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The Pureland water entity appeared and flooded the world's present, past, and future. The water brought monsters which hunted people day and night. Cities fell one by one, covered by the sea. However, a few individuals prepare for a journey that may determine the fate of the world.

''[=SaGa=] 3: Jikuu no Hasha'' (''Champion of Space-Time'') is the third game in the ''VideoGame/{{SaGa}}'' series. It was renamed ''Final Fantasy Legend III'' for its North American release to boost sales.

An enhanced remake for the NintendoDS was released in 2011, titled ''[=SaGa=] 3: Jikuu no Hasha: Shadow or Light''. As with the remake of ''VideoGame/{{SaGa 2}}'', the chances of an official U.S. English release are [[NoExportForYou slim to none]] due to the poor sales of other games in the series.
!!This game provides examples of:
* AdamSmithHatesYourGuts: The Talon crew members act as shops, and charge you for their items despite being along on your mission to save the world.
* BlindIdiotTranslation: As was common for obscure Game Boy games.
** '''[[BeigeProse "I TRUST YOU."]]'''
** Likely due to space constraints, the word "The" is omitted frequently. So as a result, it wounds like they're talking about objects and locations as if they're actually people. They especially do this with the Talon.
*** [[spoiler: That last one actually makes sense towards the end of the game, when the male lead finds out his dad's brain was installed inside it.]]
* BrainwashedAndCrazy: Lara is in this state when you first meet her in Dogra's cave. Like many examples, she comes around [[BeatTheCurseOutOfHim after a sound thrashing.]]
* CoolShip: The Talon
* CloningBlues: If the body is destroyed, a piece of DNA will restore them.
** In the Japanese version they can be brought back from [[Manga/DragonBall a fragment of one of their cells.]]
* CrutchCharacter: The Fifth party member, although Myron pretty much fits this trope the best since he could actually solo the mini boss.
* DeathIsCheap: See CloningBlues above.
* DegradedBoss: The Sea Hags.
* DifficultButAwesome: Robots at the start of the game. [[note]]1. Max out single stats, don't raise them evenly. 2. HP raises the damage of the Talents as well as Strength.[[/note]]
* DubNameChange: Almost every named character in the game had a different name in the original Japanese version. Three of the four mains, for example, originally had [[AsLongAsItSoundsForeign gratuitous French names.]]
* EleventhHourSuperpower: Borgin, although he's pretty much a support character in the final battle.
* EldritchLocation: The Pureland/Another Dimension appeared in all times simultaneously, and time does not exist inside. (Which is why the Talon's time traveling capabilities have no effect once it warps inside. There is still cause and effect, though, and inns work the same as always.)
* FloatingContinent: Which blows up, as usual.
* FutureBadass: Dion.
* GameBreakingBug: This is perhaps the '''least''' glitchy out of the first three ''[=SaGa=]'' games -- perhaps helped that it doesn't use a lot of complex mechanics such as the StatGrinding systems of its predecessors.
* GuestStarPartyMember: Myron, Lara, Dion, Faye, and Borgin -- although Borgin actually ''stays'' in your party throughout the end of the game, surprisingly!
* HeroicSacrifice: Dion (Twice!)
* LaResistance: In the Future, humans have begun a resistance movement against the Masters of Pureland.
* MagikarpPower: Robots. They have the worst stat reductions of any race. When money become excessive they can just strait into killbots.
* OddballInTheSeries: It's the only game in the series to utilize a conventional levelling system, and it does away with many of the unusual game mechanics that made the first two games unique (such as breakable weapons and the ability to carry more of them at the cost of being able to carry less other equipment). It also features a number of rather... weird things that never appeared in any of the other games -- even by the standards of ''[=SaGa=]'''s typical medieval/techno settings -- the least of which was a [[spoiler: sentient]] time-traveling battleship.
** An oddball no longer; the Nintendo DS remake uses the same gameplay systems as the ''[=SaGa=] 2'' remake.
** It's also one of the oddballs in the game boy trilogy for the fact that it's actually the ''least'' glitchy of the three. The first one has items that are worthless or overpowered because of glitches and oversights (including the famous OneHitKill the final boss with the saw trick), the second game still had its share of glitches, whereas the third game doesn't really have any that let you solo the game with one character or sequence-break and finish the game very fast.
* OminousMessageFromTheFuture: Children are sent from the BadFuture to the Present to save the world.
* PreviousPlayerCharacterCameo: Sort of. At one point in Pureland, you meet "Dad" from ''VideoGame/SaGa2'' along with his wife and a son. However, the son in question is far too young to have been the PlayerCharacter. Presumably their absence is to [[CipherScything avoid answering what their canon Gender and Race were]].
* PointOfNoReturn: Once you warp to Pureland, all of the Talon's units malfunction, preventing you from returning to the "real" world.
* ResetButton: You can retry any battle that you lose.
* ShoutOut: There are quite a few references to H.P. Lovecraft, most notably in the design of The Masters. TheVirus turning the people of Muu into Waterhags is a reference to Lovecraft's "The Deep Ones". The original Japanese version also had a good number of Japanese pop-culture references, most of which were understandably changed for the NA release.
* SortingAlgorithmOfWeaponEffectiveness: In the future, you can buy LaserBlade swords and submachine guns. These are [[RockBeatsLaser quickly outclassed]] by [[{{Unobtainium}} X-Space equipment]].
* StableTimeLoop: The Elder warns you that he met people looking for the Talon Units. Not long after, your party encounters the Elder in the past and...asks him about the Units.
** Although one would think the present Elder would recognize that the people he is sending to the past are the ones he met prior to these events. However, it's possible the Elder ''does'' recognize them, and simply does not tell them for fear of altering their actions in the past.
* SwordOfPlotAdvancement: Along with a few magic spells and [[EarthShatteringKaboom the nuke, which only has one use]], Only the mystic swords can physically damage the final boss.
** Although it's actually possible to use the Ninja sword or a nuclear bomb to damage the final boss; the nuclear bomb is a one-use item and the ninja sword inflicts maybe one or two hundred damage tops - The mystic swords could do over a thousand. As for magic, the two that tend to damage him effectively are the Flare spell and the White spell (the latter being a spell that Borgin knows).
* TooManyMouths: Several of the bosses have extra mouths, with the most excessive example being Guha who's nothing but mouths.
* WhatTheHellPlayer: The game makes fun of you for touching a lit fireplace ("Ouch!"), or attempting to jump while standing under a low doorway.

