Star Fox (released as Starwing in Europe), jointly developed by Nintendo and Argonaut Software, was the very first of the Star Fox series. It was released in 1993 simultaneously as a Super NES video game and companion comic series; the comic actually began publication before the game itself was released, providing the first introduction to the game's story, setting and characters.The Super NES game was the first game to include the Super FX chip, a coprocessor that provided (at the time) cutting edge 3D polygon graphics, years before Sega Saturn, Sony Playstation and Nintendo 64 made this the norm in console video game design.Star Fox was the second best-selling title of the franchise, only outsold by Star Fox 64, Star Fox's own Continuity Reboot only four years later in 1997. 64 so overshadowed its predecessor that many Star Fox fans today are actually unaware of the Super NES game's existence.A 1995 sequel, Star Fox 2, was completed in development, but cancelled and unreleased, only to be released later on the Internet as a ROM which has since been Fan Translated to English.Star Fox and Star Fox 2 are a different Darker and EdgierCanon compared to Star Fox 64 and its sequels (though it's more accurate to say that 64 was Lighter and Softer than them), with moderately different character backstories, personalities and very different character ages.This page covers both the video game and the comic, which were published at the same time as companion media.
Star Fox (game and comic) provides examples of:
Anti Heroes/Just Like Robin Hood: The Star Fox team was this in the beginning of the main story, having been exiled to Papetoon, and robbing Andross's scows to give aid to Papetoon's oppressed people.
Background Boss: All of the bosses except the Atomic Bases/Cores, the Dancing Insector, Plasma Hydra, Monarch Dodora, the Spinning Core, and the Great Commander in its first fight and final form do not attack with their bodies.
Boss Corridor: The Atomic Bases/Cores, Professor Hangar, and Andross have notable ones, but there is a distince lack of enemies before a boss.
Boss Remix: The Slot Machine's theme remixes three real life children's songs.
Boss Warning Siren: Almost all boss battles were announced by a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occured while the level music was fading out to be replaced with the boss battle music.
Climax Boss: The Venom Guardians, Phantron, the Metal Smasher and Galactic Riders, and the Great Commander, one of whom will be the boss of the penultimate stage and the Mini-Boss of the final stage.
Cognizant Limbs: Most bosses have multiple parts, but Monarch Dodora is not a machine or ship, but a dinosaur with two heads, a tail, and a body. You must stun either the two heads or the tail to make the body vulnerable.
Get Back Here Boss: While all of the bosses except for a few are fought while flying, two bosses are very notable in this. Professor Hangar will flee whenever enemies show up and the first fight with the Great Commander has the two of you flying past each other, trading blows, and turning around and repeating the process.
Giant Space Flea from Nowhere: For the little plot the game has, no one really KNOWS what the Slot Machine's purpose is for. It MAY be connected to Andross, but that whole level makes NO sense.
Skippable Boss: Thanks to the Black Hole, you do not have to follow the exact paths. If you go for Path One, the Rock Crusher, Atomic Core, and the Dancing Insector are all skipped. Path 2, the Path 2 Attack Carrier is replaced with the Path 1 Attack Carrier and you skip the Path 2 Rock Crusher and Professor Hangar. Path 3, the Destructor is replaced with the Path 1 Attack Carrier and the Blade Barrier and Monarch Dodora are skipped.
Turns Red: Every boss except for Phantron, who goes straight out One-Winged Angel, and the Metal Smasher, the Galactic Riders, the Blade Barrier, Monarch Dodora, and the Slot Machine, all of which only has one form with no changes.
Vehicular Assault: All of the bosses except for Professor Hangar, Monarch Dodora, Andross, and the Slot Machine.
Unlike 42-year old Peppy in 64, this 36-year old Peppy was barely middle-aged, and certainly not old enough to be a Parental Substitute to a Fox who was already fully-grown. But Peppy was still the best friend of Fox's father, so he was still the team's Cool Old Guy, and his affection towards Fox made him the perfect Big Brother Mentor. His perky chirpy personality also made him a lot more...peppy.
