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Skate. is a skateboarding game series created by the late EA Black Box. It is most well known for its innovative "flick it" controls. The player character is a customizable Heroic Mime skateboarder in the fictional city of San Vanelona.Skate. was the first game in the series, released in September 2007. It introduced the games analog-stick-based controls. In this game, the player character begins his career in San Vanelona, recovering from being hit by a bus, becoming more famous, unlocking new areas with new challenges and activities, getting sponsors, and being featured on two magazines. A Wii and DS spin-off called Skate It was later released, with the Wii version utilizing the Balance Board.Skate 2 was the sequel to the first game, and was released in January 2009. This game added the series' "Hall of Meat" feature, where players can control themselves while bailing and receive scores for the damage caused, distance, speed, rotation, etc. It also added the ability to play as a female character. The player is released from prison several years after the first game and most of San Vanelona has been destroyed by a disaster. It was rebuilt by Mongocorp, a corporation with a very anti-skater agenda. Mongocorp has gone out of its way to discourage skating by posting security guards at many places and putting caps on rails, making them impossible to grind. Much of the game involved freeing areas from Mongocorp's grip and unlocking new areas.Skate 3 released on May 11, 2010, and featured new modes such as Hardcore mode and Create-a-Park. The game also put a much bigger emphasis on creating online skate teams and doing challenges online.
Heroic Mime: Your character has no voice. Reda (or Shingo in the third game) basically talks for you.
Insurmountable Waist High Fence: To prevent you from going anywhere you want, the game usually just has high walls or water. However, there are certain patches of grass that make you bail out or instantly reset you outside their boundaries when you step on them.
Jumping the Shark: Literally, in Skate 3. The very beginning has you trying to jump a shark statue, only to overshoot and utterly faceplant. The second time is more successful, and nets you a Thrasher cover. invoked
Level Editor: Comes in two flavors in the third installment. There's your standard skate park editor, with hundreds of objects to choose from and four different parks to build in, and the Object Dropper, which lets you, well, drop random objects into the game world.
Made of Iron: You can jump off of entire skyscrapers and smack face-first into the pavement, and the only thing this does to your character is give him/her a few minor bruises and cuts. However, in Hall of Meat mode, you do suffer broken bones, but this is purely cosmetic and does nothing to actually hinder your character.
And it gets better. Exploit the physics engine and your character can twist, turn, and teleport in impossible ways, only to stand up afterwards unhindered and looking perfectly normal.
No Fourth Wall: While San Van/New San Van/Port Carverton are supposedly real in-universe, Reda, and more recently Coach Frank, find no need to stick to the fourth wall. Heck, EA Black Box sponsors most of the in-game events. Skate 2 and 3's megaparks are sponsored by themselves. Once you can use the Object Dropper in Skate 3, characters do notice. Failing pros even ask who programmed them.
Security Guard Brutality: Security guards have no qualms with flat-out slamming you to the ground if it gets you out of the "No Skating" zones. They'll even go to such extreme lengths as to taser you if they can't reach you.
Title Sequence: All three games feature ridiculous off-the-wall opening credits as well as cameos from each of the in-game professional skaters.
The first one starts off with a nameless skater, presumed to be the player, getting smacked head-on by a bus, and the rest of the intro shows you getting checked into a hospital. Hilarity Ensues.
The second begins with the player character getting checked out of prison. Again, Hilarity Ensues.
The third shows the process of a skateboard being created, starting at the lumber mill and ending up with the player character, moments before attempting to literally Jump the Shark... and missing by a country mile. invoked
Video Game Cruelty Potential: In addition to the amusing reality breaking physics, Skate 2 has an explicit game mode allowing you to try and inflict as much bodily harm on your player character
Skate 3 adds a function where you can hit passing civilians with your skateboard, but annoy them too much and they'll taser you.