Saints Row: The Third is a Wide Open Sandbox video game released in late 2011.It has been a few years since Saints Row 2, and the Third Street Saints street gang have ridden their success to become mainstream celebrities who pose for photos during their crimes and flog their own brand-name merchandise.Everything is looking pretty sweet until a bank heist goes wrong and the Saints find themselves in the sights of the Syndicate, a legendary criminal fraternity who control the seedy metropolis of Steelport with an iron grip. Dumped into Steelport with no money, no respect and a heavy loss on their shoulders, the Saints vow to take revenge by seizing the city for themselves from the three Syndicate gangs that control it:
Morning Star (red): A Wicked Cultured organisation with a penchant for expensive suits and fast cars. They're the oldest gang in Steelport and the heart of the Syndicate, led by arms smuggler Phillipe Loren.
The Deckers (cyan): A group of Neo-Cyber-Gothic-Punk-Lolita computer hackers who love their Tron Lines. Their leader is Matt Miller, a British hacker with more confidence at the keyboard than at real life.
The Luchadores (green): A bunch of Masked Luchadors who use big vehicles and even bigger guns. They are led by Eddie "Killbane" Pryor, a former professional wrestler who acts as The Heavy of the Syndicate.
The game differs from its predecessors in a number of areas, primarily through respect unlocking upgrades rather than missions, as well as activities also unlocking portions of gang territories similarly to stores. Character customization has also received a make-over, which now favors quality over quantitynote so much so the demo was a character creator. through options (ranging from realistic to absurd, such as scars or making your character blue) and appearance (such as loose clothing and hair actually bouncing and moving now) like they were in the previous game.The character sheet is found under the series' name for continuity reasons.The game received positive reviews from critics, while gamers were more mixed. Some noted that the game either became too easy after a certain point or that the second game is better for various reasons. It also received multiple Downloadable Content packs on and after its release. In late 2012, a year after the game came out, all of this content was bundled together in The Full Package version of the game, minus two unpopular Disc One Nuke DLC items. The base game (no DLC included) was given away for free to Xbox Live Gold members from May 16 - 31, 2014.
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Abnormal Ammo: Saints Row: Money Shot features a hit-woman who uses homing bullets to kill her targets. The Boss also uses such toys as exploding bullets with enough force to juggle a man fifty feet into the air, and massaging octopus bombs that mind control targets... and then explode into pink sparkles.
The cannon on the Genki Manapault, that sucks up pedestrians and uses them as ammo.
There's a DLC shotgun that fires chum. Not so dangerous on its own, but it summons the fabled Steelport Sewer Shark, which bursts through the floor, devouring the target whole. Ironically, it doesn't work against targets in water.
Absurdly High Level Cap: Not a level, per se, but the transfer limit on your bank account is this. Once you've acquired and fully upgraded all of Steelport's strongholds, the transfer limit will be $725,000 per hour. Even if you take the money bonus at the end of Act I, gain 100% completion of all City Takeover gameplay, and fully upgrade your strongholds (which boosts your income in their associated districts), your cash flow will still never crack $50,000 per hour.
Though, this is due to the fact that not every player transfers their money every on-game hour and allows you to stockpile quite a bit of it before withdrawing.
The above may only apply to certain versions of the game. The PS3 version does not stockpile money - if it's set to collect $43,000 per hour, that's how much will be waiting to be collected, even if you don't pick it up for hours. You still never collect more than $50,000 at one time.
Adam Westing: Burt Reynolds is the mayor of Steelport. No, seriously.
Boss:Burt fucking Reynolds?! Burt Reynolds: Who else could keep this town running?
Affably Evil: Ignore the fact that they commit murder and mayhem, including killing cops and civilians, without a hint of remorse, the Protagonist and his/her crew are otherwise depicted as genuinely nice people who are always willing to take a moment to pose for a photo with their fans.
A.I. Roulette: Most of the time, the AI-controlled NPCs (pedestrians, enemy gangs, cops) behave predictably. But in the case of civilian NPCs, once you do something to panic them (like, say, start driving the Crusader tank on the street), they lose all sense of intelligence, running towards the vehicle, or running into it from the side, or often just stopping and standing still right in front of your tank. This renders it almost impossible to get from point A to B without running a few people over, though by this point the CGI equivalent of Too Dumb to Live applies anyway.
The effect is less common but more pronounced when the NPCs in question are still in their vehicles, as the default "panicked while driving" action is to drive as fast as possible in some apparently completely random direction. This results in spectacular crashes, pile-ups, and vehicle explosions as often as it results in the NPC actually getting away. Sometimes it even leads to the driver running over another pedestrian, spooking other NPCs, which leads to more odd behavior, etc. etc. etc.
During the mission 'Three Way', Oleg will admit that he has feelings for Kinzie.
Russian Boss (Female Voice 2) is heels over head for... Pierce. Nobody in the gang ever comments on it despite her not-so-subtle verbal cues.
All Women Are Doms All Men Are Subs: Subverted. While female domination has more focus (Safeword, for example...) Kenzie mentions having "teacup" as her personal safeword and owns a gimp mask back at her crib, impling that she may be a sub. In addition, female gimps appear alongside the male gimps walking the streets and the player even has the option of making their entire gang out of gimps of either gender. (Or both genders.)
Depending how one decides to play a female boss, this can be a dominant (sorry...) theme throughout the game. There's even a costume for it.
Alternate Universe: Assuming Jon isn't just joking, we can assume that Saints Row takes place in a universe where February has 31 days.
Amazing Technicolor Population: You can give the Boss either blue, green, pink, or grey/silver/chrome skin. Those are just a few out of fifty-five colours.
Although most NPCs are normal-colored, if you have the "Gangstas in Space" DLC installed, you later acquire blue-colored female homies dressed as space aliens.
Amazon Brigade: Excluding the male Lieutenants, the Saints can become one as the gang customization allows you to pick what the unnamed members of your gang look like from a list of presets. Also, an idea early in development was to have the Syndicate sisters at the head of an all-female gang as a counter to the all-male Luchadores, but the idea was scrapped.
Amazonian Beauty: The "beauty" part is optional depending on how one designs the female character's face, but even sticking to the presets, or choosing to make her skinny and lean as opposed to voluptuous and busty, the female Boss is still shown as being taller and more muscular than most male characters. And more than capable of beating anyone up barehanded, especially as seen in the kill Killbane ending, which has the boss beat the villain to death and break his neck.
Those who are skilled with using character design can more or less recreate Amazonian characters like Wonder Woman, Xena and She-Hulk for their bosses.
And This Is for...: The Boss, if the Female 1 voice is chosen, will give one when planting each explosive during the final mission of the serious ending.
Anti-Frustration Features: The Boss can get stuck in a wall or get trapped under a car, but in these situations, the game will usually load you out of being stuck, meaning you can continue playing as normal.
Similarly, if The Boss falls into water, rather than having to swim around until you can find a place to climb out, the game allows you to simply "warp to shore".
The mixed tape option for the radio, which allows you to pick and choose a custom soundtrack if (or when, depending on your tastes) the radio stations' soundtracks grate on you.
Armies Are Evil: STAG. To the point where they will declare martial law, blow up a statue with Saints they've kidnapped on it, place the blame on the gang so they look like terrorists, then try to level the entire city. Most of that is only in one ending, though much of it was at least planned by STAG in any case.
Arson, Murder, and Jaywalking: Near the end of "Gangstas in Space" Jenny says that she's tired of Zhen trying to kill them, being mean, and his stupid scarf.
Art Evolution: Compare the "Power" trailer to the more recent in-game footage. Phillipe Loren's hair has gone from black to grey and he looks older. Kinzie in the trailer is rather sexy looking but in the Deckers Die trailer she's more Hollywood Homely and the Boss' default look is nothing like the one in the trailer.
Which is definitely for the better, as many confused the main character in the Power trailer with Johnny Gat until Johnny himself showed up in it. The devs have even admitted that they made him look a bit too much like Johnny.
Johnny Gat: Hell yeah. Who doesn't want to be Johnny Gat?
Artifact Title: The game is not even set in Stilwater, and of the one mission that does take place there, you're not within the titular district of it.
Artificial Stupidity: Routing issues often prevent characters from getting inside vehicles quickly and efficiently. Especially troublesome during huge gunfights in Escort Missions.
After the final mission, STAG leaves town, but they don't lower the bridges connecting Downtown with the rest of the city. AI-controlled cars will attempt to jump the bridges, but at their regular speed, not with a running start. The vast majority don't make it.
If you park a vehicle in the middle of a busy street, other cars will attempt to nudge it out of the way. They do this even if the vehicle in question is a VTOL or a tank. They can and will futilely batter themselves against such a vehicle until they damage themselves enough to explode.
Pierce is worse than useless, he's an actual liability. As well as needing rescuing every ten seconds he actively tries to make you fail the mission where you have to stop the truck transporting the computer, he's only too happy to destroy it despite being told not to.
What's the biggest obstacle in the "Live With Killbane Mission?" Not the time limit, not the waves of Deckers, not controlling the helicopter. It's Shaundi falling out of the broken windows of the building and dying.
When a police vehicle is in chase, nearby NPC drivers will pull over to the right side of the road.
If you steal and repaint a Peacemaker squad car it keeps the police lights in its grill and its siren, allowing you to force traffic the same way.
If you are driving in the oncoming lane and keep honking the horn of your vehicle the cars will try to get out of your way.
Unarmed Brutes will rush to get any flamethrowers or miniguns in case you left one behind; be it an enemy or friendly.
Likewise fighting NPCs will rush for a better weapon if one of their buddies carrying one dies (i.e: a Rifle or SMG for its pistol).
If you have more than one gang member or homie following you and pick a car with only one seat the rest of the group will promptly get another car to keep with you.
If you are being chased, then oncoming enemy cars will swerve sideways to block the road. This is especially troublesome with STAG and luchadore vehicles, since they are fairly large.
Similarly, at high enough notoriety, police will set up roadblocks to stop you, usually with two vehicles turned to the side. These often include spike strips/plastic barricades in the center, in case you try and ram through.
Auto-Tune: Zimos is a pimp who, thanks to his smoking habit, had to have a tracheotomy, which forces him to speak with a voice box. Deciding to make the best of the situation, he has it built into his pimp-cane and has Auto-Tune installed in the box, and he practically sings his dialogue. Every word that comes out of his mouth sounds like T-Pain.
Awesome but Impractical: The STAG laser guns. They've naturally got unlimited ammo, but they overheat from too much use and in most cases it's faster to just reload with a regular weapon than wait for the STAG weapon to cool down. Once you unlock instant reload (which removes the need to reload altogether) and unlimited bullets for any rifle and shotgun, the STAG weapons become totally superfluous.
Ax-Crazy: The Boss, above all, but the second Big Bad is definitely a candidate for this trope as well.
Backstory of the Day: Played for Laughs in the mission "Three Way"; when Pierce asks The Boss and Oleg if they want to get anything off their chest in case they die, The Boss will reveal something completely irrelevant but humorous about their private life that never comes up again. note The different Boss voices have different secrets.
Female Voice 2: I want to make love to Pierce in front of a live audience!note Amusingly enough, Pierce does not react at all despite being with her. Most likely because she already makes her interest in him apparent throughout the game.
Zhen in Gangstas In Space. He never stops harping on Jenny's acting, and praises everything Boss does despite them being a horrendous actor. Jenny ends up being fed up with Zhen's BS and kills him by ramming a spaceship into his back at the end of the DLC.
Killbane sends a bunch of men to attack Johnny Gat's funeral procession, while they're stuck on a bridge. Killbane then blows up the bridge with rockets while his own men are on it, with just as many Luchadores killed by the attack as Saints.
Bee Bee Gun: The Swarmitron in the Trouble With Clones DLC's second mission.
Better to Die Than Be Killed: In the "Genkibowl VII" DLC, during the Sad Panda Skyblazing activity the announcers mention that some Mascots are choosing to jump off rooftops rather than face your Chainsaw.
In one of the endings, the Boss single handily storms Magarac Island to rescue Shaundi, Viola, Mayor Burt Reynolds, and the island itself from being blown up by STAG, dodging soldiers and shooting the bombs into the sea.. Appropriately, "Holding Out For a Hero" plays in the background throughout.
