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Video Game: Super Robot Wars Judgment
Super Robot Wars Judgment is the final installment of the Super Robot Wars series for the Nintendo Game Boy Advance, featuring vastly improved visuals, game mechanics and an all-new storyline dealing with the invasion of the lunar Fury. The player, as usual, can choose between a male or a female Player Character, each with his or her own unique storyline that ties in with the new imposing menace.

Judgment generated considerable controversy in the Super Robot Wars fandom. The game was announced mere weeks after the release of Super Robot Wars Alpha 3. Secondly, Judgment broke tradition by excluding Universal Century Gundam and Getter Robo, which disappointed some of the veterans of the series (to date, only Mazinger has appeared in every non-original SRW). The inclusion of Tekkaman Blade was seen as a violation by some, as the series uses Powered Armor rather than Humongous Mecha (fans, however, note this demonstrates Banpresto's willingness to expand upon the definition of "robot" for the franchise).

A translation patch has been released by the Romhacking Aerie. It is available here.

Judgment is an excellent introduction to the series for Western newcomers, with its beautiful visuals and tunes, buttery-smooth difficulty curve that stands in stark contrast to other games in the series, accessible game mechanics and a cast of characters from shows that were both localized for and popular with the Western market. However, take care: most of the other translated Super Robot Wars games are more primitive by comparison in interface and presentation, and it can have the unintentional effect of making its predecessors seem dated and ugly.

Series featured in Judgment (Bold indicates debuting entries):


Judgment features examples of:

  • Adapted Out:
    • The entire "Devil Colony" arc, as its plot comes to a halt upon Master Asia's death. Similarly, Prime Minister Wong Yun-Fat (who was involved in the TV series' final arc that the final battle is based on) and Urube Ishikawa (whose role of manipulating Domon is partially done by Azrael) are given this.
    • The Muge Zorbados Empire does not exist in Judgment; instead, Shapiro defects to the Gradosians.
  • A God Am I: Big Bad Gu-Landon Goetz and Shapiro Keats, at least until Sara shoots him
  • All Your Powers Combined: Great Zeorymer possesess the strongest attacks of all seven enemy Hakkeshu of the Hau Dragon. In the case of Breist of Fire and Gallowin of Water, this is their Combination Attack "Twin Lords" which Great Zeorymer performs by cloning itself.
  • Ambidextrous Sprite: Averted; it doesn't matter for most units, as they don't change sides and most of cast are symmetrical, but it still manages to avoid it with several Gundam units (Gundam Rose and Bolt Gundam and Buster and Duel AS) having asymmetrical designs. When they appear as enemies, their sprites are edited to not be ambidexterous.
    • But played straight in most cases, as seen in mission where there are yellow enemy units that can also attack the red ones.
  • Arc Welding/Canon Welding/Meta Origin: Like most SRWs, Judgment ties together the disparate stories of the various series involved. For instance, the Human Aliens from Layzner and Voltes V are descendants of the ancient Martian civilization from Nadesico (who are presumably descended from space explorers of the advanced Mycenae civilization or contemporaries of them) and the truly extraterrestrial enemies such as Orphan and the Radam are presumably members of the alien alliance the Fury fled to Earth from in order to escape. Some of the advanced technologies created by humans such as IFS Nanomachines and the seven Hakkeshu are said to have been created using designs gleaned from the Mental Time Travel of the Whispered, who are in turn tapping into Fury designs.
  • Ascended Extra: Of the Shuffle Alliance's support characters (excluding Rain Mikamura), only George de Sand's butler Raymond makes it in as a new attack for the Gundam Rose, no less. To top it off, Raymond's Butler Gundam gets a map sprite.
    • The original Shuffle Alliance make their only cameo appearance in the entire SRW franchise to date in Judgment. Sadly, this trope is subverted as they are not playable.
    • Even though Tetsuya Tsurugi has a relatively small role in Mazinkaiser, he is the only supporting character in the game who has dialogue with bosses outside his parent series. On the other hand, given his previous ascension in the Alpha series, it's understandable that certain villains want to have a word with him.
