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''Super Robot Wars 3'' is the first ''VideoGame/SuperRobotWars'' game that was released for the UsefulNotes/SuperFamicom. ''3'' is the first title to introduce backgrounds during combat animations, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''Anime/MazingerZ'', ''Manga/GetterRobo'' and ''Franchise/{{Gundam}}''. Banpresto largely greenlit the game as a favor to developer Winkysoft, who wanted one more chance after ''VideoGame/SuperRobotWars2'' was a flop. The fledgling series was on the brink of cancellation after the release of ''3'', only for gaming magazines to give the game positive press, turning it into a SleeperHit and justifying further games.

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''Super Robot Wars 3'' is the first ''VideoGame/SuperRobotWars'' game that was released for the UsefulNotes/SuperFamicom.Platform/SuperFamicom. ''3'' is the first title to introduce backgrounds during combat animations, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''Anime/MazingerZ'', ''Manga/GetterRobo'' and ''Franchise/{{Gundam}}''. Banpresto largely greenlit the game as a favor to developer Winkysoft, who wanted one more chance after ''VideoGame/SuperRobotWars2'' was a flop. The fledgling series was on the brink of cancellation after the release of ''3'', only for gaming magazines to give the game positive press, turning it into a SleeperHit and justifying further games.
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* ''Anime/MazingerZ''

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* ''Anime/MazingerZ''''Anime/MazingerZ'' (Includes the movies)
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* ''Anime/MobileSuitGundam''

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* ''Anime/MobileSuitGundam''''Anime/MobileSuitGundam'' (Includes the debut of MSV)



** ''Anime/MobileSuitZetaGundam''

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** ''Anime/MobileSuitZetaGundam''''Anime/MobileSuitZetaGundam'' (Includes the debut of Z-MSV)



* SpotlightStealingSquad: In a rare [=SRW=] instance, ''Gundam'' fans were totally geeked out of their minds by being able to recruit [[spoiler: [[Anime/MobileSuitGundam0083StardustMemory Anavel Gato]]]], kill both [[Anime/MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her OhCrap reaction to [[Anime/MobileSuitZetaGundam Quattro Bajeena]] leveling his weapons in her direction), and being able to repeatedly beat the piss out of most of the ''Gundam'' {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:[[Anime/MobileSuitZetaGundam Reccoa Londe allying with Paptimus Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[Anime/MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[Anime/MobileSuitGundam0083StardustMemory General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''Anime/MobileSuitGundamCharsCounterattack'' are entirely averted.

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* SpotlightStealingSquad: In a rare [=SRW=] instance, ''Gundam'' fans were totally geeked out of their minds by being able to use and fight units from MSV and Z-MSV, recruit [[spoiler: [[Anime/MobileSuitGundam0083StardustMemory Anavel Gato]]]], kill both [[Anime/MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her OhCrap reaction to [[Anime/MobileSuitZetaGundam Quattro Bajeena]] leveling his weapons in her direction), and being able to repeatedly beat the piss out of most of the ''Gundam'' {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:[[Anime/MobileSuitZetaGundam Reccoa Londe allying with Paptimus Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[Anime/MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[Anime/MobileSuitGundam0083StardustMemory General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''Anime/MobileSuitGundamCharsCounterattack'' are entirely averted.

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''Super Robot Wars 3'' was the first ''VideoGame/SuperRobotWars'' for the UsefulNotes/SuperFamicom, and compared to its UsefulNotes/{{Famicom}} [[VideoGame/SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduce backgrounds during combat animations, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''Anime/MazingerZ'', ''Manga/GetterRobo'' and ''Franchise/{{Gundam}}''.

Unfortunately, compared to anything afterwards, ''3'' pales in quality. However, most players are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of {{Shout Out}}s to most of its series, ESPECIALLY ''Gundam''.

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''Super Robot Wars 3'' was is the first ''VideoGame/SuperRobotWars'' game that was released for the UsefulNotes/SuperFamicom, and compared to its UsefulNotes/{{Famicom}} [[VideoGame/SuperRobotWars2 predecessor]], it's still quite good to date.UsefulNotes/SuperFamicom. ''3'' is the first title to introduce backgrounds during combat animations, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''Anime/MazingerZ'', ''Manga/GetterRobo'' and ''Franchise/{{Gundam}}''.

Unfortunately, compared
''Franchise/{{Gundam}}''. Banpresto largely greenlit the game as a favor to anything afterwards, ''3'' pales in quality. However, most players are willing to forgive it developer Winkysoft, who wanted one more chance after ''VideoGame/SuperRobotWars2'' was a flop. The fledgling series was on the brink of cancellation after the release of ''3'', only for this because whatever quality it does have is evident in gaming magazines to give the obscene amounts of {{Shout Out}}s to most of its series, ESPECIALLY ''Gundam''.
game positive press, turning it into a SleeperHit and justifying further games.

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* CanonForeigner: This game introduces the Mass Produced Jagd Doga, which is Quess' Jagd Doga pained with the color scheme of Gyunei's Jagd Doga.