Some of the Survival missions involve you saving innocents from the Syndicate.
Also done at least 4 times in the Gangstas In Space ending, once for every "death" of your homies, and then a 4th when the Luke, I Am Your Father bombshell is dropped. Played for Laughs, of course. To put it into perspective, each one of them is a very LOUD Skyward Scream that shakes the camera.
Philippe rants in French when Johnny holds him off to let Boss and Shaundi flee. As expected of a Belgian (or at least, a Wallonian), his French is flawless.
Philippe: Ah, putain de merde! Ouvrez-moi cette porte! Je veux sa tête!
Translation: Oh fucking shit! Open up that door! I want his head!
One of the Taunt/Compliment gestures you can choose is called "Of the River," which makes the Boss or the Saints perform the Macarena. The group that originally performed the Macarena when it was popular was Los del Rio.note "del rio" being Spanish for "Of the river," though technically the group's full name translates to "The ones from the river."
Bittersweet Ending: No matter which ending you choose, since there are two things on the line and you can't have both. If you choose to save Shaundi, Viola, and Burt, you stop Kia from framing the Saints for blowing up the Magarac Island monument. STAG even gets called off due to this new good publicity. This ending affirms Johnny's thoughts that the Saints have begun to lose touch with their roots and are slowly becoming complete corporate whores. To hammer the point in, the follow-up mission is a Saints movie shoot, something the Boss was against at the start of the prior mission. The other choice is to go after Killbane, who even gives a speech that is an Ironic Echo to what Johnny said. You will later hold a(nother) funeral for recently fallen comrades and get to confront STAG head-on and kill Cyrus. After that, the Saints take over Steelport and declare it as a sovereign city-state (as well as an awesome taunt at Monica Hughes to try and stop them) on now international television. This ending shows that the Saints haven't gone soft and are still a Badass Crew willing to get dirty, but you let Shaundi, Viola, and Burt Reynolds die. Pierce gives you a Was It Really Worth It? and you can't answer.
The sequel follows from the former ending, but it's not so bittersweet anymore because being President of the United States is much cooler than being a gritty, hard-ass gang leader.
Blown Across the Room: According to this article on the official site, the fully upgraded McManus 2015 sniper rifle is powerful enough to make anybody shot by it occasionally fly backwards. You can also buy "Muscles" upgrades that let you toss around mooks like paper airplanes, and explosive bullets for guns with that upgrade also make people fly around more when you kill them.
Boisterous Weakling: NPCs may sometimes hold signs calling for the Saints to leave Steelport, but they quickly disperse if you approach. Unless you run them over, of course.
Boobs of Steel: The female protagonist if you decide to ramp up the sex appeal slider.
Played straight with Kia who fights in an arena surrounded by gas grenades which can be used to free her hostage.
Lampshaded with "Killbane" in the Gangsta's In Space ending:
"This suit is impervious to everything save for conveniently-placed lava crystals."
Boss in Mook Clothing / Metal Slime: The rarely-appearing "Professor Genki" mascot drops $400,000 when killed, but has more HP than a Brute and usually carries a rocket launcher. And attacks everything on sight when you attack him. Oh, and his melee attacks usually knock about 90 percent of your health out in one blow. The best strategy is to just keep hitting him in the balls or using melee takedowns and attacking him while he's on the ground; Or you could just hit him with a car, and don't stop rolling over him until he's dead.
Bottomless Magazines: Some missions give you infinite ammo for that mission only. Once you hit level 50, you're allowed to buy permanent infinite ammunition (though you have to buy it separately for each weapon category, and it costs a ton of cash to get them all). In addition, along the way you can also upgrade your reloading speed to the point where you don't need to reload and can fire for as long as you have ammo (which means forever once you have the infinite ammo).
The weapons used by STAG are specifically designed to eliminate the need for reloading. They can still overheat though.
Bread, Eggs, Breaded Eggs: The description for the vehicle theft mission involving the Stork helicopter has Rigg say that it's good for carrying smuggled goods, smuggled people or smuggled people with smuggled goods in them.
Also used humorously in an early mission with Pierce when Boss finds the first sex doll box:
Boss: "Pierce, what the hell is this?"
Pierce: "Oh that... its a little hobby of mine."
Boss: "Okay, I'm outta here."
Pierce: "Shit, I didn't mean it like that! They're collectable, you're supposed to try and find them all."
Boss: "People collect some weird shit..."
Bribing Your Way to Victory: An in-game example: as you collect money, you buy various character and gun upgrades. Also, to get complete control of an area, you'll need to buy stores and buildings. Or you can get up to two one-time deals to just completely take over an entire 'hood.
In a more real life example, two of the game's DLC packs - the Unlockable and Bloodsucker Packs - gained reputations as permanent game easy buttons that you couldn't turn off. The Unlockable Pack gives you both options of every one-or-the-other quest reward after you complete a very early mission, while the Bloodsucker Pack gives you every cash, income, and reputation bonus available in the game plus some extra on top of that from the beginning of the game.
Brick Joke: In the beginning of the mission "Live! With Killbane", the news ticker mentions a boy convincing his parents to get him an adult elephant. At the end of the serious ending, the news ticker mentions a funeral planned for a boy trampled by an elephant.
Early on in the game, Johnny tells Loren to go make himself a [Belgian] waffle. If playing with the Female 2 voice, the Boss has this to say after dropping the giant metal ball on Loren:
"Well, Johnny, it looks like he made himself a crepe instead."
Male Voice 1 comments on how he should have made such a joke:
"Dammit, I should have made a 'Belgian pancake' joke."
Bring My Brown Pants: After completing the "Ho Boat" mission, a news report describes your midair firefight and ends with that, while the contents of the cargo container were unknown, what fell to the ground stank like urine.
Butt Monkey: Pierce is actually competent this time around and can both sell merchandise and stand his own in a firefight. However, the Boss still openly ridicules him for not quite standing up to his/her standards of Badass and still gets ignored. Pierce, at one point, asks to be promoted to manager of Planet Saints, and is promptly laughed at by the Boss (who thinks he's actually joking).
Call Back: Remember when the Boss sang along to Take On Me with any voice set, and other songs on different voice sets? Well all the new voice sets, as well as Pierce, at one point during an early mission sing along to Sublime's What I Got.
The Cameo: The only man able to hold a city like Steelport together as its Mayor? Burt Reynolds.
If Burt later becomes a "homie", when called for assistance he shows up in a vehicle based on the car he drove in Smokey and the Bandit.
Minigun brutes are just one reskin away from being a Heavy. Justified as their prototype is a massive Russian, and actually semi-acknowledged by Valve as you could get Killbane's luchadore mask and Apoco-Fists for your Heavy as a part of a promotional offer.
Finally, a zombified one shows up in several missions... and a Whored Mode level simply called, "Tank!".
Car Fu: Respect increases a little every time the player runs someone over with the vehicle they're driving. There's also a reward for running over a certain number of people.
Catch Phrase: Professor Genki and the Boss with Male Voice 1 both have: "Murder time, Fun time!"
Male Voice 1: "That gets the blood pumping... to my loins!"
Male Voice 2: "I love this town!"
Male Voice 3: "Listen here, sunshine..."
Female Voice 1: "Not cool!"
Female Voice 2: "Comrade!"
Female Voice 3: "I've got to defend the Saints!"
Zombie Voice: "OOH REH CHEH BLEH GAH!"
Catgirl: The Genki girls in Genkibowl VII, Angry Tiger and Sexy Kitten. The exception is Sad Panda, since she's a sexy Panda.
The Cavalry: Purchasing the "Saints Backup" upgrade gives a chance that Saints redshirts will show up to help you after you get into a fight, or you can manually request it.
During the course of the game, the Boss also accumulates "homies" that can be called in (a maximum of three at a time) to help deal with fights or just to go bombing around Steelport with.
Any friendly NPCs will also automatically join in if the Boss is attacked or begins a fight outside of a Survival wave, etc.
The Cavalry Arrives Late: Redshirt Saints will usually show after you complete a Survival mission, late for the heavy lifting.
Buried underneath all the silliness and Roaring Rampage of Revenge, the Saints' new fame at the start of the game leads to an identity crisis. Some missions with multiple resolution choices, particularly the penultimate mission, let you weigh in on this. What exactly do the Saints stand for? Summed up nicely with the following exchange:
Johnny Gat: Birk's right—we traded our dicks in for pussies. Seriously... Movie deals? Commercials? The Saints name used to mean more than body spray and some ass-tasting energy drink. The Boss: Our brand's worth a shitload of money. Johnny Gat: Is that what it's all about?
Monica Hughes and Cyrus Temple's disagreement on how to fight gangs highlights the two paths: "Hearts and Minds" and "Shock and Awe". The chat between the Boss and Viola about how many guards are assigned to Josh Birk when kidnapping him also shows this.
Changing Clothes Is a Free Action: Averted. The Boss can only change clothes in cribs and stores, and if a firefight follows him/her into a clothing shop, he/she will be dropped out of the clothing interface and back into combat—sometimes half dressed.
Shaundi has become serious-minded and has dropped her "stoner college drop-out" act. Though the issue of her innumerable former boyfriends still come up. She's also subject to Running Gag about the sheer amount of people who openly admit their Perverse Sexual Lust for her or have slept with her on radio, in pedestrian dialogue and even the Professor Genki game show.
Pierce has become more of a slickster, but still manages to retain some of his Butt Monkey repertoire.
Choice of Two Weapons: For most of the game, the gun store offers two basic types for each gun, usually skewing to speciality vs. accuracy. Weapons in the former category shoot slower and are less accurate, but can be upgraded to have explosive or incendiary rounds, weapons in the latter category are usually modified to shoot faster and be more precise with armor-piercing rounds.
Chuck Cunningham Syndrome: Zimos disappears once you take control of the rest of the Morningstar and New Colvin, as opposed to the rest of the lieutenants who hang around as consultants.
Clone Degeneration: The Brutes, as well as Johnny Tag, are far stupider and more... brutal than the originals. In the latter case, the creator suggests that he just didn't have enough DNA samples to copy him properly.
Clown Car: In the free-fall shootout at the start of the game, Boss loudly wonders just how many vehicles and crates were being stored on the plane that they're falling from. You end up blasting your way through or dodging well over 40.
Compensating for Something: Remember how the Brotherhood in SR2 drove the massive Compensator pickup trucks? The Luchadores follow suit - not surprising given that they're basically the Brotherhood with more green.
Continuity Nod: Several, from Cyrus mentioning Jessica's death as a reason why they need to take down the boss, to the boss mentioning having dealt with zombies before ( Zombie Lin in 1 and Zombie Carlos in 2).
One of the Professor Genki moderators will also mention having been in Stilwater once, driving in a convertible, when some idiot was driving around spraying feces around with a septic truck. Guess who?
Some buildings and vehicles, such as the silos on Arapice Island, have the Ultor logo on them. Doubly so, said silos apparently contain a zombie virus that Tera Patrick was researching in the Saints Row 2: Ultor Exposed DLC, which is released when the player unintentionally crashes a STAG plane into them, releasing the virus and creating zombies.
Jane Valderamma greets the Boss with "It's been a while", referring to her involvement with the Saints in the previous game.
In one of the endings, Kia lists off all the friends that were indirectly killed because of the Boss, including Lin, Carlos, Aisha, and Johnny Gat.
Viola says something similar during the mission to kidnap Josh Birk/Nyte Blayde, referencing "a coma" (the explanation for your character surviving the Saints Row 1 epilogue/ending and resurfacing in Saints Row 2) and "three friends dead", then sarcastically remarking how it really worked out for you.
Cool Bike: The Estrada and Kaneda are cool as usual, but once you complete all the Cyber Blazing activities you get your very own light cycle.
Cool Car: It wouldn't be a Saints Row game without them. Rim Jobs makes a return from previous games and offers more customization options than ever. If the player still isn't satisfied with what they have avalible in the vanilla game they can also pay money for a few special vehicle pack DLCs which include things like the Genki Manapault and Saints Enforcer.