This 19-year old Slippy was not much older than 64's 18-year old Slippy, but was notable for having no Viewer Gender Confusion whatsoever, being unambiguously male and boyish with a deep baritone voice, even while constantly wearing a bead necklace. In the reboot, when Slippy's sound become more feminine, his appearance was made more masculine in contrast, and his trademark necklace had to go. Slippy also had a constant stutter, and periodically punctuated his lines with "ribbit" — this vanished entirely from his rebooted persona. invoked
The Exile: Fox McCloud Jr. and his companions were originally Ace Pilots in the Corneria Defense Force. But after the incident that created the Black Hole and caused his father's disappearance, Fox and his friends protested. Cornerian leadership was terrified of Andross's growing power on Venom, and exiled the crew to Fox's ancestral home planet Papetoon to try to avoid Andross's wrath. It didn't work, and Venom soon conquered Papetoon and invaded Corneria, turning the latter into a tense warzone while Fox and his friends spent the next few years just trying to hide and survive. At the beginning of the main story, General Pepper suspended their exile and they smuggled themselves back to Corneria.
Mind Screw: Sector Y is a space ocean. The Black Hole feature enemies floating all around. Out of this Dimension trumps these. You enter from a space bird who just hatched, has living moons, the background is distorted, the enemies are paper airplanes, and a Slot Machine is the boss. Oh, and there's a mild Gainax Ending.
No Export for You: The companion comic by Benimaru Itoh was made in the Western left-to-right horizontal text style rather than the typical Japanese right-to-left vertical text style, and this Western-style format was also used later with Manga/Farewell, Beloved Falco. But whereas Farewell wasn't officially published outside Japan, the Star Fox 1 comic wasn't officially published in Japan. But they both enjoy Canon status within their respective continuities.
Percussive Prevention: Falco violently decks Fox to prevent him from going on a dangerous unauthorized mission alone. Falco then decks Fox againwhile he's down, while reminding Fox of how much he cares about him. Falco almost hits him a third time, when the others remind him that putting Fox in solitary confinement is a more sensible option. Fox later escapes from confinement and returns the favor on Falco, knocking him out of the Arwing cockpit onto the ground.
The Power of Rock: Thanks to music by Hajime Hirasawa, who left Nintendo after working on this game. The 1993 game and unreleased 1995 game had a much greater share of rock-themed soundtrack than Star Fox 64 or its sequels. Some of Hirasawa's compositions were rearranged for Super Smash Bros. Brawl, both by him and by fellow composers like Kenji Ito.
Single-Biome Planet: Averted more often than 64 did, but there are still a few notable examples.
Papetoon appears to be mostly desert with sparse arid vegetation and an exotic karst topography.
Titania is an ice planet. But it turns out this is just a weather machine. In the Continuity Reboot, Titania was changed to a desert planet, and Fichina became the ice planet.
The monotony of planetary appearances was justified by the game using prerendered bitmaps for planetary backgrounds. It was understood that planets like Corneria and Fortuna had more variety than was shown, and Fortuna was actually shown to have three different biomes in its playable area.
The Sixth Ranger: Fara Phoenix, though she was only shown in the comics. Originally the developers intended to include her as a playable character in Star Fox 2, but she ended up being replaced by Fay and Miyu.
Space Whale: Fox McCloud Sr. survived, but became permanently trapped in a parallel dimension. He was only able to interface with others again as a voice, and visually only as a giant baleen whale that would emerge temporarily from the Black Hole.
Speaking Simlish: Since there was very little in the way of voice acting, most vocal speech and inflection was simulated this way, and was one of the game's more memorable features. Regardless of what characters had to say, they said it one of only a few different varieties of moderately expressive gibberish. However, there were a handful of English language sound clips, including General Pepper saying "Good Luck!" at the briefing screen, Fox saying "Let's Go!" at the continue screen, and a few lines of voice-acted script of Fox and Pepper in the game's ending.
Vitriolic Best Buds: Fox and Falco have a tendency of pressing each other's Berserk Buttons and exchanging moments of Percussive Prevention, but they're still good friends in spite of it all. Falco seems to express his most honest words of caring towards Fox while busy beating the shit out of him.