troperville

tools

toys

SubpagesLaconic
Main
Trivia
VideoGame
WMG
YMMV

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: Sonic The Fighters
Sonic the Fighters, also known as Sonic Championship, is a 1996 arcade fighting game starring the ever-lovin' cobalt-furred insectivore and his pals.

The game begins with Dr. Ivo "Eggman" Robotnik (or Dr. Robotonic, as it is humourously misspelled in the English opening) launching a robot invasion on the Earth, via his newly constructed superweapon, the Death Egg II. Fortunately, Sonic and Tails have built a one-seater rocket that will take them directly to the Death Egg II. There's just one problem — it needs eight Chaos Emeralds to power it. In an effort to claim the emeralds, a fighting tournament is started (that, and it's held to determine who gets to fly the rocket).

The game, made by Sega AM2, is more-or-less a stripped-down and very goofy version of Fighting Vipers. For years, it remained an obscurity; its main release being only in Japan while only getting a very limited overseas release. Fortunately, a direct home port of the game made it onto Sonic Gems Collection circa 2005. In late 2012, the game received an Updated Re-release on PlayStation Network and Xbox LIVE Arcade with online play and a few of the Dummied Out characters including Honey the Cat and the playable bosses getting undummied for $5 as part of Sega's Model2 Collection series of games.


This game features trope examples of:

