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** One of the most blatant ones in ''2'' is an entire church dedicated to "Saint Tux", aka UsefulNotes/{{UNIX}}'s mascot.
*** The final level in ''2'' has an enormous circle made of four lights arranged around a central symbol. Each light turns red if you destroy the corresponding generator; you can get an achievement if you replicate [[UsefulNotes/{{Xbox}} the XBox's Red Ring Of Death]].

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** One of the most blatant ones in ''2'' is an entire church dedicated to "Saint Tux", aka UsefulNotes/{{UNIX}}'s UsePlatformfulNotes/{{UNIX}}'s mascot.
*** The final level in ''2'' has an enormous circle made of four lights arranged around a central symbol. Each light turns red if you destroy the corresponding generator; you can get an achievement if you replicate [[UsefulNotes/{{Xbox}} the XBox's Platform/{{Xbox}}'s Red Ring Of Death]].Death.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* NintendoHard: Let's just say that these games pull no punches in their difficulty. Even on easy, you're still bound to lose several lives.

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* NintendoHard: Let's just say that these games pull no punches in their difficulty. Even on easy, you're still bound to lose several lives.lives in the process.
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* FinishingMove: ''4'' gives Pablo a meat cleaver that allows him to do this to stunned and/or frozen enemies, in a manner similar to ''VideoGame/DoomEternal'''s Glory Kill mechanic. Doing it will reward you with health pickups, which can come in handy if you're running low.

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* FinishingMove: ''4'' gives Pablo a meat cleaver that allows him to do this to stunned and/or frozen enemies, in a manner similar to ''VideoGame/DoomEternal'''s Glory Kill mechanic. Doing it so will reward you with health pickups, which can come in handy if you're running low.
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* BigBad: The first game has Doctor Glowenko, the MadScientist responsible for the whole penguin nonsense. He however ends up dying midway through the game, leading his [[TheDragon dragon]] Pedro to step up the role as central villain.

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* BigBad: The first game has Doctor Glowenko, the MadScientist responsible for the whole penguin nonsense. He however ends up dying midway through the game, leading his [[TheDragon dragon]] Pedro to step up to the role as central villain.



** ''4'' has Glowenko[[note]]or rather, an AlternateTimeline version of him[[/note]] reprise his role of central villain in the game.

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** ''4'' has Glowenko[[note]]or rather, an AlternateTimeline version of him[[/note]] reprise his role of central main villain in of the game.

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** The second game has General Primo, a megalomaniacal penguin and R.E.P.'s answer to Glowenko's project.

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** The second game has General Primo, a megalomaniacal penguin and created by R.E.P.'s as their answer to Glowenko's project.projects.



* CuteEmUp

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* CuteEmUpCuteEmUp: Albeit more BloodierAndGorier than your typical cute-em-up.


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* DancePartyEnding: Each game ends in one. [[spoiler:The exception is ''4'', due to its own ending leading into ''3'''s.]]


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* FinishingMove: ''4'' gives Pablo a meat cleaver that allows him to do this to stunned and/or frozen enemies, in a manner similar to ''VideoGame/DoomEternal'''s Glory Kill mechanic. Doing it will reward you with health pickups, which can come in handy if you're running low.
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Added DiffLines:

* BigBad: The first game has Doctor Glowenko, the MadScientist responsible for the whole penguin nonsense. He however ends up dying midway through the game, leading his [[TheDragon dragon]] Pedro to step up the role as central villain.
** The second game has General Primo, a megalomaniacal penguin and R.E.P.'s answer to Glowenko's project.
** ''3'' has the Funky Warlord. [[spoiler:Except that's not really the case; he's a brainwashed pawn to the ''real'' BigBad, a returning Primo]].
** ''4'' has Glowenko[[note]]or rather, an AlternateTimeline version of him[[/note]] reprise his role of central villain in the game.

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* TokenHuman: Dr. Glowenko is pretty much the only human character seen in the series. Averted in ''4'' however, which features human mooks as enemies, and one cutscene has Glowenko arguing with the U.S. president on a video call.
* TookALevelInBadass: Mecha-Penguinators receive a significant upgrade in ''4''. In the previous games, they were left completely defenseless if you destroyed their weapons; now they gain a powerful plasma breath attack if they have no other weapon left, or if their shields are disabled. Speaking of their shields, now the shield generators can only be destroyed if you overload them both at roughly the same time.



* TookALevelInBadass: Mecha-Penguinators receive a significant upgrade in ''4''. In the previous games, they were left completely defenseless if you destroyed their weapons; now they gain a powerful plasma breath attack if they have no other weapon left, or if their shields are disabled. Speaking of their shields, now the shield generators can only be destroyed if you overload them both at roughly the same time.

