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[[caption-width-right:320:Mammoths feature heavily in this game.]]

Kate Walker, a lawyer working for an American toy company, comes to the remote French village of Valadilene to finalize the purchase of the local toy factory. Upon arrival, she learns that the owner of the factory, Anna Voralberg, has recently passed away, but there is an heir, Anna's long-lost brother Hans. She also learns that the factory doesn't produce mere "toys", but instead, "automatons", [[RidiculouslyHumanRobots Ridiculously Human]] {{Clockwork Creature}}s imbued with a soul by their inventor, who is none other than Hans himself. Both intrigued by Hans' eccentric persona and determined to finish the deal, Kate embarks on a surreal journey through all the failed {{utopia}}s of Europe in pursuit of the elusive craftsman, whose life goal is to reach [[TitleDrop Syberia]], a mysterious island where mammoths are rumored to still exist.

''Syberia'' (not to be confused with that cold, unfriendly place in Russia called S'''i'''beria) is a ClockPunk AdventureGame duology, developed by Microids, designed by Benoit Sokal, and written by Catherine Peyrot. Originally planned as a single game, it was [[OneGameForThePriceOfTwo split in two]] due to ExecutiveMeddling, with ''Syberia'' being released in 2002 and ''Syberia II'', in 2004. The original game became an epic FlameBait immediately after the release: while the hardcore, long-time adventure gamers panned it for a simple story and primitive puzzles, the newer generation (many of them introduced to the genre through ''Syberia'' in the first place) universally admired its artwork and atmosphere, considering it a SpiritualSuccessor to ''VideoGame/TheLongestJourney'' classic. When the second game came about, most players who expected a repetition of the ''Syberia'' wonder were disappointed, for the original atmosphere has been lost in development, which many attributed to Sokal's lack of involvement with it.

Microids has announced ''Syberia 3'' as far back as 2009, with Benoit Sokal back in the director's seat. The game was originally to be an IntercontinuityCrossover with the ''VideoGame/PostMortem''/''VideoGame/StillLife'' series (also by Microids), where Kate would have teamed up with Victoria [=McPherson=], -- although this ultimately proved to be an AprilFoolsDay joke by the publisher. At some point after the initial announcement, work on the game has been apparently quietly stopped, before it was UnCanceled again in 2012 and eventually just as quietly released onto UsefulNotes/{{Steam}} and the [=PlayStation 4=] on [[SequelGap April 20, 2017]].
!!This series offers examples of:

* AbsentMindedProfessor: Cornelius Pons, the chief paleontologist of the university in Barrockstadt and an old friend of Hans. He's one of the most polite and good-willing characters you meet in the course of both games.
* AdorablyPrecociousChild: Momo from the first game and Malka from the second game are both incredibly adorable. Albeit, Momo's condition makes it somewhat sad.
* TheAlcoholic: The aging cosmonaut from the abandoned and neglected Komkolzgrad cosmodrome. He considerably brightens up when you help him fulfill his dream of becoming more than a mere former test pilot. He takes off into low Earth orbit in a pretty cool SpacePlane... launched by a clockwork-powered catapult designed by Hans, no less!
* AllTakeAndNoGive: Kate's relationship with Dan is exposed to be this as it turns out he doesn't care about her job, responsibilities, or her but wanted her only as a TrophyWife.
* AsLongAsItSoundsForeign: Komkolzgrad's name. It does seem to follow the pattern of syllabic abbreviations common in the Soviet Union, with "grad" meaning "city" and "kom" presumably standing for "kommunistichesky" (communist), but the "kolz" element has no discernible meaning.
* BagOfHolding: Everything Kate picks up, she tucks into her jacket.
* BigDamnHeroes: Boris saves Kate from the Bourgoffs by flying over them in his plane, albeit inadvertently.
* BilingualBonus:
** The sailor from [[spoiler:Barrockstadt]] is this trope ''real-time incarnate''. Even if he's not really quite accurate to this trope, he manages to have German, French, Russian, Portuguese and English words mixed onto one language.
--> '''Sailor:''' ''Guten Tag, schoene mademoiselle!''
** In the second game, the deceased monk's name in the Russian monastery is written in Greek on his grave.
* ClockPunk:
** Tons of it, especially in Valadilene, the ancestral home of the whole Voralberg family.
** Komkolzgrad also showcases a hearty chunk of Soviet-style DieselPunk.
* BlindIdiotTranslation: One puzzle requires you to make a cocktail. You're told you need lime juice, but all you have is a lemon. It works anyway. Why? The names (and availability) of citrus fruits vary greatly from country to country, and whoever translated the puzzle didn't keep the names consistent between the graphics, text, and audio.
* ClockworkCreature: The automatons. That includes all of them, since all creations of Hans are, in a way, alive. Yes, the CoolTrain, too.
