Videogame / Summon Night: Swordcraft Story

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Summon Night: Swordcraft Story is an Action RPG developed by Flightplan for the Game Boy Advance as a spin-off to the Summon Night series. The Japanese version was released in 2003, with the North American release following quite a while later in 2006.

The story takes place mainly in Wystern, the "City of Swords" where many people work as blacksmiths and crafting guilds are common, led by the Craftlords. The player takes role as either Cleru or Pratty, an apprentice craftknight as well as the only child of the infamous "Craftlord of Iron", Shintetsu.

Three years ago, Shintetsu sacrificed himself to protect the city from a certain incident. In order to find a replacement for the empty seat, the remaining Craftlords arranged a tournament for craftknights and the winner shall become the new Craftlord of Iron. Cleru/Pratty joins the tournament, in hope to become like his/her father, and to become a Craftlord.

Exploration in the game is similar to Pokemon in that you can walk and hold B to run and also surf on water, but you also have a hammer to wack things and reveal hidden locations. When a random battle takes place, the game switches to a 2D screen where you use your chosen weapon while partnering up with your Guardian Beast.

What's special about this game is the ability to forge your own weapons. You can choose one of five weapon types: Sword, Axe, Spear, Knuckle and Drills.

Summon Night: Swordcraft Story provides these examples:

