Video Game: Somari

"Don't just sit there and waste your precious time. When you want to do something, do it right away. Do it while you can. It's the only way to live a life without regrets."

Somari is a bastard child from 1994, and also an Unlicensed Game courtesy of Hummer Team, which attempts to mash up the looks (and the platform) of Mario and the gameplay of Sonic in a (seemingly) quick attempt to cash in. And yet, despite the fact that it wasn't the best game by the said team, it still remains their most well-known product up to date, especially in the States (never mind the fact it was originally spread over such countries as Chinanote  and Russianote ), alongside Kart Fighter.

Given that it was only the second year of Hummer being on the market not thoroughly explored by Nintendo, the engine wasn't entirely purified, resulting in a decent and mostly playable port which, however, was chock full of glitches, such as loop sections never allowing you to get one out of six rings, and somewhat heavy controls that, for instance, made the already devilish Labyrinth Zone of the original look like a child's game. It, however, featured the Special Zone from the Master System port, complete with its music, and Spin Dash that haven't made a debut in the actual game. In spite of such omissions and edits, reportedly, it was one of the few Hummer's games to go among the lines of Development Hell.

The end result is generally considered to be one's fun and another's pain, so play it at your own risk.

Originally distributed by JY Company under its first monkier, Somari then got rehashed, rehacked and rereleased as Family Kidnote , Sonic 3D Blast 5note , Sonic And Knuckles 5note , Sonic 3D Blast 6note , Doraemonnote  and The Hummernote .

See also the polar opposite of this game, Sonic Jam 6 (no relation), was also made for Sega Genesis.

Tropes attributed to the original Somari:

  • Adam Westing: Just guess how exactly Hummer Team attempts to mock the original Sonic Team's vanity plate.
  • Anti-Frustration Features: The game eschews the 10 minute per act time limit of Sonic The Hedgehog, which makes it feasible to beat this games ultra sluggish Labyrinth Zone.
  • Auto-Scrolling Level: Labyrinth Zone's boss uses this, unlike the original game.
  • A Winner Is You: Essentially an extract of the bad ending of the original game, which shows Dr. Robotnik juggling the Chaos Emeralds. Because they're nowhere else to be found in this version, the good ending is Dummied Out.
  • Bite the Wax Tadpole/Unfortunate Names: Somari is Italian for "donkeys".
  • "Blind Idiot" Translation: The level select screen misspells Spring Yard Zone as "Spring Yand Zone" and Special Stage as "Spacial Stage". Also, Hummer Team disguised themselves as Somari Team for this game, but the cartridge misspells it as "Someri Team".
  • Character Title
  • Cheat Code: The level select cheat was carried over from the original game, albeit with a different set of commands to unlock it; left, down, b, a, right, up, a, b, up, down, up, down at the title screen.
  • Check Point Starvation: Hummer Team didn't bother porting the check points from the original version.
  • Copycat Cover: The original release's box art is a complete ripoff of the Japanese Sonic the Hedgehog box art.
  • Covers Always Lie: Surprisingly averted, as screenshots on the back of the box are actually from this game. Ka-Sheng's latter prints of the cartridge art, however, did feature Sonic and Tails, which were more like the sources for Somari, but not the playable characters here.
  • Crossover: What happens if Mario gets put in a Sonic game? The result is this.
  • Cut-and-Paste Environments: It gets painfully obvious in the Labyrinth Zone that Hummer Team reused the same few environments.
  • Detail-Hogging Title Screen: Green Hill Zone is a lot more detailed on the title screen than it is in the rest of the game. Justified, given the limitations of the Famicom.
  • Down the Drain: Like in Sonic 1, Labyrinth Zone takes place in a flooded shrine.
  • Dummied Out: Scrap Brain Zone is conspicuously absent. As are the Sprint Shoes, the bonus levels, the Chaos Emeralds...
  • Fake Longevity: Especially noticeable with Labyrinth Zone, which repeats the same sections several times and makes the underwater parts even slower than in the original game.
  • Failure Is the Only Option: The ending implies this.
  • Game-Breaking Bug: The game can crash on Labyrinth Zone Act 2 if you ride a rising platform into some spikes.
  • The Goomba: Lots, just like in the original version, except that they tend to get back to their spawn points whenever the camera scrolls out of them.
  • Goomba Stomp: Most enemies are defeated by merely jumping onto them.
  • Gratuitous English: The box art falls into this, quoting the above slogan of the first Sonic game.
  • Gratuitous Japanese: The box art copied this as well.
  • Green Hill Zone: This is where the game's first zone takes place.
  • Lethal Lava Land: Marble Zone, like Sonic 1, takes place in ruins with lava everywhere.
  • Marathon Level: Labyrinth Zone just doesn't seem to end. They were nice enough to remove the Time Over for this act only.
  • Mix and Match: If the rest of the article doesn't say it to you, Somari is Mario who now has all Sonic's abilities and wears Tails's shoes, nonetheless.
  • Number of the Beast: A KaSheng rerelease of the game has the ID number NT-616.
  • Obvious Beta: Let's run through the basics... There are a lot of game breaking bugs in this port. Some of the environments in the first act, where the titular character can end up trapped in a spike pit with no escape, forcing him to die. The physics and controls are clearly not there. For instance, it's very well possible for Somari to jump and miss a platform or hit an enemy at the wrong time.
  • Officially Shortened Title: The game's full title is Somari the Adventurer, but the title screen just says Somari.
  • Oxygenated Underwater Bubbles: Oddly, some of them don't work.
  • Pinball Zone: This is where Spring Yard Zone and the Special Stage take place.
  • Portmanteau: Somari, of Sonic and Mario, of course.
  • Schizophrenic Difficulty: Unlike the original game, this one generally gets easier as the game progresses:
    • Green Hill Zone is a lot harder than the original, and features many inescapable pits. These were fixed in some hacked versions, but those that do skip this zone entirely.
    • Marble Zone is especially bad with the enemy placement and seems to have been designed to be as inconvenient as possible. Acts 2 and 3 are also noticeably longer than most of the other levels.
    • Spring Yard Zone act 1 has a tunnel which is nearly impossible to get through without getting hit due to the poor controls but is relatively easy aside from that. ("Relatively" being the important word, as the bad controls make it harder than necessary)
    • Labyrinth Zone takes a ridiculously long time to beat (expect to spend about half of the game here) but the time over rule seems to have been thrown out of the window in this zone. Also, the lack of oxygen is pretty much the only real threat this level has.
    • Star Light Zone, like its 16-bit counterpart, is noticeably easier than the previous zones and is probably the only time you can run for more than 3 seconds at a decent speed. However, it does also have some of the most schizophrenic level design and one of the hardest bosses in the game. (It's also the only original boss as the seesaws aren't in this version)
    • Final Zone is about as accurate to the source material as it gets, being slightly more difficult than the original due to the controls.
  • Sequel Hook/Shout-Out(?): "I WILL BE BACK."
  • Shoddy Knockoff Product: It's a Sonic game with Mario's sprite/likeliness added to it.
  • Springs Springs Everywhere: Spring Yard Zone, the third zone, takes place in this setting.
  • Suspiciously Similar Substitute: Oh look, it's Mario running like... well, you get the joke.
  • Title Theme Drop: Just like the original game, this is used for the invincibility powerup.
  • Wheel o' Feet: When Somari is running, his feet turns into this.

