Video Game: Super Mario Maker

aka: Mario Maker
Lunar Magic, eat your heart out.

Nintendo's 30th anniversary celebration of the Super Mario Bros. franchisenote  is their official alternative to Mario ROM Hacks which takes their already Platform Hell designs and possibilities to their Logical Extreme by offering an even larger level of chaos than even the likes of Kaizo Mario World.

Super Mario Maker is a Game Maker engine for Wii U based around 2D Mario platformers, specifically Super Mario Bros. 1, Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. Course makers are provided an assortment of enemies, power-ups, and obstacles to make courses with, using an interface very reminiscent of Mario Paint. Players can combine things to create new objects, enemies, and courses that would even give Kaizo Mario a run for its money. Above water mega Bloopers with wings? That's one of the easier things to make. Giant Goomba's Shoe with a Spiny helmet to match? Totally normal. Fighting three giant Bowsers stacked upon one another, surrounded by multiple Bowser Jr.'s? Good luck.

In addition to all this chaos the maker allows, users can decide to shift between various graphic styles, including the classic 8-bit style from the first Super Mario Bros. and Super Mario Bros. 3, the 16-bit graphics of Super Mario World, or the 3D vectors from New Super Mario Bros. U. Needless to say, quality of the courses made in this may vary.

amiibo functionality is included in the form of a Mystery Mushroom powerup: scanning in a compatible figure will create a mushroom that, when collected, will give Mario a costume based on that figure. These costumes can also be collected by clearing challenges or simply by playing levels that include the Mystery Mushroom. Additionally, the game has its own amiibo, an 8-Bit Mario figure in Classic and Modern colors. Using the figure in-game creates a Big Mushroom, which allows Mario to grow much larger than usual, replaces enemies with Mario-themed variations, and causes the game to take on a CRT television-style filter.

The game is set for release on September 11th, 2015 worldwide, the Friday before the Japanese September 13th, 1985 release of the original Super Mario Bros.

This game contains the following tropes:

