Scribblenauts is a series of physics-based puzzle games, developed by 5th Cell Interactive and published by Warner Bros..You are Maxwell. You want to get the Starite. (What's a Starite? Well, a shiny star-shaped thing, of course.) You have to figure out how to get the Starite. In order to get the Starite, you need to use the tools at your disposal to reach it.What are your tools? Everything.No, really.A trampoline? But of course.A football? Sure thing.A teapot? Why not?A bazooka? Might as well.A Velociraptor? Could come in handy.A dialysis machine? Pancake mix? Large hadron collider? Longcat? Tacgnol? A windmill? A tornado? A yacht? A Shoggoth? A certified public accountant? A pink striped robot ninja wielding a hugeglowingflame sword on top of a holy purple winged Giganotosaurus?What part of ''everything'' don't you understand?While Scribblenauts has a simple premise, there's more to it than is immediately obvious. Using a magical notepad, you can write—and summon—almost anything to the game world to solve puzzles. Call elephants. Call thunder clouds. Call all the zombies you can handle. By moving and manipulating objects, solve the puzzles. Of course, there's more ways than just one to solve a puzzle. Got a Starite stuck in a tree? Chop it down. Climb it with a ladder. Get a Lumberjack to help you. Make termites eat it. Kill It with Fire. In fact, the game prevents you from solving a puzzle the same way more than once until you've beaten it three times. Not like that's a problem. You have everything.Prior to the game's September release, the game received some mild hype from various outlets from its extremely ambitious premise. Mild until E3, that is, when game journalists finally got to play it for themselves—and kicked off one of the most massive hype trains for any portable game ever. In an entirely unprecedented occurrence, not one but three major game reporting outlets declared the hand-held Scribblenauts to be the game of the show—even more remarkable considering that none of them had ever made such a claim about any portable game. In a relatively short amount of time, the game went from being known primarily to portable gamers and those who followed portable games to the entire game blogosphere, catapaulting it into the spotlight. Reviews of the full game were still generally positive, but not as enthusiastic as at E3; the controls for Maxwell's movement in particular were almost universally criticized.See the Scribblenauts Wiki. Also, has its very own (and well deserved) The Dev Team Thinks Of Everything page.It also has a sequel, Super Scribblenautsnote Which is a pun on the addition of adjectives to the game. Included are adjectives (meaning you can create an Piratic Zombified Robotic Ninja), new levels (there are fewer this time around, but they're longer and more puzzle-based), and a whole lot of improvements to the controls, camera, and physics engine. Considering it seems to fix the problems the first game had, the hype for this game is mostly optimistic (not as much, though, considering we've seen the concept before. The major attraction for the second game in early reviews wasn't the new adjective system, but the fixes to the control system that nearly sank the first game).The third game of the series, Scribblenauts Unlimited brings the series to the Wii U, 3DS, and PC, and is available on Steam. The Wii U and PC versions include an object editor allowing players to create new objects using pieces of other ones. This game again alters the formula from the previous ones by having each level be a more open world with several small quests and one or two big ones to solve, and also includes a plot explaining why Maxwell has his notebook (he got it from his adventurer parents) and why he goes around collecting Starites (he abused the notebook's power and had a curse cast on his sister Lily that was turning her to stone, and it could only be reversed by collecting Starites which appear by doing good deeds).There is also an iOS game called Scribblenauts Remix. It contains the adjectives system of Super Scribblenauts, and contains favorite levels from the first two games, as well as levels exclusive to it.And now a third sequel, Scribblenauts Unmasked, is in the works, based entirely around DC Comics.
Multiple games provide examples of:
Air Aided Acrobatics: The Air Vent, an item which creates gusts of winds, which can be used to cross gaps.
All Myths Are True: There's plenty of choices in the "mythical creatures" department, including Cthulhu!
Art Evolution: Auditory example. In Remix, if you use the "play" command on any musical instrument from a bagpipe to a theremin, you get a sound that resembles a high note on a hammond organ regardless of which instrument you're playing (Well, either that or no sound at all). Fast-forward to Unlimited, and each instrument does have their own individual sound.
Setting off a nuke in any of the previous games resulted in a puff of smoke, then everything dying after the screen goes briefly white. While the effects are different in Unlimited, the real occurrence of this trope for the nuke is that setting it off actually forms a mushroom cloud.
The last three levels of Unlimited take place in an astral setting.