  • Absurdly Cool City: Wystern looks pretty impressive as a city, which is also shown in the credits images.
  • Almighty Mom - Amariss, the late Shintetsu's wife and mother of the first game's protagonist. Despite appearing like an ordinary house wife, she has all the connections and knows all the tidbits required to help out from the sidelines.
  • A Master Makes Their Own Tools: Craftknights use weapons they have themselves have forged and consider it dishonorable to fight with a weapon crafted by someone else, even in life or death situations.
    Blaire: Have you already forgotten about the Spirit of the Craftknight?
    Aera: No, sir...
    Blaire: You have to make your own weapon! No Craftknight would go into battle with somebody else's sword! It'd be like... wearing their underwear! Yeurgh!
  • Awesome, but Impractical: Most of the final attack spells on Guardian Beasts. They look extremely flashy, have really cool names and can basically destroy any random encounter in any of the games when cast—but they take a ridiculously long time to charge (during which they are interruptible) and still deal rather underwhelming damage against bosses.
  • Back-to-Back Badasses: The player and Varil do this while in Fort Mirana.
  • Badass Grandpa: Rondeau, Craftlord of Diamond.
  • Bag of Holding: The prominent sheath thingy worn by the main character of the first game is able to hold weapons bigger than it.
  • Beard of Evil: Lubert. Lampshaded repeatedly.
  • Bloodless Carnage: No matter how absurdly sharp your weapon is when you're pitting it against your opponent, the game never show blood on-screen.
  • Bonus Dungeon: The deeper labyrinth, which is available after you beat the game.
    • A lot more areas resembling the ones you traveled through the game in the second and third.
  • Boss in Mook Clothing: Although not too difficult, these enemies are much more powerful than the normal enemies found in the area.
  • Borrowed Catchphrase: In the first game, Varil explains his presence in one scene by mentioning Sakuro told him about the situation and told him to not "underestimate the ability of a Craftlord to gather information", a play on Varil's regular claims about the Gold Guild's (headed by his father) ability to gather information when asked how he knows about events he wasn't involved in. The significance of this line is easily lost because Varil's use of the statement is restricted to walks at night, when most players spend this time with the girls.
  • Breakable Weapons:
    • While weapons are breakable, it takes a lot to make them break and they are automatically repaired after combat. Breaking one spells Permanently Missable Content, though...
    • Breaking your opponent's weapon is the key to winning the one-on-one battles, especially since doing so teaches you the technique of the weapon in question.
  • Captain Ersatz: GUNVALD is most definitely an original creation... The funny thing is that Banpresto was partially owned (now entirely owned) by Namco Bandai at the time of release.
  • City of Adventure: Wystern has many side quests for the player and is integral to the overall plot.
  • City on the Water: Wystern looks almost like a single island.
  • Clingy Jealous Girl: Sugar in Swordcraft Story who gets upset nearly every time the protagonist talks to a woman.
  • Color-Coded Elements: The four elemental materials are color-coded; fire red, water blue, green wind, and yellow electric.
  • Crossover Ship: invoked At the end of the Summon Night 1 protagonist's cameo appearance, Sugar accuses Pratty of liking them more than her, to which she claims (of they were set to be female) "That's not true. We're both girls".
  • Cute Clumsy Girl: The first game opens with Pratty or Cleru falling down the stairs.
  • Defrosting Ice Queen: Sanary in the first game, changing into a more typical Tsundere.
  • Dialogue Tree: Either for an index or as part of the multiple dialogue choice.
  • Die, Chair! Die!: In "Crates" and "Barrels" flavor, available in nearby dungeons.
  • Difficult, but Awesome: Drills have low attack power and are pretty horrible all around, but they have deal massive damage to enemy weapons. Since breaking enemy weapons allows you to learn how to forge them, you can get some high-class weapons by stealing them off others.
  • Distaff Counterpart
  • Elaborate Equals Effective: High-Tier weapons usually have spectacular looks.
  • Eldritch Abomination: Parista, the beast under the City of Swords.
  • Eleventh Hour Superpower: You can infuse your Guardian Beast's soul to craft the powerful weapon that will allow you to damage the final boss. You can choose whether you'll sacrifice your Guardian Beast or not. If you don't, you'll have to pick the fourth sword and craft a "downgraded" version of the weapon.
  • Emergency Weapon: The forging hammer, which has mediocre stat but cannot be broken.
  • Everybody Lives: The Game. Aside from characters already passed away in the past before the story began, in game there's only massive Obviously Evil Jerk Ass Lubert and its expy Gedharm (including his right hand woman Passeau) are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.
  • Excuse Plot: Subverted with the first game. At first, it seems like your typical To Be a Master tournament plot, but as the game goes on the story slowly evolves into a tale of corruption, lies and betrayal.
  • Fill It with Flowers: In Swordcraft Story, Razzy wants to turn Wystern into a city of flowers if she wins the tournament and becomes one of the city's Craftlords.
  • Frictionless Ice: During the glacier quest, the player comes across this and naturally has to figure out a way to get across it.
  • Gay Option: One of the game's most infamous element.
  • Genki Girl: Pratty has shades of this. Razzy is a sterling example.
  • Girls Love: Very apparent if you choose Pratty.
