Video Game / Still Life 2

Still Life 2 is an adventure game developed by Microïds. It is the immediate sequel to Still Life and the final entry in a trilogy that includes spiritual predecessor Post Mortem. Victoria McPherson is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.

This game provides examples of:

  • Bring It: How Vic takes down the killer.
  • Bittersweet Ending: Vic and Paloma can beat the bad guy(s) and escape, but Vic's new partner, Garris; her old partner, Hawker; former lover Richard; the sheriff, and at least five deputies are all dead. Paloma doesn't take it nearly as hard.
  • Elaborate Underground Base: For an atomic bomb shelter, it's got an extensive network of internal surveillance cameras. And a few prison cells. And really only one room intended for living in.
  • Face–Heel Turn: Hawker. Who saw that coming?
  • Gas Mask, Longcoat: The East Coast Killer's public face.
  • Guide Dang It: A few, despite the fairly straightforward puzzles. Most spectacularly, the fact that allowing Paloma to die can't be fixed if you reload.
  • Harassing Phone Call: The East Coast Killer to Paloma, and later text messages to Vic.
  • History Repeats: The granddaughter of Gus and the grandson of Mark Ackerman mirror the roles their grandparents found themselves in years ago.
  • Leaning on the Fourth Wall: You can find a copy of Still Life late in the game. Vic comments that the main character looks and acts just like her.
  • Not Quite Dead: Averted. He's dead. The other guy, though...
  • Oh Crap!: Great work, you've tracked the killer to his hideout and even found enough evidence to name a suspect! Now with the underground base open, all the secrets will be known to you—and only in the fifth chapter! Until the sheriff sprouts a crossbow bolt in the chest and you suddenly realize the killer has already hunted down all five of the gun-wielding deputies and dispatched them silently with a knife.
  • Pixel Hunt: Two chapters specifically revolve around CSI-style investigations of crime scenes.
  • Steel Ear Drums: Vic can set off several pounds of C4 literally ten feet away in a concrete-enclosed space and walk away just fine.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StillLife2