    • Gai Daigoji, if you get him back.
  • Ascended Fanboy: In addition to Gai and Akito Tenkawa, Kouji Kabuto is also a Gekiganger 3 fan. If you take the Nadesico/Layzner Route after Scenario 43, the special Gekiganger film created by the Jovians turns almost everyone else into a fan. Even Domon Kasshu is overcome with emotion.
    • On the very same scenario, we find out that Daijoro is an aspiring manga artist.
  • Awesome, but Impractical: The Shuffle Alliance Combination Attack is one of the strongest attacks in Judgment, but requires energy from all five Gundams of the Alliance and must be adjacent to one another. The dual Combination Attacks from each other are more efficient and easier to set up.
    • The "Love" Spirit Command may grant almost every possible buff in the game, but is still the most expensive Spirit Command in the game at the cost of 90 Spirit Points (for point of comparison, by the end of Judgment, an average pilot will have amassed around 160-200 Spirit Points). Subverted because it's rare a pilot will need all possible Spirit Commands at once, since the player will be saving Spirit Points to cast "Love" against bosses.
    • Great Zeorymer is possibly the strongest single unit in the game. Howewer, to obtain it you need to choose routes leading to missing most of the other secrets, and you must abstain from using normal Zeorymer - which is a very useful robot in its own right - in all missions except for those where its deployment is mandatory.
  • Ax-Crazy: Jua-Mu Dalby, after his promotion to full Knight, and Gosterro
  • Beach Episode: Which kind of loses its point as it's rendered all in text...
  • Big Damn Heroes: Alan Igor and Schwarz Bruder do this, but when the party is running from the failed peace negotiations, Gai is the one who pulls this and starts talking about things that actually make sense (even while speaking in Gekiganger), that is, if you meet the requirements for getting him back.
    • Another one pulled by the protagonist during a Full Metal Panic event: Sousuke Sagara, Chidori Kanama, Kouji and Sayaka Yumi are stranded behind enemy lines and are about to be discovered by the enemy when Melissa Mao and Kurz Weber appear, then followed by a whole team of robots. Chidori being amazed at the number of mecha is an icing on the cake.
  • Boss in Mook Clothing: The 'Behemoth' Arm Slave. In the anime, it was a unique, one-of-a-kind Awesome, but Impractical unit that required a special (and insane) pilot. But after the relevant incident has popped up in the game, numerous Behemoths - driven by ordinary Mooks - show up in a bunch of stages as mercenaries. They're essentially Mighty Glaciers, possessing thick armor, a ton of HP, and a 'Lambda Drive' shield to boot... their attacks, however, aren't very accurate, or very long ranged, so they mostly just wind up serving as metallic Meat Shields. On the other hand, if they DO manage to hit you... you're gonna NOTICE.
  • Boring, but Practical: Aside from pilot stats, Spirit Commands, and Nanga's air support, eight out of ten Brain Powerd units carry the same abilities: good mobility, a barrier, a variant on "Mirror Image" note , A-ranking for performance underwater, decent melee weapon, and reliable long-ranged Combination Attacks. Their practicality is only limited by low energy reserves (which they regenerate quickly).
    • To a lesser extent the Aestivalis Units. Decent mobility, a nice barrier, as long as they are in range of the Nadesico they refill their energy each turn. Later they get a Barrier ignoring melee attack. Ryoko, Hikaru and Izumi also have some nice team attacks you can easily spam after upgrading their energy a bit.
  • Broken Bird: Calvina Coulange; she gets better.
  • Bullying a Dragon: General Colbert tries to nuke Orphan, which, with help from the heroes, sends the missiles through the Vital Net directly to his position.
  • But for Me, It Was Tuesday: If you attack Prince Ru-Kain with Akito in one scenario, he'll pull this on the deaths of Akito's martian parents. Akito doesn't appreciate this.
  • Character Development: For many characters, especially for the chosen protagonist, and for Gai, if you acquire him.
  • Charles Atlas Superpower: Master Asia can take out several anti-aircraft batteries on the Archangel with his bare hands like it was nothing, then leaps through the air over to the Nadesico and do the exact same thing. Of course, this IS "The Undefeated of the East" we're talking about here.