  • Go-Go Enslavement: Sanary is victim of this at one point, being dressed up as a Meido. You can watch her serving some enemy soldiers (and secretly enjoying herself since the outfit is cute); and if you keep on observing rather than fighting the enemies right away, the post-battle banter will be hilarious.
  • Half-Human Hybrid: Apparently, sometime in the distant past Wystern was invaded by the forces of Silturn. Although the humans of Wystern won in the end, many oni settled down in Wystern and had children. People with names like Rondeau and Shintetsu are descended from these oni. And since Pratty is Shintetsu's child...
    • This would explain why Pratty has a helmet design with two holes in it. She has tufts of hair stick out of them, but it was probably originally designed to accommodate horns.
  • Happiness in Slavery:
    • Most of the Guardian Beasts seem fine with being your partner. However, a lot of them naturally dislike being taken from their homes and enslaved to a human, and it's indicated that summons unlucky enough to belong to someone other than the main characters are often mistreated.
    • The fact that there are so many "stray" summons as Random Encounters is... troubling. As explained in-game, these were Summons that were definitely not happy or had lost their masters.
  • Heroic Sacrifice: Depending on your choices, your Guardian Beast will fuse with your weapon to defeat the Big Bad, permanently destroying themselves in the process.
  • Hopeless Boss Fight: The second battle with Parista.
  • Hot Blood: Pratty again.
  • Ill Girl - Rumari is cursed with a perpetual 'heat disease' and must while away the remainder of her days in a quiet little town. Defied. Not only is she said to have been one of the strongest Craftlords prior to her illness, but she aptly proves that she still is by driving six invading ships back home with only a handful of buddies! What's more, Kouren then claims that Rumari could have done it single-handedly...
  • Inexplicable Treasure Chests: The ones found in Wystern Dungeon or Marine Cave can still have explanations... Then, you found some in Fort Mirana or the lighthouse...
  • Internal Reformist: One late game conversation with Kenon has him give this as his reason for remaining in the Gold Guild.
  • Item Crafting: Forms the basis of the combat mechanic, and also takes a large portion of the plot.
  • Jerk with a Heart of Gold: Sanary, and Varil. If he's your Guardian Beast, Rasho as well.
  • Jigsaw Puzzle Plot: We receive information about Shintetsu in bits and pieces.
  • Joke Item: The aptly named Ladle. Low stats overall, with a glaringly low 25 durability (coupled with that it is a sword-type weapon), this means that the Ladle is incredibly brittle and will shatter even with a blow of the wind. Then you discover its elemental upgrade:
    • Lethal Joke Item: The Hot Iron Ladle. It boasts 200 durability, and a whopping 255 max technique, making it scale well since it's a sword. Fridge Logic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.
    • Another would be the Crystal Sword. It appears to be just an upgraded version of the Ladle, but with one downside: it only has 100 max technique. The Ladle has 200, which means the Ladle will scale better (and smash less often).
  • Lethal Chef: Rescuing Sanary from soldiers has her attempt at cooking attack you in a Boss Battle.
  • Lethal Lava Land: The Cagro Volcano.
  • Locked Door: Some of the doors in the Labyrinth require certain keys to be opened. One of them is unlocked automatically post-game.
  • May–December Romance: Depending on just how old you think Pratty and Sakuro are, and if you interpret their plot as romantic. Possibly including Main Character x Any Summon, verging into...
    • Mayfly–December Romance: The Main Character x His/Her Guardian Beast, if you consider that the summons are angels/demons/ect and likely to live much longer than a human.
  • Meganekko: Twin sisters Ariel and Mariel.
  • The Maze: The Dungeon, built under the Central Tower.
  • Multiple Endings: Downplayed. The endings are mainly the same, but with a different character accompanying the player depending on a dialogue choice on Day 9.
  • Muscles Are Meaningless: Chaves has a large muscle bound frame four times the square area of any other human opponent. He is stupidly easy to beat, and the second time you fight him, he can be killed in a few hits. To make things worse, his BFS is no harder for the player character to use than a basic axe.
  • Nintendo Hard: Those who come unprepared may find themselves taking a hard time against the final boss, especially with limited item and magic usage. Some of the mid-game bosses can also catch unwary players off-guard.
    • Go to the Bonus Dungeon with no proper level and preparation, also the bosses doesn't helps even a bit.
  • Offscreen Moment of Awesome: The Craftlords vs. Daigleya. ESPECIALLY RUMARI. Also Cleru/Pratty vs. Varil in the finals, only the beginning of which was shown. The player character did win, becoming the new Craftlord of Iron. How exactly he/she won, only the spectators saw. The townsfolk did say it was awesome.
  • Parental Abandonment: The protagonists in both games, as well as a good amount of supporting characters.
  • Permanently Missable Content: Broken weapons are lost forever. They do leave remains, but those remains generate very little amount of materials.
  • Previous Player-Character Cameo: At one point in the game, you are asked if you've heard rumors about a hero from a land in the south. Your choice of answers (male/female, followed by a choice of two personalities) each corresponds to one of the four playable main characters from the original Summon Night, and depending on what combination you pick, that character will show up in the story rather shortly afterward.
  • Pronoun Trouble: Razzy
  • Purely Aesthetic Gender: Averted. The in-game dialogues change depending on the player's gender.