Attack! Attack! Attack!: Give Maxwell any non-projectile weapon (swords, baseball bats, crowbars, Death's scythes... you get the idea) and then send him to attack any target (living or not, hostile or not). He'll keep hitting it until one of them dies.
Author Avatar: Use the teleporter to see 5th Cell at their studio (and steal their car). Shortly after, Liz (a zombie dev team member) jumps from the second floor and kills everyone else (assuming you didn't kill them first). Also, type "5th Cell" for their logo.
Also, "Edison" the dinosaur (Edy in the sequel) (a tyrannosaurus with a headband) is one for game artist Edison Yan.
Almost any name you see in the credits that has an associated character can be summoned.
Also Awesome But Practical: type "black hole" and see how many monsters and obstacles it destroys for you handily before it tidily implodes. Sadly changed in the sequel - now a black hole autokills everything in the stage a few seconds after starting, and can't be "picked up" and erased before it hits critical mass. This was later reverted back in Scribblenauts Unlimited, making black holes act as they did in the original.
For that "matter", "antimatter" and "dark matter" also work quite handily.
And summoning and interacting with the Large Hadron Collider creates a black hole too.
The French translation is so bad it deserves mention. Oh, the menus are perfectly fine, but they managed to make the whole game unplayable.
Some simple words don't give any results : try typing “meat" ("viande"), nope, never heard of that.
Pretty much all words give you 2 or 3 possibilities, either all so similar they're impossible to distinguish, or completely unrelated to what you typed. And the disambiguation hints don't help a single bit.
Type "cow" ("vache"), you get "cow (human)", "cow (mammal)" => the first one is a cop, it's apparently old slang nobody's heard of.
Type "rock" ("pierre"), you get "rock (stone)", "rock (nature)", “rock (environment)" => the first one is some unidentified U-shaped object, the second one is a big rock and the third one is a small rock.
Type "wall" ("mur"), you get "wall (contruction)" and "wall (construction)".... => The second one is a wall, but the first one is some sort of safety barrier.
The list could go on and on as virtually every word is a problem. Thanks for ruining the game.
Inverted with the Spanish translation: The Spanish translation is OK, but the dictionary is from the European Spanish dialect, NOT the Latin American ones. Justified, because due to the fact there's many Spanish-speaking countries, using a Latin American dictionary along the European one would be impossible to implement in the game, but if you don't know the European Spanish versions of some words, you're screwed.
Type in anything (well, almost) it a different language, and go to a different language, the translation is extremely different. (For example, typing chat with french, changing to english and coming back, viewing its name will give you "button front.")
Blush Sticker: Maxwell does this in the Valentine's Day update for Remix.
Boring, but Practical: Rope-like objects are indispensable (if somewhat touchy) tools for moving things, dragging things, connecting things...
And due to how many puzzles involve moving things that don't want to be moved and/or can kill you, your best friends will very often be ropes, glue, and baskets. Oh, and lasso + wings = Starite.
Most puzzles are based around you trying to get Maxwell to the Starite, but are very simple if you just move the Starite to Maxwell (Say, if the Starite is on top of a cliff). Cue the Fan, a simple object that generates wind to blow the Starite around, completely bypassing challenges. In the original, you could even get them to hang in midair (without adjectives) by summoning a cloud then gluing things to it.
"jetpack" pretty much allows you to get up to any otherwise inaccessible height. Same with "wings", although to a lesser extent.
If you're trying to get rid of a troublesome individual (but aren't allowed to kill him), shrink ray + bag is your best friend.
Bottomless Magazines: Averted for Maxwell, but played straight for everyone else, in the first one. Played straight for Maxwell, too, in the sequel.
Brown Note / Most Annoying Sound: The vuvuzela in Unlimited. Playing it enough times is so annoying that everyone nearby gets an Angry adjective and starts attacking each other - even trees can be angered by it.
If you play the vuvuzela near Maxwell's father he petrifies you.
Camera Screw: The camera system isn't awful, but occasionally the way it snaps back to the character can be a bit annoying.
The sequel fixes this thankfully.
Casual Video Game: The first game's levels are divided into "puzzle" levels and "action" levels. The main difference is that in puzzle levels, the Starite is hidden until you complete a challenge, while in action ones you can see it immediately and the challenge is getting to it. It's worth noting that puzzle levels can include some action (as seen in a level where you must collect some flowers, getting past enemies on the way), and action levels can be mostly puzzle-y in gameplay (such as the "Starite-in-cage-over-lava-pit" level, in which the main challenge is figuring out a strategy).