  • Agony of the Feet: One of the attacks of many of the fighters have is a foot stomp.
  • Amusing Injuries: The violence of the game is very lighthearted and cartoony, with lots of slapstick attacks.
  • Ass Kicks You: Amy makes use of this a little, and Honey makes a little use of her making use of this a little.
  • Attract Mode: Wait a moment after the intro and you'll see a short match with the computer.
  • Awesome Yet Practical / Disc One Nuke: Sonic's spindash move. It's a very fast, hard fitting, rapid fire attack that literally knocks enemies right off their feet and delivers a large chunk of damage each time, and it can mow right through several opponent shields at a time (and even deflect Fang's popgun corks)! And it's a default move!
  • Bears Are Bad News: Bark the Polar Bear, who can be quite ferocious in the arena.
  • Cartoon Bomb: Bean the Dynamite's weapon of choice.
  • Chuck Cunningham Syndrome: This was the last game appearance of Fang the Sniper and only game appearance of Bark the Polar Bear and Bean the Dynamite other than their cameos on wanted posters in Sonic Generations (although they immigrated into Archie Sonic the Hedgehog comics as minor characters). Bean and Bark also resurfaced in the cross-over fighting game, Fighters Megamix.
  • Collapsing Lair: The Death Egg II, which apparently is set to self-destruct just because Metal Sonic was defeated.
  • Combos: Each character has wide array of moves and combos you can perform.
  • Cool Plane: A brief glimpse of Tails' Tornado plane in the opening.
  • Drop the Hammer: Amy's weapon of choice. This game was also the first appearance of her Piko-Piko Hammer.
  • Dummied Out: Honey the Cat, Dr. Eggman (with and without the Powered Armor), an Egg Robo, Metal Sonic, and Rocket Metal Sonic were initially meant to be playable characters, but were cut at the last minute. They can be accessed through hacking though.
    • Honey the Cat and Metal Sonic are made playable in the HD re-release, along with Dr. Eggman in his Powered Armor. The other dummied out characters still remained left out though.
  • Eleventh Hour Super Power: Hyper Mode is permanently enabled for the final fight against Robotnik.
  • Excuse Plot: Let's not kid ourselves — the plot makes no sense whatsoever when you try to analyze it. It's really just a way of giving Sonic and co. a reason to beat the living tar out of each other. To elaborate:
    • First, why would a tiny one-seater rocket ship need eight Chaos Emeralds to power it?
    • Second, in the supposed alternate story, why would they compete with each other for the emeralds instead of banding together to fight off Eggman's invasion?
    • And third, why would Eggman self-destruct the Death Egg II just because Metal Sonic had been beaten?!
  • Expy: Bean the Dynamite is based on Bin from Dynamite Dux.
  • Family-Friendly Firearms: Fang the Sniper's cork-guns.
  • Fungus Humongous: Mushroom Hill Zone.
  • Golden Super Mode: Super Sonic (obviously), if you make it through the game without losing a single round until the second round with Metal Sonic and immediately enter the Back+P+K commands. If you pull this off though, the rest of the game is a cakewalk.
  • Green Hill Zone: The South Island stage, which is presumably set in Green Hill Zone.
  • Guest Fighter: Honey the Cat, who is a Funny Animal version of Honey (otherwise known as Candy in other regions) from Fighting Vipers... or would of been, before getting dummied out at the last minute. This isn't the case though with the Model2 Collection's re-release.
  • It's a Wonderful Failure: If you let the timer reach zero in Dr. Eggman's battle after beating the grueling Metal Sonic with more HP than Dr. Eggman, then you are treated to the Death Egg II blowing up with you in it.
  • Kick Them While They Are Down: Some of the characters' moves can hit downed opponents. Some of them can home-in on them unless they recover and dodge the incoming attack.
  • Kill Sat: The Death Egg II.
  • Long Song, Short Scene:
    • Death Egg Hangar's theme is played in neither versions of the game (and even if it had would have been used in a thirty second max face-off). Two other tracks (at least one of which is for an unused arena) are only heard in the OST.
    • Dynamite Plant will seem to be this in the Sonic Gems Collections port. Because they used the music from the soundtrack CD instead of taking the truncated versions from the arcade release, it takes nearly 30 seconds for Dynamite Plant's BGM to get to the good part where it started playing originally. Rounds in this game (by default) last no more than 30 seconds, so if you're whooping Bean's ass, the music will never really have a chance to pick up the slack.
    • A similar timing issue afflicted the intro music in Sonic Gems Collection, whereas on the arcade version, everything that was happening was mostly synced up to the music.
    • The Updated Re-release for Xbox LIVE Arcade and PlayStation Network allows you to select any song as the Main Menu theme with the Left and Right triggers, including the unused tracks.
  • Look Behind You: One of Amy's special attacks, which can confuse your character momentarily.
  • Magic Carpet: As pictured above, one of the arenas is set on one.
  • Mighty Glacier: Bark the Polar Bear, he's pretty much the game's equivalent to Jeffery since he's slow but packs a punch.
  • Mirror Match: An interesting take on this. Dr. Eggman appears and creates an Evil Knockoff to be fought whenever two of the same character fight (save for Honey in Model2 Collection re-release since she is never fought in the eight stages).
  • Moveset Clone: The bosses and Honey, after some close examination...
    • Metal Sonic borrows some of Sonic's moves and one of Tails' throws.
    • Dr. Eggman has some of Bark's moves and Bean's bomb attacks.
    • Honey the Cat takes most of her moves from Knuckles and mixes in a few from Amy.
  • Off Model: During the final battle against him, Eggman is inexplicably smaller than Sonic!
  • Offstage Villainy: We don't get any glimpse of Eggman's robot invasion in the game.
  • Panty Shot: Can be done with Amy and Honey, although the player will be surprised to find they're NOT wearing panties at all!
  • Perpetual Frowner: Espio the Chameleon.
  • Powered Armor: Eggman uses one.
  • Punched Across the Arena
  • Ridiculously Cute Critter: Tails, Bean, Amy, and Honey.
  • Rouge Angles of Satin: The intro to the English version says the main villain is Dr. Robotonic.
  • Scenery Porn: Particularly South Island.
  • Send in the Clones: Depending on who you play as (save for Honey in the Model2 Collection re-release), Robotnik will create clone doppelgangers in their respective levels to fight you.
  • Series Continuity Error: Eight Chaos Emeralds instead of the series standard of seven?
  • Shout-Out: Bark has one of Sanman's throwing moves where he rolls his opponent like a bowling ball, although in Bark's case, he causes bowling pins fly out when they hit the wall along with the sound effect.
  • Shoryuken: Knuckles' and Honey's Rising Uppercut move.
  • SNK Boss: Metal Sonic is easily the hardest fight in the game, even on Easy mode! He has many cheap attacks which take off more than half of your health in one or two moves, and has very fast recovery time, not to mention he has the quickest reaction time of any of the fighters.
  • The Sphinx: A sphinx can be seen in the Flying Carpet stage, with Sonic's face inexplicably carved onto it.
  • Spin Attack: Sonic's signature spin-dash move, and an extremely powerful attack. Tails and Knuckles can also spin, and Espio has a variant of the move, but Sonic has the most techniques that involve spinning. Amy and Bark are equipped with a spinning hammer attack and a spinning lariat, respectively.
  • Super Mode: Hyper Mode, in which one barrier is expended for temporary increased attack speed and access to unique moves.
  • Teleporters and Transporters: Espio and Bean gain the ability to warp when in Hyper Mode.
  • The Twelve Principles of Animation: Lots of exaggerated squash and stretch is displayed in the game.
  • Updated Re-release: The Model2 Collection re-release has enhanced HD visuals, online multi-player, three of the dummied out characters (Honey, Metal Sonic, and Dr. Robotnik) as playable characters, and a sound test feature in the main menu that lets you listen to the game's music by pressing the trigger buttons.
  • Warm-Up Boss: Knuckles, the first opponent of the game, is basically the game's equivalent of Glass Joe. It is very easy to get a "Perfect" score on his rounds, and it is entirely possible, even on the hardest difficulty, to take him down before he even has the chance to attack you.
  • Wingding Eyes: Characters attacked by Sonic's Dizzy Spin move will get spiral eyes, indicating dizziness.
    • Averted by Metal Sonic, whose eyes are replaced with "DAMAGE" when beaten down.
  • What Happened to the Mouse?: Whatever happened to the Rocket Metal Sonic from the opening? He was intended to be a playable character, but was discarded at the last minute.

Sonic Blast ManArcade GameSoul Series
Sonic Adventure 2Play Station NetworkStreets of Rage
Sonic's SchoolhouseFranchise/Sonic the HedgehogTails Sky Patrol
Sonic DriftEveryone RatingSonic Generations
Sonic LabyrinthVideo Games of the 1990sSonic 3D: Flickies' Island
Sonic Adventure 2Xbox LIVE ArcadeSoul Series
Sonic BattleFighting GameSoul Series

alternative title(s): Sonic Championship; Sonic The Fighters
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
25735
31