[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Super_Monkey_Ball_Coverart_5180.png]]
[[caption-width-right:256:The four main monkeys from the [[UsefulNotes/NintendoGameCube Gamecube]] era.]]

->''I '''really''' love bananas!''
-->--'''[=AiAi=]'''

''Super Monkey Ball'' is a series of arcade-style platform games created by Creator/{{Sega}}'s Amusement Vision division. Though dating back to an UsefulNotes/ArcadeGame running on the UsefulNotes/{{Sega Dreamcast}}-like NAOMI hardware, ''Super Monkey Ball'' was Sega's first major franchise to bypass their own consoles entirely. The gameplay is similar to the famous ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''[[EverythingsBetterWithMonkeys MONKEYS!]]''' Oh, and something about tilting the world instead of having direct control of your character. But mostly monkeys.

As mentioned above, the setup is quite similar to ''Marble Madness'', with the player tilting their monkey character through a series of themed worlds. The game's challenge is in the fact that the vast majority of levels have no walls, forcing the player to avoid falling off the edges of the floor. Oh, and a majority of levels feel like they were designed by an insane physics professor.

The series is known for both its cutesy look and the fact that it's essentially the definition of SurpriseDifficulty. Think we're joking? Let's just say that you will never think of the phrase "Fall Out!" in quite the same way ever again.

That's not all, however: ''Monkey Ball'' games are known for their famous "party mode," consisting of several mini-games. Said mini-games were very well-done on the GCN versions. The Wii version... more hit or miss, with the developers experimenting with a range of control schemes for the then-new Wiimote.

''Monkey Ball'' makes appearances in all four ''VideoGame/SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particularly notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.
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The list of ''SuperMonkeyBall'' games is as follows:

* ''Monkey Ball'' (The arcade game that started it all. Used a banana-shaped control stick and introduced [=AiAi=], [=MeeMee=], and Baby as characters.)
* ''Super Monkey Ball'' (A UsefulNotes/NintendoGameCube remake of ''Monkey Ball''. Introduced Party Mode and [=GonGon=] as a character.)
* ''Super Monkey Ball 2'' (Obviously, the sequel to Super Monkey Ball.)
* ''Super Monkey Ball Deluxe'' (A remake of Super Monkey Ball and its sequel, for [=PS2=] and Xbox. It also featured a number of original levels as well as adding brand new levels exclusive to the game.)
* ''Super Monkey Ball Jr.'' (The first mobile version, it featured full 3D graphics...''on the UsefulNotes/GameBoyAdvance.'')
* ''Super Monkey Ball Touch & Roll'' (Another attempt at a mobile ''Monkey Ball'', this one on the UsefulNotes/NintendoDS. Received mixed reviews.)
* ''Super Monkey Ball Adventure'' (A poorly-received adventure game with less emphasis on the party and regular modes.)
* ''Super Monkey Ball iPhone'' (retains the look and motion controls of ''Banana Blitz'', using the iPhone's tilt motions. It's gotten mixed reviews.)
* ''Super Monkey Ball: Banana Blitz'' (A UsefulNotes/{{Wii}} launch title, ''Banana Blitz'' featured a new cel-shaded look, motion controls, and [[SturgeonsLaw tons upon tons of party games.]] Introduced Doctor and [=Yanyan=] as characters.)
* ''Super Monkey Ball Step and Roll'' (Another Wii game, using the Balance Board this time. Introduced Jam as a character.)
* ''Super Monkey Ball'' [[UsefulNotes/Nintendo3DS 3DS]] (Introduced Jet as a character.)
* ''Super Monkey Ball: Ticket Blitz'' (Another arcade game. Used a trackball for the controls.)
* ''Super Monkey Ball: Banana Splitz'' (A title for the UsefulNotes/PlaystationVita. You were able to create your own stages by taking pictures of, well, whatever you wanted.)
* ''Super Monkey Ball Bounce'' (iOS and Android)
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!!This game provides examples of:
* AllThereInTheManual: According to the official Japanese website for the first game, the monkeys discover a special chant that encapsules them in plastic balls so they can 'safely' travel through many obstacle courses to reach the mythical Banana Sanctuary, which is seen after clearing all of the floors in challenge mode. [[spoiler: Banana Sanctuary was also implied to house the infamously dreaded [[ThatOneLevel Master Stages.]]]]
* AnnouncerChatter: "FALL OUT! FALL OUT! FALL OUT! CONTINUE? FALL OUT!..."
* AttackItsWeakPoint: Every boss in ''Banana Blitz''. Notable is the final boss, which you attack [[spoiler:its butt]] to damage it.
