love: Hamil. How thick can you get?
  • Ojou: Elissa
  • Our Dragons Are Different: Kleito.
  • Our Elves Are Better: The gods of Ba'al are actually powerful elves who lived with humans in ancient times, teaching and guiding them.
  • Our Ghosts Are Different: Simon
  • Our Gods Are Greater: Expanded on from the first game. Powerful lineages of the precursor races are worshiped as gods by humans. The people of Hispania mainly, tho not exclusively, worship the gods of Ba'al, of which Ashtarte is one. They appear on earth to teach and guide the people. They need prayer to be powerful. Watos is still missing.
  • Out-Gambitted: A couple of times Hamil's plans are countered by Izebel as if she knows exactly what he's going to do. She does. He told him before he lost his memories.
  • One-Man Army: Melqart.
  • The Paragon: Hamil. His Aura plan is to revive all lost and suppressed knowledge and share and spread them far and wide. His empire will be peaceful and rich not by loot, conquest, and military force, but by abundance in agriculture, industry, and trade.
  • Plague Master: The King of Death.
  • Plucky Girl: Charis.
  • Precursors: Still around. And the powerful lineages are worshiped as gods by humans.
  • A Protagonist Shall Lead Them: Hamil, the descendent of the Hegemon and the last of the Barcids.
  • Proud Merchant Race: The people of Qart Hadast under Hanno.
  • Proud Warrior Race: Canaanites and the Barcid family are this, exemplified by Monomachus. Subverted by Hamilicar Barca, the last of the Barcids.
  • Punch Clock Villain: Aemilia. Originally head bureaucrat, member of the reform party, and Hasdrubal's ally at court. Now she's an inspector of the ruins of the aqueducts outside Qart Hadast and does the bare minimum to earn a living.
  • Really 700 Years Old: Tart. Her father fought and died in the Great War as part of Arawn's Royal Guards a thousand years ago. She herself remember making a pact with legendary king Eshmun, something that took place hundreds of years ago.
  • Recurring Boss: Izebel and Laelius. Izebel is impossible to kill straight up during your first encounter with her on the highest difficulties even with Melqart (though you can still kill her other ways). They both get very gradually easier.
  • Refusal of the Call: Hamil plays dumb to prevent a rebellion, and was willing to let the Zaras kill him and the entire Barcid Party and enslave all the people of Hispania if it meant preventing the death and destruction of war. Seeing Tart about to be burnt at the stake changes his mind.
  • Reincarnation: Hamil is the reincarnation of Eshmun
  • Roaring Rampage of Revenge: Hamil against Izebel and the Holy Empire. Subverted at Eburon. Hamil pretends to fly into one on seeing Izebel at the beginning of the assault on the bridge of Eburon, but is actually just buying time for the rest of the assault team to destroy the bridge. Once the destruction of the bridge is certain, he almost flies into a real one.
  • Ruling Couple: Hamil and Tart.
  • Running Gag: Dion's unsuccessful attempts at becoming popular with the ladies.
    • Daphnis' offhand Ho Yay remarks and Elissa's reactions to them.
    • Kleito and Tarte arguing over getting worshipers, usually Hamil. Doubles as Chekhov's Gag.
  • Shown Their Work: Surpassing the first game. The amount of details corresponding to the Classical period, the Punic Wars, and Phoenician mythology is amazing.
    • The Hero is based on Hannibal Barca but named after his father. Monomachus is a real life Carthaginian general under Hannibal. Enneads is a book on Neoplatonism. Dion is short for Diogenes. Charis is one of the three Graces. Laelius is general and friend of Scipio Africanus. Aemilia is Scipio's wife. Ashtarte, Tanit, Eshmun and Melqart are all real Phoenician gods, and were really at one time thought of as two gods, Tanit-Ashtarte and Eshmun-Melqart.
    • Tamar is roughly Toletum. Eburon is Emporion. Tartetos, a mix of Atlantis and Tenochtitlan, is named after Tartessus, one of the earliest Phoenician colonies on the Iberian Peninsula. Cemenelum, part of modern Nice, was the capital of the Roman province of Alpes Maritimae. Imperial Capital Alba Longa, based on Ancient Rome, is named after the real city state that founded the Latin League and was a major rival to Rome. Carthage appears with its Phoenician name of Qart Hadast.
  • Sacrificed Basic Skill for Awesome Training: As a goddess who haven't appeared on earth for a long time, Tart needs to be taught what hunger is and how to eat.
  • Sealed Evil in a Can: Metatronius
  • Story-Breaker Power: Tartessos. Its warship is effectively a Galleass in an age of Quinqueremes, capable of taking on Krakens without trouble. It can also teleport dragons in for its own defense.