Coolest Club Ever: The "Power" trailer takes place in one of these, though it's actually the Saints penthouse and the Syndicate end up crashing the party and a massive firefight breaks out (though in the game, it's really hooker assassins who attempt to kill you, not Phillipe Loren and Morning Star.)
Covert Pervert: Kinzie. When you are doing the mission to rescue Zimos, she will casually mention that her safe word is 'tea cup'. She also owns a gimp mask and her own copy of the Penetrator. When the Boss and Pierce are invited to her safehouse and Kinzie has her back turned while she's spouting off techno babble, Pierce picks up the Penetrator with a puzzled look on his face. The Boss just shakes his/her head, notifying him to leave it alone.
Curb-Stomp Battle: If you choose to go after Killbane in "The Three Way", the Boss's final confrontation with the Walking Apocalypse takes the form of a simple quicktime event where the Boss beats twenty types of crap out of Killbane before snapping his neck.
Cut-and-Paste Environments: The game loves to reuse areas. The insides of each shop look the same as every other shop of the same name. Strongholds get a bit standardised once you take them over, instead of using their pre-existing interiors which look different from each other.
Sometimes it's more subtle. The warehouse you chase the Morning Star lieutenant to in "Party Time" (early in the game) is the same warehouse that Kinzie takes up residence in (much later in the game). Another example is the mission "Pimps Up, Hos Down" which has the player re-visit a BDSM club not too long after their first visit, but drugged up this time. But between the blurriness, screen wobbling, nakedness, and general rushed lead-up to the start of the mission, the player is unlikely to notice.
This is even lampshaded in the radio adverts for the Irish bars; "All of our interiors are exactly alike so we can pass the savings on to you!"
Cyberpunk: The style for the Deckers. With a little Goth thrown in.
Damn You, Muscle Memory: Several buttons are mapped differently compared to Saints' Row 2. The driving controls now actually help with driving and aiming your gun, but the sprint button in past games now throws grenades instead, with sprint being on LB like some other games. How do you take human shields, then? Y. (Which causes problems when you try to participate in a photo op with a Saints fan and instead take the poor sap as a human shield by accident.)
Zoom/melee attack have been swapped between RS and LT, and jump and reload weapon are also swapped between A and X. Also, the driving controls now have accelerate on RT, brake on LT, handbrake on A, and shoot on LB (which, being a shoulder button, is insanely hard and ineffecient to use for shooting! And that's when NOT driving the car, or moving, or facing the rear view!) In a nutshell, on-foot controls are a bit more like Call of Duty: Modern Warfare (save for sprint and crouch, which follows the convention set by The Elder Scrolls V: Skyrim and Crysis), while driving controls are more like Grand Theft Auto IV as opposed to earlier Grand Theft Auto games.
Also, to get into a car, take a human shield, and enter shop mode is all done the same button, unlike in 2 where human shield had its own button/key. And in the case of human shields, has to be prompted by correct character positioning, leading to times you try to get into a car when you wanted to take a human shield and vice versa.
On PC, the collectable photo shoot acceptance is the same button as take a hostage. So you can end up screwing up a photo op by taking the guy hostage because you moved slightly out of the way.
The weirdest part? Saints Row 2 at least lets you customize the gamepad control mappings in the PC version, while The Third forces you to use the defaults. Ironically, the PC port of 2 is considered a Porting Disaster while The Third is supposed to be a Polished Port.
It's difficult trying to switch controls for keyboard/mouse as well - try to bind an action to a key that already has more than one command bound to it within that section of the controls menu (say, mouse wheel directions for switching weapons and changing the sniper rifle's zoom in "General") and the other actions will be forcibly unbound.
Also unlike 2, you only need to tap the button/key in order to take a human shield, whereas in the previous game you had to hold and release the button, and tapping the button would instead grab and throw the human shield.
Deadly Game: Professor Genki's Super Ethical Reality Climax. "Murder Time Fun Time!"
Defeat Means Friendship: Morningstar, Deckers, and Luchadores in the story missions allows you to have members of the three gangs appear as Saints Mooks too.
Denser and Wackier: The game is mostly made up out of this trope applied to the already-boundary-pushing Saint's Row 2.
The Dev Team Thinks of Everything: If you're on a vehicle theft mission and you try to deliver a vehicle that's on fire, i.e. about to explode, you get the message that "the shop doesn't want a burning vehicle".
Also see Gameplay and Story Integration below. The dialogue of the Boss disguised as Commander Temple changes slightly depending on which voice set the boss normally has.
Trying to kill the Professor Genki mascot with the Mollusk Launcher (Genki's own invention) won't work because he's immune to the effect. (UNETHICAL!)
If it starts raining and the Boss happens to be completely nude, s/he will stoop over and start shivering when standing still.
Actually, the radio advertizes that the Murderbrawl Chainsaw is a signature tradition at the event, however, may not always be used every time or every year.
The opening bank robbery. All the tellers are strapped and willing to defend themselves, turning into a massive shootout. "Huh. That's different..."
Difficulty Spike: If you can, do the Mayhem activity and Survival mission on Arapice Island before you do the mission "Air Steelport," which turns the island into a miniature Zombie Apocalypse. Those missions (particularly Mayhem) are hard enough to do all on their own without being Zerg Rushed by zombie hordes at the same time.
The Mayhem mission however is less of a concern, since you are given infinite rocket ammo and killing zombies adds to the total damage value. If anything, not having swarms of zombies around can make the mission harder.
Digital Avatar: The last Deckers mission, http://deckers.die, has you taking on the Deckers in cyberspace. As the Deckers screw with the system, your avatar takes on various shapes, particularly that of a blow-up doll, a hybrid of Mega Man and TRON, a giant dragon warrior, and a toilet. Yep, actualToilet Humour in a Saints Row game. Who've thought? Once you complete the game, you can play as the blow-up doll and the toilet.
Disc One Nuke: The entire city is available from the start, and after a couple easy missions you have all the activities available to play. Feel free to go through them and unlock all sorts of powerful weapons and ability upgrades (not to mention money) before really getting into the story, and become a nigh-unstoppable killing machine.
You can hang around the National Guard depot until you gain enough wanted stars to spawn tanks, which you can then steal and take back to the garage. You have the option of using your own vehicle on some of the side-missions, which means you can do Drug Runs in tanks, operating the mounted gun while the dealer drives around the city in the tank.
You get your second crib, which has a helipad, early in the game. Likewise, you can raid the National Guard depot again for armed helicopters.
One of the biggest money-makers is finding (and killing) Professor Genki - if you pull that off, you get an easy 100k at the very least, which can pretty much set you up for every upgrade early-game.
Some of the DLC for SR3 gives you a Saints-themed STAG quality laser-armed tank and armored car from the beginning, as well as guns like the Professor Genki mind-controlling cuddly octopus gun and the sewer-shark summoning shotgun. These make the early parts of the game almost trivial, even on the highest difficulty.
While most DLC simply gives you access to powerful items, leaving their use up to the player, two of them actually force a Disc One Nuke on the player. The Bloodsucker Pack gives you huge percentage bonuses to all cash and respect earned (+40%) along with a flat hourly income bonus from the moment you start the game, while the Unlockable Pack gives you both options of every quest reward choice in the entire game before you even finish the first act, well before any of the choices are actually offered. Making matters worse, there's no way to disable either DLC once installed, and only one can be fixed by mods. The only way to disable the DLC is to demand Valve/Microsoft/Sony flat-out remove it from your account completely. Consequently these DLCs were omitted from The Full Package version of the game.
One of the assassination sidequests has you executing a pizza delivery boy... because the person who put out the hit always ends up with the wrong topping whenever he orders a pizza.
Cops will try to kill you for streaking or shoving them aside while sprinting.
In fact, Cops are pretty touchy in general, and not just with the player. If an NPC so much as bumps a cop car with their vehicle, they will be stopped, grabbed from their vehicle, thrown to the ground, and shot until dead.
Distaff Counterpart: There is a non-violent, female Brute that can be seen in the Pimps Up, Hos Down mission in the game. The "Brutella" also appears in Whored Mode. There is also a Brute form for Aisha and Johnny Gat, as well.
This can also apply to the Boss, as well.
Divided States of America: One of the possible endings has the Boss Take Over the City and declare Steelport's independence from the United States of America as a sovereign city-state. Whether this actually works will presumably be the topic of Saints Row 4.
Seems to not be the case in Saints Row IV, as Shaundi is alive and the Boss is acting even more over the top than before, instead of going back to his/her roots.
Do Not Call Me Paul: Killbane doesn't like being called by his real name, Eddie Pryor. Repeated use of it out of spite drove him to snap Kiki DeWynter's neck. As long as it's an honest mistake and you're not using his name just to piss him off he'll let you go with a correction, as seen when Jane Valderamma mistakenly calls him Eddie; he just waves it off with a request to call him Killbane.
Downloadable Content: The game comes with multiple weapon, vehicle and cheat packs already on the disc, which only require a specific code, or a cracked executable file, to unlock.
Dragon Ascendant: You kill off Phillipe Loren surprisingly early into the game, and Killbane takes over the Syndicate by virtue of "he can kill anyone in the room with his bare hands."
Driving Stick: Johnny can't drive stick, according to Shaundi in the second mission.
Dropped a Bridge on Him: Fans reactions to Johnny getting killed, especially considering what he had done in the previous games.
The death itself is not the problem for many fans but that it happend offscreen, to the point where many players did not realise what happened until much later and that they never even seen the corpse.
In Saints Row IV, it's confirmed that the original Johnny survived the events on the Syndicate plane. He rejoins the Saints after being rescued from the Zin.
Boss: What? [Killbane] is more afraid of Angel than of me?
Shaundi: Yeah, no offense, but you're kind of ridiculous.
Early Game Hell: A Hardcore difficulty play can definitely be this. Early in the game (i.e. before Act 2), you have no upgrades - enemies take large amounts of ammo to kill unless you're very good with headshots, and you can die in 2 hits from snipers or shotguns. Getting caught in a crossfire generally leads to a swift death, which is a major problem during missions where random reinforcements can arrive based on your wanted level. Even worse are brutes, who can take several magazines of ammo to kill even if every hit is a headshot unless you use explosives, which you can only hold a few of at a time until later on. It is pretty hard to indulge in open-world missions/activities or random chaos without dying quite rapidly until far later on in the game when you have many upgrades.
Easter Egg: Almost literally. If you go a little bit out of your way and check on one of the boats north of the Three Count Casino, you can find a giant, inflatable Easter Bunny held on the boat by nets. The bunny first appeared in the second game as an easter egg found in the ocean. It apparently has been captured.
Elite Mooks: All three Syndicate gangs have their own. Also, any of the three sides may deploy a Brute armed with miniguns or flamethrowers.
Morningstar has Grigor, a bald guy with a Sniper Rifle in helicopters over the roadblocks Morningstar have set up.
The Luchadores have Almonzo, a big masked guy in armor with multi-shot grenade launchers that do more damamge to NPC's and opponents than they do to you.
The Deckers have Kirsten, a British woman on rollerblades that grant her super speed, pausing only to shoot at you or smash you with a shockwave hammer.
The cops have their own Elite Mooks: SWAT teams with tactical shields, coming in squads via SWAT vans or helicopters.
The National Guard, backed up by attack helicopters, HUMVEEs, and tanks will come if SWAT still doesn't put you down.
And then, halfway through, STAG replaces the National Guard with their high-tech weaponry, futuristic jet fighters and tanks with laser cannons.
Another trailer features "actual gameplay footage" of a man in a fursuit blowing up a tank with a bazooka.
Failure Knight: Shaundi, turning herself from a stoner into a soldier in response to nearly losing the Protagonist's trust forever in the previous game. After doing that, she has another Failure Knight moment brought on by Johnny Gat's presumed death and her (mistaken) belief that she could have saved him.
Fake Static: Pierce does this when he and the Boss risk destroying a supercomputer Kinzie wants. Boss does this too if you use Female Voice 1.