Also some of the action levels cheat, having the Starite trapped behind a wall that lifts up when you complete the objective.
The second game does away with the distinction for the purpose of the main game, putting action levels in two extra constellations.
Chainsaw Good: The chainsaw is one of the most powerful weapons in the game, capable of killing dragons, Cthulhu and even God.
Apparently somebody realized exactly HOW awesome this hat was, and made a REAL ONE a Pre-Order Bonus!
Preordering Scribblenauts Unlimited on Steam also gets you the rooster hat in Team Fortress 2!
Combinatorial Explosion: Even ignoring other examples on this page, we know that the Moon turns Villains into Werewolves, Water shorts out anything electric, people dance to Keyboard Cat, and you can create a Zombie by using a Battery to jump-start a corpse. In fact, it is literally impossible to do every single combination possible in the game in a human lifetime.5th Cellis phenomenal.
Console Cameo: If you type in "Scribblenauts" you get a DS cartridge of the original game, even in the PC version of Unlimited.
Collision Damage: "Nail", "spear" and "spike" all destroy everything they touch. With the proper application of glue, anything can turn into a weapon.
Death of a Thousand Cuts: Given enough time, it's possible to kill a dinosaur with a spoon. (Provided he doesn't eat you first.)
Delivery Stork: One level tasks you with getting a baby to a king and queen, with a stork asleep nearby. The assumption being, the stork is shirking its job. Hurting it makes the level end. Storks will also protect any babies that happen to be nearby.
Developer's Room: Spawning and using the Teleporter item may take you to 5th Cell headquarters.
Development Gag: "Scribblenaut" spawns the original protagonist before he was changed to Maxwell. Your reward for 100% Completion is the ability to play as that character.
Actually, it is played as straight as it possibly can get. You can summon Cthulhu himself, but he has a relativity low damage threshold.
In the level editor, you can actually make something eat Cthulhu.
One mission has you kill a Shoggoth.
Digital Piracy Is Evil: In Scribblenauts Unlimited, one of the levels takes place on a pirate ship. One of the NPCs, however, is just some guy on a laptop. Clicking him says you get a Shard (1/10 of a Starite) if you stop him from engaging in digital piracy. Doing the opposite (such as spawning a router or something similar) unfortunately doesn't do anything.
Dinosaurs Are Dragons: Summoning a mosasaurus or tylosaurus produces a decided un-mosasaur-like sea serpent.
Double Standard: Atheist runs from God, but not Goddess (who will try to protect him) in the first game.
Dummied Out: A rather poor attempt at it in the first game. The original's manual mentioned you could buy 30 extra levels from the ollars store.. They never added the levels, and instead of just removing the section where you're supposed to buy them, they made the buttons to get to it invisible.. What happens when you access this section? Your game freezes.
Electrified Bathtub: Throwing any electrical device into water (even something as small as a battery) will One-Hit Kill anything nearby, not to mention short-circuiting (activating) switches.
Elves VS Dwarves: While an ordinary "Elf" is no trouble, try putting a "Wood Elf" and a "Dwarf" next to each other. If both unarmed, the dwarf panics and is slain by the elf. If both equally armed, the dwarf will defeat the wood elf.
Epic Fail: Go ahead. Type it in. See what happens.
You get a nuke, which blows up everything. Including you.
Everything's Better with Dinosaurs: The game will certainly reward any player who had a childhood obsession with dinosaurs. T-Rex, Stegosaurus, Plesiousaurus, Apatosaurus, Spinosaur, Dimetrodon, and ARCHEOPTERYX, of all things.
Evil Lawyer Joke: The first mission in Dark Hollow (9-1) includes the clue "Get the bad guys to heaven!" Upon further inspection, the "bad guys" are a prisoner, a bully, and a lawyer.
In Unlimited, spawning two liars next to each other will create a pair of flaming pants. Spawning two lawyers next to each other creates the same effect.
One of the starite shards in The Saurus Park requires you to place something that sucks blood in a chunk of amber. A lawyer works perfectly fine.