  • Random Encounters: Be wary, because they're very frequent. At least there is an item to reduce the rate. On the other hand, there's also one that causes Random Encounters even more often.
  • Randomly Drops: Thankfully, not a huge part of the game. Quest items are usually found inside chests, given or handed by people, or as guaranteed drops from bosses.
  • Red Baron: Elegant Spear Rumari. The mere mention of her name sends an entire army crapping their pants. Granted, Kouren did say she alone was enough to repel Deigleya's entire invasion force during their attempted capture of Wystern. All while she was sick with an incurable fever.
  • Red Oni, Blue Oni: Despite never meeting as the player chooses who to play as, Pratty is the more rash and bold red oni in comparison to the shyer and closer to earth Cleru who would be the blue oni.
  • Rewarding Vandalism: You can smash crates and barrels into debris and get items, money, or even materials you need to craft weapons.
  • The Rival: Varil declares himself this to the main character in the first game.
  • Save Point: In the form of a glowing sword stabbed like a display item. One of those is typically in your workshop(s).
  • Save Token: Save Diaries, which are consumed when used.
  • Say It with Hearts: Sugar, when talking to Pratty.
  • Script Breaking: At the early part of the game, an event starts after the creation of your first weapon... unless it isn't a "Novice Knife". Take note that you don't get any more recipes at this point, but completing the side quests will get you two, dependent on your Guardian Beast, and the materials to make them. To progress you need to grab more materials and make a Novice Knife and watch everyone claim it is your first weapon.
  • Sealed Evil in a Can: Parista - sort of. (Well, he didn't start evil...)
  • Serious Business:
    • Crafting weapons seems to be one for the craftknights, so far as borrowing other people's weapons is a taboo for them.
    • Promises are also one, with the repeated Arc Words "The promise of a craftknight is stronger than steel." This point is also taken deeper in the sequel.
  • Shout-Out: Atlus being Atlus, added some standard pop-culture gags in the translation, like "I love the knuckle. It's so bad."
  • Sore Loser: Chaves in the first game. He claims your victory was because of your Guardian Beast, despite the fact that he didn't summon his. Bonus points if you didn't actually use your Beast in this battle.
  • Stay in the Kitchen: Inverted. Pratty tends to fare much better than Cleru in regards to interacting with the other characters, especially Sanary and Razzy.
  • Take Your Time: Gets lampshaded a lot in the first game, your character is always late instead of always being right on time.
  • Teleporters and Transporters: The Teleporters found inside dungeons.
  • Theme Naming: The Craftlords are named after minerals.
  • To Be a Master: Everyone who joins the tournament, although each has their own different viewpoint and destination.
  • Took a Level in Badass: The player character. He/She appeared timid and weak during the first day of the tournament, but experiences and new friends helped her gain more confidence. Eventually, by the end of the game, she finally became a Craftlord.
  • Tournament Arc: The first game's main premise.
  • Transparent Closet: Pratty
  • Tsundere: Varil (a male example) and Sanary
  • Twin Threesome Fantasy: Pratty herself blushes heavily and goes dreamy at being told she would be fighting twins next. She turns around quickly when they turn out to be a pair of Jerkasses though.
  • Ultimate Blacksmith: The Player Character him/herself. They are gonna need a lot of training before getting to that point, however.
  • The Unfought: You hear a lot about how powerful various characters are, but you never actually get to do battle with most of them. The game sort of allows you to gauge their strength by comparison—you get to fight two Craftlords directly throughout the course of the game, Lubert and Ureksa. It's also somewhat implied that the average Craftlord is about on the same level as Sanary in the tournament. However, it's still only guesswork—a lot of the fighting involving Craftlords tends to take place off-screen. Varil also invokes this in the game's ending, but you can still fight him in the post-game exhibition matches.
  • Victory Pose: Cleru and Pratty each has two different victory poses, each used in different occasions.
  • Villain Forgot to Level Grind: After you beat the first game, you're able to fight all the major tournament opponents again in post-game exhibition matches. However, none of them are any stronger than they were when you first fought them, meaning that with your endgame stats, you can floor most of them with as few as one or two hits. This is particularly jarring for opponents you fought early on like Razzy and Chavez. In Razzy's case, she actually accompanies you later on in a dungeon filled with creatures that are way higher in level than her level in the tournament (and she apparently handles herself just fine). In Chavez's case, he is actually fought again after his tournament match and has about three times his original health—but goes back down to his original strength when you fight him a third time in the post-game. May also be an example of Gameplay and Story Segregation.
  • Warp Whistle: The "Escape" magic.
  • When All You Have Is a Hammer...: Quite literally. The first weapon you use is a forging hammer. You're stuck with it until you get materials to make better weapons.
    "A hammer is not just for forging weapons. It forges a woman!" (Or man, depending on the player.)
  • Worthy Opponent: Kenon is very respectful and notes his loss was due to the player character being better than them. This is a sharp (and explicitly noted) contrast to the rest of the gold guild.


