Video Game / Still Life 2
Still Life 2
is an adventure game developed by Microïds. It is the immediate sequel to Still Life
and the final entry in a trilogy that includes spiritual predecessor Post Mortem
. Victoria McPherson is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.
This game provides examples of:
- Action Girl: Vic, with Paloma to a lesser extent.
- Alone with the Psycho: For starters, this is what Paloma wakes up to after being kidnapped.
- And Now For Something Completely Different: Chapters switch back and forth between Vic and Paloma.
- Anyone Can Die: Virtually every character seen on screen is guaranteed to die. Even one of the leads is plot-optional.
- Arc Words: "You only get one chance."
- Booby Trap: Throughout the house.
- Borrowed Biometric Bypass
- Bring It: How Vic takes down the killer.
- Bittersweet Ending: Vic and Paloma can beat the bad guy(s) and escape, but Vic's new partner, Garris; her old partner, Hawker; former lover Richard; the sheriff, and at least five deputies are all dead. Paloma doesn't take it nearly as hard.
- Cold-Blooded Torture: The East Coast Killer.
- Creepy Souvenir: The locks of hair.
- Criminal Mind Games: All the way to the end.
- Dangerously Genre Savvy: The East Coast Killer.
- Daylight Horror: See Oh Crap! below.
- Disposable Sex Worker: Several of the victims.
- Distressed Damsel: Paloma.
- Elaborate Underground Base: For an atomic bomb shelter, it's got an extensive network of internal surveillance cameras. And a few prison cells. And really only one room intended for living in.
- Face–Heel Turn: Hawker. Who saw that coming?
- Face Your Fears
- False Innocence Trick
- Gas Mask, Longcoat: The East Coast Killer's public face.
- Guide Dang It: A few, despite the fairly straightforward puzzles. Most spectacularly, the fact that allowing Paloma to die can't be fixed if you reload.
- Harassing Phone Call: The East Coast Killer to Paloma, and later text messages to Vic.
- History Repeats: The granddaughter of Gus and the grandson of Mark Ackerman mirror the roles their grandparents found themselves in years ago.
- Hoist by His Own Petard
- Hyperspace Arsenal
- Intrepid Reporter: Paloma
- In the Back: Several.
- Leaning on the Fourth Wall: You can find a copy of Still Life late in the game. Vic comments that the main character looks and acts just like her.
- Not Quite Dead: Averted. He's dead. The other guy, though...
- Oh Crap!: Great work, you've tracked the killer to his hideout and even found enough evidence to name a suspect! Now with the underground base open, all the secrets will be known to you—and only in the fifth chapter! Until the sheriff sprouts a crossbow bolt in the chest and you suddenly realize the killer has already hunted down all five of the gun-wielding deputies and dispatched them silently with a knife.
- Pixel Hunt: Two chapters specifically revolve around CSI-style investigations of crime scenes.
- The Plan: Both Karson and Hawker.
- Red Shirt: The sheriff's deputies.
- Revenge: Hawker's motivation.
- Serial Killer
- Shoot Out the Lock
- Steel Ear Drums: Vic can set off several pounds of C4 literally ten feet away in a concrete-enclosed space and walk away just fine.
- Surprisingly Sudden Death: The sheriff.
- The Killer Becomes the Killed: Although Vic says she'd prefer it any other way.
- The Password Is Always Swordfish: Played straight with the first few, and averted after that.
- Timed Mission: Several.
- Time Bomb: One of the above.
- Torture Cellar
- Troubled Backstory Flashback: Used to resolve the plot of the previous game.
- Ye Olde Nuclear Silo