Evil Twin: Spawn anything relating to Maxwell himself ("Maxwell", "Me", "Clone", "Protagonist", etc.)*
", that'll just create a DS cartridge.]] and you get a opposite colored clothed Maxwell who steals things right from the hands of the innocent and whose presence scares most people. Typing in "Clone" actually spawns a slightly different Maxwell lookalike than "Maxwell, "Me", "Protagonist", etc. He has a few different animations (including a weird floating limb and head thing) and doesn't scare people, but he still steals things.
In the sequel, evil Maxwell has his own notebook and will summon random objects from out of thin air, just like you. He's also the final boss.
Explosive Breeder: Place two rabbits next to each other, and they will multiply until the object meter fills up. In the sequel, they will merely spawn two "baby bunnies".
This used to be a bug (before release). The rabbits would spawn so many other rabbits that the game would crash.
A fertile woman will spawn kids until the object meter is full.
In Unlimited, adding another cockroach to the one in the city level will quickly fill the street with cockroaches.
Forced Tutorial: Any time that you want to start a new game, you must waste 3 minutes trying to skip through levels 0-X. If you try to summon any items in level 0-6 (the only time that you can summon something on these levels), it will immediately disappear, no matter its properties. This was quite annoying for people on launch day, who discovered to their dismay that they couldn't get to the part of the game where you can summon stuff and solve levels right away - which is, you know, the entire point of the game.
Well, you can use the notebook at the title screen...
This is averted in the sequel. You can exit during the tutorial in the pause menu.
Freeze Ray: Like everything else in the game, this is summonable.
Game-Breaking Bug: The developers described a bug which they thankfully caught at the E3 release: A pair of rabbits would multiply so quickly, baby bunnies would keep appearing until the game crashed. This was fixed for the final version with the rabbits breeding until your object meter fills up.
Also according to this blog "We also tried to attach wings to a motorcycle with some glue and then ride it off a jump. We jumped on the motorcycle the game froze. The developer actually thanked us for breaking it though."
While inherently obscene terms won't work, you can summon a number of torture and execution devices (like "Gallows, "Iron Maiden", or "Guillotine"). "Virgin" is also in the dictionary (apparently being synonymous with "Gamer"). But not "Weeaboo", oddly enough.
Giant Enemy Crab: Typing "Giant Crab" gets you a normal crab in the first game. Typing "Enemy Crab" will get you a normal crab. Typing "Giant Enemy Crab" gets you this trope. It even appears in a level with three samurai with the hint "For Massive Damage!"
"Ancient Japanese History" will also spawn a giant enemy crab.
Try typing in "barrel gun". The resulting pistol's barrel is as big as Maxwell's head.
Harmless Freezing: You can freeze anything using a Freeze Ray, and it doesn't harm it.
A kid in one level of the sequel is frozen solid.
High-Class Glass: The Philosiraptor's defining characteristic, aside from its lack of speed.
In Super Scribblenauts, a "Gentlemanly" anything will be wearing a monocle. Even a monocle.
Hijacking Cthulhu: The Mind-Control Ray can be used to control powerful beings like Vampires, Cthulhu, Dragons, and the like. Instantly adds the "loyal" adjective to the target. Hypnotic items are even better, since they affect inanimate objects as well. So, you can hijack Cthulhu, a volcano and basically anything you please.
Horny Devils: Natch. Only "Succubus" summons a unique monster, however; "Incubus" and "Devil" are synonymous.
100% Completion: Requires you to beat each level with three different solutions. There's 220 levels. Go figure.
Hypocritical Humor: The tutorial explicitly states that things summoned must be real life objects and must not be any of the following: a place, proper name, suggestive material, shape, Latin or Greek root word, alcohol, race or culture, vulgarity or copyrighted. How about: Abraham Lincoln, Cthulhu, Adamantium, or Mythril? They don't follow the guidelines, but you can spawn them because they're not copyrighted. Even 5th Cell is there so you can summon it.
Well, actually, if he really is, that's what you make of him. So, if there's someone to be blamed for this, it's the player.
Actually, Scribblenauts Unlimited shows Maxwell really was kind of a Jerkass. After feeding a rotten apple to a starving stranger, the stranger then puts a curse on Maxwell's sister that turns her slowly to stone unless Maxwell collects Starites, setting in motion the game series.
Joke Item: There are a lot of goofy items in the game, but the most obviously jokey ones are the ones based on Memetic Mutation.
Katanas Are Just Better: Katanas do more damage than regular swords; oddly, the A.I. prefers swords over katanas (even characters that spawn with a katana, like samurai, will swap for a sword if one is lying around).