Fallen States of America: Not explicitly stated, but implied in order for the setting to exist. Mass economic recession and housing crisis affecting the poor while leaving plenty of cheap real-estate for the rich to scoop up? Check. Vast increase in poverty and suicidally-depressed citizens demanding that you end their pitiful existence? Check. Lack of unified national infrastructure and scattered city-states that are operating largely autonomously from any federal government while being run by criminal warlords with military-grade firepower? Check. Corrupt police force (with a literal bum walking in off the street and assuming the role of Chief) being essentially "just another gang", and unconstitutional use of military force to augment "law-enforcement" on American soil implying a state of emergency? Check. Rogue politicians going outside the usual chain of command and assuming control of entire State Sec paramilitary divisions? Check. Said paramilitary declaring martial law and using Gestapo/terrorist tactics and heavy-handed propaganda to cow the populace? Check. Cops giving up chasing suspects after a while implying lack of investigative training/resources? Check. The citizenry being jaded to daily blodbaths? Check. Public kept distracted by the "Breads and Circuses" of various personality cults and bloodsports? Check. It comes off as a mix of post-collapse Soviet "republics", Nazi/Soviet-occupied territory, pre-African-Union Mogadishu, and the wild west.
False Flag Operation: There's a Frameup where the Luchadors blame the Saints for destroying the Hughes Bridge in Stilwater, by simply releasing a doctored video claiming credit. STAG later tries framing the Saints for blowing up the Magarac Island Statue, for the sole purpose of getting their super gunship in position.
Fantastic Drug: Catatonex, a relaxation drug made by Wellmake Labs, one of the Saintsbook job contacts. Its apparently pretty strong because the company has to hire the Boss to take human shields and hostages because the citizens of Steelport weren't already stressed enough to begin with!
Flamethrower Backfire: Flamethrower-armed Brutes can be killed the normal way, but since they wear a welding-visor, they're mostly immune to headshots, making it much harder. On the other hand, if you can put enough bullets into the backback of the flamethrower, it'll jet them into the air and explode.
Flat "What.": Pierce's response to the Boss commenting on the Deckers with either a geeky or verbose remark.
The news ticker in the intro of the Genkibowl DLC hints at several things, ranging from a director shooting Gangstas in Space to Monica Hughes running for president and even rumors that Johnny is still alive.
During the first level, the helicopter pilot tells the Boss that the controls aren't working. The same thing also happens when Shaundi tries to shoot Killbane.
Burt Reynolds being the Mayor isn't so surprising if you notice a certain billboard near the airport, or paid attention to some radio ads.
There are various billboards around town saying things like "Honor Zinyak" and "Coming For You". Considering the fourth game's plot if you noticed them and remembered them when the fourth game started, it's quite a surprise in retrospect.
For Want of a Nail: If it wasn't for Jyunichi (who was quite a minor character to begin with) killing Aisha in Saints Row 2, Kia probably wouldn't have joined STAG, meaning the Serious ending would have never happened.
Considering Shaundi is alive in Saints Row IV, as well as "Holding Out for a Hero" implying it, it would seem that the canon ending is the happy ending.
Free-Fall Fight: Just in case you thought the first instance of this wasn't insane enough, the second time around you and your opponents are in tanks.
Female Voice 2: "UFO watchers would love this."
Though they very likely could've gotten this from the game WET, which also stars Eliza Dushku, who voices Shaundi in Saints Row 2, and came out years before Saints Row: The Third.
Frickin' Laser Beams: The F-69 V.T.O.L. Jet and the Specter hoverbike both feature laser weapons, and the new Professor Genki activity features lasers as an obstacle. A majority of STAG's arsenal also utilises lasers as ammunition rather than the typical bullets.
Full-Frontal Assault: Oleg, when you rescue him. He politely refuses to put clothes on (much to Pierce's discomfort) claiming there is no time for that. Considering he's a musclebound, overweight giant, it could qualify as Naked People Are Funny.
Naturally, this is also an option for The Boss, who may also perform streaking runs when undressed.
In any Vehicle Theft mission in which you're supposed to steal one specific vehicle (instead of just any vehicle of a particular type), there is a high probability that the vehicle in question will be declared "destroyed" (even if it isn't even damaged) as soon as you enter the neighborhood where they are kept. This makes these missions borderline Unwinnable.
Another one is near the end of the "Belgian Problem" mission, if you're playing the PC version and you have just enough specs to squeeze out gaming performance (i.e. it works, but slowly most of the time); when the ball-thing you're hanging on starts falling, there's supposed to be a cutscene of a Brute falling on it after you. The thing is, in slower machines, said cutscene does not play, and you can only see the Brute halfway into your descent, when he's already in your face, ready to punch your lights out. And even then, the game won't let you aim your gun at him until he's ready to attack, meaning you'll die every time. The only way to get past this part is by using the One-Hit Kill cheat, but since this game uses No Fair Cheating, it'll disable not only autosave, but also Steam achievements for the remainder of the campaign.
Sometimes a Stunt Jump or Barnstorm can fail to be registered by the game.
The mission My Name Is Cyrus Temple is made possible by the Magic Plastic Surgery offered by Image as Designed. The Boss is surgically altered to exactly resemble Knight Templar Cyrus Temple, down to the voice. In a particularly well-done element, the Boss's voice selection influences "Commander Temple's" mannerisms when he breaks character, such as asking Kia if she finds Pierce attractive if Female Voice 2 is used. Female Voice 1 will comment how s/he likes men when Kia mentions an off camera sexual fling she and Temple had, and Female Voice 3 will reminisce about Aisha songs from back in the days of the original Saints Row 1
A more subtle example would be the collectable items the Boss finds scattered across Steelport: drug packages, sex dolls, money pallets and photo ops. Aside from the last one these items don't seem to make sense even by the loose standards of the game. After all, who would just leave drug stashes and money laying around in random places for bums to pick up? The answer is... nobody. Players who pay close attention during the second mission of the game will notice several of these collectables stored in the cargo hold of the plane Boss and Shaundi jump from. Those things weren't left behind by the people of Steelport, they all just ending up landing in the locations they are found at after slipping out of the plane.
Angel never wears his Luchador mask when called for help even after he gets it back. Most notably though, you get access to all of your unlocked homies after completing the final mission twice to see both endings, which can create the paradox of the monument being destroyed while Shaundi, Viola, and Mayor Reynolds are all still alive.
In one of the early missions, you raid an armory. Strangely, despite the fact that you can clearly see all sorts of weapons stashed away in the apartment crib, as well as the fact that you are given access to maxed out weapons and even tanks during certain missions, you are still required to buy/steal/unlock them yourself outside of the missions.
Similar to the above, you gain access to the RC Possessor weapon much earlier than it is actually used in the story. As such, no matter how often you have used it, the Boss will still act like s/he's unfamiliar with it when it becomes relevant to the plot.
There are a handful of missions that involve the Saint's HQ being blown-up or otherwise being severely damaged. After you clear the mission, sometimes you'll immediately appear in the Saints HQ, as if nothing happened.
Unlike in previous games, City Takeover is now linked to completing minigames and buying properties, rather than doing missions. As a result, the amount of control the Saints actually exercise over Steelport is completely divorced from the story. So you can do the entire storyline and supposedly crush the Syndicate and conquer Steelport without controlling even a single neighborhood. Or, conversely, you can do 100% of City Takeover gameplay as early as the beginning of Act II, then sit through another three-quarters of a story predicated on the Saints being plucky underdogs against the monolithic Syndicate. This can lead to some awkward dialogue depending on which mission you're playing, like "Stop All the Downloading", in which Kinzie rags at you for supposedly shooting nonstop at oncoming Deckers while she's hacking power outlets... when there's not a single mook coming because you've already annihilated the Deckers beforehand:
Kinzie:(amidst the most absolute silence, when there should be a firefight escalating) You mind keeping it down there?
The Boss will claim to not know who the Luchadores are when they attack Johnny's funeral, regardless of how many of them you've killed before that.
Oleg Kirrlov. Eight feet tall, built like a sumo wrestler, and plays chess when he's not out kicking ass. He's also shown to perfectly understands Kinzie's Techno Babble.
To a much lesser extent (largely by comparison), Killbane. Far less intelligent than Oleg, but still clever at times ; keeping a high PR with his casino, his interviews and radio shows and trying to frame the Saints for the destruction of the Hughes bridge.
Loren captures Boss, Gat and Shaundi and offers them membership in the Syndicate. They turn him down. He immediately tells his men to kill them. What's more, he doesn't stop even after the Saints jump out of the airplane they were in. As a matter of fact, he kills Johnny Gat and uses this information to enrage the Saints, possibly to get at their emotions and make them slip up. It works, especially with Shaundi.
Matt Miller is noticeably afraid of the Saints, and is well aware of what they're capable of, to the point where he wisely considers just paying the Saints off and fleeing.
The Saints as well, they often Lampshade and Discuss tropes such as help arriving after two waves of SWAT teams and mentioning how they think Loren wouldn't be so cliché as to hide on the top floor of the tallest building of the city "like a criminal mastermind".
Giant Mook: The gangs in Steelport now have access to Brutes, eight-foot towers of walking muscle that can effortlessly upend cars and take a ton of lead to bring down, some of who are armored and given miniguns or flamethrowers. If you see one in the back of a truck, blow up the truck.
A God Am I: Matt Miller considers himself a 'cyber god' due to his skills as a hacker. Inside the Decker Use-Net however he pretty much is god.
Matt: Don't you get it? I'm God here.
Good Smoking, Evil Smoking: Philippe Loren is depicted smoking in official artwork, in one of the trailers, and at least one point in the game. One of your allies, Zimos, also smokes but it had damaged his voice. Boss can't smoke in the third game, and Shaundi has given up the habit.
G-Rated Drug: The trafficking missions involve the Saints selling their merchandise in a typical drug dealer fashion, however, it turns to be nothing but promotional T-Shirts and Saints action figures. Deliberately left vague as to whether they actually contain some illicit substance... or people are just that addicted to Saints' brand merchandise.
However, it should be noted that the mini-grenades do relatively small damage for explosives, even on the hardest difficulity, and are actually much more damaging against opponents than they are against you. It'll take a whole of them, placed right at your feet, to kill you.
The "melee bash" button almost exclusively involves the Boss destroying someone's nards, and each weapon has its own animation for them and to top it all off there's also an Achievement/Trophy called "Oww, my balls". It effectively stuns all but the toughest characters.
Also notable with the rarely-appearing Professor Genki - if he isn't using a weapon when he shows up, he is going to be punching everybody in the balls.
One of the Assassination missions requires you to drive up on a specific location in "a muscle car," but doesn't tell you which models are considered "muscle cars." (If you're wondering: Bootleggers, Hammers, Hammerheads, and Phoenixes count.)
The Collectible Finder ability doesn't reveal the locations of Barnstorms or Stunt Jumps. Fortunately, these don't count towards Challenges or Achievements/Trophies and only give Respect and cash, which can be earned elsewhere.
Guys Smash, Girls Shoot: Inverted. The Morning Star and Luchador specialists (men) attack with sniper rifles and grenade launchers while the Decker specialists (women) attack with giant shock hammers. (Granted, the Decker specialists also carry SMGs for ranged attacks if needed, but their primary weapon is the hammer.)
Hammerspace: The Boss's arsenal while drugged and naked.
And even when he/she isn't. Can you carry two handguns, two SMGs, a shotgun, an assault rifle, a small briefcase, an assortment of grenades, and an RPG launcher in your jacket pocket?
Hand Cannon: A fully-upgraded .45 Shepherd is larger than the Boss's forearm and fires bullets that explode with enough force to toss victims around like rag dolls. The game's other pistol, the KA-1 Kobra, is far less flashy, but fully upgraded can negate armor or riot shields, and can even take down a helicopter in about one clip.
Have I Mentioned I am Gay?: The Female 1 Voice, when disguised as Cyrus Temple, will mention she (disguised as Temple) likes men after Kia alludes to one night they spent together that she's not ashamed of.
Heel-Face Turn: Fittingly, Angel, Killbane's former wrestling partner. After being unmasked in the ring, Angel severed all ties with Killbane. He now plays a role helping the Boss get used to Steelport (and he's obsessed with revenge on Killbane).
Hero Antagonist: Cyrus Temple, and his second-in-command Kia, as well as their STAG organization, were this at the start of the game: they're trying to stop a deranged, psychopathic mass-murderer, who just happens to be the Player Character. But as the game progresses, they start to lose out the "hero" part as their methods grow progressively moreand more extreme, culminating in Cyrus declaring martial law in Steelport.