* ConceptArtGallery: Plays during the credits.
* CoolOldGuy: Most of the population in the games are elderly people who have amazing secrets or live in incredible towns.
* CoolOldLady: Helena Romanski, a former Russian opera singer, from the first game. Kate's mother absolutely adores her.
* CoolShip: [[spoiler:The Yukol "Mammoth Ark". It's referenced a bit in the first game, while you're visiting Barrockstadt and attend the lecture of AbsentMindedProfessor Pons about Yukol culture. [[{{Foreshadowing}} Guess what?]] [[CrowningMomentOfAwesome You get to travel aboard it during the last few stages of the second game!]]]]
* CoolTrain: The one Kate journeys on was built by Hans [[spoiler:and originally meant as a gift for his sister Anna, who was supposed to join him on their way to Syberia]].
* DeadpanSnarker: Kate frequently is this when dealing with all the bizarre puzzles she has to deal with as well as the eccentricies of the people she meets.
* DitzyGenius: Hans is capable of building sentient ClockPunk robots and prefers the company of toys to people.
* DroppedABridgeOnHim: [[spoiler:Helena Romanski passes away between the two games.]]
* DyingTown: Almost every location Kate travels through in the first game appears to be a half deserted town past its prime:
** Valadilene was once world-famous for its automaton factory. Since then it seems to have fallen on hard times as the demand for Voralberg automatons decreased, and many young people left the town to seek employment elsewhere. Many inhabitants fear that the death of Anna Voralberg may mean the shutdown of the factory and the ultimate end of the town.
** Despite all its grandeur, there appear to be almost no students on the campus of Barrockstadt University. Local stationmaster admits that, while he still remembers days when students would come from all around the world to study in Barrockstadt, he hasn't seen a train come to the station in a very long time.
** Komkolzgrad, once a renowned and highly advanced (for it's time, at least) mining, smelting, processing and manufacturing complex, very possibly considered to be the pinnacle of Soviet (Han's) engineering, now stands ''almost'' completely abandoned, save for the tiny mining automatons that still roam between it's rusted walls. No doubt a result of the collapse of the Soviet Union (or some similar in-universe event).
* DubNameChange: The Russian translation changes one of the cities' names, Komkolzgrad, to Komsomolskgrad [[AsLongAsItSoundsForeign for obvious reasons]].[[note]]Inside the original game, at least.[[/note]] In the second game, Romansbourg became Romanovsk, the Colonel was given surname Emelyanov, Cirkos [[RaceLift became a Jew]] Izya (Israel) Zuckerman, the Bourgoffs became Bugrovs, and Alexey Toukianoff became Tukanov.
* EagleLand: The first game has a Type 2 view on America. Even Kate is portrayed as a whiney would-be layabout until she does a little exploring.
* EccentricMentor: Hans definitely qualifies.
* ForInconveniencePressOne: Happens to your phone calls in Barrockstadt.
* GadgeteerGenius: Hans. The Yukol tribes also have various ingenious contraptions, even though it's nothing but BambooTechnology.
* GhostTown: Komkolzgrad was once a Communist industrial complex, but has since been abandoned. The only people left are crazed director of the complex Siergiej Borodin and former cosmonaut-turned-alcoholic Borys Charow.
* HeroAntagonist: The [=PI=] who was hired to find Kate. Unlike his employers, he's not portrayed in any negative light at all other than that [[spoiler:he would have stood in the way of Kate's quest if he hadn't been forced to give up the search]].
* ItAlwaysRainsAtFunerals: It does at Anna's.
* {{Jerkass}}: Dan plays this role in his relationship with Kate as he's not only shocked she's not going to be able to make a dinner party but might be gone an entire week. [[spoiler: He also is cheating on her with her best friend. Kate, rightfully, tells him to take a hike at the end.]]
* KeywordsConversation: Dialogue is facilitated by Kate's writing pad, wherein she collects relevant keywords and can interview each character she meets about them.
* LargeHam:
** The priest/head of the monastery in the second game.
** The shopkeeper who welcomes you to Romansbourg at the start of the second game fits this like a glove as well.
** Also, Sergei Borodine in the first game, during your second visit to Komkolzgrad.
* MisplacedWildlife: In the second game, there's a short mission with an island full of Penguins... but you've just crossed the ARCTIC circle.
*** Even more so with mammoths. [[spoiler: Who, it turns out, survived their apparent extinction and continue to live in Syberia.]]
* MundaneFantastic: The whole series is arguably built on this... The various places you visit on your quest to find Hans and Syberia have a dreamy, often surreal feel to them - as if they existed halfway between [[LikeRealityUnlessNoted our real world]] and a [[MagicalRealism slightly more]] [[AlternateUniverse fantastic]] [[RetroUniverse version of it]]. They're all deliberately stylized and exaggerated versions of various generic European and Russian locales and regions.