  • Abnormal Ammo: Bill Blasters can be made to fire anything from enemies to coins.
  • Airborne Mook: Everyone, once you apply wings to the enemies.
  • And Your Reward Is Clothes: Becoming a different character via a Mystery Mushroom has no bearings on gameplay whatsoever, although each individual character gets their own unique sound effects and fanfares separate from just standard 8-bit Mario. For example, the Wii Fit Trainer shouts "Up!" whenever the player jumps, and when Link clears a course, the "Triforce collected" theme from the original Zelda game plays.
  • Anti-Frustration Features: Players have to actually beat the courses they make before they can share them with others, which at least prevents Unwinnable by Design courses from being made.
  • Ascended Glitch: The Luigi Mushroom power up. It was originally a glitch the dev team found when they were making the game that made Mario skinny, but they found it so entertaining they decided to make it an official power-up in the game. Using it makes Mario big, thin, and changes his physics to that of Luigi.
  • Ascended Meme: One of the courses shown at E3 uses a Mystery Mushroom that turns Mario into the Wii Fit Trainer. The course's name is "Body Is Ready."
  • Asteroids Monster: The giant Goombas that split into smaller Goombas from New Super Mario Bros. Wii are back.
  • Attack of the 50-Foot Whatever:
    • Any and every single enemy should you so choose. Give it a Super Mushroom, and it'll grow.
    • Scanning a 30th Anniversary Mario amiibo figure gives you a new power-up called the Big Mushroom, which not only makes Mario twice his size and weight, but also alters the enemies to give them Mario's visual attributes, as well as making the screen look like a CRT television.
  • Auto-Scrolling Level: You can make the course scroll automatically in three speeds represented by a tortoise, a hare, and a cheetah, just like the Mouse Speed options in Mario Paint.
  • Auto-Tune: During course building, a digital voice will sing the names of elements laid down to the tune of the course music.
  • Black Bead Eyes: Averted with the SMB versions of Wiggler, Monty Mole, Rocky Wrench, and Bowser Jr., who usually don't have sclera.
  • Bullet Hell: Due to the game's high enemy cap, it's entirely possible to stack Hammer Brothers on top of each other and create projectile hell. The same can be said for other enemies, such as Spinies, who can shoot spikes in this game.
  • The Bus Came Back: Goomba's Shoe finally makes its return after its last and previously only appearance in Super Mario Bros. 3... and in additional giant and high-heel forms. However, unlike many other items and enemies, it's only available in the Super Mario Bros. and Super Mario Bros. 3 themes.
  • Combinatorial Explosion: A lot of the fun advertised in the trailer revolves around putting things together that don't go together in the normal games, and the game having updated physics/rules to deal with it. Any enemy can have wings applied to it, anything can bounce on springboards, and different objects can be in previews stacked upon one another in unorthodox permutations.
  • Combo Platter Powers: It's possible to combine many different power ups to get crazy new ones, as well as create new power ups in the maker. Spiny helmet Fire Flower Koopa Clown Car Mario is honestly one of the more tame things you can do with it.
  • Damn You, Muscle Memory: Not everything that worked in the original games works here. As an example, going past the Super Mario World goal posts is not enough: you have to break the moving tape to clear the stage instead.
  • Degraded Boss: Bowser and Bowser Jr. are both enemies to use in the course maker, and can even be scaled and attached to other enemies. One of the courses featured in the NWC 2015 had three Bowsers stacked on top of each other.
  • The Dev Team Thinks of Everything: The course maker accommodates for many different situations. Putting Goombas underwater will cause them to "swim around like tiny shrimps". Sticking wings on a Piranha Plant will cause it to fly, but if you put it in a pipe, it'll jump out like the Piranha Plants in Super Mario World. A Buzzy Beetle or Spiny shell lands on Mario's head? It'll become a helmet to protect against enemy fire. The developers made sure every item reacts with every other item.
  • Easter Egg:
    • The Luigi Mushroom appears infrequently.
    • During creation, a fly from the Coffee Break minigame in Mario Paint can appear. It can be swatted with the stylus, and the player is applauded for it.
  • Fake Difficulty: Given Sturgeon's Law, this is bound to happen with some user created courses, especially since people can share courses to other players.
  • Game Maker: Designed to be this for 2D Mario platformers, as the game is confirmed to be getting more graphical styles and objects from other games in the series.
  • Helpful Mook:
    • One can make enemies like Bill Blasters or Lakitus dispense coins or powerups instead of enemies.
    • Additionally, having a Spiny or Buzzy Beetle drop onto Mario's head will turn them into a helmet for Mario (the Spiny's spikes even defeating normally unbeatable enemies such as Thwomps).
  • Jump Physics: The first trailer showed the physics engine from the original game (albeit with tweaks), even if you select sprites from Mario 3 and World, but later trailers have shown wall-jumping when in New Super Mario Bros mode, so it's currently unknown just how much the physics change based on which graphics are chosen.
  • Kaizo Trap: It wouldn't be a Mario course maker without them. The trailer gets in on the fun by encasing the castle at the end of a course in blocks so that Mario can't enter the castle after he slides down the Goal Pole.