!!The remake provides examples of:

* AdaptationExpansion: Sidequests with multiple endings for one thing.
* AerithAndBob: The main party's default names: [[TheHero Dune]], [[TheLancer Milfy]], [[TheChick Shiryu]] and ''[[TheBigGuy Polnareff]]''.
* BalanceBetweenGoodAndEvil: Explicitly between Sol and Xagor/Ragna. [[spoiler: Which is why Wanderer needs them both killed at the exact same time.]]
* BareYourMidriff: Any character who takes on the "Esper" character class.
* BreakableWeapons: As per the ''[=SaGa=]'' standard, although you can have them all recharged for a price.
** Weapons also have multiple attacks. You can use the basic attack which will take one use off the durability counter, or more powerful attacks which will take off 2, 3, or 4 uses.
* BonusBoss: Wanderer [[spoiler:TrueFinalBoss, RageAgainstTheMentor, and WhatTheHellHero all rolled into one]].
* EvolvingAttack: The multiple attacks mentioned above, gotten {{random|Drop}}ly by increasing your proficiency with a given weapon type.
* GrimUpNorth: The final dungeon sits on an icy northern continent in the Other Dimension.
* LiteralSplitPersonality: [[spoiler:This turns out to be the relationship between Sol and Xagor/Ragna. When they're together, they can even [[AGodAmI create worlds]].]]
* PreexistingEncounters: Instead of Random Encounters.
* StatGrinding: Completely replaces the CharacterLevel system used in the original GB version, again making this game more like a true ''[=SaGa=]'' series game. In addition to that, there are also proficiency levels for weapon types and magic and the Glimmer System for weapon skills.
* {{Stripperiffic}}: Milfie (Gloria)'s revised costume design. One suspects the "care for" tag is the biggest piece of material on the outfit.
* [[TheEndingChangesEverything The True Ending Changes Everything]]: The revelation that [[spoiler:[[MagnificentBastard Wanderer]] was playing both sides fills in a lot of the gaps in the original story. (He's Borgin, by the way.)]]
* ThemeMusicPowerup: The Stethroth/Talon's [[SugarWiki/AwesomeMusic theme music]] kicks in whenever you warp to another time period.
* TookALevelInBadass: Borgin is considered much more powerful in this version than in the original.
* XanatosSpeedChess: [[spoiler: To Wanderer's dismay, both sides move much more quickly than he expects, so he has to continually give the opposite sides more aid to counter his last boost. Yet, the heroes don't even have reason to be suspicious of him until they've already completed his plan for him.]]
* YouAreWhoYouEat: Party members transform into Beasts and Monsters this way, although the form they take is rarely that of the creature whose meat they just devoured.