This game provides examples of:
- Death from Above: Rain of Goombas. Goombas have the unique trait of observing the laws of gravity, making them plummet to the ground if they happen to be in the air. It's also worth noting that anything that falls in a hole in this game reappears at the top of the screen. If a group of Goombas fall into a hole, it's best to run for cover.
- Excuse Plot: A file containing a bunch of old games has become corrupted and mixed together somehow. It's up to you to... look, just go blast/stab/eat/stomp the enemies, all right?
- Gameplay Roulette: From Pac-Man to Super Mario Bros. in 3 seconds!
- Game Over: Run out of lives and the game will crash in the same manner as the legendary Pac-Man L256 glitch — half the screen locked up... and then the music will go nuts.
- Luck-Based Mission: Due to how the game is designed, you can often die for no fault of your own. For example, those immobile blocks from Breakout can suddenly turn into hordes of enemies, leaving you completely unable to escape.
- One-Hit-Point Wonder: Your character, in all iterations.
- Poison Mushroom: The Space Invaders ship. Woe betide you if you receive this while an enemy is headed for you from the sides or below.
- Rather annoying if you are stuck in the air and all the things you need to kill are goombas.
- Scoring Points: The entire point of the game.
- Shout-Out: The entire game, especially the phrase "Princess is in a faster castle!"
- Title Drop: In the very first screen:RAM Check: OK
ROM Check: FAIL
- Unwinnable by Design: If the roulette gives you the Space Invaders ship with enemies on the same line as you, you're dead. Pray you roll something better before you run out of lives.
- A Winner is You: After beating all 20 stages, you're booted back to the beginning to try again. You are also treated to a rapidly flashing display of classic end screens, many of which fall under this category.