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Sonic the Fighters, also known as Sonic Championship, is a 1996arcadefighting game starring the ever-lovin' cobalt-furred insectivore and his pals.The game begins with Dr. Ivo "Eggman" Robotnik (or Dr. Robotonic, as it is humourously misspelled in the English opening) launching a robot invasion on the Earth, via his newly constructed superweapon, the Death Egg II. Fortunately, Sonic and Tails have built a one-seater rocket that will take them directly to the Death Egg II. There's just one problem — it needs eight Chaos Emeralds to power it. In an effort to claim the emeralds, a fighting tournament is started (that, and it's held to determine who gets to fly the rocket).The game, made by Sega AM2, is more-or-less a stripped-down and very goofy version of Fighting Vipers. For years, it remained an obscurity; its main release being only in Japan while only getting a very limited overseas release. Fortunately, a direct home port of the game made it onto Sonic Gems Collection circa 2005. In late 2012, the game received an Updated Re-release on PlayStation Network and Xbox LIVE Arcade with online play and a few of the Dummied Out characters including Honey the Cat and the playable bosses getting undummied for $5 as part of Sega's Model2 Collection series of games.
Chuck Cunningham Syndrome: This was the last game appearance of Fang the Sniper and only game appearance of Bark the Polar Bear and Bean the Dynamite other than their cameos on wanted posters in Sonic Generations (although they immigrated into Archie Sonic the Hedgehog comics as minor characters). Bean and Bark also resurfaced in the cross-over fighting game, Fighters Megamix.
Collapsing Lair: The Death Egg II, which apparently is set to self-destruct just because Metal Sonic was defeated.
Combos: Each character has wide array of moves and combos you can perform.
Cool Plane: A brief glimpse of Tails' Tornado plane in the opening.
Disc One Nuke: Sonic's spindash move. It's a very fast, hard fitting, rapid fire attack that literally knocks enemies right off their feet and delivers a large chunk of damage each time, and it can mow right through several opponent shields at a time (and even deflect Fang's popgun corks)! And it's a default move!
Drop the Hammer: Amy's weapon of choice. This game was also the first appearance of her Piko-Piko Hammer.
Dummied Out: Honey the Cat, Dr. Eggman (with and without the Powered Armor), an Egg Robo, Metal Sonic, and Rocket Metal Sonic were initially meant to be playable characters, but were cut at the last minute. They can be accessed through hacking though.
Honey the Cat and Metal Sonic are made playable in the HD re-release, along with Dr. Eggman in his Powered Armor. The other dummied out characters still remained left out though.
Excuse Plot: Let's not kid ourselves — the plot makes no sense whatsoever when you try to analyze it. It's really just a way of giving Sonic and co. a reason to beat the living tar out of each other. To elaborate:
First, why would a tiny one-seater rocket ship need eight Chaos Emeralds to power it?
Second, in the supposed alternate story, why would they compete with each other for the emeralds instead of banding together to fight off Eggman's invasion?
And third, why would Eggman self-destruct the Death Egg II just because Metal Sonic had been beaten?!
Green Hill Zone: The South Island stage, which is presumably set in Green Hill Zone.
Guest Fighter: Honey the Cat, who is a Funny Animal version of Honey (otherwise known as Candy in other regions) from Fighting Vipers... or would of been, before getting dummied out at the last minute. This isn't the case though with the Model2 Collection's re-release.
Let's You and Him Fight: The very modus operandi of the game. Let's face it, the only reason this game exists is so you can have Sonic beat up Amy Rose for laughs. The plot, as mentioned above, doesn't even remotely make sense.
Death Egg Hangar's theme is played in neither versions of the game (and even if it had would have been used in a thirty second max face-off). Two other tracks (at least one of which is for an unused arena) are only heard in the OST.
Dynamite Plant will seem to be this in the Sonic Gems Collections port. Because they used the music from the soundtrack CD instead of taking the truncated versions from the arcade release, it takes nearly 30 seconds for Dynamite Plant's BGM to get to the good part where it started playing originally. Rounds in this game (by default) last no more than 30 seconds, so if you're whooping Bean's ass, the music will never really have a chance to pick up the slack.
A similar timing issue afflicted the intro music in Sonic Gems Collection, whereas on the arcade version, everything that was happening was mostly synced up to the music.
The Updated Re-release for Xbox LIVE Arcade and PlayStation Network allows you to select any song as the Main Menu theme with the Left and Right triggers, including the unused tracks.
Look Behind You: One of Amy's special attacks, which can confuse your character momentarily.
Magic Carpet: As pictured above, one of the arenas is set on one.
Mighty Glacier: Bark the Polar Bear, he's pretty much the game's equivalent to Jeffery since he's slow but packs a punch.
Mirror Match: An interesting take on this. Dr. Eggman appears and creates an Evil Knockoff to be fought whenever two of the same character fight (save for Honey in Model2 Collection re-release since she is never fought in the eight stages).
Moveset Clone: The bosses and Honey, after some close examination...
Metal Sonic borrows some of Sonic's moves and one of Tails' throws.
Dr. Eggman has some of Bark's moves and Bean's bomb attacks.
Honey the Cat takes most of her moves from Knuckles and mixes in a few from Amy.
Off Model: During the final battle against him, Eggman is inexplicably smaller than Sonic!
Shout-Out: Bark has one of Sanman's throwing moves where he rolls his opponent like a bowling ball, although in Bark's case, he causes bowling pins fly out when they hit the wall along with the sound effect.
Shoryuken: Knuckles' and Honey's Rising Uppercut move.
SNK Boss: Metal Sonic is easily the hardest fight in the game, even on Easy mode! He has many cheap attacks which take off more than half of your health in one or two moves, and has very fast recovery time, not to mention he has the quickest reaction time of any of the fighters.
Spin Attack: Sonic's signature spin-dash move, and an extremely powerful attack. Tails and Knuckles can also spin, and Espio has a variant of the move, but Sonic has the most techniques that involve spinning. Amy and Bark are equipped with a spinning hammer attack and a spinning lariat, respectively.
Super Mode: Hyper Mode, in which one barrier is expended for temporary increased attack speed and access to unique moves.
Updated Re-release: The Model2 Collection re-release has enhanced HD visuals, online multi-player, three of the dummied out characters (Honey, Metal Sonic, and Dr. Robotnik) as playable characters, and a sound test feature in the main menu that lets you listen to the game's music by pressing the trigger buttons.
Warm-Up Boss: Knuckles, the first opponent of the game, is basically the game's equivalent of Glass Joe. It is very easy to get a "Perfect" score on his rounds, and it is entirely possible, even on the hardest difficulty, to take him down before he even has the chance to attack you.
Wingding Eyes: Characters attacked by Sonic's Dizzy Spin move will get spiral eyes, indicating dizziness.
Averted by Metal Sonic, whose eyes are replaced with "DAMAGE" when beaten down.
What Happened to the Mouse?: Whatever happened to the Rocket Metal Sonic from the opening? He was intended to be a playable character, but was discarded at the last minute.