He Who Fights Monsters: By the end of the game, STAG has declared martial law, carried out abduction and detention without trial of Shaundi, and Kia attempts to frame the Saints for terrorism by blowing up a landmark and leaving kidnapped members of the Saints to die in the blast. Lampshaded by Monica Hughes if you stop the bombing, when she calls off STAG.
"You declared martial law and destroyed half of the city; the Saints just saved a treasured monument. Who the fuck do you think the public will side with?
Hoist by His Own Petard: One of your contacts for Assassinations is a Morning Star going by the name "Rasputin", who sets you up for a (incredibly obvious) trap after taking out another rogue Morning Star by impersonating his personal chauffeur. After escaping said trap, an anonymous contact puts a hit on Rasputin (whose real name is Barry, he feels the need to point out). How do you lure him out and kill him? By impersonating his personal helicopter pilot.
Huge Guy, Tiny Girl: Oleg is a Russian genetic experiment who is bigger than most doorways, can bodycheck a truck, and, if Zimos can be trusted, has nothing to be ashamed of down there. Kinzie is a really inexperienced shut-in nerd who is noticeably shorter than the Boss and is explicitly stated to be a virgin. Oleg says he wanted to confess his love for her before they die. But considering Kinzie is very much anti-social, it likely wouldn't have worked out well for Oleg...
The "Sad Panda Skyblazing" activity from Genkibowl VII is made of this. They put the Boss in a special suit that essentially allows him/her to fall at an almost horizontal angle. Even if you deliberately miss all of the balloons, it can still take close to two minutes to hit the ground.
Ignored Vital News Reports: Both the Saints and the Syndicate fail to pay attention to the various news reports about the STAG Initiative until STAG starts kicking down their doors.
I Love Nuclear Power: In The Trouble With Clones, the Boss temporarily gains superpowers after drinking irradiated Saints Flow.
Interface Screw: During the mission "Pimps Up, Hos Down," the Boss has to take a gang stronghold while high on a drug that makes the screen go all wibbly-wobbly.
At some points during the mission "http://deckers.die", your controls are inverted for a few seconds. Other effects include fake lag, which behaves as if you never walked or made an attack on an enemy.
Invincible Hero: Once you get to around level 50, you can buy immunity to bullets, explosions, fire, and vehicles... which is almost everything the game can throw at you. You can still be hurt by Brutes and other melee attackers, though. Also, being in a vehicle when it explodes will still kill you, regardless of explosion immunity.
It Is Pronounced Tro-PAY: Jane Valderama mispronounces everyone's name. In the case of Angel's, she pronounces "Angel" like it's in Spanish (like the rest of his name), but every other character uses the English pronunciation.
It's All My Fault: Played straight with Shaundi regarding Johnny Gat's apparent death. Shaundi lapses into various shades of It's All My Fault on several occasions, while nearly every character she says it to comes back with You Did Everything You Could.
It's Personal: Discussed by Cyrus Temple at the end of "Gang Bang" when he mentions Jessica's death in the previous game and asks the gathered reporters if she were their daughter, how far would they want STAG to go in fighting the gang menace?
It's Up to You: During the mission "Three Way", the player must choose between saving Shaundi and killing Killbane. Apparently, none of the other Saints are competent enough to do one of those while you accomplish the other.
Jiggle Physics: Applied in full force to The Female Boss if you turned her "Sex Appeal" slider all the way up. Also with Shaundi as well.
Averted when wearing the Steelport Guard Uniform, no matter how much "Sex Appeal" your Female Boss has. As it is essentially military camo and full body-armour with a ballistic vest, it's a logical exception.
And the Penetrator melee weapon, a three foot long purple jelly dildo, complete with balls.
The Juggernaut: Oleg, a new Saints lieutenant, is capable of body checking cars and can throw mooks about like ping pong balls.
Then there are his clones, which show up packing miniguns and flamethrowers. It's a good thing this game lets you upgrade your maximum ammo, because you are going to need it for these guys. They routinely toss smaller cars out of the way, and you can't run over them with a tank. They just shove it aside.
Kamehame Hadoken: Pierce throws a fireball in a Japanese advert for the Saints Flow energy drink. The Boss can mimic throwing a fireball as a taunt, but can't actually throw fireballs... that is, until the final mission for The Trouble With Clones.
Lampshade Hanging: In "The Belgian Problem," the Boss sets the timer on the bomb to blow up the Syndicate Tower, then heads upstairs to kill everyone inside and escape again before it runs out. This was a common tactic in Saints Row 2, when it was never remarked upon. This time, however, Shaundi asks why he/she didn't wait to set the timer until after they were ready to leave. Pierce's response? "That's...a really good question. We should hurry."
Laser-Guided Karma: In "Live! With Killbane", Killbane scoffs at the idea of Angel having a rematch with him without a mask, saying that he's less than dirt. You later get the chance to unmask Killbane.
Leaning on the Fourth Wall: If left idle, the protagonist may randomly remark that sometimes he/she feels as if someone is controlling him/her.
Lethal Joke Item: About half the weapons that can be unlocked. This includes things like a giant 8 bit tank that shoots ammo that looks like giant marshmellows, a luchador mask that can set people on fire by just taunting them, and the well known jiggley dildo bat. There's also the Apoco-Fists, giant foam fists capable of punching a tank halfway across the city.
Lodged Blade Recycling: Early on, Gat gets stabbed by Loren during a tussle, but being a Made of IronBad Ass, he just pulls the knife out and throws it at a guard with a machine gun so the others can escape.
Lost Forever: The ability to replay any missions like in Saints Row 1 and 2 is absent due to the way the missions expect certain world map states, which you alter through the course of the game. (Although if you're on the PC, this hasbeen modded back in.)
It is possible to completely wipe the three enemy gangs off the map once you take control of their neighborhoods. If you also completed the auxillary survival, assassination and car theft missions and reached 100% Completion, the only way for you to see gang members again is to answer a phone call to a survival mission (which will cycle randomly after you've completed them all) or redo an activity.
This can be extremely frustrating, as several of the Saintsbook items explicitly require gangs. Makes it even worse for one in particular, requiring you have neutral gang members to taunt.
STAG is also gone from the city after the final mission. Those who enjoyed taking on someone more competent than your average policemen (and the Steelport National Guard with regular tanks, helicopters, and weaponry, which shows up at high wanted ratings) should take notice.
Killbane's mask cannot be obtained via cheats, as opposed to the Apoco-Fists. Thus, if you opt to spare Killbane's mask, you'll never be able to get it for yourself (unless you have the Unlockable DLC pack).
Averted with cars though; all gang and STAG vehicles are permanently added to your garage once you complete the main plot.
Loveable Rogue: What the 3rd Street Saints are seen as by certain members of the public.
I Love Nuclear Power: In the final mission of The Trouble With Clones DLC, The Boss gets temporary superpowers from an irradiated can of Saints Flow.
Luck-Based Mission: A couple of the Assassination missions can only be triggered if you attack one or more prostitutes in a specific neighborhood, which means the game actually has to spawn prostitutes in those neighborhoods. (One of the two missions doubles the chanciness of the proposition by requiring you to go after a specific type of prostitute; just any won't do.)
Ludicrous Gibs: Anybody hit by the Apoco-Fists (a giant pair of fists unlocked by choosing not to unmask Killbane in the mission "Murderbrawl XXXI") or hit with a fully charged shot from the Sonic Boom immediately explodes into a pile of these. You can even gib people inside cars with it.
Magic Plastic Surgery: Image as Designed. The surgeons are capable of changing any aspect of the Boss's physical body, down to skin color (including bizarre shades like green and fire engine red) or gender. This is even used as a plot point in the mission My Name Is Cyrus Temple.
Mascot: There's an inordinate quantity of people in oversized animal, beverage and hot dog costumes running about the town, and nobody is sure why or what are they doing. Apparently the local population is mentally scarred by them to such an extent that many people explicitly tell you to exterminate them before they take over the town.
"Mascots! They're gathering at the costume shop! It's... it's how they make more of their kind!"
Professor Genki serves as the game's unofficial mascot.
The Mean Brit: Matt Miller, and the Boss if you choose the Cockney voice option.
Boss (after the gang drops the giant sphere to go after Loren's elevator : Ever heard of Agincourt, you prick?
Meaningful Name: The Thermopylae, STAG's aircraft carrier base. Thermopylae is famously the location of the 300 Spartans' battle against the Persian empire. A small army that faced down the considerably larger empire and ultimately lost. The Daedalus probably also counts somehow. Daedalus was the father of Icarus who famously flew too close to the sun and fell to his death.
Mêlée à Trois: While standard for the series as a whole (Saints vs. rival gangs vs. police), The Third takes it Up to Eleven with the penultimate mission, "Three Way", where Steelport has turned into a warzone as the Luchadores and STAG fight it out, and the Saints attempt to clean up the mess by killing off both sides. On top of this, you also have double maxed notoriety to deal with, and at the end, a Sadistic Choice...
The Mentally Disturbed: Tom, the other DJ from the Adult Swin radio station, is apparently quite off his gourd. To boot:
He apparently doesn't know what a boner is.
He disguises himself as a waiter and plays one just because Jon (the main DJ) asked him if they could go out for a bite ; Tom took it as Jon calling him a waiter. He only snaps out of it because Jon plays the act and indirectly calls him a smartass.
Jon: And I'm taking the check right now, I'm in a hurry. I gotta go meet my friend Tom at the Smartass Convention. No, I don't have another friend named Tom, I'm talking about you!
He enters a Indigo Prophecy trance-like state (complete with chest scarifications and incantations) live on air because Jon misunderstood something about how phone lines work.
Jon: OK, now he's pulling out a knife! He's ripping his shirt off! He is ripped!!! Jesus, Tom! He's... He's carving antic symbols on his chest while muttering his crazy, pre-human language! OH MY GOD, he just hurled himself against the booth glass! Holy SHIT!!! Alright, folks, it is official: things are getting weird here.
Money for Nothing: The developers went out of their way to avert this; you always have something to spend money on, and never enough at one time. Every single new ability you get must be paid for, often with ludicrous amounts of money; ditto with the guns and their upgrades.
Though once you do have all these upgrades there's little else to spend money on. What's left (cars, ammo, and clothes) requires a fraction of your hourly income, to say nothing of how much money you likely have on you.
The amount of money Professor Genki drops on death varies, but it usually shakes out to around $300,000, which is more than enough money to buy every store in Steelport and most of the properties besides. With that kind of cash flow, you'll never be hurting for money again.
Morton's Fork: Inverted at the end of several missions where you get a choice of rewards, which while sucking for someone are great for you either way. For example in one mission, your goal is to save a group of women from a traficking ring that forces them into prostitution. You are then presented with two options: sell them right back to the trafickers, or get them to work for you.
Most Definitely Not a Villain: When infiltrating the STAG recruitment center to kidnap Josh Birk, if you're using Male voice 2 the Boss will inform the guy at the desk that he's "an actor with no ulterior motives".
Multicolored Hair: The Decker specialist Kirsten, as well as yourself, if you so desire.
Multiple Endings: Certain missions can have different outcomes. For example, one mission's outcome determines the fate of the largest building in Steelport. The Boss can either: A: blow up the building, giving them a truckload of respect at the expense of the building staying like that for the rest of the game and pedestrians' comments on the Saints changing, (and an ongoing respect bonus as well) or B: spare it and use it as a safehouse for the Saints, which gives you an additional 10% on any cash you earn.
The end presents players with with a choice: sacrifice Shaundi to go after Killbane, or rescue her and allow Killbane to escape. The former allows you to confront both Killbane and Cyrus (and by extension, STAG) and Take Over the City. The Latter? You save Shaundi and in doing so prevent a plot to portray The Saints as terrorists. Monica Hughes calls off STAG and the Saints are seen as heroes because of the extreme lengths that were used against them.Then they make a movie.
One mission choice that may as well represent the essence of Saints Row: will you keep samples of a zombie virus, allowing you to summon a horde of zombies to unleash on your foes? Or destroy the virus and earn the active help of Mayor Burt Reynolds.
