SNK vs. Capcom: SVC Chaos, is the final Fighting Game entry for the SNK vs. Capcom series, which is also part of the Capcom vs. Whatever series. It was launched in 2003 for arcades, the Neo Geo AES, and the PlayStation 2 (and a year later for Xbox), after SNK's bankruptcy and rebirth as SNK Playmore.This game was notorious by breaking the trend of only Fighting Game characters for their bosses and secret characters:
The gameplay is based on that of The King of Fighters 2002, and is the only game on this series to follow the traditional one-on-one battle system. The gauge system also allowed the players to execute many special attacks, plus Guard Cancels, Super Special moves and Exceeds (which also requires the player to have half of its lifebar).
Art Shift: One of the game's strong points are the SNK-made sprites for the Capcom characters, especially notable in the Street Fighter characters. Compare Dhalsim, for example, who has beefy muscles in the Alpha series, and his SVC sprite, which is skinny, for emphasizing the Yoga side; and Demitri, who looks even more menacing than it's 1994 sprite...
Baleful Polymorph: Losing to either Firebr-I mean,Red Arremer or Athena results in your character being transformed into a demonic creature (vs. Arremer) or an animal (vs. Athena). A small version of this is Demitri's Midnight Bliss attack, where he transforms male characters into women (for the girls, he makes them more attractive). The change isn't permanent, thanks to Demitri's courtesy to suck your blood and blow you up before turning you back to normal.
Damn You, Muscle Memory: The game tried to keep some of the medium attacks as SNK-style command moves (a direction + a button) with hit-and-miss results; many of those could now be canceled into, but the inputs often conflicted with instinctive 2D fighter reflexes (such as holding back to block).
"Defeating you takes less effort than smacking a baby. Not that I'd ever do that!"
Excuse Plot: According to supplemental material, the story is that all of the regular characters have died and are now locked in a war between Order and Chaos to decide the fate of the universe. Though their pre-fighting dialogues don't suggest anything of the like... (seriously, do you think Chun-Li could keep using police authority in post mortem?)
Ryu, Ken and Sagat are technically from the first Street Fighter, but their character designs here are based on their II incarnations.
This is especially noticeable when compared to the SNK side, which is instead filled to the brim with Ensemble Darkhorses (which isn't to say Capcom doesn't have theirs; in particular, Hugo Andore in lieu of the better known Zangief sticks out). invoked
Flanderization: As much as Dan's Joke Character status was better known to gamers at large before, this game takes that part of his character and runs with it. He's portrayed as a completely pathetic Ted Baxter here, and Ryu is the only character to even show him a smidge of respect.
No Plot? No Problem!: Subverted. The game never told you what was happening before you pressed the Start button, but seemingly tried to 'spice it up' which pre-battle dialogues and endings. And even then, nobody will tell you why you have to fight in a postapocalyptic world. The comic book adaptation gives you a better understanding of the game's story.
Obvious Beta: It's not a secret to those who dug deeper into this game, that pretty much everything in it could be as good as in Capcom vs.SNK 2.
Real Is Brown: Most of the backgrounds have been done in one and the same gray tone. Compared to KoF2002 and 2003, however, it's Darker and Edgier and includes a few, in not none, living beings. Good luck finding one.
Refusal of the Call: Sagat turns down his chance to become the leader of Shadaloo in his ending.
Scenery Porn/Gorn: The scenerios do not suggest a healthy planet.
Sesquipedalian Loquaciousness: Thanks to the strange use of British English, in the pre-match dialogues, so much it's funny (especially when people like Balrog and Dan mix it with street-level talk). And that's without mentioning Sagat's "supercillious jester" to Mr. Karate, or Akuma saying "Poppycock!"
She's a Man in Spain: Thanks to inconsistency in the localization, Tessa is ported as a man in the Spanish translation.
The song for the Power Generation Room stage sounds kinda like Foregone Destruction.
The train stage theme is a rather odd re-arrangement of Geese's theme.
Translation Train Wreck: In the English translation, Zero keeps using the word "Irregulars", when the term used in the American releases is "Maverick".
The game has stage names such as "Green of forest", "The village in the maniac world" (And overtly literal translation of "Makaimura", and "Nude place".
Ciel refers to Akuma as a murderous martial artist who has lived since Japan's feudal age. In reality, Ciel was referring to his fighting style, "True" Ansatsuken, which is a murderous martial art founded during Japan's feudal age.
Spell My Name with an S: As an example, there's the misspelling of Juli's name, (as Juri) which wouldn't hurt as much, until, seven years later, another Juri makes her debut in Super Street Fighter IV. And no, they aren't related in any way aside from being Shadaloo members.
Visual Pun: Balrog wears M. Bison's outfit when he takes over Shadaloo in his ending. It becomes hilarious when you realize that Balrog technically is "M. Bison" in Japan. He also turns into a bison if he loses to Athena.
Wasted Song: In a roundabout way. Most of the soundtrack consists of incrediblywell-writtenpieces wasted on horrendously cheap, horrendously inadequate KOF 2002 soundfonts.