Starbound is a Wide Open Sandbox Scifi Adventure game. Not to be confused with a Classic Mac game that lets you conquer planets to get more ships and destroy opposing races.Take Terraria and give it a more Science Fiction based focus with space travel and you have Starbound. Or as some like to say TerrariaIN SPACE!. It is being developed by Chucklefish, an indie game company started by Finn "Tiy" Brice of Terraria fame along with several new faces.Players will flee or leave their homeworld, becoming hopelessly lost in a sea of stars, and from there, visit randomly generated planets to research technology, meet new people, and explore the universe.Players may choose to play as any of the of the playable races like the Apex, the Avians, the Humans, the Hylotl, the Florans, the Glitch, or the Novakids. Each race has a bit of lore attached to the race and will likely tie in to the future primary storyline planned for the finished game release.The game will be singleplayer or multi-player capable and will have the possiblity of other modes of play added in at a later date.Additional features may be added via the communities suggestion system either at release or as free post release content.Watch this Space. Also, keep tabs on Tiyuri's twitter feed for sneak peeks and other minor updates! A sneak peek of the character creator is embedded in the official forums. The game can be pre-ordered here.Beta was released on December 4th, 2013 for all who preordered the game. A full release will likely be sometime in 2014. FAQ here.
Starbound has been confirmed to contain examples of these tropes:
Abusive Precursors: The Glitch are a remnant of an experiment that made artificial societies. All the other simulated civilizations developed advanced technology which inevitably lead to them wiping themselves out. The Glitch survived because they developed a Glitch that trapped them in Medieval Stasis.
Annoying Arrows: Arrows are nothing more then a projectile with various damage stats. Any additional effects will come from the bow having special attributes. While some enemies are quite every alien the arrows have the same effect across the range of species.
Attention Deficit... Ooh, Shiny!: The Novakids as a race. They have no interest in preserving history or passing it along, which also stymies them technologically - new breakthroughs are completely forgotten within a few generations.
Awesome but Impractical: Like Borderlands, the random gun generation can give weapons that are of common rarity that are less than useful. An example is pistols, one the easiest guns to acquire, can deal one damage per shot, take 8 energy per shot, and have a firing rate of 3.30 (which is pretty fast). The end result is a pistol that can only raelly be used to pepper enemies from afar.
Bottomless Magazines: All guns will have infinite ammo, and be able to fire endlessly, allowing even freshly created guns to fired. The trade off is that each shot drains the energy bar for a certain amount, with higher end weapons giving a larger drain.
Bow and Sword in Accord: At the start of the game players will find themselves wielding a melee weapon and a bow. The bow is used to hunt monsters for meat as well as more effectively combat the various flying enemies.
Brain in a Jar: Some of the glitch have what look like brains in jars as part of their heads.
Breakable Weapons: Completely averted for the weapons themselves and subverted for mining tools, when their durability runs out, they simply dull out and become less efficient and can be repaired using ores, beaming up to your ship also instantly repairs it.
Call to Adventure: Each race the player chooses has their own reason for traveling amongst the stars.
Human P Cs have had Earth destroyed, and must look for a new planet to settle.
Avian P Cs narrowly avoided the wrath of the Stargazers and fled their homeworld as an exile and an atheist.
Floran P Cs have grown tired of their fellows way of life and cannibalism, and look for a more refined, exiting hunt (and want to make friends).
Glitch P Cs have become self-aware, and thus were viewed as freaks by their own people and were forced to flee as outcasts.
Apex P Cs are rebels against the Miniknog, and are fleeing the repercussions of said rebellion after it was crushed.
Hylotl P Cs are missionaries, looking to spread peace and enlightenment throughout the universe.
Cannibal Tribe: Among the Florans, cannibalism during funeral rituals and wars with rival factions are commonplace.
Celestial Body: The Novakids, described by a human astronomer as "interstellar gas-bag people".
Cloud Cuckoo Lander: The Novakids tend to have short attention spans (hence their stunted technological development) and a lack of tact when dealing with other races (hence their tense relationships with other races).
Collision Damage: Averted. Enemies must actually do an attack animation to cause damage, making shields useful and making non-hostile creatures possible to walk right through/past.
Cool Starship: Each character gets their own, its design based off their race, I.E. florians having a plant covered ship. It's their base of operations in space, and it also provides the important tech that aids in exploration of the planet below, in addition to apparently being able to recreate any equipment using pixels. It was orginally planned to be upgradable, but at this stage in development, the creators are unsure how they want to go about allowing ships to expand.
