''Soulbringer'' is an ActionRPG made by Creator/{{Infogrames}} and Gremlin Entertainment released in 2000. The protagonist is a young man who starts off looking for his uncle, his last living relative. He goes on to investigate a bandit problem and eventually explores more of Rathenna, leading to a memorable journey with an epic ending.

Many aspects of the game were well planned, such as enemies being immune to certain types of weapons or costume changes at significant character milestones.

SugarWiki/NeedsMoreLove even though its [[UsefulNotes/PolygonalGraphics 3D graphics]] were [[TechnologyMarchesOn dated when it was released]].

%%Don't forget to add spoiler tags!
!!This video game provides examples of:
* AndYourRewardIsClothes: the player-character changes clothes at different points throughout the game.
* BigBad: The [[OurDemonsAreDifferent revenant]] Skorn. Created the "hexseekers" to kill the main character.
* BreakableWeapons & Armor: misuse damages them more, but they can be repaired.
* ElementalPowers: Air, Earth, Spirit, Water & Fire.
* ElementalRockPaperScissors: An odd version, where if you cast too many of one type your "seculorum" becomes unbalanced making it difficult to cast other spells.
* HyperactiveMetabolism: food can heal, but watch out for some.
* ImmuneToDrugs: Averted, alcohol and mushrooms can have negative effects.
%%* InformedEquipment
* MagicCompass: One the points to hex stones.
* NoNameGiven: The hero is never referred to by his real name. The one time he almost said his name, he was interrupted, so everyone calls him "lad," "Blood of Andrus," "vagrant," "Young Moon," and (eventually) "[[spoiler:Soulbringer]]".
* PortalNetwork: The Hex stones.
* PowerUpFood: different food items have different effects.
* {{Reincarnation}}: [[spoiler:The protagonist turns out to be a the reincarnation Harbinger, the last Hex user]].
* SliceAndDiceSwordsmanship: Averted with "piercing, slashing, and bludgeoning" damage similar ''TabletopGame/DungeonsAndDragons''.
* SpellBook: several are found throughout the game and need [[GottaCatchThemAll runes]] to use.
* UnexpectedlyRealisticGameplay: The game features stores that sell cheap but poorly made compasses (that ''you'' have to click on a few times to get working), weapons that break when used improperly (when swinging a spear repeatedly at an armored enemy rather than thrusting with it), enemies that are immune to things that actually make sense (skeletons + arrows = [[NighInvulnerability miss]]), and potentially {{crippling|Overspecialization}} magic specialization if you only use one category of spells.
* WeaponsKitchenSink: From clubs to katanas.