  • Level Goal: The usual Goal Pole from Super Mario Bros. and New Super Mario Bros. U returns, along with the Roulette Box from Super Mario Bros. 3 and the Giant Gate from Super Mario World. A few mechanics have changed, however.
    • The SMB3 cards now have a standalone 1-up card in addition to the normal mushroom, flower, and star cards.
    • Going past the Giant Gate in the SMW styled levels is not enough. You must actually cross the moving post. note 
  • Mook Maker: Bill Blasters can be re-purposed to launch almost anything, and enemies can march out of pipes as in SMB3.
  • Mutually Exclusive Powerups: In an unusual sort of way. In the editor, certain powerups are locked to a specific theme. Yoshi is only available in the Super Mario World and New Super Mario Bros. U themes, and the Goomba's Shoe is only available in the Super Mario Bros. and Super Mario Bros. 3 themes. Additionally, each theme has an exclusive powerup of its own: the Mystery Mushroom for SMB, the Super Leaf for SMB3 , the Cape Feather for SMW, and the Propeller Mushroom for NSMBU.
  • Mythology Gag: The game's promotional artwork features Mario in a construction suit. The suit's colors are the same as his original SMB palette: red overalls with a brown-orange shirt. Additionally, the helmet itself hearkens back to Mario's outfit in Wrecking Crew.
  • Nice Hat: The new Spiny and Buzzy Beetle Helmets, which both allow Mario to tank an extra point of damage. The Spiny Helmet in particular also kills anything that lands on Mario's head, even Thwomps.
  • Palette Swap: It is possible to change graphical styles from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros U., and all styles retain their original physics (wall-jumping and ground pounding in NSMBU mode, holding shells in SMB3 and SMW mode, etc.); however, there are some changes to the original SMB1 physics, such as adding the Goomba Springboard feature. More graphical styles have been confirmed to be in the making, some of which might not even be from the Mario series at all.
  • Platform Hell: It's a game maker based on 2D Mario games. Going off of most ROM Hacks alone, it's inevitable courses like this will pop up a lot, especially given the level of chaos the maker allows. The game even offers objects to this end that don't appear very often in the original games, like spike balls and one-way gates.
  • Poison Mushroom: It's possible to rig ? Blocks so they release enemies instead of power-ups.
  • Power-Up Mount: Yoshi, of course. However, unlike many other items and enemies, he's only available in the Super Mario World and New Super Mario Bros. U themes.
  • Retraux:
    • Assets that didn't debut in — or otherwise absent from — certain games have new sprites to fit within the appropriate graphical styles, allowing for many combinations. Examples include Thwomps in Super Mario Bros., Wigglers in Super Mario Bros. 3, and Hammer Bros. in Super Mario World. This even applies to course themes: World and U's Ghost Houses can be made in the style of 1 and 3, and the Airship courses from 3 and U can also be made in 1 and World. Not only do they have graphics made to fit in with the original game, but also brand-new background music tracks in the same style.
    • In addition, the Mystery Mushroom power-up uses amiibo to create a costume for Mario to wear, complete with appropriate sound effects. While a few characters (such as Link) use their original graphics, most characters have newly-created sprites in the Super Mario Bros. style.
  • Shout-Out: The Mystery Mushroom powerup, made by scanning a compatible amiibo, will turn Mario into a character from a different Nintendo series, with some being Link, Marth, Isabelle, and even the Wii Fit Trainer.
  • Silly Walk: The Wii Fit Trainer Mystery Suit has a walk cycle where she walks while simultaneously holding the dance yoga pose.
  • Spiritual Successor: To Mario Paint on the SNES.
  • Springs Springs Everywhere: Anything placed on top of trampolines will bounce off of it, including other trampolines. Also, Bill Blasters can be made to shoot trampolines.
  • Stylistic Suck: Overlaps with Retraux. The new assets created for the different themes, particularly the original Super Mario Bros. theme, are drawn similarly to the poorly-animated and oftentimes Off Model sprites of the original games.
  • Theme-and-Variations Soundtrack: The newly-created Super Mario World airship music uses the same recurring melody as all of the original game's level themes.
  • Variable Mix: While in level editing mode, you'll hear different mixes of the main level themes. The sound effects and voices you hear upon adding items even sync to the melodies.
  • Video Game Cruelty Potential: Part of the fun of designing courses is to watch people try to play through sadistic courses with all kinds of nasty surprises. The courses featured in the 2015 Nintendo World Championships provides several prime examples.
  • Video Game Flight: The Raccoon Leaf from Super Mario Bros. 3, the Cape Feather from Super Mario World and the Propeller Mushroom from New Super Mario Bros. U are available as power-ups, though they're only available in their respective themes.
  • Video Game Lives: There are two game modes that feature lives: the "10 Mario Challenge", and the "100 Mario Challenge". The "10 Mario Challenge" is easily accessed through the main menu, while the "100 Mario Challenge" can be found in the "Course World" menu. Otherwise, you can die many times without ever worrying about getting a Game Over.

Alternative Title(s):

Mario Maker