The mission The Ho Boat has two endings. Either sell the girls back to the Syndicate for a large lump sum or let Zimos keep them for a permanent $1000 boost in hourly payout.
Mushroom Samba: One mission has Boss infiltrating a BDSM club as a sex slave. It begins when s\he is dumped into a room after a combination of drugs and who knows what done to him\her. Boss stumbles about, falls over, throws up and cannot aim well throughout the mission.
When a character is named "The Angel of Death" you should probably be glad he's on your side.
According to the commentators in the Prof. Genki activities, mentioning Johnny Gat by name is a good way to make the mascots and hunters break down in tears.
Turns out that the Boss has a media nickname/wrestling identity: the Butcher of Stilwater.
Neck Snap: How Killbane kills Kiki DeWynter. In one ending, you get to return the favour, but unlike Killbane killing Kiki it actually takes some effort for the boss to break Killbane's neck, even if the protagonist is powerfully built.
It's also how you kill hostages you take when you hit the melee key.
The Boss has been considerably nerfed compared to the previous game, so that you have to buy back the abilities, damage output, and toughness you previously took for granted in the new character improvement system. Wading into battle Guns Akimbo, for example, was something that the Boss could previously do automatically, but now requires Respect Level 26 to do with submachine guns. The ability to restore health with power-ups has likewise been eliminated (and replaced with nothing), so you might actually need to buy the extra health and faster regeneration rates in order to stay alive.
And even after doing so, will STILL die a lot easier than in Saints Row 2 due to helicopter riding snipers, brutes, and onslaughts of gunfire from one or two dozen enemy gangsters without any place to really hide or take cover behind, besides the occasional wall or so. (Although every potential threat in the game, including cops and Homies, can take cover, however. You just can't.)
Some of the weapons that return from the previous game have been nerfed, particularly the stun gun (which no longer kills people, making it useless in a serious fight) and the Kobra pistol (which went from the best pistol in the game to the weakest, but was upped in its firing rate to compensate). As well as the Rocket Launcher, which when fully upgraded, often times has a very difficult time finding its targets and leaving you vulnerable until it can actually hit something, since you're only allowed to shoot off one rocket at a time. In Saints Row 2, it never had this problem and worked far better.
Never Mess with Granny: Applies to the Boss if you make her old. As a matter of fact, you can even give put curlers in her hair and put her in a bath robe and bunny slippers.
All NPCs, including the elderly ones, have a chance of being armed, as well as a separate chance of taking issue with the Saints doing, well, anything. There is a small but real possibility some geriatric pensioner will rip you out of your car while stopped and lay into you with a stun gun.
Never Trust a Trailer: The "Power" trailer showed off Loren with a lot of build up to him being the big bad of the game. He dies no later than the end of Act 1.
Johnny Gat was also depicted in the trailer fighting alongside the player, even taking a bullet and just getting back up to fight. He gets killed off-screen during the second mission.
In the same trailer, the Morning Star are shown crashing the Saints' party. In the actual game, it's the Saints who crash a Morning Star party.
The trailer also implies the Saints might form an Enemy Mine with Loren against STAG. Again, in-game Loren is long dead by the time STAG shows up in Steelport. Only Viola defects from the Syndicate to the Saints.
The trailer for the Penthouse Pets gang members DLC suggest they are player-controlled characters (one is even seen executing a takedown move available to the player), but at least in the main game, they are simply background characters providing support during battles if required.
Nintendo Hard: Largely avoided. When it does happen it's confined to optional diversions, and only under specific circumstances:
One of the optional diversions, "Mayhem", requires the player to cause a certain amount of damage in a limited length of time. One of these side missions, rated as "Hard" difficulty, is located on Arapice Island. Up to a certain point in the game, it's tough but not unbeatable. After the zombies take over the island, if the side mission is attempted then it becomes Nintendo Hard because there are virtually no vehicles (which generally are needed to rack up the points) and zombies continually attack the player, often triggering an action that delays the player for several vital seconds at a time.
However, the hordes of zombies do count towards points and your combo multiplier, as do the added destructible elements like chain link fences that show up with them. While high-value targets are less common, it's far easier to rack up a high combo multiplier, especially when you get swarmed.
Another optional diversion, "Insurance Fraud", requires you to ragdoll against moving cars to rack up points, with additional points granted from bouncing against multiple cars in succession. As you do this you gain "adrenaline", which when maxed allows you to better control yourself mid-air. Usually adrenaline levels do not reduce while you are mid-air, but in co-op adrenaline levels continue dropping unless both players are in the air at the same time. Combined with the nearly doubled point level required to complete the diversion, this can make even Easy level Insurance Fraud very hard to complete.
Noodle Incident: This line Pierce gives us when the Saints first meet Oleg.
Pierce: The last time a big naked dude said he could help me, it did not end well.
In "I am Cyrus Temple", part of the dialogue awkwardly leads to Kia uncomfortably mentioning the "experimenting" they did that one time while they were both off duty.
In "The Ho Boat" mission he tells the rescued hos to "follow the guy with the Z on his back", he pronounces it as "Zee" when he should have pronounced it as "Zed".
The second one also comes up Played for Laughs when the player is trying to rescue Shaundi from STAG by pretending to be Cyrus Temple - if you've taken the Cockney male voice, he'll use the word "bloke", hastily cover it up by saying he picked it up when he was stationed in Britain, then cover that up by saying he's "probably said too much" when Kia mentions there's no record of Cyrus having ever been stationed there.
This actually applies to all the voices for the Cyrus Temple Impersonation, each with their own bits of dialog according to the Boss' chosen voice at the time. Example: The Female Russian voice will refer to Pierce, Viola, and Shaundi as "Comrades."
Angel De La Muerte, despite being Hispanic, pronounces his name the Anglophone way like everyone else. The only person who pronounces his name the Hispanic way is news reporter Jane Valderama—who habitually mis-pronounces everyone else's names.
The boss says this to Kia when when the Boss hears Kia is an Aisha fan and that the reason she joined S.T.A.G. was to take down crooks like the ones that killed Aisha.
Kia also shows to be just as ruthless as the Saints by staging a terrorist attack. In the serious ending Temple and STAG prove to be even worse by trying to destroy the city, not even realizing that it was Kia who staged the attack and framed the Saints.
The Boss him/herself if s/he decides to, instead of destroying everything in sight, take over and/or buy out every major building or area in Steelport, just like the Syndicate.
If the player opts to stop Killbane's escape, he invokes this with the Boss, and even gives an Ironic Echo of Gat's statements early in the game about the Saints losing touch with their roots.
According to developers, Killbane and the Boss were intended as dark mirrors of each other.
Notice This: Collectibles have icons hovering over them.
Off Model: Promotional artwork of Johnny Gat. No widow's peak, no cleft chin, and even the shades are wrong.
Orcus on His Throne: Aside from Killbane blowing up the Hughes Memorial Bridge and framing the Saints for it in Act II, the Syndicate seems perfectly content to play a purely defensive, reactive role in the fight with the Saints. They'll defend their operations and their territory, but they never try to take any of it back or strike at the Saints directly (they leave that to STAG).
Organ Theft: One of the properties the Boss can buy near the harbor area is an organ blackmarket. Fully taking over the operation only sets them back a couple thousand dollars...
Oleg: No, he's right. Were Kinzie here, I would pour out my heart. Pierce: WHAT?! Oleg: It is rare that I find an intellectual equal.
Palette Swap: The gang styles that you unlock by completing missions and activities are just the originals painted with Saints gang colors and programmed to fight on your side. This becomes especially obvious with the styles that mimic your various rival gangs, because their war cries will still contain disparaging references to the Saints.
Don't shoot the Panda targets in Professor Genki's Super Ethical Reality Climax. It's unethical!
In an in-game radio ad, Mayor Reynolds says Steelport is "the number one exporter of panda meat in the continental U.S." This would be a subversion... unless you happen to like panda meat. Apparently, the Boss might...
Female Voice 2: Hot dogs are so last century. Panda dogs are the future.
Female Voice 3: Turns out panda meat makes a damn good pizza.
Pet the Dog: When Matt Miller says he's leaving the Syndicate to pursue new opportunities (in reality, it's because the Saints beat him), Killbane says he's going to miss the kid, and says he can use him as a job reference. In general, he treats him like a little brother. Given that he's killed or alienated just about everyone else high-up in the Syndicate, and is maybe one step back from psychopathy most of the time, it provides a sharp contrast. It's also especially striking since many real-life gangs don't take very kindly to members leaving, especially not someone that high up in the ranks. Matt is especially surprised by this turn of events, as he clearly but nervously states that he's afraid of being killed, expecting that he was going to be killed in the next moment anyway.
Kinzie Kensington (cheerfully): "I think if I could worm into their mainframe, I'd do all sorts of naughty things."
Among the things she will do to the Luchadores on one mission is make sure that next time they get their cars repainted, they end up bright pink.
Police Brutality: Unlike their Stilwater counterparts, Steelport cops don't even carry nonlethal weapons like nightsticks and stun guns. If you so much as dent a patrol car's fender, the driver will pull out a shotgun and try to kill you where you stand. This behavior isn't just limited to the player, either: NPCs who make the mistake of grazing a police vehicle will be stopped, pulled from their vehicle, thrown to the ground and shot until dead. Police who weren't involved in the original collision will even join in.
Although they do sometimes drop flashbangs if you kill them, like The Syndicate do with other thrown weapons.
You have to shoot out the wheels on a semi-trailer truck to stop it during one mission. Also, it's possible to shoot out the wheels of any car in the game, which greatly lowers its handling but still leaves it able to be driven.
One of the vehicle upgrades allows you to put spikes on your wheels, which allow you to pop the tires of cars just by bumping into them. This often results in the car in question continuing to drive (or, at least, attempting to), causing them to spin out of control and kill civilians, cause traffic accidents, and property damage.
Practical Taunt: Taunting gang members earns you a bit of respect, and one challenge requires you to taunt 50 of them. One assassination mission has you taunt people to draw out the target. And then there's Killbane's mask; wear it to make your taunts set people on fire.
Press X to Not Die: There are quick time events to avoid being smacked by a Brute, to clear away a horde of zombies that overwhelm you, and to deliver beat-downs. Furthermore, all but two of the Boss Fights incorporate quick time events (and those two bosses are in mutually exclusive endings).
Pun-Based Title: The mission "Trojan Whores", where the Syndicate uses whores as a trojan horse to try to get close to the Saints and assassinate them.
Ragtag Bunch of Misfits: General Killbane uses exactly these words when referring to hero and his/her team before the final confrontation in 'Gangstas in Space' ending mission.
Really Gets Around: Shaundi's promiscuity is still joked about, though far less than last time.
Killbane: You were a fucking clown, selling energy drinks and lunch boxes. You didn't care about the crowd, just the paycheck. Kia: Lin. Carlos. Aisha. Johnny... all you do is let your friends die.
During one of the intermissions between songs, Jon (the DJ from WDDT GPCG Adult Swin) will kick the fourth wall in the balls and ask the player (not the Boss, the player) how much control do they have over their own life and tells them to go get a girlfriend and/or a job instead of listening to a fictional radio station in an immature and juvenile video game.
Recycled IN SPACE!: As part of the Saints' fame, Johnny Gat sold his likeliness to the Saints-Ultor Media Group and had a comic book named Gangstas In Space made from it. The final mission if the Boss saves Shaundi in the ending features The Movie of this, in which the Saints shoot a ridiculously campy sci-fi film that also happens to be a parody of Red Faction: Guerilla. Also, one of the DLC is also called Gangstas In Space.
Refuge in Audacity: Heavily, heavily invoked in the games' marketing and advertising. The first announcement trailer was a very quick shot of the Boss nutpunching an enemy, and much of the previews focused on things like driving around with tigers in your car, dildo-bats, and skydiving from planes to have mid-air gunbattles.
Replay Value: When creating your character at the start of the game, you have a choice of several different voices (for example, the female protagonist has a standard American accent and a Russian accent). Far from being simply the same script read by different actors, each voice infuses the protagonist with a unique personality (for example, a Russian female protagonist will reveal feelings for a male character that are not expressed by the other voices). In addition, the option exists to have a male character with a female voice (or vice versa), and there's even a zombie voice available. All told, at least 14 different playthroughs are possible, one for each voice/body combination. And this doesn't take into consideration the many options available in terms of character body design.
