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* AlasPoorYorick: Orbot quotes this in response to Cubot losing his body during the Deadly Six's revolt.

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* AlasPoorYorick: Orbot quotes this while holding Cubot's head in response to Cubot losing his hand after the latter loses his body during the Deadly Six's revolt.



* BigNever: This is what [[spoiler:Robot Tails yells]] in response to [[spoiler:Zavok's order to destroy Sonic]].

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* BigNever: This is what [[spoiler:Robot [[spoiler: When Zavok orders Robot Tails yells]] in response to [[spoiler:Zavok's order to destroy Sonic]].Sonic, he instead turns around and fires his blaster on the Zeti and shouts "NEVER!"]]



* BonusStage: [[spoiler:The Hidden World]], which unlocks after beating the game in the Wii U version.

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* BonusStage: After clearing the final boss stage in the Wii U version, you can gain access to [[spoiler:The Hidden World]], which unlocks after beating World]]. The 3DS version instead has Special Stages in more traditional fashion that the game in the Wii U version.player must access by clearing an Act with at least fifty Rings.



* KaizoTrap: In the 3DS version of Frozen Factory Zone 2, spin-dashing after a checkpoint will cause Sonic to go ''too'' fast and die for absolutely no reason, a strange glitch that somehow managed to creep in from the original ''VideoGame/SonicTheHedgehog1''.



* KnightOfCerebus: While still brimming with comedic moments, the Deadly Six prove to be some of the scariest antagonists after [[EvilIsNotAToy betraying Eggman]].

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* KaizoTrap: In the 3DS version of Frozen Factory Zone 2, spin-dashing after a checkpoint will cause Sonic to go ''too'' fast and die for absolutely no reason, a strange glitch that somehow managed to creep in from the original ''VideoGame/SonicTheHedgehog1''.
* KnightOfCerebus: While still brimming with comedic moments, most of the Deadly Six prove to be some have their comedic quirks, their leader Zavok has none of the scariest antagonists that, and is treated as a very serious threat in nearly every scene he's in, especially after [[EvilIsNotAToy betraying Eggman]].the Six betray Eggman.



* VileVillainSaccharineShow: The Deadly Six, especially Zazz and Zavok.

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* VileVillainSaccharineShow: The While the game has a more colorful and cartoonish aesthetic than many other ''Sonic'' installments, the Deadly Six, especially Zazz and Zavok.Six are a group of extremely dangerous villains who don't care if Eggman's Extractor destroys the entire world as long as it makes them more powerful.
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* SimpleSolutionWontWork: After Dr. Eggman explains that the Zeti have stolen his Extractor and are draining the planet dry, Sonic decides to just destroy the machine. Eggman explains the machine is unstable and will create a hundred mile wide explosion if he does that.

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** [[spoiler:The Eggrobo mech resembles Metal Robotnik from the ''[[Anime/SonicTheHedgehogTheMovie the Sonic the Hedgehog OVA]]'', right down to the design. Fittingly, both are used by Eggman in using Sonic to deal with a current problem (Obtaining biodata to finish Metal Sonic and getting rid of the Deadly Six so he can shut down the Extractor before it can do more damage to the world).]]



* DespotismJustifiesTheMeans: When [[spoiler:Eggman]] stands poised with his latest weapon, the Eggrobo after Sonic defeats the Six, he says that, while it's a pity that the Deadly Six have largely destroyed the world below, at least there's still enough of said world left for him to conquer.
* DevelopersForesight:

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* DespotismJustifiesTheMeans: When [[spoiler:Eggman]] stands poised with his latest weapon, the Eggrobo Eggrobo, after Sonic defeats the Six, he says that, while it's a pity that the Deadly Six have largely destroyed the world below, at least there's still enough of said world left for him to conquer.
* DevelopersForesight: DevelopersForesight:



* TheDogBitesBack: After being under Eggman's thumb due to his torturous conch, the Deadly Six waste no time unleashing swift payback once Sonic obliviously gets rid of it.

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* TheDogBitesBack: After being under Eggman's thumb due to his torturous conch, Cacophonic Conch, the Deadly Six waste no time unleashing swift payback once Sonic obliviously gets rid of it.



* MacGuffin: Eggman's "magic conch," which he uses to keep the Deadly Six in check.

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* MacGuffin: Eggman's "magic conch," Cacophonic Conch, which he uses to keep the Deadly Six in check.



* NiceJobBreakingItHero: Sonic kicking away Eggman's magic conch shell, the one thing that kept the Deadly Six under his control, is what led to the Zetis' immediate betrayal and their forced alliance. To drive another nail in, Tails even ''warned'' Sonic to stay back because they didn't know what the shell did, but Sonic didn't listen.

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* NiceJobBreakingItHero: Sonic kicking away Eggman's magic conch shell, Cacophonic Conch, the one thing that kept the Deadly Six under his control, is what led to the Zetis' immediate betrayal and their forced alliance. To drive another nail in, Tails even ''warned'' Sonic to stay back because they didn't know what the shell did, but Sonic didn't listen.



* PlotArmor: Cubot and Orbot are somehow immune to the Deadly Six's ability to magnetically hijack electronics. It's likely that the Deadly Six didn't bother controlling them due to them being useless in combat (and pretty much everything else). That, or they aren't controlled via radiowaves because [[spoiler:as actual sentient beings, they don't need to gain commands from them like the other badniks.]]

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* PlotArmor: Cubot and Orbot are somehow immune to the Deadly Six's ability to magnetically hijack electronics. It's likely that the Deadly Six didn't bother controlling them due to them being useless in combat (and pretty much everything else). That, or they aren't controlled via radiowaves because [[spoiler:as actual sentient beings, they don't need to gain commands from them like the other badniks.Badniks.]]