Tropes attributed to the hacks:

  • Capcom Sequel Stagnation: Among the lines of its native market, it's not just expectable, it's natural. The rehacked versions (save for Doraemon) don't differ much, apart from several details.
  • Covers Always Lie: True for the Sonic hacks, also true for about 95 percent of Famicom bootleg cartridges.
  • Dolled-Up Installment
  • Dummied Out: Numerous examples:
    • The "Somari Team Presents" screen was removed/replaced for obvious reasons, although the graphics for it can still be found in most hacks.
    • Green Hill Zone (and Marble Zone depending on the hack) can only be accessed by level select in the Sonic hacks.
    • Special Stage is omitted in Doraemon, and can only be accessed by save state hacking.
  • Fail O'Suckyname: Family Kid. Okay, so the game and its protagonist were named after the publisher, but does that really matter?
  • Never Trust a Title: In Sonic & Knuckles 5, the latter only appears on the title screen and Sonic 3D Blast 5/6 is most certainly not in 3D. Not to mention that they're named after completely different games in the series.
  • No Ending: Doraemon replaces the ending with a credits screen in Chinese.
  • One-Word Title: Family Kid is an arguable example, as the title screen just says Family.
  • Punny Name: The name "Hummer" sounds pretty close to "brave horse" in Chinese. Now guess what species the new guy is.
  • Rearrange the Song: A couple of songs in The Hummer were slightly altered, although this is probably unintentional.
  • Recycled Title: Two different hacks star the Hummer, both of which have the same name.
  • Replaced the Theme Tune: Most of the hacks do this, although Doraemon replaces the whole soundtrack.
  • Slippy-Slidey Ice World: In The Hummer, Marble Zone is probably supposed to be this.
  • Suspiciously Similar Substitute:
    • Family Kid goes along with this for Somari.
    • ...and then this trope goes full-circle with Sonic replacing the titular character who was intended to replace Sonic.
    • On to the present. Hummer, the all-new mascot, is now going to replace Somari for a very long while. Not that it's gonna be his only appearance, though.
  • Wackyland: Green Hill Zone ends up becoming this in The Hummer.
  • Wolverine Publicity: Knuckles in Sonic & Knuckles 5.