Summon Night: Swordcraft Story 2 provides these examples:

  • Accidental Pervert: Late in Summon Night: Sword Craft Story 2, the main character comes across a nude woman in a hot spring. She and her brother attack you for doing so.
  • Ambiguously Gay: Lynn, from the second game. Well, ambiguously lesbian.
    • More like ambiguously bisexual, since she still flirts with you if you play as a boy. However, in this series, boys are the gender counterparts instead of the other way around, so...
    • Also, Aera.
  • Ambiguous Gender: Arno. The Japanese version implies it's female though, while the American implies it's a male by changing his voice.
    Random Character: Are you a boy or a girl?!
    Arno: I am a child of the wind~
  • Amulet of Concentrated Awesome: The second game gives you a memento from your father which turns out to be the key to their Transformation Sequence, and thus a Transformation Trinket.
  • Apologises a Lot: Angel!Dinah in the second game, to make up for Devil!Dinah's rather rude behaviour.
  • Blood Knight: Loki and Rampage Rabbit from the second game.
  • Cerebus Syndrome: Inverted in the second game where the game seems to be lighter in tone in the end, culminating to the reveal that the true form of Goura is actually a little kid, and the protagonist essentially told him to behave nicely before he seals himself.
  • Continuity Nod: In the second game, an NPC mentions asking Blaire to forge them a new ladle so they can make curry, referring to the first game.
  • Cute Clumsy Girl: The start of Craft Sword Story 2 has the main character nearly falling off a cliff.
  • Defrosting Ice Queen: Devil!Dinah in the second game does the same; Angel!Dinah on the other hand is as sweet as they come and Apologises a Lot.
  • Demonic Possession: Inverted with Dinah, a devil possessed by an angel.
  • Eleventh Hour Superpower: In the last fight of the second game you gain a stronger version of the gem morph.
  • Fishing Minigame: The second game has one. Rather annoyingly, it's required to be played a lot to advance the story.
  • Genki Girl: Tatiana is this in the 2nd game.
    • The greedy guide Tier is also one.
  • Grand Theft Me: What Passeau does to Nina Nina.
    • Also what Guren Goura wanted to do the the main hero.
  • Heroic B.S.O.D.: EXeLD has a bad habit of literally BSOD-ing whenever something occurs that he deems "impossible".
  • Hime Cut: Lynn, in the second game.
  • Humongous Mecha: Gunvald, in the second game.
  • Hopeless Boss Fight: The first battle against Goura.
  • Hot Blood: Tatiana
  • Idiot Hair: Edgar, Nina Nina, and Passeau while still in Nina's body.
  • I Never Said It Was Poison: After obtaining the first Daemon Edge during the walk with Gabriel he mentions it was the first Daemon Edge, something he wasn't around to learn. While he manages to fool Aera with an excuse, the look on his face and injury to his arm make his status as the black swordsman clear.
  • Killer Rabbit: Rampage Rabbit from the second game. You can fight him once per day for extra experience and items. Just don't call him cute.
  • Large Ham: Blarie in the 2nd game frequently accents lines with Eyedscreen. He's the only character to do this.
    • Incoming Ham: Its first use in the "A hammer is not just for forging weapons. It forges a woman!" line (between the two sentences) makes his character clear for the rest of the game.
  • Lethal Chef: Tatiana
  • Lighter and Softer: While both games are lighthearted enough, the second game takes place in more brighter environment, and featuring more colorful cast of characters in both appearance and personality. You are not even told to sacrifice your Guardian Beast in the end of the second game.
  • Little Miss Snarker: Dinah from the second game.
  • Lovable Sex Maniac: Lynn, to the point her first line in the game is flashing Aera.
  • Macross Missile Massacre: EXeLD's Omni Missile.
  • Meganekko: Nina Nina
  • Noble Demon: Loki, Dinah (at least half of her) and Lynn, Ryouga.
  • Only One Name: The second game's PC has a last name ("Colthearts"), it just gets mentioned a grand total of twice, both the in same conversation, to which people react with surprise. Played straight for everyone else but Nina Nina and Gedharm Camcarossa (also mentioned very rarely).
  • Previous Player-Character Cameo: Similarly to the first game, the heroes from Summon Night 2 make a guest appearance.
  • Purely Aesthetic Gender: Played straight
  • Real Men Wear Pink: Orion can cook well, and then there's a summon spirit with peculiar requirements to pass him.
    A man's got to do what a man's got to do! I need to wear sexy women's clothing!
  • Repetitive Name: Nina Nina. The PC mocks this by introducing them self as "maincharactername maincharactername" and "guardianname guardianname", to which Nina calls them out on.
  • Say It with Hearts: A villager in the item shop does this, as well as Lynn... sometimes, but especially when she wants something.
  • Script Breaking: Talking to your Guardian Beast in the second game the evening after first visiting the beach region, where a stray summon blocked you from going further unless you ask "like a sexy woman would ask her man" (don't ask, that stray is just a pervert). You can try it yourself or have your guardian beast do it. Yet the conversation at the end of the day will insist that the player tried, no matter what actually happened.
  • Sealed Evil in a Can: Goura. He learned to be good in the end, but seals himself anyway.
  • Sickeningly Sweethearts: Byron and Sarin.
  • Token Mini-Moe: Tatiana in the second game is an adorable and occasionally bratty Little Sister Heroine type of girl.
  • Transforming Mecha: EXeLD.
  • Transparent Closet: Aera
  • Tsundere: Loki, Devil!Dinah
  • Walking Techbane: The second game's protagonist.
  • Zettai Ryouiki: Aera and Lynn


