[[quoteright:309:http://static.tvtropes.org/pmwiki/pub/images/SW_Rogue_Squadron_01_7086.jpg]]

'''''Rogue Squadron''''' is a series of ''Franchise/StarWars'' flight simulators based on parts of the ComicBook/XWingSeries.

In 1996, at about the same time that the first novel of the ''X-Wing'' series was coming out, Creator/{{LucasArts}} decided to make a space combat game, similar to the Hoth level in ''Literature/ShadowsOfTheEmpire''. Factor 5, the company they contracted, wanted to make games that let people play though action scenes from the films. At that time, [=LucasFilm=] was not comfortable with video games drawing directly from the films. Then someone looked at the ''Rogue Squadron'' comics and realized that they could use similar settings, putting characters from the films into new missions. A series of three shooter games called ''[[http://starwars.wikia.com/wiki/Star_Wars:_Rogue_Squadron Rogue Squadron]]'' (for UsefulNotes/{{Nintendo 64}}), ''Rogue Squadron II: Rogue Leader'', and ''Rogue Squadron III: Rebel Strike'' (both for UsefulNotes/NintendoGameCube), kicked off in 1998. The first game is set between [[Film/ANewHope Episodes IV]] and [[Film/TheEmpireStrikesBack V]], but several missions make use of events in ''Franchise/StarWarsLegends'', like the [[ComicBook/DarkEmpire Emperor's rebirth]]; the next two games are set between and during points of the movies.

The second game is widely recognized as the best--for instance, they got Denis Lawson, the original actor who played Wedge Antilles in the movies, to voice him--and the third is usually considered to be the weakest, largely due to incorporating ground missions that have iffy controls (though it also has [[EmbeddedPrecursor the second game included in it]], playable in a new [[CoOpMultiplayer co-op mode]])--however, this may depend on how important multiplayer is to you (the third game is the only one with such a feature).

To tie in with ''Film/ThePhantomMenace'', a cheat code was hidden in ''Rogue Squadron'' which allowed you to unlock a [[CoolShip Naboo Starfighter]] for play. Factor 5 later released the SpinOff ''Star Wars Episode I: Battle for Naboo'' on UsefulNotes/{{Nintendo 64}}, which is very much in the vein of the ''Rogue Squadron'' series (albeit with new ground-based vehicles as well as the flight combat), and was equally well-received and successful.

After releasing the three games, Factor 5 went on to make ''VideoGame/{{Lair}}''. Reportedly they were [[CreatorBacklash sick of the series]]. Unfortunately, it didn't work out so well and ''Lair'' was critically and commercially panned, eventually leading to the closure of the studio.

The first game was later ported to PC operating systems as ''Rogue Squadron 3D'', and is available from Website/GOGDotCom and UsefulNotes/{{Steam}}. See also ''VideoGame/XWing'' and ''VideoGame/TIEFighter'', games to which the ''Rogue Squadron'' series is in many respects a SpiritualSuccessor.
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!!This series provides examples of:

