''Secret Weapons over Normandy (SWON)'' is the 2003 sequel to ''VideoGame/SecretWeaponsOfTheLuftwaffe'', one of the first and best-known [[SimulationGame Flight Simulators]]. SWON was also developed by Lawrence Holland and his Totally Games! studio at the behest of Creator/LucasArts.

The player takes on the role of an [[AmericaWonWorldWarII American]] fighter pilot during UsefulNotes/WorldWarII flying for the Allied forces [[NoCampaignForTheWicked against]] the evil Nazis and their secret weapons. A wide variety of aircraft are available, from Hurricanes, Spitfires and P-40s to the XP-56 Black Bullet and the [=XF5U=] Flying Flapjack.

A fifteen-mission campaign leads the player through several major battles of the war, and includes another dozen or so shorter Challenge missions.

The single-player campaign also features a simple upgrade system, allowing players to improve their favoured aircraft with increased speed, armour, manouverability and ammunition capacity.

In contrast to its predecessor, the [[NoCampaignForTheWicked Allied only]] campaign covers the entire war including the Pacific, the flight mechanics are greatly simplified, and more fantastic plot elements were added (focusing on a nemesis squadron in the form of [[ExactlyWhatItSaysOnTheTin Nemesis Squadron]]).

!!Provides examples of:
* AirborneAircraftCarrier: The Daimler-Benz Project C.
* AirstrikeImpossible: The attack on the German heavy water plant, which is basically a playable version of ''633 Squadron''.
* AllThereInTheManual: In order to truly grasp and appreciate the significance and history of the aircraft and the missions they flew, the player had to go in with at least some background knowledge in WWII already.
* AlternateHistory: A lot of the missions are truly historical, but a few are purely theoretical, and most are somewhere in between, based on real battles but with the inclusion of experimental aircraft that never saw service.
* AwesomeButImpractical: As in RealLife, many Secret Weapons are a liability, a great drain on resources with very little usability. E.g; the ME-163 is so fast that dogfighting slower opponents is much harder than with a slower plane.
* BombWhistle: Whenever you drop a bomb, or if you're close enough to someone else.
* CoolPlane: Basically the point of the game. You can fly almost everything from the UsefulNotes/WorldWarII section of CoolPlane.
* DangerDeadpan: No Allied airman (or woman) loses their cool. Ever. Not even when experimental jet aircraft appear from nowhere, not when they're shot down, not even when their friends are killed. Germans, however, tend to be a little more emotional.
* DoomedByCanon: No matter how brilliant the latest Nemesis project, you know that the Allies will triumph.
* EjectEjectEject: You can't, but other pilots will. Bombers will even produce multiple chutes. After a particularly successful attack run, the sky is sprinkled with parachutes.
* EscortMission: Shows up in the majority of missions, but is surprisingly tolerable because the people you're escorting are usually both tough and agile.
* GiantFlyer: The Daimler-Benz Project C, which turns up in the final level, qualifies at the lower end of the scale.
* HeKnowsAboutTimedHits: During one of the tutorial missions, your flight instructor explains a game mechanic in which you can "slow time down" and "speed time up" if it helps you during a dogfight. This can be especially jarring given that the overall tone of the game is mean to be mostly historically accurate and simulator-based.
* ImprobablePilotingSkills: A few of them, most notably Reinforced PlotArmor and Gravity Schmavity.
* ItsUpToYou: The AI is quite decent, and your wingmen will down the odd Nazi plane, but they will never achieve objectives by themselves.
* JustPlaneWrong: Tiny, nitpicky details - the [=XP5U=] is called the Flying Pancake in the game, but that model is more accurately known as the Flying Flapjack, for example.
** There is, however, one large, glaring error, though it's not the plane, its the physics: Aircraft, when destroyed, simply literally drop straight to the ground while exploding, regardless of the direction or speed they were flying.
* MidairCollision: Can be done, although it's very difficult and does almost no damage to either participant.
* NoCampaignForTheWicked: While you can capture and then use several Nazi aircraft, there is no German campaign
* NoseArt: Done very infrequently, mostly on the P-40s of the Flying Tigers, which is of course historically accurate.
* NoSwastikas: ''Mostly'' played straight, with icons and aircraft using the Iron Cross instead, but the swastika does turn up on some aircraft and in videos and stills used in the transitions.
* OldSchoolDogfight: Including ChasingYourTail and LeadTheTarget.
* ShoutOut: To Totally Games' other flight games.
** The good guy's squadron is called "The Battlehawks", in reference to ''Battlehawks 1942'' , the first game of the classical trilogy.
** A [[VideoGame/XWing X-Wing]] and a [[VideoGame/TieFighter TIE Fighter]] are unlockable.
* StukaScream: If you're close enough to a diving Ju-87, you can hear this.
* StupidJetpackHitler: Right there in the title.
* WingMan: About a dozen, and toward the end, several of the ones who have flown with you join you in battle.