* BatmanCanBreatheInSpace / SuperNotDrowningSkills: Normally justified since the monkey you play as is in a plastic ball, but during the minigame award ceremonies that is in space/underwater (depending if the minigame takes place there or not), the monkeys are seen outside their balls and are completely unaffected by the lack of air [[SpaceDoesNotWorkThatWay and gravity]].
* BattleshipRaid: The final Advanced stage in ''Banana Splitz'' takes place on an alien mothership.
* BattleTops: An early stage of ''Super Monkey Ball 2'' is called ''Spinning Top''. The sole obstacle in this stage is a humongous top that knocks the monkey completely off the stage if touched due to its spinning. The goal is located dangerously close to where it spins, and [[TemptingFate 1-up yielding bananas are hung from its edge.]]
* BizarrePuzzleGame
* BonusStage: A staple for the series. It happens every 10 floors (Or just on Floor 5 if played on Beginner) [[spoiler: and does not appear on the Extra or Master stages.]]
* BonusLevelOfHeaven: [[spoiler:Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]] ''Jr.'' [[InvertedTrope inverts]] this, as its Master stages instead opt for [[LethalLavaLand a wavy fire]] as the background.
* BottomlessPits: While not technically ''bottomless'', the levels are basically floating in one.
* BrutalBonusLevel: [[OncePerEpisode Happens in most games.]]
** The original games had "Extra" stages that you could get if you beat the normal stages without using a continue, as well as "Master" stages that [[SerialEscalation required you to beat Expert Extra without using a continue]].
** ''Banana Blitz'' had a similar concept - beating all eight main worlds without using a continue unlocks World 9, and beating ''that'' unlocked World 10.
** ''Splitz'' combines the two. Beating Advanced (equivalent to Expert from earlier games) unlocks Master, but its difficulty makes up for not having to avoid continues or play extra stages.
* CameraAbuse: In the first Super Monkey Ball's "Monkey Fight" minigame, you can punch the camera if you won the round.
* CameraScrew: The camera follows the direction the monkey's rolling, which is great in some stages, and makes others almost impossible without ''very'' precise control over your ball.
* CelShading: This started in ''Banana Blitz'' and has been used onward.
* ChargedAttack: The multiplayer, sumo-like minigame "Monkey Fight" lets you get by with little rabbit punches or charged up massive blows.
* ColorCodedMultiplayer: This has been used since ''Super Monkey Ball'' onward, with Player 1's ball either being red (for the mini and party games) or green (for the main game on all levels). In ''Super Monkey Ball 2'', you still stay green in the main game but in Monkey Race (Among others), you're still red (P1), blue (P2) yellow (P3) or green (P4). The computer players are cyan, pink, orange, purple, teal, grey, white, or black among other colors.
* ConsoleCameo: [[spoiler: The final level in Master Extra]] in Challenge Mode of ''Super Monkey Ball 2'', which takes place on [[spoiler: a rotating Gamecube. ''Deluxe'' changed it into into a six-sided die]]
* ContinuingIsPainful: To reach the extra stages in ''1'' & ''2'', you need to make it through all the stages without a continue.[[note]]In ''1'', Beginner Extra and Advanced Extra instead require you to ''[[NoDamageRun not die at all]]''.[[/note]] Turned UpToEleven if you want to unlock [[spoiler: the Master Stages]], which requires you to beat all 50 Expert Stage, AND [[spoiler:the 10 Expert Extra Stages]] to reach them! This is especially painful in the original, since you only have 3 lives.
* CreatorCameo: [[spoiler:The final level in Story Mode]] in ''2'' and ''Deluxe'' features the [=AV=] logo. [[spoiler:A recurring Extra level]] in the first game does, too.
* CutAndPasteEnvironments: In the first game, many floors that show up in one difficulty level get turned up a notch on a higher difficulty level. Some examples include each of the Floor 1s, Beginner 10/Advanced 17/Expert 7/[[spoiler:Master 3]], and the spinning goal levels in [[spoiler:the Extra floors.]]
* DepartmentOfRedundancyDepartment: In Banana Blitz there is a boss called Tako the Octopus. ''Tako means octopus in Japanese'', so going by its boss name, it's [[ShapedLikeItself Octopus the Octopus.]] Actually, it's official name is Octopocus, but that doesn't help much.
* DifficultySpike: Happens in every game.
** The first game had a giant difficulty spike between Advanced and Expert, Advanced was easy, while many people would get stuck quickly on Expert mode. The same goes for ''Banana Splitz'' and it's Expert stages (renamed Advanced).
