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IT'S TRICKY TO ROCK A RHYME TO ROCK A RHYME THAT'S RIGHT ON TIME IT'S TRICKY! IT'S TRICKY!A series of snowboarding games by made by Electronic Arts under the EA Sports BIG bannernote expect for the new SSX from 2012, which was a Continuity Reboot. It shares some similarities in style and mentality with the Tony Hawk's Pro Skater games, but places the action and snowboards (and later skis) and takes even more liberties in realistically portraying the actual sport in favor of a more arcade, over-the-top experience.The series is inspired by the Real Life sport of "boardercross", a mix of snowboarding and motocross ("SSX" itself stands for "Snowboarding Supercross"). In reality, though, it's about a bunch of outrageous characters riding down a series of outrageous tracks doing outrageous tricks at outrageous speed. As you might have guessed from the overuse of the adjective "outrageous", the series is at the arcade end of the Sliding Scale of Simulation vs. Arcade.Now with a Character Sheet under construction.
SSX (2000): The first game in the series, and one of the launch games for the Playstation 2, being hailed by many critics and gamers alike as the best in the bunch. It started the series tradition of earning boost by doing tricks, thereby requiring a balanced play-style (in the races a least) and included some of the craziest track concepts ever seen in a snowboarding game, like a melting iceberg that's been towed to the Hawaiian coast, or a Tokyo course resembling a pinball machine.
SSX Tricky (2001): The second game, Tricky was arguably the high point for the series. It took its still somewhat modest predecessor and turned the craziness up to eleven by Flanderizing the entire cast and including so-called Übertricks, in which boarders pull their board off their feet and use them in suicidal acrobatic maneuvers, ranging from breakdancing to faking an execution.
SSX 3 (2003): Took the basic gameplay features of Tricky and set all racing events on the creatively-named Big Mountain, thereby introducing a Wide Open Sandbox mechanic. As a result, the track diversity suffered somewhat and the general quirkiness of Tricky was played down a notch, and its remix of the Red Hot Chili Peppers' "Higher Ground" cover is pretty disappointing. However, some fans consider it to be the best game in the series.
SSX On Tour (2005): Reduced most of the crazy cast to simple cameos and instead included a pretty restrictive Create-a-Boarder mode. Plus, the game added skiers(!) of all things, changing one of the basic concepts of the series. Also, due to an agreement with Nintendo, you can play as Mario, Luigi, or Peach. The fanbase was not all that pleased, and it is remembered as the Black Sheep of the series.
SSX Blur (2007): A Wii-exclusive title, the general consensus is that this game, while not bad (it still received very positive reviews), is worse than its predecessors due to rehashed tracks and somewhat inaccurate motion controls.
SSX(2012): Originally called SSX: Deadly Descents, an "extreme" Continuity Reboot of the franchise for next-gen consoles, the game plays more like a Spiritual Successor to SSX Tricky. The World Tour mode focuses around rival teams of snowboarders competing to be the first to board on the world's most inhospitable places such as the Himalayas and Antarctica. In adddition to the new Deadly Decent peaks, the game features traditional Trick and Race modes with online leaderboards and events. This was also the first SSX game not made on the EA Sports BIG banner.
Normally, your stunts are printed out in detail after performing them. However, performing more than five full spins (1,800 degrees) or more than three flips (in any direction for both cases) will result in the stunt labeled as "???".
Cowboy: Nate worked as a ranch hand before becoming a snowboarder, and most of his costume options are Wild West themed. Cowboy hats, lassos, a sheriff's badge, a bandit mask, spurs...
Gosh Dang It to Heck!: One of the courses in SSX On Tour is called Son of a Birch (although it can be argued that for snowboarders birch trees are just as bad, especially running into them in game and real life).
Gratuitous English: Kaori will speak English in some pre/after-race cutscenes in Tricky, but she averts this mostly in 3, where she only speaks Japanese except for on the character select screen.
Also from Tricky: while JP mostly speaks French, when you go off of a big jump, he'll sometimes say, "Mr. Big Air.".
Guest Fighter: Stretch from EA's NBA Street games is playable in 3.
Lightning Bruiser: Luther and Nate are both extremely large and powerful, and due to their size and weight have a distinct advantage in the downhill races.
Noodle Incident: Several in 3, courtesy of DJ Atomika from EA RADIO BIG, including the "orange cat incident", the "dreaded snow snakes", and various Big Mountain events from before the game.
Nostalgia Level: Happiness, a track from SSX 3, was ported into the 2012 game under the name "Lock Jaw."
Mount Eddie could count as a Nostalgia Pack. It takes nearly all of the elements that made Tricky good (fireworks, bright colors, less chasms, ect.), and molds them into one giant mountain. On top of that, you also have the option of using retro versions of Moby, Elise, Mac, Psymon and Eddie, as well as their respective boards from Tricky and 3.
Gimmick Level: Each of the Deadly Descents in SSX 2012 are focused around a particular hazard that serves as the stage's name: Avalanche, Ice, Rock, Trees, Cold, Thin Air, Gravity, Darkness, Whiteout.
Oddball in the Series: SSX on Tour is a good game in its own right, but most hardcore fans really do not like due to the bare bones Character Customization feature taking precedent over the original characters. And the way-too-long races and bad voice acting. Not to mention it was developed by an entirely different team.
100% Completion: In SSX 3, getting gold on all the races, getting gold on all the freestyle events, finishing all the "Big Challenges", buying all the outfits and everything else from the stores, and finding all of the hidden snowflakes.
And all you get is a Yeti.
Regional Bonus: The Spain version of the 2012 game includes an extra song by Las Ketchup.
Patriotic Fervor: In addition to his love of his country's flag, Moby has unlockable costume options in 3 that add up to a suit of medieval armor.
Canadian Psymon Stark often says "SASKATOON!" while hitting a particularly big air.
Psycho Electro: Psymon doesn't have electric powers, but his erratic mental condition is the result of being electrocuted by powerlines during an ill-advised BMX stunt.
Put on a Bus: Hiro, Jurgen, Eddie, Luther, Seeiah, Marisol, Brodi, Viggo, Tyson, and Sid only appeared in one game. JP and Griff would have also fit this trope, but they were brought back for the most-recent game, which seems to miss Allegra who was the cover girl for the third game and portrayed as one of the main characters.
Spiritual Successor: SSX 2012 is very clearly inspired by the film Art Of Flight with an emphasis on the film's dangerous backcountry riding and heliboarding along with sharing a few songs in the soundtrack. There's even an ad for the film in the game case.
Stripperiffic: Some of the outfits for the female characters are, shall we say, not suited for cold weather.
The female riders? Pssh. The male riders get the worst of it. Moby has costumes in SSX 3 that feature him shirtless or wearing metal armor in the frozen tundra of Alaska. Psymon has several sleeveless shirts and tank tops, too.
In Tour, your character can go out in nothing but their underwear.
SSX3 has one female option where, if it wasn't for a tattoo-thing, is otherwise topless.
Princess Peach wears a dress that has a mini skirt and a thong.
Vitriolic Best Buds: In Tricky, Psymon and Moby couldn't stand each other. In 3, Moby's mellowed out enough to become this with Psymon.
Wearing a Flag on Your Head: Moby has the Union Jack tattooed on his entire upper body, his default shirt in 3 is a shirt with a discolored Union Jack pattern, and one of his pants options bears the Union Jack as well. He's also got a helmet displaying the Jolly Roger.