LOLCats: Ceiling Cat, Spaghetti Cat, Longcat, Tacgnol and Monorail Cat are all present in this game.
In fact there are 19, 20 or 21 different kinds of cat, both in breed and in coat colour, in the game. 19 proper, 20 and 21 if you count an Egyptian Mau/Lynx that looks like a grey Persian that growls like a larger cat, or a tiger cub that meows like a cat.
Literal-Minded: Puzzle level 10-11. Hint: "Write the answer". Answer? "Answer"
Though other words will work too. You can use anything that normally summons a false starite.
Lost Forever: In Scribblenauts Unlimited, Edgar appears on the farm level after you unlock the ending. He has a special cane that turns anything it shoots into stone. If you reset the farm level at any time, he and his cane disappears and cannot be respawned. The only way to keep the cane is to put it in your backpack.
In the PC and Wii U versions, this object can be spawned by using a glitch. See the Good Bad Bugs entry above.
Made of Explodium: Summon a Gas Tank and see what happens if you so much as look at it the wrong way.
Made of Good: According to Unlimited, Starites are made from the happiness of living things, which is why Maxwell needs to help people to collect them.
Unless you give the Ninja a Sword instead of the Throwing Star it is naturally summoned with. Then the Ninja usually wins.
On the steam version, spawn a portal, and after a while, a cake appears.
"two four one five four three nine zero three" (241543903) spawns a freezer with the aformentioned LOLWUT inside, frozen.
Mercury's Wings: One of the many ways you can make Maxwell fly is to write winged sandals. You could also write winged helmet but it doesn't fly.
Mr. Seahorse: The adjective "Pregnant" makes the unit spawn a baby version of itself. It works with literally anything.
Monster Mash: One mission in Dark Hollow has Maxwell trying to enter a party attended by Jenny Greenteeth, a Skeleton Warrior, The Invisible Man, a tanuki and a Doppelganger. Another one puts him against two gargoyles, two Flatwoods Monsters, the Jersey Devil and a chimera.
Moral Guardians: Despite their desire to include everything, the devs decided that vulgar things would have to be left out. So if your first action upon opening up any text input/creation tool in any game is to input the word "ass," you'll get a donkey. Same thing also goes with stuff that's technically under copyright.
As well as a few other words that do have a non-vulgar alternative, like "dick" for a detective and "cock" for a chicken.
More Dakka: In Super Scribblenauts, it's entirely possible to make guns that wield other guns, which wield other guns.
In fact, vampires can be easily killed with some creative thinking. Stakes, holy water, crosses and even garlic are one-hit kills. Alternatively, you can summon a sun and watch the vampire die on his own.
Longcat can be eaten quite easily by a dragon or a large carnivorous dinosaur.
Anything you want in the sequel. The weakness? Dead potion. Or stun gun.
Well, any person that might represent a religious sect is indestructible to anything that doesn't wipe the screen or destroy absolutely anything. This includes priests, rabbi, imam, nuns, and atheists.
In Scribblenauts Unlimited, Priests and the like can be killed with the Cap Gun.
Ninja Pirate Zombie Robot: Post 217 is a fantastic example of this: there are robot zombies. Which are defeated by riding a dinosaur through time.
Nostalgia Level: Using the Time Machine in Super Scribblenauts will occasionally send you back to the first stage of the original game. There's another Maxwell (the normal one, not the doppelgänger. You can not identify him.) running around there, and you can even collect the Starite, and you need it for 100% Completion. You can use potions on the normal Maxwell.
You can even kill your past self.
The sequel's last level ends with writing the answer again, only now you're on the moon!
Overly Long Gag: The hint of action level 10-9 goes on for about 20 hint boxes and, rather then giving any actual hint to the straightforward level, contains a somewhat amusing rant. Something about coffee, steak, and rules to live your life on.
Panacea: In the sequel, using this on a sick being cures them. Using it on a healthy being makes them invincible.
Puff of Logic: In the sequel an atheist can kill God. By thinking.
Rage Against the Heavens: Summon an atheist, then summon God, the atheist runs away. However if you summon a gun for the atheist, this trope happens.
Subverted in the sequel: if an atheist so much as TOUCHES God, God goes *POOF!*
Raising the Steaks: In the sequel you can make anything undead. Literally anything. Even things that were never alive to begin with. Can add a little Narm in the fact that you can summon a colossal undead banana, which will then jump around attacking the living.
