Video Game: Silent Hill: The Arcade
- On a fog-bound November day in 1918, the Little Baroness, a ship filled with tourists, failed to return to port.
A newspaper article from back then simply says "It most likely sunk for some reason".
Despite an extensive police search, not a single fragment of the ship nor any of the 14 bodies of passengers or crew has ever been recovered to this day.
This game contains examples of:
- And I Must Scream: This is most likely the fate that befell the passengers of the Little Baroness, trapped at the bottom of the lake. Until Eric and Tina intervene, that is.
- Advancing Boss of Doom: Pyramid Head. Just because it's an arcade shooter, don't think he'll go down easily.
- Black Knight: Pyramid Head acts as one, this time bent more on destruction than rape. And the guilt he represents does not even belong to the player characters.
- Continuity Nod: Surprisingly enough, the Little Baroness and the ghastly hands of the dead at the bottom of Toluca Lake are all mentioned in Silent Hill 2.
- Creepy Doll: The second main boss is a cross between this and a giant Murderous Mannequin.
- Dark and Troubled Past: Emilie recently lost her mother in a robbery attempt gone awry.
- Darker and Edgier: Compared to other light gun rail shooters.
- Lighter and Softer: However, compared to the rest of the Silent Hill games, this isn't as dark, probably containing the happiest ending in the series.
- Demonic Possession: It's implied at one point that Emilie is possessed by Hanna.
- Eldritch Abomination: Hanna is a particularly nasty one.
- Futile Hand Reach: Eric does this in the bad ending when Hanna's arm sinks into the water and fades away before he can save her.
- Killer Rabbit: Robbie the Rabbit costumes begin picking up weapons and attacking in force during the Lakeside Amusement Park level.
- Multiple Endings: Two different types of Good, one Bad, and one UFO. They all depend on how you defeat the final boss as well as whether you were able to save all of the friends you have to try to save throughout the game.
- Mythology Gag: At one point Eric considers examining the inside of a toilet.
- Nintendo Hard: Monsters travel in packs, they like cheap hits, healing items are rare and don't heal very much, and as in the other games, one hit by Pyramid Head is an almost certain Game Over.
- Nothing Is Scarier: There's an unusual number of long, awkward sections of the game where nothing happens and no monsters are around. And no music, either.
- Recurring Boss: Pyramid Head appears as a early boss, then returns for a sequence of chase scenes near the end before fighting you in a proper arena.
- The Stinger: After the credits, Pyramid Head is shown looking creepy in the room he was first met in.
- What Happened to the Mouse?: All of the friends you save, but particularly Bill, the one who gives you your guns, is left at the beginning of the game badly wounded and never heard from again.