  • Cloud Cuckoolander: Izumi is this HARD. She regularly smashes the fourth wall to tiny bits, makes references to anything she can and has dialogue that would fit right into a Dragon Quest game.
  • Cuteness Proximity: Bonta-kun is so cute, he makes all the villains mellow out the moment they fight him.
    Rau Le Creuset: What is this? The darkness in my heart is disappearing!
  • Curse Cut Short: Although specific to the translation patch, at one point Mao calls Kurz a "motherf-" only for him to cut her off. Later, Domon cuts Allenby Beardsley off when she starts to call Murata Azrael a "blonde, racist, son of a—"
  • Death by Origin Story: Touya's parents (El-Serda Shiun and his unnamed wife) and Franz Zeppelin (who developed the three starting mechs, and also friends with El-Serda).
  • Deus Sex Machina: It may not have been intentional, but "Orgone" energy? It makes you wonder exactly what they do to fuel their mecha...
    • The root word "org" means "impulse". It could act in a way similar to Spiral Energy based off of willpower: at a higher Will, the user is able to utilize the full extent of Orgone energy inside the units.
  • Did You Just Punch Out Cthulhu?: The seven Hakkeshu of the Hau Dragon and Great Zeorymer, The Devil Gundam, Tekkaman Omega, Baron Maximillian's Hyper Baronz and Gu-Landon's Zui Gaiden fused with the Fury mothership
  • Fake Balance: The three original Humongous Mecha are supposed to be balanced, with Real Robots "Bellzelute" as a light, dodgy sniper and "Coustwell" the somewhat heavier, melee counterpart. "Granteed", the Super Robot, is supposed to be the tanker with balanced weapons on both ends. However, thanks to the AI's tendency to attack units with lower evasion rates, the Granteed and its overwhelming armor rating makes it better than the other two. As a bonus, because it is an L-sized unit, attack and defense bonuses are increased, with weapons so powerful its second strongest is greater than the final attack of the other originals, not to mention good weapon reach that makes it the best sniper, tanker, and melee attacker out of all three.
    • The actual balance comes in with how the protagonist receives a different set of Spirit Commands depending on whether they're piloting the Granteed or not. On a first playthrough, if the male pilot uses the Granteed, he receives the "Accelerate" Spirit Command note , which doesn't quite compensate for the unit's base movement of five. When it finally arrives on the frontlines (or within range of it), it's the best of the three and solidifies its position as the top-tier super, but not before.
  • Fan Translation
  • Fiery Redhead: Hime Utsumiya, Sara Yuuki and Festenia Muse
  • Fix Fic: Gai, Miyuki "Tekkaman Rapier" Aiba and Balzack Azimov, Ahmos Gale and Alberto Null Julia Asuka can survive. Asagi, Juri and Mayura of ORB also survive (but other Gundam SEED characters aren't so lucky...), Rolly and Roll and Alan don't die. However, Ru-Kain does bite it, while Haruki Kusakabe FINALLY dies and the tragic events of Prince Of Darkness are averted.
  • Flat "What.": The general reactions the non-Nadesico characters have to viewing the "How and Why of the Nadesico" bits in-game.
  • Glass Cannon: The Shuffle Alliance units hit hard thanks to their pilots' stats, but their evasion rate and armor rating are terrible. The exceptions are Dragon Gundam, since it has a variant of "Mirror Image" and an attack that decrease the target's attack, and Bolt Gundam, which is more of a Mighty Glacier. Rising Gundam and Nobel Gundam are also an exception.
  • Guest Star Party Member: Natarle Badgiruel, Tolle Koenig, Kuzzey Buskirk, Mu La Flaga, and the Tuatha de Danann. Tekkaman Rapier, Balzak and Gai Daigoji also count, provided you don't save them.
  • Handsome Lech: Kurz hits on the female bosses when attacking them.
  • Henshin Hero: We're not sure why the Tekkamen are in a game about giant robots, but no one's complaining.
  • Hot-Blooded: One of the pilots mentions pretty much all the characters are.