Craft Sword Story Hajimari no Ishi provides these examples:

  • Badass Teacher: V.E from Craft Sword Story Hajimari no Ishi so much. Especially when she saves the main character with an absolutely badass flying kick in one of the villains.
  • Butt-Monkey : Velveron in the third game is a weak, useless Summoner that gets often abused by the main cast. Creaving for power, he lets himself be absorbed by the Evil Sword, and becomes the Final Boss !
  • Cast from Hit Points: In the third game, the Summon Beasts' special attacks require hit points to cast.
  • Cool Big Sis: V.E is the sister (treated as such anyways, technically the former master's summon beast) AND master of the main characters of Craft Sword Story Hajimari no Ishi, the third game.
  • Fragile Speedster: Enki, the fully animal Guardian Beast in the third game. Fast, spammy, but his HP and Defense leaves something to be desired. The player character can be one of these in all three games by focusing on Knuckles.
  • I Never Said It Was Poison: This is how Tram found out about Anise's true self.
  • Lightning Bruiser: Third game, robot buddy Run-Dor's true form. Loses the jump prohibition, gains a good chunk of movement speed, his special becomes a powerful projectile, he maintains his excessive amounts of HP and Defense, and he hits even harder than before. Ouch.
  • Master of None: The Guardian Beast Rufeel, the green one wearing a summer hat, in the third game is an all-around GB who can use all kinds of spell but she isn't the strongest with any of them.
  • Mighty Glacier: Run-Dor, the orange robot Guardian Beast in the third game. Can't jump, very slow, hits like a truck. The player character can also be one of these in any of the games if they focus on Axes.
  • Nintendo Hard: Breaking opponents weapons in the third game, even with the right skills, is not very easy. And if you did it, they might have a second. Have fun.
  • Noble Demon: Killfith in the last game.
  • No Export for You: The third game did not get a North American port due to the Japanese original being released, in typical Flight-Plan fashion, late in the Game Boy Advance's life (2005). Then there's the fact that game systems in Japan tend to have a longer lifespan. Atlus deciding not to port it due to worries about low sales was indeed well justified.
  • Squishy Wizard: Killfith, the purple-haired demon Guardian Beast in the third game. None too powerful fighting himself, but his Magic rating is leagues ahead of the other three. Late-game, he can one-spell encounters, and on top of all this, he gets the most and the strongest heals, including a revive.
  • Tag Team: The third game finally lets your Guardian Beast tag in for you with one of its spells, and will do so automatically if you die with that spell in your active spells list.
  • Tsundere: The guardian beast Killfith
  • Unholy Holy Sword: In the third game. It's the final boss mind you.


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