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Somari is a bastard child from 1994, and also an Unlicensed Game courtesy of Hummer Team, which attempts to mash up the looks (and the platform) of Mario and the gameplay of Sonic in a (seemingly) quick attempt tocash in. And yet, despite the fact that it wasn't the best game by the said team, it still remains their most well-known product up to date, especially in the States (never mind the fact it was originally spread over such countries as Chinanote Somari's country of origin and Russianote Imported and sold by Steepler Ltd., who are best known as the guys who got Dendy running there. It was also shown on TV on the show organized and sponsored by Steepler, by no other than Sergei Suponev himself!), alongside Kart Fighter.Given that it was only the second year of Hummer being on the market not thoroughly explored byNintendo, the engine wasn't entirely purified, resulting in a decent and mostly playable port which, however, was chock full of glitches, such as loop sections never allowing you to get one out of six rings, and somewhat heavy controls that, for instance, made the already devilish Labyrinth Zone of the original look like a child's game. It, however, featured the Special Zone from the Master System port, complete with its music, and Spin Dash that haven't made a debut in the actual game. In spite of such omissions and edits, reportedly, it was one of the few Hummer's games to go among the lines of Development Hell.The end result is generally considered to be one's fun and another's pain, so play it at your own risk.Originally distributed by JY Company under its first monkier, Somari then got rehashed, rehacked and rereleased as Family Kidnote where Somari gets spriteswapped (although the signposts still show his face), Sonic 3D Blast 5note Somari replaced with Sonic, the game starting at Spring Yard Zone (despite featuring a couple of mercy edits on Green Hill Zone) and the new title screen; note that this version is more known just as Sonic the Hedgehog, Sonic And Knuckles 5note new title music and the title screen, totally featuring Knuckles, Sonic 3D Blast 6note new title screen and the mock-up of the original menu screen of Sonic 3D: Flickies' Island, which shows up every time you start a stage, Doraemonnote a complete overhaul of the game by Waixing, which is not afraid to steal some graphics from anywhere else and The Hummernote the most recent one, featuring the newly-established Hummer Team's mascot; comes in two flavors: one is no different from Sonic 3D Blast 5, while another, with the all-new stage graphics, appeared exclusively on Samuri 60-in-1.See also the polar opposite of this game, Sonic Jam 6 (no relation), was also made for Sega Genesis.
Tropes attributed to the original Somari:
Adam Westing: Just guess how exactly Hummer Team attempts to mock the original Sonic Team's vanity plate.
Anti-Frustration Features: The game eschews the 10 minute per act time limit of Sonic The Hedgehog, which makes it feasible to beat this games ultra sluggish Labyrinth Zone.
A Winner Is You: Essentially an extract of the bad ending of the original game, which shows Dr. Robotnik juggling the Chaos Emeralds. Because they're nowhere else to be found in this version, the good ending is Dummied Out.
"Blind Idiot" Translation: The level select screen misspells Spring Yard Zone as "Spring Yand Zone" and Special Stage as "Spacial Stage". Also, Hummer Team disguised themselves as Somari Team for this game, but the cartridge misspells it as "Someri Team".
Copycat Cover: The original release's box art is a complete ripoff of the Japanese Sonic the Hedgehog box art.
Covers Always Lie: Surprisingly averted, as screenshots on the back of the box are actually from this game. Ka-Sheng's latter prints of the cartridge art, however, did feature Sonic and Tails, which were more like the sources for Somari, but not the playable characters here.
Crossover: What happens if Mario gets put in a Sonic game? The result is this.
Obvious Beta: Let's run through the basics... There are a lot of game breaking bugs in this port. Some of the environments in the first act, where the titular character can end up trapped in a spike pit with no escape, forcing him to die. The physics and controls are clearly not there. For instance, it's very well possible for Somari to jump and miss a platform or hit an enemy at the wrong time.
Star Light Zone, like its 16-bit counterpart, is noticeably easier than the previous zones and is probably the only time you can run for more than 3 seconds at a decent speed. However, it does also have some of the most schizophrenic level design and one of the hardest bosses in the game. (It's also the only original boss as the seesaws aren't in this version)
Final Zone is about as accurate to the source material as it gets, being slightly more difficult than the original due to the controls.
The "Somari Team Presents" screen was removed/replaced for obvious reasons, although the graphics for it can still be found in most hacks.
Green Hill Zone (and Marble Zone depending on the hack) can only be accessed by level select in the Sonic hacks.
Special Stage is omitted in Doraemon, and can only be accessed by save state hacking.
Fail O'Suckyname: Family Kid. Okay, so the game and its protagonist were named after the publisher, but does that really matter?
Never Trust a Title: In Sonic & Knuckles 5, the latter only appears on the title screen and Sonic 3D Blast 5/6 is most certainly not in 3D. Not to mention that they're named after completely different games in the series.
No Ending: Doraemon replaces the ending with a credits screen in Chinese.
One-Word Title: Family Kid is an arguable example, as the title screen just says Family.
Punny Name: The name "Hummer" sounds pretty close to "brave horse" in Chinese. Now guess what species the new guy is.
Rearrange the Song: A couple of songs in The Hummer were slightly altered, although this is probably unintentional.
Recycled Title: Two different hacks star the Hummer, both of which have the same name.