  • Super-Powered Alter Ego: Goddess Tanit. Tart tells everyone Tanit is her older sister.
  • Superpowered Evil Side: The God of War Melqart, who Hamil summon to take possession of his body by promising the blood and destruction of The Holy Empire. Enneads and Monomack describes the technique as going berserk. At the Ba'al festival, Melqart wipes out an entire squad of Golmes in one blow, fights without concern for collateral damage, laughs as he effortlessly deflects fire arrows of imperial soldiers, and forgets all about protecting Tart until she sings. Not that she was actually in any danger by that point.
  • Sweet Polly Oliver: The girls do this so they can be taken in the same slave ship.
  • Taking the Bullet: Tarte takes Metatronius' Wave Motion Gun for Hamil.
  • Taking You with Me: Metatronius tries to take Hamil with him. Instead, Tarte takes the Wave Motion Gun.
  • Transferable Memory: The Sword of Melqart holds the memories of all its past users. Not being strong or mature enough to use the sword would cause a memory wipe on the user.
  • Trap Is the Only Option: Everyone can see that the attack on Tamar is an attempt to lure the main Hispanic forces out of Tartetos for battle. As the undefended village is where the families of many of the party members live, they sally forth anyway.
  • The Theocracy: If The Empire wasn't one in the first game, it is now.
  • Tin-Can Robot: Calcos and the other Talos.
  • Town with a Dark Secret: The unnamed village. The priest's description of it sounds like Benedictine Monasticism. Turns out the priest is a Giant Spider, the village full of monsters, the inhabitants are brainwashed and forced to pray to Watos, and it's all a test for a bigger project by the Holy Empire.
  • Trojan Prisoner: Hamil orders the assault force to take the main characters prisoner before the bridge at Eburon in order to infiltrate the imperial base. With a small dose of Wounded Gazelle Gambit.
  • Two-Teacher School: Kademia. Justified. It's a run down village school ran by "retired veterans" about to be forcibly closed down by The Empire.
  • Unfinished Business: Simon wants to save Abraxas, his last and closest discipline
  • Unstoppable Rage: Hamil flies into one on seeing Tart tied at the stake about to be burnt alive. He raises the cry of rebellion and summon forth the God of War Melqart.
  • The Usurper: When Hasdrubal rose up in rebellion, Izebel defected to the Empire and drove him to his death. She then takes over his position of Governor-General of Hispania.
  • Vestigial Empire: The Empire ever since it changed its name.
  • War Elephants: Noa the elephant. Tart and Charis can ride it in battle. Also the other elven elephants Tart summons as part of The Cavalry.
  • War God: Guess who.
  • War Is Hell: Stated often and sometimes shown. Hamil considered accepting the enslaving of his entire people to avoid war. Saul was willing to let slide agents from The Empire buying slaves and dead bodies to prevent war. Until Hamil points out to him that he's only prolonging the inevitable, which he knew, and said agents took Artio which would cause war to errupt anyway.
  • Well-Intentioned Extremist: Abraxas at first. He quickly realizes he was wrong and Simon was right, but having gone too far in his plan, and combined with Demonic Possession, he turned down a very ugly road.
  • Wholesome Crossdresser: Daphnis crossdresses so he can follow Elissa everywhere as her bodyguard. He fools everyone at first sight, and makes the goddess of war and barbarian princess complain about how to be ladylike.
  • Workaholic: Amelia's group of bureaucrats.
    • Epilogue reveals, as expected, she herself is one.
  • Woman in Black: Izebel.
  • Wounded Gazelle Gambit: Improvised to great effects, by Redshirt Army no less, with Enneads and Monomachus.
  • Worthy Opponent: Monomachus and Golyat.
  • Writer on Board: Aemilia and Hamil's short discussion on the social causes of The Empire's decline.
  • Xanatos Gambit: Izebel pulls a simple one when she intercepts The Party on the high seas. She has the Kraken attack the rear of the ship. She and her soldiers then board from the front. If The Party did not realized this trap and moved to the rear to deal with the Krakken, they get attacked from the rear and defeated. If they realized this trap and did not move, the entire party would need to be at the ship's front to deal with her superior forces, leaving the Krakken free to sink the ship.
  • You Killed My Father: Hamil to Izebel. It turns out she didn't. Hasdrubal took his own life. But before doing so he ordered Izebel to pretend as though she did it.
  • You Shall Not Pass: Monomachus stays behind as the party prepare to teleport out of Tartessos to buy time for their teleportation.
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alternative title(s): Tears To Tiara2; Tears To Tiara II
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