Self-Imposed Challenge: "Stump the Dictionary" was popular when the game was being demonstrated at E3. Some gamers have also sworn to complete the game with specific-item runs (like beating every level with a dinosaur, or stuff like that).
Plateosaurus is NOT a hadrosaur, so why does its name summon a Hadrosaur? Also:
The word Dunkleosteus summons a shark.
In the first game, the word Microraptor summoned a Pteranodon, in Super Scribblenauts it correctly summons a feathered dinosaur, however, it's a little big for a Microraptor. Luckily, the adjective "tiny" fixes that.
The word Ceratosaurus summons a T-rex, and so do the names of several other meat-eating dinosaurs that were not Tyrannosaurs.
Summon Bigger Fish: You can summon anything, so this is a natural way to solve combat-related problems.
Swiss Army Weapon: The DS's stylus obviously is one for the player, but in Super Scribblenauts, that distinction falls on potions: when you create one, any adjective you decide to adjunct to it is the potion's effect. Go nuts.
Taken for Granite: Happens to Lily in Unlimited, and is what kicks off the game's story. Maxwell collects the Starites in order to free her.
Take That: "Virgin" maps to "gamer". Also, "scientist", "astronomer", "nerd" and "dork" are all represented by the same character.
Also, an Indy Escape level has the hint, "The fourth one is bad." (Pay note to said trope's name.)
"Day" is not in the game. Neither is "Night." Nor "Afternoon," or "Dawn," or "Dusk," or "Sunset," or any other time of day (since they're immaterial, after all)... but "Twilight" is. It summons a black hole.
The Tetris Effect: After playing Scribblenauts, you'll find yourself coming up with ludicrous ways to solve problems in real life, even if you can't actually do that. Like thinking "I wish I could call Einstein to beat that stupid physics teacher up..." or "I wish I could go home riding a velociraptor...". Possibilities are endless.
Theme Naming: All the stages in Unlimited, besides Edwin's Farm, are named after various writing terms.
Throw It In: When someone actually succeeded at "Stump The Dictionary" at E3 (like with "plumbob"), the devs made a note to add the word before release. They also threw in the references to Feep's famous post.
Time Machine: One of the summonable objects. It allows you to either move forward or backwards in time.
Too Dumb to Live: A good deal of summoned human characters tend to chow down on any can of arsenic they see.
You can cure them, however, with "dimercaptosuccinic acid". Just like in real life. And Ruby Quest.
Good luck trying to spell it.
Total Party Kill: Try typing in "atom bomb" or "tsunami". Or drop a meteor from high up.
Unobtanium: Easily obtained, in your choice of Adamantium or Mythril. Both are pretty much indestructible.
Even better? In the sequel, Adamantium is an adjective.
In Unlimited, you can actually summon unobtanium.
Unwinnable by Design: Double Subverted: While the last Action level was designed to be Unwinnable if attempted the hard way, it's still possible to flip every switch and press every button through the clever use of glue, anvils and shrink rays. However, neither the switches nor the buttons actually work.
Or you can just throw a rock or shoot at them. You can even beat it with no items by throwing a pre-spawned jack o' lantern at the kids.
You can make something simultaneously pregnant and cannibalistic. No points for guessing what happens next.
The Virus: Zombies, Vampires, and Werewolves are all infectious. However, vampirism is the only one that can create a proper apocalypse. The A.I. on zombies is bugged so that they will continue fighting each other to the death even after being turned, so you'll usually only end up with only 1 active zombie at any given time. People infected by werewolves only turn hostile if exposed to a full moon.
And the in the sequel, it's atheist that's God's weakness.
Weapons Are Useless: "Godmother" turns any weapon summoned into a rose. Including bullets from guns, and you can't erase those roses. This can cause problems when you fire unerasable bullets from guns, especially the auto-fire Chaingun, at her. As a result of this glitch, she was Nerfed in the sequel to lose this ability.
Apparently, gaining control of adjectives gives you immunity to them, meaning paint, Medusa head, and Shrink Ray won't work on you anymore.
Wide-Open Sandbox: While it's technically a puzzle-platformer, Scribblenauts' central conceit is going to make it hard to resist playing it like one of these. To that end, the dev team has thoughtfully designed the start screen to be sort of a "sandbox mode", so you can have hours of fun without even loading your save file!