  • Hypocritical Humor: Occasionally, Argo Gulskii will espouse that only newcomers give speeches in battle. Given where he comes from...
  • Infinity+1 Sword: Great Zeorymer
  • Jiggle Physics: All the original female characters during the final attacks of the units; in the case of the male protagonist, its a result of Anime Hair.
  • Joke Character: Despite being a Secret Character, Bonta-kun isn't that great. Most players unlock it likely due to its Leitmotif.
    • Note the unit shares the same stat growths as the ARX-7 Arbalest. The only reason why it's not as useful is a lower HP pool and weaker weapons, not to the mention it lacks the Arbalest's "Lambda Drive" abiliity. It does have a high evasion rate, can be upgraded to be fairly decent, if not outstanding (carrying four possible parts slots in contrast to the Arbalest's two), with the benefit of inspiring some absurdly funny comments from the villains who fight it. The Grenade Launcher is also a mid-to-long ranged weapon at a maximum range of six, whereas the Arbalest caps at the range of four.
  • Karmic Death: Finally, Kusakabe gets what he deserves!
  • Kick the Son of a Bitch: Rau Le Crueset for killing Kusakabe
  • Killed Off for Real: Mu La Flaga; not even the method used to prevent his canon death in Alpha 3 can save him.
  • Leaning on the Fourth Wall: Azrael tells Akatsuki that having IFS Nanomachines makes him no better than Coordinators. Both traits have the same effect on pilot performance.
  • Lethal Joke Character: Believe it or not, Boss Borot - four parts slots and three pilots with a great set of Spirit Commands each, it's an absolute monster when upgraded. Just make sure to slap a part that enables flight.
    • Like most SRWs that have the Boss Borot as a playable unit, if it gets destroyed in battle, it costs a mere 10 credits to repair, even if it used it's self-destruct attack.
    • What really adds to this unit's lethality is it's a Combat Medic in Judgment: not only can it perform its usual resupplying ammo and energy job, but the Boss Borot is capable of repairing allied units, and its weaponry is exceptionally cheap to upgrade. Essentially, it's Swiss Army Glass Cannon in a game with lots of options for upgrading durability.
    • Unlike its previous counterparts, the Boss Borot has attacks that can strike aerial opponents. Granted, Super Robot Wars Advance, Super Robot Wars Reversal and Super Robot Wars Destiny gave the unit the "Borot Pressure Punch", but Advance rendered it a secret upgrade, became a Mid-Season Upgrade in Reversal and was available in Destiny from the start, but that game had much better units.
  • Magikarp Power: The Shuffle Alliance units may be Glass Cannons, but they have enough to benefit from upgrades to armor rating and mobility. This hybrid defense works well with the pilots' high level of the "Prevail" pilot skill note  and allows their strong offense to work to its fullest. Each unit also receives a Mid-Season Upgrade later, with the God Gundam for Domon and the rest of the Shuffle Alliance getting their Super Modes and Combination Attacks.
    • The hidden Vorlent unit may seem like an underwhelming original unit with only three attacks, especially considering its requirement (beating the game three times each with a different original mecha). However, it's Mid-Season Upgrade is the Raftclans, arguably the strongest of the original playable mecha. It also has the Orgone Cloud ability.
    • Layzner, too: a Fragile Speedster at the start, but once it unlocks "V-MAX", it becomes a Lightning Bruiser.
    • Units with poor base stats make up for it with more parts slots and more cost effective weapon upgrades.
  • Manly Tears: Kouji, Hyoma Aoi and Touya Shun's reaction to the aftermath of Master Asia's death.
  • Marathon Level: The attack on Hell Island pits you against several waves of high HP bosses and Elite Mooks, including Gauron, who is invulnerable to all but the strongest and most expensive attacks.
  • Mistaken for Pedophile: At one point, Kurz tries to cheer up Ruri Hoshino. She tells him he's acting inappropriately and the other pilots proceed to tease the hell out of him.