Later in the mission, Johnny Moto will probably say the following shortly before his demise:
Johnny Moto: Me? I'm not worried. This is my last tour, after we take out General Killbane I'm moving to Fiji and sailing on my new boat... The Prosperous Future.
For Halloween, I Am Going as Myself: A bank robbery rather than Halloween, but when the Saints rob a bank at the start of the game, the Saints all wear Johnny Gat bobblehead masks, including Johnny himself.
Johnny Gat: Hell yeah, who doesn't want to be Johnny Gat?
Saved for the Sequel: The $30 expansion Enter: The Dominatrix (originally thought to be an April Fools joke) was announced to be cancelled in favor of incorporating the ideas into the next game.
Say My Name: Parodied in every single "Nyte Blayde" radio commercial. Some may cross over with Skyward Scream, but as it is only audio, we don't know for sure.
Scenery Gorn: A surprising amount for such a light-hearted game. Namely, the massive ship just off shore that is split in two, the remains of a national landmark blown up in a terrorist bombing, and, of course, the zombie filled district.
Scenery Porn: Steelport is a beautifully rendered urban environment, especially at night with thousand-foot-tall billboards and buildings covered in colored lights. Just as with Grand Theft Auto IV's Liberty City and Grand Theft Auto V's version of San Andreas, it's possible to spend many hours simply sightseeing around the environment. Even after some of the Scenery Gorn elements described above kick in, and even after several cool locations disappear after they've become "cribs" for the Saints and are changed into high rises as a result there's still a lot to see.
Sensual Spandex: The Boss is now capable of wearing tight spandex, whether as a Superhero uniform, or a gimp suit.
Averted by the level design and demands of the new graphics and lighting engine.
No day-night cycle.
Clothing options simplified—you can't wear clothing in layers and have different "wear options" for each article.
There are no food, music or car stores.
There are no longer health items, but also, nothing to replace them either, like a cover system. You just have to upgrade your health to absorb more damage, rather than avert or avoid it.
Not as many secret areas and not as much environment variety.
Sequence Breaking: Averted. Several of the initial missions serve as tutorials on basic game functions like purchasing property and upgrading vehicles, while others introduce new optional diversions and activities. However, you can complete most of these actions or activities before starting the tutorial mission. Rather than making the mission needlessly redundant once you do start it, you will simply skip over the parts you've already done, up to and including skipping the mission entirely.
Speaking of Half-Life, the Sonic Boom weapon you get in Act 3 is pretty much the Gravity Gun, though with less grabbing objects and more messily killing people. Furthering the shoutout, the very next mission, which is pretty much dedicated to throwing shit around with your new toy, has you dealing with a Zombie Apocalypse.
Furthermore, one of the Sonic Boom based Whored Mode challenges is called BeGuiled.
The achievements have a few jokes in the as well, one being the Porkchop Sandwiches Achievement for a firefighting related mission later on.
One achievement is called "Gellin' Like Magellan", a line from an old Dr. Scholls advertisement.
Matt Miller's avatar seems suspiciously similar to a Balrog
It also bears some similarity to a Mass Produced Eva, and when you get a copy of his avatar, the fight between the two includes a lot of vicious grappling, stabbing and biting typical of the series. May be justified, considering Matt's cyber god complex.
Matt's dragon avatar is blue, while the Boss's is purple...much like Evangelion Units 00 and 01, respectively.
During the second to last mission, when the Boss is given the choice to stop Killbane or Save Shaundi, regardless of what the player chooses, Bonnie Tyler's "Holding Out For A Hero" plays, overriding the radio, while you race to catch the Big Bad or save your friend
S.T.A.G. is basically an Expy of Marvel's S.H.I.E.L.D., complete with Helicarrier. One of the achivements even references Nick Fury.
Newsclippings from the Punisher game based on the Tom Jane movie also feature in the game, created by the same developer company. Much of Saints Row's run-and-gun game play mirrors what was created for it, including the human shield, toss, and neck-break.
The Professor Genki announcers are extremely reminiscent of the ones from MadWorld.
The text of the achievement claims (in a somewhat doubtful tone) that, by killing all of your targets, you have saved millions of lives. This was the (false) justification given for the assassinations in Wanted.
Possibly unintentional, but if you rapidly tap the fire button on the STAG air motorbike the gun sounds like an AT-AT firing.
Whilst storming the Syndicate Tower, Pierce suggests the Brutes be called Bricks.
The Running Gag of Loren getting angry when people mistake him for a Frenchman instead of a Belgian may be a reference to Hercule Poirot, who considers that particular bit of confusion to be the bane of his existence.
The fast method of car jacking is called BoDuken because you jump in through the window feet first.
Female Gimps look exactly like the Mistress unit from Dungeon Keeper 2.
A dark one where if Boss uses the first female voice she'll say the first luchadore she kills (by remote controlling his car, going on a rampage then killing himself) will look like a roid rage attack, ala Chris Benoit.
Nyte Blayde, the story of a handsome yet misunderstood vampire hunter that regularly saves the world from vampires. note NOOOO. It's a shitty vampire show!
Professor Genki's Super Ethical Reality Climax is another popular programme, complete with the announcers from Murderbrawl!
Subtle, but there is a shout out to Memetic Mutation: On a shop wall there is a note for a lost dog. The picture on said note is a popular meme of a surprised looking husky staring right at the camera.
Sociopathic Hero: Depending on player action, the emphasis can be either on the 'Heroic' part or the 'Sociopath' part. Either way the Boss is still a noticeably nicer person than he/she was in the second game. There's also the aforementioned Hero Antagonist Cyrus Temple, who falls squarely into this trope. Though he starts to lose the "hero" part after he went Jumping Off the Slippery Slope with his increasingly extreme actions.
Conquest. The story of human history. Since time immemorial, great leaders have risen from humble beginnings to . . .do shit. A Saints movie is in development. Johnny Gat and Shaundi are pop-culture icons. And Pierce... Well, who gives a fuck about Pierce?
Also used in a survival phone call.
Hey, my friend, there was some rioting after the Stilwater benefit concert and the cops were hatin' man, no love, just bustin' heads. How 'bout the Saints go down there and MAKE 'EM FUCKIN' PAY FOR BREAKIN' THAT SHIT UP?
Soundtrack Dissonance: "You're the Best" begins playing as you tear wrestlers to shreds with a chainsaw during Murderbrawl.
The "Genki Escort" diversions in the Genkibowl DLC have you driving a flamethrower-equipped vehicle, murdering people to please Professor Genki. The vehicle always is tuned to the classical music station.
Spoof Aesop: The description for the 'Ow My Balls!' achievement/trophy.
Did your first nutshot and testicle assault, sack tapping is bad news kids!
Squick: An in-universe example. While traversing through the basement of Safeword (the BDSM club which Zimos is held hostage at), the Boss and Pierce comment on their mutual disgust at their current situation with the boss stating that they are going to bathe in hand sanitizer after they leave.
Stripperific: Every single female gang member with the exception of Philippe Loren's personal assistants, as well as the ludicrous amounts of prostitutes on the streets. Men in gimpsuits also feature prominently. And of course, the player character can be stripped down to a G-string and pasties without activating a pixel censor filter that is present in case of Full-Frontal Assault.
Lampshaded and mocked when Viola is forced to wear the Bloody Canoness's get-up, a Naughty Nun outfit, in the mission to kidnap Nyte Blayde's actor.
If the radio commercials are any indication, Nyte Blayde. Or at least Birk's acting. He's a Large Ham in a role that doesn't really call for hamminess, constantly shouting his lines or Talking! Like! This!!!!
Meanwhile, the lead actor is portrayed as an arrogant and ineffectual prettyboy who fails to do as much as kick down a door during the first mission where he's supposed to aid you. He's also a complete idiot.
One scene has Boss refer to Nyte Blayde as a shitty vampire show. Most every scene has their own unique dialogue, but every Boss voice will diss Nyte Blade.
Although almost every other character in the game, except for maybe a few Saints like Oleg and Shaundi, will apparently be well-versed and knowledgable of the show, perhaps making it a Guilty Pleasure in-universe, not unlike many of those real-life vampire shows. Matt Miller, for example, is a huge fan of the show and modeled a part of his Deckers usenet cyberworld after episode three of Nyte Blayde, "Rise of the Ciprian Order." while claiming the show has some sort of good allegorical writing... which, to be honest, would be just the kinda thing the Boss isn't into.
There is a reward for killing 200 "mascots" in the game. It's up to debate as to just what is this aimed at - calling out the Furry Fandom, taking a spin on the well documented loathing most sports fans have for mascots, or simply taking a position against consumerism and aggressive advertisement - but it ought to offend someone.
"Mascots make me want to take target practice."
The Bloody Canoness is a take that at the revealing costumes females in comics have. It's Lampshaded by Viola, who complains about having to disguise herself as the Canoness in one mission.
There's a commercial for a text adventure game called "Dragons and Tears" that's an obvious pot shot at gamers who believe gameplay is more important than graphics. You have to play said text game in the last Deckers storyline mission, much to the Boss's bemusement and rage.
The Boss is asked to sign a copy of the comic book Gangstas In Space by a fan. Said fan's nervousness, stuttering, and general social ineptitude are a jab at the stereotypical comic book fan.
When zombies are brought up, Oleg thinks of metaphoric zombies: the celebrity-obsessed, media-drugged masses.
A strange one comes up in the DLC Gangsters in Space. In the first mission during the shoot Boss will go into a rage, and when Jenny asks about it s/he will say it was about their phone, as in the in game phone used to call homies, go on missions, GPS, music and such.
Don't think I won't put you in the microwave...oh no, not you, it's this phone.
Take That, Audience!: Jon, DJ of the [adult swim] station, will go on a fourth-wall-breaking rant at the player, telling him to get a job and a girlfriend, and generally expressing his disgust with the player. And by player, he means the actual player (you), not the Player Character.
Possibly more a Take That to players who complain about the changes to the game as Jon mentions the lack of freedom allowed and that everything was planned by the developers and there's only an illusion of freedom than the players in general.
Tank Goodness: The Challenger is a fairly faithful reproduction of the M1 Abrams (which is odd, considering it shares a name with a real-life British main battle tank), armed with both a cannon, a machine gun, and another machine gun which may be manned by a homie in your group. You get to rampage with it on the streets in the new Mayhem variant: Tank Mayhem.
And, of course, outdone by STAG with their Crusader tank. Inspired by the Israeli Merkava IV (Though flatter, making the rear compartment too narrow for use as a personnel carrier), this mean war machine is armed with anti-infantry laser, a much more powerful microwave laser to be used by the copilot, and, if muzzle electricity discharge is any indicator, a railgun for a main weapon. What firmly establishes it as a vehicular badass is the cutscene in which it drops from ten thousand meters without a parachute and not only keeps the player inside alive, but can also drive away under its own power without suffering more than a couple ignition issues. And THEN it is permanently added to the player's garage.
And all but the ASP tank can, for what seems like the first time in gaming, roll over and crush flat any vehicle beneath them short of another tank or APC. Not cause them to immediately explode, like so many games before it, but actually crush the vehicle into a pile of scrap.
Inverted with The Trouble With Clones, where you gain various superpowers (including Super Speed, Super Strength, fireballs, and invincibility) in the DLC's final mission (and even then, only the first half of the mission).
Played straight at the very start when you have fully-upgraded weapons and Bottomless Magazines for the bank heist gone wrong.
Brute: Father... Oleg: You are no child of mine, just an abomination.
The End... Or Is It?: At the end of The Trouble With Clones DLC, the narrator outright says "The End... question mark?"
Theme Song Power Up: The mission "Party Time", in which you take over the Morningstar penthouse is accompanied by "Power". Similarly, the fight with Killbane has "You're The Best Around" playing and the penultimate mission's Sadistic Choice has "Holding Out For A Hero". The music manages to be appropriate to both choices, with one referencing Short Circuit and the other referencing Shrek.
This Means War!: Monica Hughes almost says this (her exact words are "this is war") when Killbane has the Hughes bridge destroyed.
Threatening Shark: One of the DLC packs gives you a weapon that can summon one to eat your target.
