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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Shatterhand9_1337.jpg]]
[[caption-width-right:256:Face his fists of ''justice''!]]

In 2030, the world is threatened by the forces of Metal Command. Steve Hermann loses his hands in an accident, and gets them replaced with cyborg hands. He decides this is enough to take on this evil group and save the world.

''Shatterhand'' is a side-scrolling action game in which the player not only has punching as the primary attack, but also robot drones as secondary attacks, with what kind of robot being decided by how you pick up certain power ups.

The game was developed by Creator/{{Natsume}} and also notable by being redone as a LicensedGame in Japan, of ''Series/TokkyuuShireiSolbrain'', even though ''Shatterhand'' started out as an original game.
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!!Provides Examples Of:
* AllThereInTheManual: Why Steve is fighting these robots, why he has his nickname, or that he even has robotic hands.
* ArtificialLimbs: Cybernetic hands, hence the name of the game.
* ArtificialLimbsAreStronger: Steve lost his hands when taking on two robots. With his new hands, he can punch away armies of them.
* AttackDrone: The robots use their special attacks every time Steve throws a punch.
* BossRush: The final level involves periodic fights with past bosses.
* ChainReactionDestruction: Major enemies, and some objects, will have several small explosions before finally shattering.
* CoolShades: Steve wears a pair on the opening cutscene.
* {{Cyborg}}: Steve's hands are robotic.
* DolledUpInstallment: The Japanese version is made into a licensed game for a show there.
* DualBoss: The bosses in the oil refinery level.
* EvilCounterpart: The final boss has an Evil Bot, complete with an Evil Super Mode.
* ExtremityExtremist: Since only his hands are super powered.
* FrickinLaserBeams: The laser bot's weapon is lasers.
* GoodOldFisticuffs: Just with bionic fists.
* GravityScrew: The anti-gravity center level.
* GroundShatteringLanding: The final boss can do this, setting the floor on fire in the process. The Flame Ninja boss can do a smaller version, though that doesn't make it any less dangerous.
* InconvenientlyPlacedConveyorBelt: Some jumps are made harder by having the ground moving the players.
* InvulnerableKnuckles: Literally, Steve can ''punch bullets away''. Then again, he has cybernetic hands, so this is more logical than most examples.
* KillerYoYo: The Yobobot uses an energy ball that spins around it.
* KillItWithFire: The pyrobot uses a flamethrower.
* OneUp: Can be bought with enough money at select sections.
* PaletteSwap: Steve's jacket turns from green to red when you buy the double attack {{power up}}.
* PinballProjectile: The "bounce" bot fires projectiles that rebound off walls.
* PunchedAcrossTheRoom: Everything that doesn't go into ChainReactionDestruction.
* {{Rated M For Manly}}: A game about a guy punching robots, with loads of explosions.
* RuleOfThree: Three alpha or beta powerups need to be collected to activate a robot.
* SuperMode: When two sets of the same powerups are collected in a row, Steve temporarily turns into a {{Nigh Invulnerab|ility}}le robot (instead of damage, every hit reduces the time the mode lasts).
* SuperNotDrowningSkills: Steve has no problem moving around in water for a long period of time.
* TakeOverTheWorld: What Metal Command is seeking to do.
* UnderTheSea: Part of the filtration plant level takes place underwater.
* WeCanRebuildHim: Steve getting his new hands.
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