  • Ms. Exposition: Inez Fressange really likes explaining things and usually shows up out of nowhere whenever someone asks a technical question just to explain it and dissapear again. She joins the crew after chapter 3, within one or two battles other characters in the game start to comment on her love of explanations, by chapter 7 people start to openly ignore her.
  • Nami Tamaki: "Castaway", the theme song of Judgment. Note its not an actual in-game theme song, but one used for promotional purposes.
  • Nuke 'em: The Earth Alliance's solution to every problem. It eventually comes back to bite them in the ass HARD.
  • Obviously Evil: Gu-Landon, as immediately noted by the Dancouga team. "If he looks like a bad guy, talks like a bad guy, and acts like a bad guy..."
  • Out-of-Character Moment: Ru-Kain leads the Gradosian Empire in striking an alliance with the Jovian Federation. This is completely antithetical to his in-series beliefs, where he views all humans as inferior. It's partially justified by it playing to his Might Makes Right philosophy, however. Several characters do point out the Grandosians would never see the Jovians as equals, and are simply using this alliance to make their invasion of Earth easier before turning on them, to the point of aggravating the war so that the Earthlings and Jovians will wipe each other out.
  • Post Script Season: For Combattler V, as the Campbellians have either been defeated before Judgment starts or they simply don't exist in this setting. For the most part, Combattler is treated as a part of the Voltes V plotline (though they have separate slots in the "Favorites System").
  • Redemption Demotion: Averted with Gale and Julia; they have the same stats they had as bosses when they join you.
  • Reconstruction: Remember the moment where Akito calls himself a fool for believing in Gekiganger? If you saved Gai, he shouts that just because the Jovians are abusing the ideal doesn't mean the ideal itself is wrong. After all, Tsukumo Shiratori believes in that ideal, too. Eventually, that same ideal inspires the Jovian aces to rebel against Kusukabe, in a sequence of events that culminates in the mad admiral's death.
  • Reasonable Authority Figure: Yurika's father, Admiral Koichiro, holds back Blue Cosmos and their mad plans from within the UEFA for as long as he can.
  • Secret Character: There's quite a few. To name all of them: either Gale or Julia plus the Layzner mk-II, Tekkaman Rapier and Balzac, Gai Daigoji and the X-Aestivalis, Great Zeorymer, Strike IWSP Pack, Allenby Beardsley, and Bonta-kun. From the originals, you will get Vorlent and its Mid-Season Upgrade Raftclans after you finish the game thrice with different mechs.
  • Shout-Out: The animation for the "Burning Punch" from the Gundam Maxter ends with a Shoryureppa. Bonta-kun's melee attack also incorporates the same punch.
    Chibodee: You wanna see me sting like a bee? Sit tight. That's comin' next.
    Masaki: Cry, scream, and then die!
    • The background music for Bonta-kun may sound a few notes familiar... and is indeed titled Tokkou Yarou.
  • Shut Up, Hannibal!: A lot of them, but especially frequent in Scenario 49. To wit:
    • Akito vs Ru-Kain:
    Akito: Why would a man such as yourself ally himself with Kusakabe?
    Ru-Kain: What Kusakabe affirms is right. Justice is power, and power is justice. This is the meaning of being conquered by your betters.
    Akito: There is no way this can be called justice, neither in Gekiganger nor anywhere else!
    • Gai vs Kusakabe
    Kusakabe: Justice isn't something that can be just spoken of. It must be made real by destroying evil ones such as yourself.
    Gai: Huhuhuu... Actually, Jovian general, you got it all wrong. At the end of the day, it doesn't matter if you win or lose. What does matter is what you believe inside of yourself. A justice like yours, founded of deceit and betrayal, isn't worth a damn!
    • Gai also gives a version this to Akatsuki when he starts talking about how there is no justice and bashes how idealistic the heroes are.
    • Kira Yamato vs Rau Le Crueset
    Crueset: You're a mistake, boy! You're something that should never have existed! It is time that you disappear forever!
    Kira: That's my line! If you hate the world so much that you want everyone to die, then the only way is for you to be destroyed!
  • Shut Up, Kirk!: In one of the earlier scenarios, Karla Egiel summarily orders the heroes to be silent, as "monkeys" like them have no right to even question the "learly superior" Gradosians. The heroes aren't impressed.