Throw Away Guns: Certain oversized weapons are available exclusively from fallen enemies, such as the Minigun and Incinerator (Carried by gang brutes), the Riot Shield (SWAT and STAG teams), the Shock Hammer (Decker specialists) and the GL G20 multi-grenade launcher (Luchadore specialists). You can't replenish their ammunition or add them to your inventory for later use.
Technically, you can use the Riot Shield forever, as well as the Shock Hammer as its secondary attack doesn't spend charges. It's beyond impractical though, as while wielding any non-standard weapon, you cannot jump or enter vehicles and, in case of the Minigun and Incinerator, are also slowed to a crawl.
Too Dumb to Live: Pedestrians who just watched someone drive up in a tank, fight the police, SWAT and army for half an hour on foot while armed with a giant dildo, throw people a hundred feet through the air, break their necks (Or with one of the DLC, kill them by biting their throats out) will insult the Boss or run up with 'Saints out of Steelport' signs.
Too Much Information: In the final mission of "The Trouble with Clones", after gaining telepathy from Jimmy's irradiated Saints Flow, the Boss asks to be let out of Jimmy's mind before they see... Cue appalled "well, shit".
Took a Level in Badass: It took one game, but Pierce has maken a huge leap from the last game. Just as well, Shaundi went from a stoner who got kidnapped by a strung out DJ, to a really angry Action Girl.
Ironically, despite Shaundi having become a lot more bloodthirsty and seemingly competent in the third installment, she is the character who needs to be rescued the most number of times thoroughout the game and actually does very little (if anything) to actually help the Saints fight The Syndicate.
Took a Level in Kindness: The Boss' personality has become significantly less brutal and cold-blooded since Saints Row 2. Granted, The Boss is still a homicidal maniac, but now s/he's much more of a fun, lovable sort of homicidal maniac.
Training from Hell: Angel puts the Boss through this to help them get ready to face Killbane. Let's just say it involves some... interesting training partners. Even the Made of IronBad Ass that is the Boss thinks he's insane for suggesting these.
Made ironic considering for every mission except one, he's too scared to even take on Killbane And still manages to not do much in the mission where they actually fight, yet is supposed to be an expert on how to train a gang leader that has survived a coma and nearly single-handedly defeated six FUCKING gangs by his/herself!
Transforming Mecha: STAG's VTOL units can switch between helicopter-like flight and airplane-like flight. Gangstas in Space adds airborne vehicles which do the same.
Tron Lines: The Deckers have Tron clothing highlights, applies literally when the Boss goes into their cyberspace.
Pierce: What are they wearing? Latina Boss: I dunno, but it kind of turns me on. Pierce:What.
Twenty Minutes into the Future: Most of Steelport looks like a reasonable modern city, and the traffic looks like whatever selection you might see outdoors in any megapolis. However, technology has clearly gotten forward for those with ample resources to spare, given the decisively cyberpunk inspired 200-something floor Syndicate towers that dominate the skyline and dwarf more conventional skyscrapers, the Deckers' virtual reality network, EMP grenades and hyperspeed roller skates, and the genetically engineered Brutes gangs are capable of deploying. The government eventually trumps the gangs' achievements with the STAG initiative, whose operatives come with an impressive array of experimental weapons including laser weaponry, hoverbikes, powered armor, next generation VTOL jets, and a humongous flying aircraft carrier, most of which looks like it would fit comfortably in Red Faction.
Also part Schizo Tech, as plenty of VHS tapes are found inside buildings. The custom radio song list is referred to as a mix-tape and its icon is an audio cassette, suggesting the songs are recorded on one. There are NO high-definition flat screen televisions in the game. All of them are giant tube tvs from the early 80's, and all of them have fuzzy reception. The only computers shown in the game are owned by Kinzie, the Deckers, and STAG, and most of those only show up during story missions.
Several missions offer you a choice of rewards with potential long-term effects, including blowing up key portions of the Steelport skyline.
Subverted by the final mission. Though there are two choices with distinct consequences, you aren't considered to have completed the game until you replay the final mission a second time, where you are forced to take the choice you didn't pick the first time.
Unicorn: In the Deckers Die mission Boss plays through a text adventure that ends with a unicorn. Petting it kills you, killing it wins the game. Boss will comment on it.
Female Voice 3: Why? Why Mr. Unicorn? (killed by the unicorn) Female Voice 3: Wow. Just...wow. (killing the unicorn) Female Voice 1: And my childhood has just been crushed. (killed by the unicorn) Female Voice 1: What does the writer have against unicorns? (killing the unicorn) Male Voice 1: Dick move, unicorn. Dick. Move. (killed by the unicorn) Male Voice 3: Grr, stupid bloody creature! (killed by the unicorn) Male Voice 2: They should put that shit on the Trapper Keeper! (killing the unicorn)
Later, it can be revealed that Female Voice 3, the Latina, collects glass unicorns.
The Unmasking: Killbane unmasking Angel is the reason that Angel works with the Saints. You can choose to unmask Killbane during a wrestling match with him; choosing to unmask him will give you his mask to wear, while giving him mercy will allow you to learn the Apoco-Fist technique from him.
The Unreveal: Neither the player nor The Boss ever find out what exactly 'feel boss' is.
Though it's implied to be a sexual act, a drug, or some combination of the two, that's apparently too messed up for even Shaundi to want to talk about.
There is a sign a homeless guy in the cutscene of the Boss and Shaundi right after landing in the streets of Steeport that offers a Feel Boss for $5.
Kinzie states over the course of one mission that she's used the Internet to learn the Boss's real name, only to have the Boss cut her off before she can say it, saying he/she doesn't know who could be listening in.
Unspoken Plan Guarantee: The inversion of this trope. When the bank robbery in the first mission goes south the following conversation takes place:
Johnny Gat: "You got a plan or are we just shootin' all these motherfuckers?" Boss: "That is my plan". Gat: "Works for me".
The mission ends with Boss, Shaundi and Gat being arrested and then handed over to The Syndicate.
The mission following it does the samething, Gat tells Boss and Shaundi to get off the plane and he stays behind to fly the plane to Stilwater. doesen't work out too well considering The Big Bad of the game is still on board and in the Cockpit with him.
Unlike Stilwater, the citizens of Steelport apparently do not care that you're running around with a submachine gun, at least until you start shooting. Even gang members walking by won't attack you unless you pick a fight.
Though this is Averted with STAG, who, if you're in the downtown "restricted" area after you blow up their gunship, will start shooting at you, completely unprovoked, and the Boss will always be on medium-to-high alert with them.
The presence of too many Deckers specialists can crash a game, potentially preventing completionist players from finishing Snatch missions in their neighborhoods and effectively preventing them from controlling all of Steelport, unless they buy the neighborhoods. The only solution is to run the game with Direct X 9 and setting all the graphics settings to low.
Unwitting Instigator of Doom: In "The Trouble with Clones" DLC the Aisha and Tag Brutes have gotten together and it looks like you'll be able to take them away without further trouble... then a National Guard helicopter blows the Aisha Brute up with a missile and the Tag Brute runs away again.
Aside from the civilian NPCs, you can be cruel to your homies too. Feel free to abandon them when they need to be revived or rescued from a statue rigged with bombs.
In one mission, you disrupt the Syndicate's human trafficking. You either have a choice of keeping the girls for the Saints' own brothels, or selling them back to the Syndicate. Of course, since you end up bringing down the Syndicate and taking over all their businesses, they'll end up working for the Saints one way or the other.
The insurance fraud side-missions allows one to be particularly cruel to the Boss.
Villain with Good Publicity: This is a subtle but important theme. The Saints have become pop-culture icons and general superstars to the point that they give autographs while robbing a bank. Police will often ask if the Boss can sign their mug shot while trying to arrest them. Gat evidently dislikes this, and wishes they could go back to just killing people.
Both Loren and Killbane play this straight as well. Loren's weapons dealing is his legit business practice (the human trafficking being the illegal one); his weapons store "Powder" is a legal gun store and his gun trade is talked about on the radio like any other such business. Killbane is a professional wrestler and casino owner while also dealing in illicit drugs.
Killbane trashes the Saints' name in a news interview while trying to keep up his own good image, to which the Boss will wonder how the Saints' own PR department will handle it. After this, protesters holding up anti-Saints signs can be seen throughout the city. It is also reflected in the commentary during Murderbrawl XXXI. The conclusion of Murderbrawl XXXI is also this as it destroys Killbane's personal reputation enough to end the Luchadores arc.
The endings also get in on this. If you choose to save Shaundi and, by extension, the Magarac Island monument, the Saints now have good publicity. This is in contrast to STAG's tanking approval, which forces them be withdrawn. If you choose to take on Killbane and STAG, you defy this as the Saints return to "screw the publicity, fuck with us at your own risk."
Vocal Dissonance: You can mix and match bodies and voices for the Boss. You can have a male body with a female voice, or the other way around. And then there's the zombie voice...
Warrior Poet: Killbane. Sure, his poetry mostly involves brutality and threats of murder, but at least he puts some friggin' effort into it.
Was It Really Worth It?: Pierce asks this of The Boss if you go after Killbane in "Three Way", since you had to sacrifice Shaundi to do so.
Wham Episode: "Gang Bang", where the unusually non-comedic STAG invades Steelport and starts causing trouble for the Saints.
What the Hell, Hero?: The Boss is not at all happy that Angel put him/her in a car with a tiger as part of his training.
The Boss: A tiger? Are you out of your fucking mind?
Late in the game, if you've been primarily gaining territory via buying it rather than destroying Syndicate territory, Shaundi will call you and chew you out for acting just like the Syndicate would.
What the Hell, Player?: Your homies chastise you for running over pedestrians and generally destroying the city if they're in the vehicle you're driving.
Written by the Winners: Killbane wrote a play about his and Angel's backstory. In the play, Angel is a scheming fool who was jealous of Killbane's skill and Killbane unmasked Angel as a last resort. In reality, Killbane turned on Angel in a fit of jealousy and paranoia.
Wrong Insult Offence: Phillipe Loren is not French, he is Belgian... and pushing this ends up becoming a BIG MISTAKE.
Boss: Ah dammit, I should have made a Belgian Waffle joke...
X Meets Y: Professor Genki's Super Ethical Reality Climax, a new activity that Volition describes as The Running Man meets Japanese Game Show.
Xtreme Kool Letterz: Nyte Blayde. Use Female Voice 3 and your character lampshades it in the mission where you kidnap Josh Birk.
You All Look Familiar: Made especially noticeable to people who played the second game which completely and totally averted this with randomly generated NPCs. Probably the hardest group hit are the zombies, who only got maybe half a dozen different character models. This was made even worse since the zombies always appeared in large groups and it wasn't uncommon to run into a horde of the exact same guy over and over again.
You Gotta Have Blue Hair: And Volition knows it. In addition to blue, they give us several others, including purple, teal, turquoise, green, red, yellow, orange, etc. Given the many new eye colors, this may lead to Curtains Match the Window. Not to mention you can change your skin color to many things. You can actually walk around as the Silver Surfer if you choose to.
Your Head Asplode: An optional way to kill brutes is by doing enough damage to make them fall to their knees, and then do a Quick Time Event that ends in the boss blowing their head off by either shoving a grenade in their mouth, or emptying a pistol into their face at point blank range. (Averted if the player simply unloads enough damage while they kneel will finish them off too)
Your Mind Makes It Real: At the start of the mission "http://deckers.die", Boss states that entering the Deckers' user net will be safer than getting shot at. Kinzie tells him cheerfully that if his mind takes too much of a shock he'll end up brain dead.
Zombie Apocalypse: You accidentally almost cause one, then get hired by Mayor Burt Reynolds to clean it up. You can optionally choose to keep some of The Virus for your own personal zombie army to sic on enemies. Then you discover that the zombies basically control a small area of the city. The final survival mission involves killing no less than 600 of them, compared to regular ones, which involve 40-60 gang members or policemen.
A cheat code allows you to make zombies spawn instead of regular pedestrians everywhere. They're hostile to police and gang members, so Hilarity Ensues.
Regardless of which ending you got, you get Zombie Johnny Gat as a homie in the Playable Epilogue.