Star Fox (released as Starwing in Europe), jointly developed by Nintendo and Argonaut Software, was the very first of the Star Fox series. It was released in 1993 simultaneously as a Super NES video game and companion comic series; the comic actually began publication before the game itself was released, providing the first introduction to the game's story, setting and characters.The Super NES game was the first game to include the Super FX chip, a coprocessor that provided (at the time) cutting edge 3D polygon graphics, years before Sega Saturn, Sony Playstation and Nintendo 64 made this the norm in console video game design.Star Fox was the second best-selling title of the franchise, only outsold by Star Fox 64, Star Fox's own reboot only four years later in 1997. 64 so overshadowed its predecessor that many Star Fox fans today are actually unaware of the Super NES game's existence.A 1995 sequel, Star Fox 2, was completed in development, but cancelled and unreleased, only to be released later on the Internet as a ROM which has since been Fan Translated to English.It's probably safe to say both Star Fox and Star Fox 2 are a different Darker and EdgierCanon compared to Star Fox 64 and its sequels (though it's more accurate to say that 64 was Lighter and Softer than them).
Background Boss: All of the bosses except the Atomic Bases, the Dancing Insector, Plasma Hydra, Monarch Dodora, the Spinning Core, and the Great Commander in its first fight and final form do not attack with their bodies.
Boss Corridor: The Atomic Bases, Professor Hanger, and Andross have notable ones, but there is a distince lack of enemies before a boss.
Boss Remix: The Slot Machine's theme remixes three real life children's songs.
Boss Warning Siren: Almost all boss battles were announced by a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occured while the level music was fading out to be replaced with the boss battle music.
Climax Boss: The Metal Smasher, Phantron, Galactic Rider, and the Great Commander, one of whom will be the boss of the penultimate stage and the Mini-Boss of the final stage.
Cognizant Limbs: Most bosses have multiple parts, but Monarch Dodora is not a machine or ship, but a dinosaur with two heads, a tail, and a body. You must stun either the two heads or the tail to make the body vulnerable.
Get Back Here Boss: While all of the bosses except for a few are fought while flying, two bosses are very notable in this. Professor Hangar will flee whenever enemies show up and the first fight with the Great Commander has the two of you flying past each other, trading blows, and turning around and repeating the process.
Giant Space Flea from Nowhere: For the little plot the game has, no one really KNOWS what the Slot Machine's purpose is for. It MAY be connected to Andross, but that whole level makes NO sense.
Marathon Boss: Yes, you can guess how annoying the Slot Machine is.
Mini-Boss: The second fight with your path's Venom Guardian is fought right before Andross in the same stage.
Multi-Stage Battle: Upon reaching the guardian of Venom (depending on your chosen course), you must fight it once as the boss of the orbit and once right before Andross using new tactics on the ground.
One-Winged Angel: While most bosses simply Turn Red, Phantron plays this trope straight, gaining legs, having transition music, and getting an increased health bar ALL AT ONCE.
Puzzle Boss: The Slot Machine. Hit the jackpot to win. No, seriously. Triple Sevens.
Skippable Boss: Thanks to the Black Hole, you do not have to follow the exact paths. If you go for Path One, the Rock Crusher, Atomic Base, and the Dancing Insector are all skipped. Path 2, the Path 2 Attack Carrier is replaced with the Path 1 Attack Carrier and you skip the Path 2 Rock Crusher and Professor Hanger. Path 3, the Destructor is replaced with the Path 1 Attack Carrier and the Blade Barrier and Monarch Dodora are skipped.
Turns Red: Every boss except for Phantron, who goes straight out One-Winged Angel, and the Metal Smasher, the Galactic Riders, the Blade Barrier, Monarch Dodora, and the Slot Machine, all of which only have one form with no changes.
Vehicular Assault: All of the bosses except for Professor Hanger, Monarch Dodora, Andross, and the Slot Machine.
Characterization Marches On: Slippy had a constant stutter in the English version, and periodically punctuated his lines with "ribbits" in the Japanese version — both of these quirks vanished entirely from his rebooted persona.
If you attack Phantron with a Nova Bomb, it will counterattack with a missile that perfectly follows your movement AND is a One-Hit Kill. The only way to avoid it? Do nothing.
The methods of accessing the Black Hole on all 3 routes, and the method to getting to Out Of This Dimension, are all usually difficult to do. You're really likely to get the Route 1 Black Hole opened up by accident, oddly enough.
Getting the Space Whale to spawn in Sector Y requires shooting all the yellow stingrays to turn them blue. ALL of them.
It's Up to You: The only time your wingmates will help is when you save their bacon from being fried by pursuing enemies. And even then, they're still useless.
Mind Screw: Sector Y is a space ocean. The Black Hole feature enemies floating all around. Out of this Dimension trumps these. You enter from a space bird who just hatched, has living moons, the background is distorted, the enemies are paper airplanes, and a Slot Machine is the boss. Oh, and there's a mild Gainax Ending.
Never Found the Body: The artificial Black Hole, which was created by Andross's experiements, sucked Fox's then-unnamed father into it at some point prior to the events of the game.
The Power of Rock: Thanks to music by Hajime Hirasawa, who left Nintendo after working on this game. The 1993 game and unreleased 1995 game had a much greater share of rock-themed soundtrack than Star Fox 64 or its sequels. Some of Hirasawa's compositions were rearranged for Super Smash Bros. Brawl, both by him and by fellow composers like Kenji Ito.
Single-Biome Planet: Averted more often than 64 did, but there are still a few notable examples.
Papetoon in the comic adaptation appears to be mostly desert with sparse arid vegetation and an exotic karst topography.
Titania is an ice planet. But it turns out this is just a weather machine. In the Continuity Reboot, Titania was changed to a desert planet, and Fichina became the ice planet.
The monotony of planetary appearances was justified by the game using prerendered bitmaps for planetary backgrounds. It was understood that planets like Corneria and Fortuna had more variety than was shown, and Fortuna was actually shown to have three different biomes in its playable area.
Speaking Simlish: Since there was very little in the way of voice acting, most vocal speech and inflection was simulated this way, and was one of the game's more memorable features. Regardless of what characters had to say, they said it one of only a few different varieties of moderately expressive gibberish. However, there were a handful of English language sound clips, including General Pepper saying "Good Luck!" at the briefing screen, Fox saying "Let's Go!" at the continue screen, and a few lines of voice-acted script of Fox and Pepper in the game's ending.
Spell My Name with an "S": Some boss names differ between the cast roll in the ending and the instruction manual. For instance, Atomic Base is the Atomic Core, Galactic Rider is Galactic Riders, Professor Hanger is Professor Hangar, and Monarch Dodora is Monarch Dodra (which was also used in Star Fox Command).