Video Game / Super Smash Bros.

"Something's gone wrong in the happy-go-lucky world of Nintendo!"

Warning! Challenger approaching!

Super Smash Bros., known in Japan as Dairantō Smash Brothers (literally Great Fray Smash Brothers), is Nintendo's and Masahiro Sakurai's very own Massive Multiplayer Crossover Platform Fighter with a twist. Remember all those times when, as a kid, you put all your Transformers, G.I. Joe, Masters of the Universe and Teenage Mutant Ninja Turtles toys together and made them fight (and you know you did)? Super Smash Bros. takes that idea and runs with it.note 

Characters from Nintendo's large stable of games, from Mario and Pikachu to Link and Samus Aran, face off in a multiplayer fight to the finish.

Unlike other games, however, the Smash Bros. series doesn't leave it at that. Several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes. In addition, various weapons will appear randomly on the field, from barrels and hammers from Donkey Kong, to beam swords, Super Stars, the old SNES Super Scope, and even Pokémon and characters from other games to help you out. Instead of simply trying to inflict damage, players are attempting to knock their opponents off the stage (hence the "Smash" in the title), either by forcing them off the sides or just smacking them higher and higher until they eventually go sailing off as A Twinkle in the Sky, or, more humorously, smacking into the camera.

The first game, Super Smash Bros. (1999), released for the Nintendo 64, is regarded as one of the best games available for the system. The sequel, Super Smash Bros. Melee (2001) for the Nintendo GameCube featured even more characters, such as the oft-rescued princesses Zelda and Peach opposite their oft-kidnappers Bowser and Ganondorf, a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, Marth and Roy from the Fire Emblem series that until then was only released in Japan, led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). Melee eventually became the GameCube's bestselling game, selling 7.09 million copies.

The third game in the series, Super Smash Bros. Brawl (2008) for the Wii, introduces Final Smashes, brings back the long-absent Pit from Kid Icarus, and even features third-party characters from outside Nintendo's stable; in this case, Sonic the Hedgehog and Metal Gear's Solid Snake, the former fulfilling an over fifteen year-old fanboy dream, and the latter because of a request by Hideo Kojima himself. The game is notable for its successor to Melee's single-player Adventure Mode, called The Subspace Emissary. The cinematic-style story tells of a world in which the characters (as implied in Melee) are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.

A fourth game was released in 2014 in two different versions, for Nintendo 3DS and for Wii U, and are referred to unofficially by fans as Super Smash Bros. 4. It is dual-platform on the Nintendo 3DS and the Wii U, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing Mega Man, Pac-Man and eventually Ryu, Cloud, and Bayonetta to create a once-in-a-lifetime crossover. Bandai Namco assisted in the development process, lending some of their top staff like the Tekken developers and the director of the Tales Series.

The official site held a ballot from April-October 2015 where people could suggest characters they'd like to see added as DLC. Bayonetta was revealed to be the winner of the ballot that December.

Alongside Mario Kart 8 and Hyrule Warriors, Super Smash Bros. 4 is one of the first games to have amiibo functionality, a series of NFC character figures that unlock special features depending on which game they are used on. Smash Bros. has its own line based off of the game's collectible trophies, and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launched alongside Super Smash Bros. for Wii U in North America.

The series holds the honor of popularizing the Mascot Fighter AND Platform Fighter sub-genre in one-go.

Each game has an official website, all of which can be visited at the following links:
  • invoked The original game (Japanese only)note 
  • invoked Melee (Japanese only)note 
  • Brawl
  • 3DS/Wii U
  • The Wii U and 3DS games also have a Miiverse community accessible from just about anything with an Internet connection and a screen. The Director's Room hosted a Pic of the Day feature, where Sakurai would post a picture of the game every weekday. These pictures along with their captions were also posted to the game's official Facebook page, as well as this fansite.

Some more info on the games can be found here. See also Smash Wiki and Smashpedia, which have extensive info on the series and its Meta Game here and here, respectively. You can discuss the series here.

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    Features playable characters from: 

And third-party characters from:

    Features stages, items, enemies, and Assist Trophies from: 
Note: This list does not include series/games that characters are drawn from, listed above. Asterisks denote third party series not owned by Nintendo.

Unmarked spoilers for the unlockable content of all games will be included in the following subpages.


Alternative Title(s): Super Smash Bros Brawl, Super Smash Bros Melee, Super Smash Bros 4