** In ''1'' and ''Deluxe'', the game goes lightly on you with [[NonIndicativeName Dodecagon]][[note]]It's just some moving squares.[[/note]], but goes really rough on you with ''the very next level''. The level after is much easier, but the one after that isn't.
** ''Step and Roll'' had a giant spike between worlds 6 and 7. World 6 had a lot of easy stages that aren't too hard, but World 7 is much more challenging.
** 2 ramps it up on ''Pistons'' and decides to go nuts once you hit [[spoiler:Expert Extra]], with levels like [[spoiler:Conical Slider]].
*** The difficulty spike happens well before that. ''Reversible Gear'', anybody? World 4 in its entirety? [[spoiler:Conical Slider]] is to be expected since to get to it, you have to go through Expert mode (essentially worlds 5-9) with no continues, so it will likely be among the last levels you will ever see in the game if you continued. [[spoiler:Otherwise, you'll be sent to the Master Levels.]]
*** Speaking of ''Reversible Gear'', it's in ''Touch & Roll'' under the name ''Starfish''. It's found in World 2.
* EveryoneCallsHimBarkeep: Doctor, because of his amnesia.
* EverythingsBetterWithMonkeys
* FloatingPlatforms: Almost all of the levels are suspended above a chasm without any support.
* GameBreakingBug:
** Stage 5 of Ultra Heaven, considered the hardest level in ''Banana Blitz'', also happens to come with a glitch in which you can fall right through a solid platform near the end. Luckily, this was fixed for the PAL version.
** A bigger case occurs with ''Adventure''. Sometimes, while loading up or while you're minding your own business in Monkey Cannon, a Syntax Error occurs ''for unexplained reasons''.
** In ''2'', the game always crashes at World 9 if you play without stopping.
* GameMod: It's possible, but not easy, to make custom levels for the Gamecube releases. In fact, so many have been made for ''2'' that [[https://www.youtube.com/watch?v=mgtyUYCReME someone complied them into a custom game.]]
* GuideDangIt:
** Switch Inferno and [[spoiler:Labyrinth]] in Super Monkey Ball 2.
** There's the infamous hidden bananas in ''Banana Blitz'', for which said guide hasn't even been finished yet since they're ''[[ShapedLikeItself invisible]]''.
** [[spoiler:Chaos]] from ''Deluxe'', another maze level, fits this as well.
* InsurmountableWaistHighFence: [[AvertedTrope Averted]]. While several stages have fences that are just tall enough that you can't roll over them, there's usually nothing's stopping a clever player from gaining some speed, pinging off a bit of geometry, and [[DungeonBypass hopping over it]], even if that's harder than just doing the level the intended way.
* JackOfAllStats: [=AiAi=] falls under this in ''Banana Blitz.'' Earlier, he fit the role in ''2''[='=]s reworked bowling minigame.
* LawOf100:
** An extra life is given for every 100 bananas collected in the earlier games.
** ''Banana Blitz'' and ''Banana Splitz'' each have 100 stages in the main game.
* LoadsAndLoadsOfCharacters: Played straight in ''Adventure'', with over 30 characters to pick from in minigames. Downplayed in 3D's Fight and Race, which has 16 characters to play as.
* LoveTriangle: [=MeeMee=] and [=YanYan=] both have a crush on [=AiAi=]. But [=YanYan=] has an even bigger crush on him compared to [=MeeMee=].
* LoadsAndLoadsOfLoading: Reviews mainly criticize the UsefulNotes/{{PS2}} version of ''Deluxe'' for this.
* MadMarbleMaze: The game is basically ''Marble Madness'' [[EverythingsBetterWithMonkeys but with monkeys]], so this is to be expected.
* MarathonLevel:
** Ultimate mode in ''Deluxe''. It runs you through ''all three hundred stages of Challenge Mode'' in one sitting. Good thing there are {{Save Point}}s.
** Step and Roll features the aptly-named Marathon mode, which does something similar, but with worlds 1-3, 4-6, [[BreadEggsBreadedEggs or 1-6]].
* MickeyMousing:
** Organic Form in ''2'' and ''Deluxe'' appears to be doing this to the underwater theme. ''Deluxe'' removes this behavior in Challenge Mode due to changing its background.
** Some stages in ''Banana Splitz'' go with the level's theme (Dinosaur, Wild West, Outer Space, etc.).
* NintendoHard: It looks cutesy, but then... [[MostAnnoyingSound Fall out!]] [[ThatOneLevel And again]], [[OverlyLongGag and again]]...