%%* GuideDangIt: Did you know that [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is in this game? Good luck finding her (ZCE- how is finding her impossible without a guide?)

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%%* * GuideDangIt: Did you know that [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is in this game? Good luck finding her (ZCE- how is finding as she's hidden in a specific stage on a specific tile that only Amuro can land on to trigger her impossible without a guide?)event[[note]]Stage 27 "Shangri-La", in the building above the rightmost bridge[[/note]].
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* GuideDangIt: Did you know that [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is in this game? Good luck finding her

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* %%* GuideDangIt: Did you know that [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is in this game? Good luck finding herher (ZCE- how is finding her impossible without a guide?)
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** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, means your turn count will be low enough that you’re all guaranteed to find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of ''Super Robot Wars'' until [[VideoGame/SuperRobotWarsOriginalGeneration Dark Brain]] dethroned him for that title) unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]

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** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically more or less an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, means your turn count will be low enough that you’re all but guaranteed to find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of ''Super Robot Wars'' until [[VideoGame/SuperRobotWarsOriginalGeneration Dark Brain]] dethroned him for that title) unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]
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** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his the Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of ''Super Robot Wars'' until [[VideoGame/SuperRobotWarsOriginalGeneration Dark Brain]] dethroned him for that title) unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that means your turn count will be low enough that you’ll you’re all guaranteed to find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his the Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of ''Super Robot Wars'' until [[VideoGame/SuperRobotWarsOriginalGeneration Dark Brain]] dethroned him for that title) unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]
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None


** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his the Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of ''Super Robot Wars'') at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his the Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of ''Super Robot Wars'') at the end Wars'' until [[VideoGame/SuperRobotWarsOriginalGeneration Dark Brain]] dethroned him for that title) unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]
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None


** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his the Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of Super Robot Wars) at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his the Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of Super ''Super Robot Wars) Wars'') at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]
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None


** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll find yourself facing off against [[TrueFinalBoss Shu Shirakawa in the Neo Granzon]] at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll find yourself facing off against [[TrueFinalBoss Shu Shirakawa in his the Neo Granzon]] (aka, THE [[ThatOneBoss one boss]] of Super Robot Wars) at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]

Changed: 2

Removed: 12

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** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll have to face off against [[TrueFinalBoss Shu Shirakawa in the Neo Granzon]] at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll have to face find yourself facing off against [[TrueFinalBoss Shu Shirakawa in the Neo Granzon]] at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]



* PutOnABus:
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** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there aren’t many stages left to go after that, all but guarantees that your turn count will be low enough that you’ll have to face [[TrueFinalBoss Shu Shirakawa in the Neo Granzon]] at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there aren’t many are only three stages left to go after that, all but guarantees that your turn count will be low enough that you’ll have to face off against [[TrueFinalBoss Shu Shirakawa in the Neo Granzon]] at the end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]
Is there an issue? Send a MessageReason:
None


** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there aren’t many stages left to go after that, all but guarantees that your turn count will be low enough that you’ll have to face [[TrueFinalBoss the Neo Granzon]] at the end.]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there aren’t many stages left to go after that, all but guarantees that your turn count will be low enough that you’ll have to face [[TrueFinalBoss Shu Shirakawa in the Neo Granzon]] at the end.end unless you go out of your way to avoid doing so (either by recruiting Four and then deliberately wasting turns until you exceed the limit, not sortieing Shu in the final stage, or doing so and letting him get shot down).]]
Is there an issue? Send a MessageReason:
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** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there aren’t many stages left to go after that, all but guarantees that your turn count will be low enough that you’ll have to face [[TrueFinalBoss the Neo Granzon]] at the end.]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does on the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there aren’t many stages left to go after that, all but guarantees that your turn count will be low enough that you’ll have to face [[TrueFinalBoss the Neo Granzon]] at the end.]]
Is there an issue? Send a MessageReason:
None


** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are many stages left to go, all but guarantees that your turn count will be low enough that you’ll have to face [[TrueFinalBoss the Neo Granzon]] at the end.]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder]], as it requires you to practically speedrun your way to Stage 47… which, given that there are aren’t many stages left to go, go after that, all but guarantees that your turn count will be low enough that you’ll have to face [[TrueFinalBoss the Neo Granzon]] at the end.]]
Is there an issue? Send a MessageReason:
None


** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also much harder, as it requires you to reach Stage 47 in under a certain amount of turns… which all but guarantees that you’ll have to face [[TrueFinalBoss the Neo Granzon]] at the end.]]

to:

** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also [[NintendoHard much harder, harder]], as it requires you to reach practically speedrun your way to Stage 47 in under a certain amount of turns… which 47… which, given that there are many stages left to go, all but guarantees that your turn count will be low enough that you’ll have to face [[TrueFinalBoss the Neo Granzon]] at the end.]]