Crisis of Faith: Some Avians are banished for defying their god's demands for sacrifices.
Dungeon Bypass: The devs plan to avert this by including a certain item inside dungeons and temples that prevents the players from collectiong or deforming the temple structure and the items within. Once said item is destroyed, then players can loot to their heart's content.
Some version emerges from inside Earth during the Human intro.
Some worlds will have giant tentacles and/or eyeball themed plant life making the whole world seem like an Eldritch Abomination.
Feather Motif: Being birds, Avians have a focus on feathers to varying degrees.
Film Noir: One of the random lore you can pick up from a glitch society is a book written like this, depicting a detective looking for malfunctioning (self-aware) glitches in a murder case. The detective's dark secret is that he himself was self-aware, but he deliberately fits in with society in order to help other self-aware glitch stay safe.
Infinite Flashlight: Each starter kit for characters has one. Due to the way lightning works, they are one of the only ways for a character to light up the surrounding area without placing any item. Due to the way the game works, flashlights can be dual-wielded, however this has little benefit except intensifying the light.
Interface Screw: If your heat bar gets too low, the screen becomes progressively whiter until you can't see anything.
Justified Extra Lives: When a player character dies on the surface a planet, game resumes from the spaceship, where a clone is created.
Let's Play: The developers posted links to a few people who got early beta a few days before the public beta released. All of them end round the 30 minute mark, which is generally just finishing up the beginning of the tutorial quests.
The Glitch were originally built to progress as a society, developing more and more advanced technology while remaining unaware of their nature as technological constructs. A flaw or literal glitch in the system left the Glitch stuck in the medieval period.
Florans have the savage and plant-life hat. They are both as lethal and cruel, even to each other, as they can be, as well as being meat eating plants, and they are a plant race.
Humans currently are a race without a home planet much like humans in Titan A.E.. Something special for the humans is a possibility in the future.
Glitch have the oldest theme, being stuck in the past due to an issue with programming (hence their name), and are still in the time of swords and farming. Despite being robots and stuck in the past, They are actually one of the most friendly races to find on a planet, and seem good natured despite their issues.
Apex are ape-men who seem to follow the government strongly. They are a blend of Literature/1984 and Planet of the Apes. Their furniture tends to be more centered around the 70s and their "music" seems to indicate that they have regained some bestial instincts despite remaining intelligent.
Hylotl are fish people who appear to be the most modern. Despite that, they have a heavy Asian influence in their clothing and ships. It's noted in lore that Hylotl are the most peaceful of the races, to the point of getting mockery from time to time. They also value beauty, which is more of an Informed Ability at the moment due to there being so few items that show that.
Avians are a strongly religious race with a heavy May Inca Tec aesthetic. Avians value piety to their god, Kluex, above all else, and those who renounce their faith are summarily excommunicated.
Apex have more technological furniture than any other species.
Although backstory wise the Hylotl are this. They're noted as being the most peaceful of every race.
RPG Elements: Set to be averted. While subject to change, the devs have stated they have no intention of including character attributes or stats. Any effects or specializations will come purely from equipment. There will be player race specific abilities such as Florans being able to eat poisonous plants.
The Glitch are programmed not to fully grasp that they're robots and cyborgs in an otherwise medieval European society.
Despite the advanced technology available to players common starting tools are made of stone and bows are used to hunt for food from animal life. The most extreme example? As soon as the game begins, the player is presented with a handheld nanomanipulator. The very first thing they're likely to do with it is use it to build a pickaxe. Lampshaded by the pickaxe description, which says it's so last millennium.
The demonstrations of the instruments and singing system featured songs from Portal (Still Alive) and Sonic the Hedgehog (Bridge Zone Music, from the Master System opus). The very first video also featured a rendition of Für Elise.
Variable Mix: Both the experimental soundtrack and the devs hint at this occurring based on the planet you visit and if you are in combat or not.
Wakeup Call Boss: The first boss encounter is far harder than any enemy on the starting planet. A common complaint among early beta players was that they didn't realize they weren't stuck on their starting planet, and needed to explore other planets for upgrades before even considering summoning the boss. (The description of the summoning item made it Schmuck Bait as well: "maybe this distress beacon will summon help!")
Witch Hunt: Any Glitch that, through yet another Glitch, realizes that they are part of an experiment and that their technology can be more advance is treated as raving lunatics and are hunted down by the mainstream Glitch.
Wutai: Hylotl appear to have this as their other hat, the first one being fish people and everything that implies. Their default clothing resembles Japanese clothing, and their spaceship seems to take off both the Chinese koi and Japanese dragon.