* OfficialCouple: [=AiAi=] and [=MeeMee=] are destined for each other, considering Baby is apparently their future son.
* ProductPlacement:
** In earlier games, all the bananas had Dole labels.
** ''Step and Roll'' features Chiquita labels on bananas seen in cutscenes. [[{{Defictionalization}} And some Chiquita bananas at the time had labels advertising the game.]]
* RemixedLevel: Happens quite a number of times, especially in ''Super Monkey Ball 1'' and ''Banana Splitz'', so much that it deserves it's own page. See CutAndPasteEnvironments for more details.
* SceneryPorn: UpToEleven in ''2''. Considering that Amusement Vision worked on ''VideoGame/FZero GX'' after 2, it's no surprise.
* SchizophrenicDifficulty
* SurpriseDifficulty: As stated above, this game can be '''very difficult'''; despite having a cast of cute monkeys, the game can force you to travel across shifting plates in a slippery ball and cross on an extremely small platform to a spinning square to get to the goal platform. And you gotta do it [[TimedMission in a minute]] or you'll lose a life.
* ScoreMultiplier: Completing a level in under half the allotted time would double the bonus from remaining time in ''1'', ''2'', ''Deluxe'', and ''Adventure''. In addition, warp goals stack with this multiplier - green goals double the bonus, and red goals triple it.
* SpeakingSimlish: The dialogue in the cutscenes of story mode in ''2'' and ''Deluxe'' for example.
* StalkedByTheBell: Advanced 11 in ''1'' (Advanced 9 in Deluxe) contains a wall that gradually rises and blocks the paths to the goals after about 15 seconds.
* SwampsAreEvil: We don't know much about [[spoiler: Sinking Swamp]] from ''Banana Blitz'', [[ThatOneLevel but its stages are more than enough to drive you insane.]]
* TechnicianVersusPerformer: In terms of level design, the original ''Super Monkey Ball'' floors would fall under the "Technician" category, as they're mostly small, but require balance, precise movements and analysis of level patterns to maneuver skillfully. ''Super Monkey Ball 2'' is more "Performer," with the stages still calling for balance and a good sense of strategy, but being larger and featuring all sorts of moving parts and designs pulled straight out of a giant, abstract sculpture exhibit. Not to mention lots of opportunities to build up speed and pull off cool stunts!
** Thogh this ''is'' subverted with the Master stages. ''Super Monkey Ball'' has them based around a certain theme, while they just go along with the backdrop in ''2''.
* TimeTravel: ''Banana Splitz'' features this. Appropriately, the goals in it feature a prominent stopwatch pattern.
* TimedMission: Most levels have a 60-second time limit. At present, the limit has ranged from two minutes to ''20 seconds''.
* TomboyAndGirlyGirl: [=MeeMee=] and [=YanYan=].
* VideoGameSettings: [[note]]All settings from ''DX'' are from ''1'' and ''2''.[[/note]]
** From ''Monkey Ball'':
*** BubblyClouds: Floors 1-10 has a basic sky theme, Floors 11-20 have different variations depending on what difficulty is chosen, and Floors 41-50 take place in a thunderstorm.
*** UnderTheSea: Advanced 21-30.
*** ShiftingSandLand: Expert 21-29.
*** SlippySlideyIceWorld: Expert 31-39.
*** [[spoiler: SpaceZone: The Extra Stages and Master Stage]].
** From ''Super Monkey Ball 1'':
*** GreenHillZone: Floors 1-4 [[spoiler: in all non-Extra modes but Master.]]
*** FloatingContinent: Beginner 6-10 and Advanced 6-9 each have some nearby.
*** HubCity: Advanced 11-19 and Expert 6-9.
*** UnderTheSea: Advanced 21-30 and Expert 11-19.
*** ShiftingSandLand: Expert 21-29.
*** SlippySlideyIceWorld: Expert 31-39, but with friction!
*** TempleOfDoom: Expert 41-50.
*** BonusStage: Floors 5, 10, 20, 30, and 40, so long as they aren't the last stage.
*** [[spoiler: SpaceZone: The Extra stages.]]
*** [[spoiler: BubblyClouds: The Master Stages, but golden!]]
** From ''2'':
*** GreenHillZone: Jungle Island, which yields stages 1-4 in all difficulties.
*** AmusementPark: Keekee Island, although it's never directly mentioned in-game. It yields Beginner 6-10 and Advanced 6-9.
