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Video Game: Shodai Nekketsu Koha Kunio-kun
Arrite... Come an' get it!!

Shodai Nekketsu Koha Kunio-kun is a Beat-Em-Up RPG released on the Super Famicom on August 7, 1992 by Technos Japan Corp. It is said to be the sequel of Nekketsu Koha Kunio-kun of the Kunio-kun series and the first of said series to be on the Super Famicom.

The story involves Kunio and his classmates going on a field trip to Osaka after the end of his second year in high school when they were invited by an exchange student. However, during their trip, they run into the Osaka Student Union, who are up to no good. After rescuing Miho, a friend of Hiroshi's, she said that the schools in the city are taken over by the aforementioned group and they want to take over the rest of Japan. It is up to Kunio to put a stop to this.

This game provides examples of:

  • Absurdly Spacious Sewer
  • The Brute: Honda, an absolute mountain of a man who appears out of nowhere in the last level just so the series can keep up it's tradition of a monstrously-powerful boss who is fought before the final boss.
  • Combat Pragmatist: Kunio has three different attacks that can only be done on a downed enemy, including a grapple where he sits on their chest and punches them in the face, and a move where he returns the enemy to a standard position, but in a stunned state.
  • Co-Op Multiplayer: Riki serves as Player 2 in 2 Player Mode.
  • Cycle of Hurting: If the player is attacked when they are down, their timer for getting up is reset.
  • Damsel in Distress: Miho becomes this more than once.
  • Escort Mission: Thankfully, your quarry can't get KO'd, but they can get in your way, and even hurt you.
  • Fanfare: The victory jingle from Nekketsu Kouha Kunio-Kun and Super Dodgeball returns, but it's downplayed, as it plays exactly once in the game: at the beginning of the credits.
  • Fight Magnet: Kunio seems to be this everywhere he goes, but this time businessmen, women and even sports fans jump into the fray.
  • Head Swap: You'll be seeing enemies with similar fighting styles to each other.
  • Joke Item: Several, including stuffed animals, and equipment weaker than your starting gear.
    • Subverted with the sea monkeys item, which has a small chance of recovering about 18 Ki.
    • Lampshaded with with one item: the bystander puppet, as in 'a puppet that does nothing'.
  • Kiai: Kunio uses this as a way to recover health.
  • Minigame Zone: Some cities have arcades you can spend your prepaid cash cards on, including a slot machine that dispenses experience points, a UFO Catcher, and a game that for some reason measures your next needed points for a level up.
  • Mistaken Identity: the Osaka Union mistakes Kunio for a Sakuramiya student due to his white uniform.
  • The Mole: Two. Ureda betrays you not long after he joins you. Yoshihiro was the leader of the Union the entire time, and actually joined the high school Kunio goes to in the first place as part of his gambit.
  • My Rules Are Not Your Rules: The player and his allies can hurt each other, and get in each others way; the enemies do not have this problem. The timer reset mentioned in Cycle of Hurting above also does not apply to enemies.
  • Not So Different: The leader of the Union uses this on Kunio when the final boss fight begins, noting that the both of them use their strength to get what they want, and maintain authority over people. Kunio's response is to call him, "King Shit of Turd Mountain".
    • ...But during the ending sequence, Kunio tells Miho that the villain's speech got to him somewhat.
  • Period Piece: Umeda and Koshien are populated with Hanshin Tigers fans who are still celebrating the team's "recent championship," implying that the game takes around 1985 or '86. The Hanshin Tigers are known for suffering a constant losing streak from 1986 and onward.
  • Punched Across the Room: Pictured above. It is also the first new technique you learn.
  • Random Encounters: Subverted in that you can see your enemies, but some battles can still be unexpected.
  • Rapid-Fire Fisticuffs: The Mach Punch technique, and the only attack of the female sports fans enemies.
  • RPG Elements: Moreso than River City Ransom. You can equip items you find from your victories, You learn techniques as you level up, you engage in random encounters, and the system for using Ki moves resembles Dragon Quest in a way.
  • Scratch Damage: If you try to play the game without any knowledge on Japanese text, chances are that you'll unknowingly dispose of your equipment which ends up making the game impossible because you'll end up fighting an enemy that takes a hundred hits but only needs a few hits to kill you.
  • Shout-Out: Among the random drops are: Finally Fantasy 5, Drag-on Quest 5, and Roto's Lining, Twin Dragon's Lining, and Mike's Shoes (with Moonwalker-esque sparkle kicks).
  • Welcome to Corneria: There is a very limited selection of lines for each NPC type; sometimes when you talk to people, they'll even use the same lines they use when starting fights with you, only to keep walking because you're not actually in a fight.
  • Wrestler in All of Us: The final technique the player can unlock is a suplex. Honda also uses a pile driver, and a hammer throw.
Shin Megami Tensei if...UsefulNotes/Super Nintendo Entertainment SystemSimCity

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