In Super Scribblenauts Girlfriend will try to kill another Girlfriend on sight...even if they were born using the pregnant adjective.
Your Mom: Note that just "Mom" summons a normal woman whereas "Your Mom" summons a zombie. Hmmmm...
Super Scribblenauts provides examples of:
Abnormal Ammo: Any adjective applied to a projectile weapon will also apply to its projectiles. This can be useful (an "explosive gun" will shoot exploding bullets, and a "flaming gun"'s burning ammo can set its targets on fire) or completely useless (a "pretty gun" will shoot bullets that wear little tiaras).
Censor Bar: The "Birthday Suit" is a nude body costume with one of these.
Department of Redundancy Department: Among other things, you can create, say, Winged Wings, or Burning Fire, or a Lycanthropic Werewolf, or a Zombie Zombie, or a Giant Giant, or a Robot Robot. Some of these are visibly different from the normal: Winged Wings are wings wearing wings, for example, and a King King wears a crown... on top of his crown.
Fearless Fool: Giving a creature the adjective Brave will cause him / her / it to fight back anyone that harms him, even especially if they don't stand a change of beating it. (ex. Brave Man vs Evil Dragon)
Fission Mailed: In the sequel's last level. It says "Try again: The starite was destroyed." with the only button saying "No way".
Guide Dang It: To get the final merit, you must "apply the secret Super Scribblenauts adjective". The only clue is that the merit is called "The Fourth Wall". The adjective is Scribblenautical if you were wondering. It gives everything the rooster hat.
High-Class Glass: Try applying the adjectives "dapper" or "gentlemanly" to things.
Logic Bomb: Averted, typing in contradicting adjectives such as "Blue Yellow Apple" will result in the game ignoring all contradicting adjectives apart from the last one.
Mini-Game: Summoning the Arcade Machine and using it lets you play a little mini-game where you must defend a wall from falling bombs. You not only get an achievement for doing so, your file also tracks your high score!
Nostalgia Level: The first level from the original game appears as an Easter Egg - very occasionally, the time machine, instead of taking you where you asked to go, will take you to said level. Maxwell from the past and the starite appear as well, and collecting said Starite is required for 100% Completion.
Our Werewolves Are Different: The "Lycanthropic" adjective will add "shaggy" brown fur and "fangs" to any object exposed to the light of a "full moon".
Sequel Escalation: Adding a dictionary of adjectives means that your seemingly limitless repertoire of potential objects is now multiplied by an equally limitless number of modifiers. Good luck trying to write them all.
Awesome, but Impractical: The Nintendo items in the Wii U version. At first, it's a right lark to spawn Bowser and Mario and watch the two duke it out Scribblenauts style, but you soon realise that you can't add adjectives to them in any way. That's acceptable; obviously Nintendo doesn't want you vandalising their intellectual property with adjectives like 'smelly,' 'rude' or 'lizardlike.' What is less excusable is the fact that they will NEVER be the answer to the puzzles, even when they make 100% logical sense. For example, if you need a weapon to defend against a horde of zombies, spawning a sword will work, but the Master Sword? Not on your life.
Omniscient Morality Licence: The old man who curses Lily. At the end, it turns out that the man was actually their father Edgar, and they're understandably quite angry at him. But eventually they forgive him.
One-Hit Kill: Giving something the "gone" adjective. Goodbye, thing!
"Dead" or "deceased" does exactly what you'd expect. Making a weapon "deadly" allows it to one-shot anything mortal.
Pixelation: What the "naked" adjective does in this game: It adds a "pixel" costume over an object instead of giving them a flesh-colored tone as in the previous game. The pixels vanish soon after being removed, and that includes stealing them from the object.
Press X to Die: Adding the adjective "dead" to Maxwell, i.e. yourself, or becoming "exploding" and then interacting with yourself. And unlike NPCs, being "reincarnating" won't help you.
Retraux: Time Machines, Video Games, and Arcade Machines now give three different flavors of this.
Shoplift and Die: If you steal something from a shopkeeper, they'll come after you with a battle axe.
Theme Naming: Most of the areas are named after elements of language or typography.
Loads and Loads of Characters: Slated to have 2000 characters from the DC Universe, some of which being obscure characters that only appeared a handful of times. Specific examples are the 100+ Green Lantern mythos characters, Bat Family, and Superman as well as his Rogues Gallery.