* NobleSavage: The Yukol tribes in general are both decent people as well as living a primitive lifestyle.
* NotUsingTheZWord: Oscar is especially persistent about being called "automaton" instead of "robot". Possibly justified, since the game is set in the right area for people to be aware that "robot" is Czech for "slave".
* OddCouple: Kate and Oscar.
* OminousPipeOrgan: Komkolzgrad has one and it pipes out quite a bit of ominous music.
* OneGameForThePriceOfTwo: Despite being slighty more simplistic to the original (and bordering nearby the PortingDisaster scale), the DVD release [[ZigZaggedTrope zig zaggs]] this by giving you three [=DVDs=] with both games in one package... or two games for the price of three.
* OurSoulsAreDifferent: The automatons have a soul. What "souls" are is never explained. Given the oddity of the place, it could be something supernatural, or it might just be Hans created clockwork A.I. which is miracle enough. Whatever the case, limited in his functions or not, Oscar certainly passes the Turing Test.
* PrettyInMink: Kate wears a fur-lined jacket when it's colder than usual.
* RetroUniverse: The entire series, really. Boy, Kate sure has problems trying to stumble over anything resembling the [[MagicalRealism more]] [[LikeRealityUnlessNoted mundane parts]] of Europe and Russia...
* RidiculouslyCuteCritter: Yuki, Kate's NonHumanSidekick from the second game. He's basically [[BuffySpeak sort of... like a... young polar bear crossed with a baby seal... thing...]] And [[BigEater eats]] ''[[BigEater a lot]]'' and [[AllAnimalsAreDogs acts pretty much like a dog]].
* RidiculouslyHumanRobots: The automatons, especially Oscar, your locomotive driver. Oscar, at the very least, is able to hold lengthy conversations about subjects unrelated to his function even if he doesn't like it.
* RomanticismVersusEnlightenment: The game's central theme is visiting places where idealism, big dreams, and magnificent ideas have been abandoned by the young but entice Kate away from her vapid life back in New York City. There's a general sense of science being a good thing but it easily being taken for granted by the people who wield it.
* SceneryPorn: The background artworks are ''amazing''.
* SchizoTech: Lampshaded in a dialog option while Kate is looking for gasoline to power an electric generator in order to operate the machine that will load coal into her clockwork train so it won't freeze on the journey north.
* SpockSpeak: Oscar, especially in the first game.
* StalkerWithACrush: Sergei Borodin, the [[LonersAreFreaks lonely and mildly insane]] foreman of the old Komkolzgrad factory, is apparently Helena Romanski's biggest FanBoy.
* StartsWithTheirFuneral: While Anna is not the protagonist, the game starts with her funeral and she turns out to be an important PosthumousCharacter.
* {{Steampunk}}: The games are an unusual case as they are set in the Present Day but involve Kate going to nearly deserved villages which have ClockPunk, Steampunk, and RaygunGothic interiors. There's a strong RomanticismVersusEnlightenment theme to the games with the Old World appealing to Kate more than the modern materialist one she's leaving behind.
* SuperCellReception: Kate's conversations with her colleagues and friends back in US are the biggest source of her characterization in the game, so they can happen anytime and anyplace the writers felt appropriate. They also serve to underline the contrast between the dull, mundane modern life and the impossibly beautiful worlds Kate travels through.
* TakeThat: Kate's arc in the first game seems to be this to America. The second game contains a somewhat more subtle ''Take That'' to Christianity (complete with [[StrawmanPolitical some rather narmy strawmen]]). There are some positive religious characters in the story, however, and Christian symbolism is spread through all three games.
* ThoseTwoBadGuys: Ivan and Igor. [[spoiler:They're the main antagonists of the second game.]]
* TranslationConvention: Kate visits a number of out of the way European locales which seem all to speak English.
* WelcomeToCorneria: The things in the middle of the dialogue do vary depending on the context, but, oddly enough, the beginnings and endings to them are usually the same.
* WhatTheHellHero: Oscar does this to Kate twice in an optional dialogue path during the first visit to Komkolzgrad. The first time: Kate believes that the person who broke into the train and assaulted Oscar could have been Hans Voralberg. Oscar is not pleased when he hears this and claims that "a father would never attack his offspring". Kate also admits that her theory was far-fetched. The second time: Kate tells Oscar that she's had enough with adventures, and she considers returning home and telling her boss that Hans Voralberg is dead. Oscar is shocked when he learns that Kate is ready to lie to her superiors, and tells her he'd thought she was a sincere and honest person.
* ZeppelinsFromAnotherWorld: You hitch a ride on an old automatic airship from Komkolzgrad to Aralbad and back in the first game. The whole ship is neglected and rusty, but still works like a charm.