Video Game: Scarab Of Ra
A turn-based, Faux First-Person 3D Rogue Like that visually resembles Maze War, set inside an Egyptian pyramid. Released for Macintosh in 1987 by Semicolon Software.
This game contains examples of:
- Adventurer Archaeologist: Subverted; you are a "lowly undergraduate student in Archaeology".
- Bandit Mook: The dreaded monkey, pictured right.
- Captain Ersatz: "Intrepid archaeologist, professor, explorer, and adventurer Mississippi Smith".
- Couldn't Find a Pen: You can leave notes to yourself on the walls using pieces of charcoal.
- Egyptian Mythology
- Gotta Catch Them All: The three sacred relics of Ra.
- Heal Thyself: First aid kits.
- Hint System
- Hints Are For Losers: The game tries hard to dissuade you from using them.
- Implacable Man: Mummies.
- Infinite Flashlight: Averted; your lantern needs oil.
- Interchangeable Antimatter Keys
- Instant Sedation
- Lampshade Hanging: You can use a plank to cross a trap and then safely retrieve the plank before stepping off it; the game explains that "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow".
- Locked Door
- Mischief Making Monkey: Watch out, or it'll steal all your stuff.
- Monogender Monsters: Lionesses.
- Nightmare Fuel: Mummies.
- Night-Vision Goggles: Nightglasses.
- No Animals Were Harmed: You can find tranquilizer guns, but no conventional firearms.
- Randomly Generated Levels
- Technical Pacifist: There's no killing the animals, but you can permanently immobilize them in nets.
- Wallet of Holding: Doubly subverted; gold weighs you down, but you can magically bank it from certain locations within the pyramid.
- Whip It Good: Subverted; the bullwhip frightens animals but can't injure them.
- Wizard Needs Food Badly