* SequelHook: Eggman mentions that [[spoiler:he'll find the conch and regain control of the Zeti at the end. So the Deadly Six may not be completely gone for good.]]

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* SequelHook: Eggman mentions that [[spoiler:he'll find the conch Cacophonic Conch and regain control of the Zeti at the end. So the Deadly Six may not be completely gone for good.]]



* SoundtrackDissonance: The Black Bomb theme is rather a bouncy bluegrass melody than agressive rock music you'd expect for an ActionBomb.

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* SoundtrackDissonance: The Black Bomb theme is rather a bouncy bluegrass melody than agressive aggressive rock music you'd expect for an ActionBomb.



** Later in the game, Sonic's impulsiveness ends up [[spoiler:triggering a trap, but gets Tails captured instead]]. [[MyGodWhatHaveIDone Suffice it to say this was an eye-opener.]]

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** Later in the game, Sonic's impulsiveness ends up [[spoiler:triggering a capsule trap, but gets Tails captured instead]]. [[MyGodWhatHaveIDone Suffice it to say this was an eye-opener.]]



** The trap set for Sonic: he automatically assumes it's full of animals and tries to smash it, [[spoiler:instead getting Tails into a mess]]. Clearly, he didn't learn from his experience in [[VideoGame/Sonic3AndKnuckles Sandopolis Zone]]...

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** The capsule trap set for Sonic: he automatically assumes it's full of animals and tries to smash it, [[spoiler:instead getting Tails into a mess]]. Clearly, he didn't learn from his experience in [[VideoGame/Sonic3AndKnuckles Sandopolis Zone]]...
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[[caption-width-right:350: [[{{Tagline}} Rise against the Deadly Six!]]]]

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[[caption-width-right:350: [[{{Tagline}} ''[[{{Tagline}} Rise against the Deadly Six!]]]]
Six!]]'']]
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Not an example of a twist with no foreshadowing. Eggman needs the Conch in order to control the Zeti, so even before that scene, it stands to reason that they would have some ability they could turn against him.


* DiabolusExMachina: The Zeti's ability to manipulate magnetic fields to control Eggman's robots serves as a plot device, and to save the developers the trouble of designing new enemies.

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* ArcNumber: 6. Sonic and Tails travel to Lost Hex, which is made up of hexagonal tiles (which are six-sided), and he must fight the Deadly '''Six'''.

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* ArcNumber: 6. Sonic and Tails travel to Lost Hex, which is made up of hexagonal tiles (which are six-sided), and he must fight the Deadly '''Six'''.main villain group has six members.



** Previous modern Sonic games, especially starting from 06 onwards, add realistic detail by including setpieces and additional scenery in the near background or other unreachable areas. ''Lost World'' takes a more ''Mario''-esque approach by focusing stage graphics to the playable area only and using a blurred, pre-rendered background that's clearly in the distance. A simple way to understand this is that in previous games, it's not always clear where it's possible to go; in ''Lost World'', if it's modeled, it can usually be visited.

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** Previous modern Sonic games, especially starting from 06 '06 onwards, add realistic detail by including setpieces and additional scenery in the near background or other unreachable areas. ''Lost World'' takes a more ''Mario''-esque approach by focusing stage graphics to the playable area only and using a blurred, pre-rendered background that's clearly in the distance. A simple way to understand this is that in previous games, it's not always clear where it's possible to go; in ''Lost World'', if it's modeled, it can usually be visited.



* AttackOfTheFiftyFootWhatever: [[spoiler:In Lava Mountain Zone 3, Zavok utilizes his "full strength" to grow into a giant, whom you must evade and send exploding platforms into.]]

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* AttackOfTheFiftyFootWhatever: [[spoiler:In Lava Mountain Zone 3, Zavok utilizes his "full strength" to grow into a giant, whom you giant who begins climbing up the volcano, into the platforms you're standing on. Sonic must evade his attacks and send drop exploding platforms into.onto him in order to finish him off.]]



* BewareTheNiceOnes: Sonic actually gets rather antsy with a Zeti after [[spoiler:Tails is captured]]. Of course, given said Zeti is [[TheEeyore Zor]], it doesn't really have much effect.

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* BewareTheNiceOnes: While he had mostly been treating the Zeti like jokes up to that point, Sonic actually gets rather antsy confronts one of them with a Zeti genuine rage after [[spoiler:Tails is captured]]. Of course, given said Zeti is [[TheEeyore Zor]], it doesn't really have much effect.



** In the 3DS version, the final Act of each Zone is dedicated entirely to that Zone's boss, and ends once the boss is defeated.

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** In the 3DS version, the final Act of each Zone is dedicated entirely to that Zone's boss, and ends once the boss is defeated.defeated, the Animal Capsule that ends the Act will appear.



* BossRush: Lava Mountain in the 3DS version is entirely dedicated to rematches against all of the Deadly Six one after another, before moving on to the final boss fight with [[spoiler:Eggman]].

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* BossRush: BossRush:
** Nightmare Zone has Sonic face off against each of the Deadly Six, one after another. Their fights are based on ones that appear elsewhere in the game, but instead of their usual mounts, the Zeti are controlling different boss characters from the ''VideoGame/NightsIntoDreams'' series.
**
Lava Mountain in the 3DS version is entirely dedicated to rematches against all of the Deadly Six one after another, before moving on to the final boss fight with [[spoiler:Eggman]].



** The Wisps return from ''Videogame/SonicLostWorld'', but they have no in-story reason as for why.

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** The Wisps return from ''Videogame/SonicLostWorld'', ''Videogame/SonicColors'', but they have no in-story reason as for why.

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