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Removed: 66

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Everything's Better With Penguins is no longer a trope


[[caption-width-right:350:EverythingsBetterWithPenguins. Moreso if they're packing heat.]]

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[[caption-width-right:350:EverythingsBetterWithPenguins.[[caption-width-right:350:Everything's better with penguins. Moreso if they're packing heat.]]



* EverythingsBetterWithPenguins: How about penguins ''with guns?''
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** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway. If Earth was hostile, he would've gotten useful intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war. Too bad for him that one artifact the recon squadron brought back contained a megalomaniacal penguin with mind-control powers who was all too happy to use the hapless Warlord as a pawn...]]

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** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway. If Earth was hostile, he would've gotten useful intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war. Too bad for him that one artifact the recon squadron brought back contained a megalomaniacal penguin with mind-control powers who was all too happy to use the hapless Warlord as a pawn...pawn in his own schemes...]]
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* EmergencyTransformation: [[spoiler:Doctor Glowenko himself]] performs this during his boss battle in ''4''.

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* EmergencyTransformation: [[spoiler:Doctor Glowenko himself]] himself, after getting lethally wounded from Pablo]], performs this during his boss battle in ''4''.

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* BulletTime: The main purpose of TAGAP, outside of healing, is to induce this effect, allowing you to manoeuvre yourself around enemies and pick them off one by one until it wears off.

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* BulletTime: The main purpose of TAGAP, outside of healing, is to induce this effect, allowing you to manoeuvre yourself around enemies and pick them off one by one until it wears off. It also [[SuperSpeed noticeably increases your speed]].



* DiscOneFinalBoss: The two Mechapenguinators Mark 1 and the single Mark 2 in the first game are the very last obstacles in Glowenko's base. It helps that he was supposed to be the first episode's FinalBoss.

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* DiscOneFinalBoss: The two three Mechapenguinators Mark 1 and the single Mark 2 in the first game are the very last obstacles in Glowenko's base. It helps that he the latter was supposed to be the first episode's FinalBoss.



* EmergencyTransformation: [[spoiler:Doctor Glowenko himself]] performs this during his boss battle in ''4''.



* FunWithAcronyms: "TAGAP" is both the title of the game (see InitialismTitle) and the name of an in-game drug (see FantasticDrug).



** This is partially justified in ''4'', since Pablo only has the [[SwissArmyGun AMM01 rifle]], a meat cleaver, and some grenades.



* LoadBearingBoss: Killing the final boss in ''4'' triggers the meltdown of the base's energy core and almost makes it explode, which would've taken out not only Glowenko's mansion, [[ThereIsNoKillLikeOverkill but the entire continent as well]].



* MercyInvincibility: Notably averted through all 3 games, contributing to the overall difficulty. Even the invincibility after losing a life is shorter than most games' standard invincibility frames.

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* MercyInvincibility: Notably averted through all 3 4 games, contributing to the overall difficulty. Even the invincibility after losing a life is shorter than most games' standard invincibility frames.



** [[ShotgunsAreJustBetter Shotgun]]: The one weapon present in all three games. It's packed with grenades (1, 3) or mines (2) as its secondary fire. The [[ImprovisedWeapon Scrapgun]] in the third game has a gimmick where it uses metallic scrap (obtaining by destroying enemies, their weapons, and the environment) as ammo.

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** [[ShotgunsAreJustBetter Shotgun]]: The one weapon present in all three four games. It's packed with The secondary fire changes between games: grenades (1, 3) or 3), mines (2) as its secondary fire. (2), or a double-barrel shot (4).
***
The [[ImprovisedWeapon Scrapgun]] in the third game has and fourth games have a gimmick where it uses they use metallic scrap (obtaining by destroying enemies, their weapons, and the environment) as ammo.


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* SuperSpeed: The Nemesis in 4 (and later the [[DegradedBoss Penguards]]) can use TAGAP just as you do, which means that they're much faster than most enemies and can perform a FlashStep. This forces to use your own TAGAP reserves to even the odds.
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** [[DoubleSubverted Played straight]] in ''2'' with the Rockhopper Mutants. [[spoiler: And with Primo himself after falling into an entire pile of mutators.]]

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** [[DoubleSubverted Played straight]] in ''2'' with the Rockhopper Mutants.Mutants, and with Pablo after [[spoiler: being exposed to TAGAP-infused rainfall]]. [[spoiler: And with Primo himself after falling into an entire pile of mutators.]]
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** [[DoubleSubverted Played straight]] in ''2'' with the Rockhopper Mutants. [[spoiler: And with Primo himself after falling into an entire batch of the stuff.]]