*** UnderTheSea: Under the Ocean, which contains Advanced stages 11-19.
*** BubblegloopSwamp: Boiling Pot, [[LevelAte which also turns out to have food in it]]. Advanced 21-30 and Expert 6-9 are all here. Also the [[ExactlyWhatItSaysOnTheTin Bubbly Washing Machine]], which [[SceneryPorn swapped the swamp with a Washing Machine]]. Expert 21-29 are here.
*** EternalEngine: Clock Tower Factory, a Clock Tower that downplays this, which contains Expert 11-19. Played straight with Dr. Bad Boon's Base, which has Beginner/Advanced Extras 6-10, [[spoiler: Master 6-10]], and [[spoiler: Master Extra]].
*** LethalLavaLand: Volcanic Magma, which contains Expert 31-39.
*** WombLevel: Inside the Whale, [[SceneryPorn despite its beauty]], tries to torment you with Expert 41-50.
*** SpaceZone: Space Colony, which contains [[spoiler: Beginner/Advanced Extra stages 1-5, Expert Extra, and Master 1-5]].
*** BonusLevel: Again from ''Super Monkey Ball'', in non-[[spoiler:Extra]] and non-[[spoiler:Master]] modes, stages 5, 10, 20, 30, and 40, if they're not last levels.
** From ''Adventure'':
*** GreenHillZone: Monkey Island
*** AmusementParkOfDoom: Zootopia
*** EternalEngine: Moonhaven is a floating one.
*** SkyscraperCity: Monkitropolis
*** UnderwaterRuins: Kongri-La
** From ''Touch and Roll'':
*** GreenHillZone: Wet n' Windy
*** JungleJapes: Junglistic Journey
*** ShiftingSandLand: Blistering Sands
*** CaveBehindTheFalls: Fantascene Falls averts this; you can't even go BEHIND the background!
*** LethalLavaLand: Parlavar Lava
*** SlippySlideyIceWorld: Ice Lolly Land. There may be friction, but a ThatOneLevel makes its home here.
*** BubblyClouds: Tempest Storm has a variant in Bubbly ''Thunder''clouds.
*** BleakLevel: Meteorite Mayhem
*** SpaceZone: Big Bang Boom and [[spoiler: Mesh Mosh]]
*** EternalEngine: Zero G Station
*** [[spoiler: GameLevel: Studio One]]
** From ''Banana Blitz'': (NOTE: [=iOS=] Monkey Ball Games have worlds from this game)
*** GreenHillZone: Monkey Island. Becomes a RecurringLocation.
*** JungleJapes: Jumble Jungle
*** SlippySlideyIceWorld: Smooth Sherbet. Again, there's friction.
*** ShiftingSandLand: Detritus Desert
*** GangplankGalleon: Pirates Ocean
*** UndergroundLevel: Cobalt Caverns is one with gems!
*** LethalLavaLand: Volcanic Pools
*** SpaceZone: Space Case
*** BubblegloopSwamp: [[spoiler: Sinking Swamp]] ''finally'' plays it straight. However, it may be unlockable, but [[BrutalBonusLevel this one is NOT easy]]!
*** [[spoiler: BubblyClouds: Ultra Heaven is a golden version of this!]]
** In ''Step and Roll'':
*** GreenHillZone: Monkey Island
*** RuinsForRuinsSake: Excavation Site
*** UnderTheSea: [[PunnyName Chimpan Sea]]
*** {{Wutai}}: Far East
*** SlippySlideyIceWorld: Polar Festival. Again, friction is present.
*** LethalLavaLand: Magma Valley
*** [[spoiler: EternalEngine: Siliconia]]
** From ''3D'':
*** GreenHillZone: Monkey Island
*** ArabianNightsDays: Literature/{{Aladdin}}'s Castle
*** LevelAte: Sweet Mountain
*** BigBoosHaunt: Bananightmare
*** {{Wutai}}: Dragon Festival
*** BubblyClouds: Skyopolis
*** EternalEngine: Space Factory
*** [[spoiler: RuinsForRuinsSake: Mystic Dome]]
** From ''Banana Splitz''
*** GreenHillZone (LethalLavaLand in Advanced): Tinny Jungle (Stages 1-10)
*** {{Prehistoria}}: Clay Civilization (Stages 11-20)
*** ToyTime (Also a SlippySlideyIceWorld in Advanced): Block Kingdom (Stages 21-30)
*** TheWildWest: Cardboard Canyon (Stages 31-40)
*** SpaceZone: Polygon Galaxy (Stages 41-50)
*** [[spoiler: PlaceBeyondTime: Super Monkey Hall (Master Stages)]]
* WackyRacing: The Monkey Race minigame. It's basically VideoGame/MarioKart inside hamster balls.
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'''FALL OUT!'''