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** [[AvertedTrope Averted]] with [[Anime/MobileSuitZetaGundam Four Murasame]], who’s recruitable on both [[spoiler:the Quattro path and the Sayla path. However, not only does she join much later on the Sayla path than she does the Quattro path (to the point where she’s practically an EleventhHourRanger), it’s also much harder, as it requires you to reach Stage 47 in under a certain amount of turns… which all but guarantees that you’ll have to face [[TrueFinalBoss the Neo Granzon]] at the end.]]



* TrueFinalBoss: [[spoiler:Shu and the Neo Granzon]]

to:

* TrueFinalBoss: [[spoiler:Shu Shirakawa and the Neo Granzon]]
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** Also, [[spoiler:[[MobileSuitGundamZZ Kyara Soon]] and [[MobileSuitGundam0083StardustMemory Anavel Gato]], who are locked to different ending routes. Tying into the above, [[AvertedTrope while recruiting Quattro still allows to to choose whether to recruit Kyara or Gato later]], if Sayla stays on the team, an earlier route split that serves as the first step to open the way to recruit Kyara is closed off, railroading you into the “Gato joins Londo Bell” ending.]]

to:

** Also, [[spoiler:[[MobileSuitGundamZZ Kyara Soon]] and [[MobileSuitGundam0083StardustMemory Anavel Gato]], who are locked to different ending routes. Tying into the above, [[AvertedTrope while recruiting Quattro still allows to to choose whether to recruit Kyara or Gato later]], if Sayla stays on the team, an earlier route split that serves as the first step to open the way to recruit Kyara is closed off, railroading {{Railroading}} you into the “Gato joins Londo Bell” ending.]]
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* MutuallyExclusivePartyMembers: [[spoiler:There’s no way to have both Deikun siblings on your team in the same playthrough: recruiting [[Anime/MobileSuitZetaGundam Quattro Bajeena]] means leaving [[Anime/MobileSuitGundam Sayla Mass]] behind. In addition, Quattro brings [[Anime/MobileSuitZetaGundam Apolly Bay and Roberto]] with him when he joins while keeping Sayla around nets you [[Anime/MobileSuitGundamCharsCounterattack Kayra Su]] (and later [[Anime/MobileSuitZetaGundam Katz Kobayashi]] if [[Anime/MobileSuitZetaGundam Emma Sheen]] pulled a HeelFaceTurn earlier).]]
** Also, [[spoiler:[[MobileSuitGundamZZ Kyara Soon]] and [[MobileSuitGundam0083StardustMemory Anavel Gato]], who are locked to different ending routes. Tying into the above, [[AvertedTrope while recruiting Quattro still allows to to choose whether to recruit Kyara or Gato later]], keeping Sayla on the team closes off the earlier route split required to open the way to recruiting Kyara, railroading you into the “Gato joins Londo Bell” ending.]]

to:

* MutuallyExclusivePartyMembers: [[spoiler:There’s no way to have both Deikun siblings on your team in the same playthrough: recruiting [[Anime/MobileSuitZetaGundam Quattro Bajeena]] means leaving [[Anime/MobileSuitGundam Sayla Mass]] behind. In addition, Quattro brings [[Anime/MobileSuitZetaGundam Apolly Bay and Roberto]] with him when he joins joins, while keeping Sayla around nets you [[Anime/MobileSuitGundamCharsCounterattack Kayra Su]] (and later [[Anime/MobileSuitZetaGundam Katz Kobayashi]] if [[Anime/MobileSuitZetaGundam Emma Sheen]] pulled a HeelFaceTurn earlier).]]
** Also, [[spoiler:[[MobileSuitGundamZZ Kyara Soon]] and [[MobileSuitGundam0083StardustMemory Anavel Gato]], who are locked to different ending routes. Tying into the above, [[AvertedTrope while recruiting Quattro still allows to to choose whether to recruit Kyara or Gato later]], keeping if Sayla stays on the team closes off the team, an earlier route split required that serves as the first step to open the way to recruiting Kyara, recruit Kyara is closed off, railroading you into the “Gato joins Londo Bell” ending.]]
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** Also, [[spoiler:[[MobileSuitGundamZZ Kyara Soon]] and [[MobileSuitGundam0083StardustMemory Anavel Gato]], who are locked to different ending routes. Tying into the above, [[AvertedTrope while recruiting Quattro still allows to to choose whether to recruit Kyara or Gato later]], keeping Sayla on the team closes off the earlier route split required to open the way to recruiting Kyara later, railroading you into the “Gato joins Londo Bell” ending.]]

to:

** Also, [[spoiler:[[MobileSuitGundamZZ Kyara Soon]] and [[MobileSuitGundam0083StardustMemory Anavel Gato]], who are locked to different ending routes. Tying into the above, [[AvertedTrope while recruiting Quattro still allows to to choose whether to recruit Kyara or Gato later]], keeping Sayla on the team closes off the earlier route split required to open the way to recruiting Kyara later, Kyara, railroading you into the “Gato joins Londo Bell” ending.]]

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