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** [[DoubleSubverted Played straight]] in ''2'' with the Rockhopper Mutants. [[spoiler: And with Primo himself after falling into an entire batch pile of the stuff.mutators.]]
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** ''2'' has a remote that, when used, will call in Pedro in his helicopter who will then proceed to carpet bomb the area. This weapon isn't available in co-op due to Pedro already being present as player 2.

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** ''2'' has a remote that, when used, will call in Pedro in his helicopter who will then proceed to carpet bomb the area. This weapon isn't available in co-op due to Pedro already being present as player 2. It also can't be used in indoor levels.
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** The fourth game keeps "Necrophilissimo!" and "Challenge Overdose" while changing "Harder" and "Hardcore!" back to "Normal" and "Hard" respectively. As for easy mode. It's now called "[[TakeThat Game Journalist]]".

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** The fourth game keeps "Necrophilissimo!" and "Challenge Overdose" while changing "Harder" and "Hardcore!" back to "Normal" and "Hard" respectively. As for easy mode. mode? It's now called "[[TakeThat Game Journalist]]".
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** Taken to ''[[Anime/NeonGenesisEvangelion Evangelion]]'' levels in the second game's ending, [[spoiler: where a heavily-mutated Primo, after having all his weak points destroyed, outright ''explodes'', [[LudicrousGibs showering the entire city he was fought in in a shower of gore]]]].

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** Taken to ''[[Anime/NeonGenesisEvangelion Evangelion]]'' levels in the second game's ending, [[spoiler: where a heavily-mutated Primo, after having all his weak points destroyed, outright ''explodes'', [[LudicrousGibs showering covering the entire city he was fought in in a shower of gore]]]].
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Added DiffLines:

** The fourth game keeps "Necrophilissimo!" and "Challenge Overdose" while changing "Harder" and "Hardcore!" back to "Normal" and "Hard" respectively. As for easy mode. It's now called "[[TakeThat Game Journalist]]".
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* JumpPhysics: Starting with ''2'', Pablo has access to a short double jump and a "stomp" that inflicts no damage, but is extremely useful for quickly dodging enemy shots while airborne.

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* JumpPhysics: Starting with ''2'', Pablo has access to a short double jump and a "stomp" that inflicts no damage, but is extremely useful for quickly dodging enemy shots while airborne. ''3'' gives him a pair of rocket shoes that allow him to do a ''triple'' jump.
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** [[DoubleSubverted Played straight]] in ''2''.

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** [[DoubleSubverted Played straight]] in ''2''.''2'' with the Rockhopper Mutants. [[spoiler: And with Primo himself after falling into an entire batch of the stuff.]]
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** Taken to [[Anime/NeonGenesisEvangelion Evangelion]] levels in the second game's ending.

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** Taken to [[Anime/NeonGenesisEvangelion Evangelion]] ''[[Anime/NeonGenesisEvangelion Evangelion]]'' levels in the second game's ending.ending, [[spoiler: where a heavily-mutated Primo, after having all his weak points destroyed, outright ''explodes'', [[LudicrousGibs showering the entire city he was fought in in a shower of gore]]]].
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* HarmlessFreezing: Averted in ''3'' and ''4'' - organic enemies who are frozen by the Cryogun are considered dead, and fall into pieces when they thaw.

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* HarmlessFreezing: Averted in ''3'' and ''4'' - organic enemies who are frozen by the Cryogun and [=ChemThrower=] with Frost Core are considered dead, and fall into pieces when they thaw.
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** Nemesis in ''4'' also counts, except he moves much faster than you, requiring the use of TAGAP to break even.

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** Nemesis in ''4'' also counts, except he moves much faster than you, requiring the use of TAGAP to break even. Same with Pedro in the TAGAP+ campaign.
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* ProphecyTwist: Part of the plot of ''3'' is that a Plutoid prophecy shows Pluto invading Earth, only for both planets to be destroyed by a black-and-white penguin. It's initially thought that the "monochrome menace" in question is an Earth penguin, which leads to Pablo's kidnapping and inprisonment; later, it's re-interpreted as the war itself, threatening to destroy both worlds. [[spoiler:Turns out that the propecy really did refer to an Earthling penguin... but the BigBad, not Pablo]].

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* ProphecyTwist: Part of the plot of ''3'' is that a Plutoid prophecy shows Pluto invading Earth, only for both planets to be destroyed by a black-and-white penguin. It's initially thought that the "monochrome menace" in question is an Earth penguin, which leads to Pablo's kidnapping and inprisonment; later, it's re-interpreted as the war itself, threatening to destroy both worlds. [[spoiler:Turns out that the propecy prophecy really did refer to an Earthling penguin... but the BigBad, not Pablo]].

