''SATAZIUS'' is a HorizontalScrollingShooter developed by Astro Port and released in Japan in 2011. It was localized and released internationally by Nyu Media within the same year.

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Unlike many other modern {{shmup}}s, ''SATAZIUS'' is a GenreThrowback to horiztonal shooters of the 90's, with emphasis on stages resembling obstacle courses, {{Check Point}}s rather than respawning where you died, massive bosses, reduced bullet counts, and minimalist scoring systems.

''SATAZIUS'' can be purchased digitally via [[http://store.steampowered.com/app/203990/ Steam]]. It is also available on other digital distro outlets, but watch out: Some carriers, such as [=GamersGate=], package the game with [[{{DRM}} SecuROM]]; the Steam version uses the standard Steam API instead.
!! ''SATAZIUS'' provides examples of:

* AreaOfEffect: The fourth primary weapon, a forward-firing bomb.
* BossBonanza: At the end of stage 5. The higher the difficulty, the more bosses you fight.
* ChargedAttack: Of the "collect" variety, sort of. A charge meter builds up over time, faster if you aren't firing any weapons. You have three choices for charged attacks:
** Homing shots that inflict extensive damage and nullify bullets.
** Two horizontal waves that slowly spread out.
** A SmartBomb that removes all projectiles at once and damages all on-screen enemies. Available only once you've obtained 6 weapon items.
* CheckPoint: As part of the "retro" schtick.
* ContinuingIsPainful: Losing a life will reduce your weapons' power levels and your ship speed 1-3 times. Dying several times in succession is a good way to end up with a sluggish and underpowered ship. In addition, dying also knocks out any collected stars you have; respawn at a CheckPoint after the first star and your Perfect bonus is [[PermanentlyMissableContent lost]].
* CopyProtection: The version of the game purchasable on [=GamersGate=] has [=SecuROM=]. The Steam version just uses the bog-standard Steam DRM.
* DeadlyWalls: As per shmup tradition, touching a wall will kill you instantly.
* EarnYourFun: Hard difficulty is only available after clearing Normal, and Insane after clearing Hard.
* FlawlessVictory: There are 10 stars in each stage. The more stars you get, the more points you get at the end of the stage. Getting all 10 nets a Perfect bonus. Dying during the stage will cause you to lose all of your stars.
* GenreThrowback: Was released as a tribute to checkpoint-based {{Horizontal Scrolling Shooter}}s of TheNineties, in spite of the saturation of BulletHell games in the late 2000's and TheNewTens. In short, if you've played games like ''VideoGame/{{Gradius}}'', ''VideoGame/{{Axelay}}'', ''VideoGame/RType'', and ''VideoGame/ThunderForce'', you'll feel right at home.
* HardModePerks: The game gains extra content on Hard and Insane difficulties, such as an additional boss during the Stage 5 BossBonanza and new forms of the FinalBoss.
* HarderThanHard: Insane difficulty, which is only available after completing the game on Hard.
* InterfaceSpoiler: Two possible means:
** The weapon select screen, missing 5 weapons, gives a clue to the length of the game.
** Opening the game directory, and looking in the Data/map folder revels one folder for each stage. Users that look at these folders see one for Stage 7.
* PoisonMushroom: The Speed Down item. Considering that your ship moves at a reasonable speed at maximum speed and that you get 5000 points for every excess Speed Up item you get, there isn't really any good reason to pick up a Speed Down.
* RealTimeWeaponChange: You can swap between your two secondary weapons at any time by pressing the weapon change button.
* ShoutOut: Many, particularly to other shmups.
** Stage 3 has rocks that split into smaller, indestructible rocks when hit, like in ''VideoGame/{{Gradius}} III''[='=]s 7th stage. Even the rock graphics are similar.
** Stage 4 has rotating C-shaped chains of guns with a blue weak point, like in stage 1 of ''VideoGame/RType''.
** Just before the BossRush in Stage 5, you're attacked by mooks that teleport in out of nowhere, just like in ''Gradius''. (As if you couldn't tell already, the developer seems to be a huge ''Gradius'' fan.)
** Non-shmup example: Stage 6 has [[VideoGame/{{Portal}} pairs of red and blue portals]].
* SingleUseShield: You can pick up a shield item that will give you a shield that lasts until it takes a hit or [[DeadlyWalls you die from touching walls]].
* TimeLimitBoss: If you take too long to kill a boss, you can still destroy it, but you will not get a new weapon.
* TrueFinalBoss: Not necessarily boss so much as forms of the FinalBoss. You fight two of its forms on Easy, three on Normal, and all four on Hard and Insane.