  • Sliding Scale of Idealism Versus Cynicism: Played with; although the crew of the Archangel are extremely cynical, they do make sound tactical judgment and treat everything as War Is Hell. The likes of Eiji Asuka and D-Boy are justifiably downbeat, too. On the other hand, most of the others are ridiculously idealistic and despite making decisions that could get everyone killed, are always morally right. Makes perfect sense when you look at the cast.
  • The Smart Guy: In addition to those from their respective series, Masato becomes this after inheriting Evil Genius Masaki's memories and knowledge.
  • Spell My Name With The Heavens: The translation patch calls it "Zeorymer of the Skies", compared to the more-liked "of the Heavens". This will be fixed in a future release.
  • Suicidal Overconfidence: Other than the featured series, Judgment is notorious for the AI's preference for attacking units with low evasion rates. This tends to result in super robots and battleships hogging all the kills.
  • The Battle Didn't Count: If you manage to defeat Ru-Kain in Scenario 30 (difficult, but doable), it turns out you haven't even managed to dent his Zakarl - its regenerates HP and the Prince laughs in your face.
    • The same goes for Moon/Nadesico route Scenario 23.
  • The Obi-Wan: Gai to Touya and Akito
  • The World Is Always Doomed: The Mikene Empire is attacking in full force, Orphan is about to exit the atmosphere, and Genesis is ready to burn the Earth to a crisp. Yeah, nothing alarming about it.
  • Token Evil Teammate: Akatsuki is kind of a jerk, while Masaki is kind of a monster. Fortunately, only one of them sticks around.
  • Took a Level in Badass: Touya, Akito, Kira, and Gai
  • This Cannot Be!: Jonathan and Quincy, all the time, especially if they're taken down when piloting their Baronz. Also, Ru Kain and Shapiro murmur this as they die.
    • Jua-Mu, who dies in his insanity screaming that he can't be defeated over and over.
  • Unexpected Character: Before this game was released, no one would have expected to see Tekkaman Blade in a Super Robot Wars game.
  • Villainous Breakdown: Gu-Landon falls apart in a spectacular fashion once he realizes that those he considered insignificant insects are beating him. He goes from the intent to take the Earth for the Fury to trying to render Earth into an uninhabitable ball of slag, negating the work of four billion years; then to an attempt to sacrifice his own race for a powerup to his mecha, rambling how he is going to destroy all life during the final battle. For no better apparent reason than being a sore loser.
  • Villain Team-Up: The Jovian Lizards, the Gradosian Empire and Shapiro have joined forces. Gauron works for Dr. Hell and the Hau Dragon. Azrael and General Colbert have the same goals. The trope gets subverted when Master Asia tricks Duke Bergan into facing the heroes underprepared.
  • We Can Rule Together: Dr. Hell pulls this on the heroes once they've beaten all his forces. Our heroes reject the offer right away and tell him to shut up.
  • What the Hell, Hero?: After the Archangel uses Lacus Clyne as a human shield, almost everyone who had joined the group (and Touya, if he's the protagonist) up to that point are royally pissed, to the point the Archangel crew was worried they would abandon them. Just about the only character who takes the other side is Akatsuki.
    • To a lesser extent, Touya's initial choice to desert the crew after his first skirmish regardless of the consequences causes Kouji and Tetsuya to have this reaction. Kouji, in particular, really lays it into Touya, going so far as using Touya's surname as opposed to his first.
  • Willing Suspension of Disbelief: Ruri recommends this after Master Asia makes his first appearance.
  • The Worf Effect: Kouji and his Mazinkaiser briefly suffer this when Gauron uses the Lambda Drive to block a Turbo Smasher Punch.

Super Robot Wars GCMecha GameSuper Robot Wars K
Super Robot Wars DestinyGame Boy AdvanceSuper Robot Wars Original Generation
Super Robot Wars GCStrategy RPGSuper Robot Wars K

alternative title(s): Super Robot Wars J; Super Robot Wars Judgment; Super Robot Wars Judgement
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