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* TakeThat: The easiest difficulty setting for ''4'' is called... "Game Journalist".



* TrickBomb: Grenades normally explode when their fuse runs out, but they also have a sensor that detonates them immediately when they hit an enemy (but not an ally).
* TookALevelInBadass: Mecha-Penguinators receive a significant upgrade in ''4''. In the previous games, they were left completely defenseless if you destroyed their weapons; now they gain a powerful plasma breath attack if they have no other weapon left, or if their shields are disabled. Speaking of their shields, now the shield generators can only be destroyed if you overload them both at roughly the same time.
* UnexpectedGameplayChange: A few levels allow you to freely swim/fly in all four directions.
** One of the last levels in ''2'' is a platformer on a scooter, with heavy emphasis on timing your sprints to avoid obstacles.
** Another level in ''2'' places you on a boat with a turret. Unlike most turret sections in video games, you can dodge enemy shots (by either speeding up the boat or slowing it down) while you're still locked at the turret.
* {{Unperson}}: The Funky Warden recently implemented capital punishment for high crimes such as treason, which not only means the accused will be physically disintegrated, but all citizenship history and records of their existence will be removed as well.



* VideoGameRemake: Completing ''TAGAP 4'''s main story unlocks "TAGAP +" mode, which is a remake of the first half of the original ''TAGAP'', but using the mechanics of the new game.



* TrickBomb: Grenades normally explode when their fuse runs out, but they also have a sensor that detonates them immediately when they hit an enemy (but not an ally).
* UnexpectedGameplayChange: A few levels allow you to freely swim/fly in all four directions.
** One of the last levels in ''2'' is a platformer on a scooter, with heavy emphasis on timing your sprints to avoid obstacles.
** Another level in ''2'' places you on a boat with a turret. Unlike most turret sections in videogames, you can dodge enemy shots (by either speeding up the boat or slowing it down) while you're still locked at the turret.
* {{Unperson}}: The Funky Warden recently implemented capital punishment for high crimes such as treason, which not only means the accused will be physically disintegrated, but all citizenship history and records of their existence will be removed as well.
* TakeThat: The easiest difficulty setting for ''4'' is called... "Game Journalist".
* TookALevelInBadass: Mecha-Penguinators receive a significant upgrade in ''4''. In the previous games, they were left completely defenseless if you destroyed their weapons; now they gain a powerful plasma breath attack if they have no other weapon left, or if their shields are disabled. Speaking of their shields, now the shield generators can only be destroyed if you overload them both at roughly the same time.
* VideoGameRemake: Completing ''TAGAP 4'''s main story unlocks "TAGAP +" mode, which is a remake of the first half of the original ''TAGAP'', but using the mechanics of the new game.
* WeCanRuleTogether: The very first thing Primo does on-screen is to appear on a jet and declare his intentions to conquer the world. The second: asking Pablo (and Pedro, if present) to ally with him so that they can conquer the world together.

to:

* TrickBomb: Grenades normally explode when their fuse runs out, but they also have a sensor that detonates them immediately when they hit an enemy (but not an ally).
* UnexpectedGameplayChange: A few levels allow you to freely swim/fly in all four directions.
** One of the last levels in ''2'' is a platformer on a scooter, with heavy emphasis on timing your sprints to avoid obstacles.
** Another level in ''2'' places you on a boat with a turret. Unlike most turret sections in videogames, you can dodge enemy shots (by either speeding up the boat or slowing it down) while you're still locked at the turret.
* {{Unperson}}: The Funky Warden recently implemented capital punishment for high crimes such as treason, which not only means the accused will be physically disintegrated, but all citizenship history and records of their existence will be removed as well.
* TakeThat: The easiest difficulty setting for ''4'' is called... "Game Journalist".
* TookALevelInBadass: Mecha-Penguinators receive a significant upgrade in ''4''. In the previous games, they were left completely defenseless if you destroyed their weapons; now they gain a powerful plasma breath attack if they have no other weapon left, or if their shields are disabled. Speaking of their shields, now the shield generators can only be destroyed if you overload them both at roughly the same time.
* VideoGameRemake: Completing ''TAGAP 4'''s main story unlocks "TAGAP +" mode, which is a remake of the first half of the original ''TAGAP'', but using the mechanics of the new game.
* WeCanRuleTogether: The very first thing Primo does on-screen is to appear on a jet and declare his intentions to conquer the world. The second: asking Pablo (and Pedro, if present) to ally with him so that they can conquer the world together. Not surprisingly, Pablo turns him down.
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* InitialismTitle

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* InitialismTitleInitialismTitle: '''T'''he '''A'''pocalyptic '''G'''ame '''A'''bout '''P'''enguins.

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