Follow TV Tropes

Following

History VideoGame / Snake

Go To

OR

Is there an issue? Send a MessageReason:
None


Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, Platform/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997, it became the first MobilePhoneGame when it appeared on Nokia phones starting with the Nokia 6110 handset. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.

to:

Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, Platform/TRS80, Platform/CommodorePET, and UsefulNotes/AppleII.Platform/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997, it became the first MobilePhoneGame when it appeared on Nokia phones starting with the Nokia 6110 handset. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.
Is there an issue? Send a MessageReason:
None


Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, UsefulNotes/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997, it became the first MobilePhoneGame when it appeared on Nokia phones starting with the Nokia 6110 handset. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.

to:

Based on an arcade game from 1976 called ''VideoGame/{{Blockade}}''. First appeared in its present form in the late [[TheSeventies 1970s]] on the UsefulNotes/TRS80, UsefulNotes/CommodorePET, Platform/CommodorePET, and UsefulNotes/AppleII. PortOverdosed in the extreme, because both the program and the graphics are so simple. In 1997, it became the first MobilePhoneGame when it appeared on Nokia phones starting with the Nokia 6110 handset. Some versions, rather than being endless, reset the snake after eating enough food and advance to a new level, with each level after the first having pre-built walls.
Is there an issue? Send a MessageReason:
Not truly endless, as the snake can fill up the map.


''Snake'' is a TopDownView MazeGame, with a twist; you not only navigate the maze, you ''are'' the maze. You play a snake, slithering around in a pit eating food. Every time you eat, you [[ScoringPoints score some points]], and you get longer. Eventually, you get so long that you have to navigate around yourself. [[EndlessGame The game ends when you crash into yourself or a wall.]]

to:

''Snake'' is a TopDownView MazeGame, with a twist; you not only navigate the maze, you ''are'' the maze. You play a snake, slithering around in a pit eating food. Every time you eat, you [[ScoringPoints score some points]], and you get longer. Eventually, you get so long that you have to navigate around yourself. [[EndlessGame The game ends when you crash into yourself or a wall.]]
wall.



* EndlessGame: You slither around until you crash into yourself or a wall.

to:

* EndlessGame: You slither around until you crash into yourself The basic version of the game will eventually end should the player grow large enough to fill the playfield, or end up with the snake chasing its own tail without further progress. Instead, early versions of the game require the player to exit the arena after eating enough food, and enter a wall.new map with a pre-built maze. Keeping the game properly endless requires adding additional hazards (e.g. bouncing plums) or making the snake go faster.
Is there an issue? Send a MessageReason:
None


* MythologyGag: {{Creator/Gameloft}}'s 2017 version for the Nokia 3310 and Facebook Messenger allows the player to not just move in curves, but to move in four sides like most original versions.

to:

* MythologyGag: {{Creator/Gameloft}}'s 2017 version for the Nokia 3310 and Facebook Messenger version, ''Snake Xenzia'' allows the player to not just move in curves, but to move in four sides like most original versions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MythologyGag: {{Creator/Gameloft}}'s 2017 version for the Nokia 3310 and Facebook Messenger allows the player to not just move in curves, but to move in four sides like most original versions.

Top