* AdaptationalWimp: The World Devastators in the first ''Rogue Squadron'' are significantly weaker than how they were portrayed in ''ComicBook/DarkEmpire''. For starters, in the original source material of the mission, the World Devastators required a DeusExMachina to take down (courtesy of R2-D2 uploading the shutdown codes), whereas in this game, you have to take down the shields, and also shoot out two of its "legs," thus forcing it to crash in the water.
* AndNowForSomeoneCompletelyDifferent: Across all 3 games you will be switching out pilots on a regular basis. The first RS has you play as Luke Skywalker almost the entire game, with the exception of the Battle of Calamari, where you play as Wedge Antilles. ''Rogue Leader'' has the most pilot changes, with the first three missions playing as Luke, until a mid-mission switch to Wedge, who you play as for the rest of the regular missions. You do play as Luke in a couple of bonus missions, as well as Darth Vader in the alternate reality missions. You also get to play as Han Solo in one bonus mission, and if you use the ''Millennium Falcon'' in the "Strike at the Core" mission, you get to play as Lando Calrissian. ''Rebel Strike'' has an equal number of missions for Luke and Wedge, in addition to one mission as Arvel Crynyd ("Green Leader"), the pilot who crashed his A-Wing into the SSD ''Executor'''s bridge in Episode VI.
* ArcVillain: Moff Seerdon serves as the antagonist for the third chapter of the first game. You confront him at the end of the last mission.
* ArtificialStupidity:
** In ''Rebel Strike'' there's a mission where you fight a squad of TIE Hunters inside a giant spherical force field. If you touch the force field, you will die. The TIE Hunter pilots didn't seem to get that memo.
** The enemies in ''Rebel Strike'' will fly headlong at you when they attack, making for extremely easy shots as they basically fly into your crosshairs. In fairness, this was likely done to fix the frustrations in ''Rogue Leader'' where enemies would ''constantly'' fly behind you and tail you incessantly and there isn't much you can do about it.
** Darth Bob the Suicidal TIE Fighter Pilot: the anonymous TIE Fighter who will crash into you during the Battle of Endor in ''Rogue Leader.'' Bob may be a subversion; the AI doesn't seem to be programmed to run into you, it's just that there are so many fighters in the level that it's difficult to foresee or avoid collisions.
* AscendedExtra:
** ''Battle for Naboo'' focuses on Lt. Gavyn Sykes, A.K.A. Bravo Six, who only appeared in ''Film/ThePhantomMenace'' for little more than a few seconds as one of the pilots that was sent to attack the Droid Control Ship.
** This also applies to the Naboo Starfighter; in the first game, it's a well-hidden bonus ship that needed a double code to unlock. In ''Battle for Naboo'', you acquire the ship midway through the game as your default starfighter.
* BattleshipRaid: Various bosses in ''Rogue Leader'' and ''Rebel Strike''.
* BigGood: General Madine is the guy giving orders for the majority of the original missions. In the first game, you rescue him on Corellia, and from then on, he acts as MissionControl.
* BrokenRecord: A bug on the ''Rebel Strike'' version of "Battle of Endor" causes Lando's "WE GOTTA BUY MORE TIME" clip to [[MostAnnoyingSound play ad nauseum]].
* BeamSpam: The Star Destroyers in ''Rogue Leader'', definitely. Any direction that you approach will send a wave of deadly and accurate lasers towards your craft's central axis; and since this isn't ''VideoGame/StarFox'', [[DoABarrelRoll barrel rolls]] won't save you from the endless waves of TIE Fighters on your back, either. "[[https://www.youtube.com/watch?v=VAvYQzMYNbA Razor Rendezvous]]" is an example of this.
* BossOnlyLevel:
** "Razor Rendezvous" in Rogue Leader. You in a B-wing versus a Star Destroyer. "Attack on the Executor" in Rebel Strike pits you against ''three'' Star Destroyers and then the Executor itself, a Super Star Destroyer.
** The Coruscant bonus level in "Battle for Naboo", where you're a Naboo Fighter chasing down Darth Maul's Sith Infiltrator.
* BrutalBonusLevel:
** The Coruscant bonus level in "Battle for Naboo". Darth Maul's Sith Infiltrator has almost no means of attacking you save dropping a mine on occasion, but it's a very fast and small target that can take a ''lot'' of damage. It turns into a very tedious game of cat and mouse, all while flying through the claustrophobic skyscrapers of the city and dodging the traffic.
** The Endurance Levels of Rogue Leader and Rebel Strike. Rogue Leader pits you up against 100 waves of TIE Fighters, and you have to complete them all within a certain time limit (which can run up to hours on end) to get medals. Rebel Strike puts you in a similar situation, except you're on-foot and fighting 100 waves of Stormtroopers instead.
* CallBack/ CallForward:
** During the first game's "Defection on Corellia" mission, Han Solo unexpectedly arrives in the Millennium Falcon, and saves a Rebel pilot from TIE bombers in a manner similar to when he saved Luke at [[Film/ANewHope the Battle of Yavin]]. For bonus points, he even shouts "Yee-haw!" as he shoots the bombers down.
** Remember C-3PO's offhand remark that the Empire might send them to the spice mines of Kessel [[Film/ANewHope in the first film?]] You get to visit that planet in this game...twice.
** Near the end of the Taloraan level, you reach what looks like a mini-sized Cloud City, and Kasan Moor remarks that it reminds her of the [[Film/TheEmpireStrikesBack planet Bespin]].
* CompetitiveBalance: The ships have the following balance tropes associated with them:
** TheMario:
*** X-Wing: Described as "an almost perfect balance of speed and manuverability"--armed with four laser cannons, missiles, shields, and s-foils which allow you to go faster at the cost of not being able to use weaponry. It also has the benefit of an R2 unit to fix low shields at the eleventh hour.
*** Snowspeeder: A swift, fairly fast ship with dual lasers, and the only vehicle to feature a tow cable weapon, which is needed to take down [[HumongousMecha AT-AT walkers]]. Its only significant handicaps are its low flight ceiling (as it is a repulsorcraft, and not a true starfighter) and lack of shields.
*** The T-16 Skyhopper in the "Tatooine Training" levels--best described as "X-Wing Lite", it has the speed and maneuverability of the X-Wing, good shielding, adequate laser cannons, and can be equipped with missiles or proton bombs.
*** The Flash Speeder in "Battle for Naboo"; a fast hovercraft with an accurate cannon and missiles.
*** The Police Cruiser in "Battle For Naboo", essentially a poor mans Naboo Starfighter with slower speed, less agility and weaker firepower (although its Proton Torpedoes put it slightly ahead of other craft that use concussion missiles).
** FragileSpeedster:
*** A-Wing: A very fast and maneuverable hit-and-run ship, handicapped by its weak shields and weak default missiles.
*** V-Wing: A ship of average speed (save when it deploys its [[SuperSpeed Scram Jets]]) and has no shields equipped, but it has the ability to trigger devastating rapid fire mode laser cannons (which is prone to overheating). Its claim to fame is it's MagikarpPower with regards to cluster missiles, particularly with the seeker upgrade.
*** TIE Interceptor: It has the advantage of devastating laser cannons, and is fairly fast and maneuverable, but has no secondary weapons and is completely un-shielded, making it a very vulnerable target.
** MightyGlacier:
*** Y-Wing: A slow bomber craft, not worth crap for dogfighting due to its slow firing, tightly bound cannons, but can kill ''anything'' on the ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships. It also has the novelty of Ion Cannons, which allow a enemy target to be disabled rather than destroyed, as well as the benefit of an R2 unit for quick shield repairs.
*** B-Wing: A cross between the X-Wing and the Y-Wing, designed for taking out capital ships (read: Star Destroyers). Slow moving, but armed with three blasters, a double-complement of proton torpedoes, and an ion cannon. Like the X-Wing, it can move slightly faster by closing its S-foils, and like the Y-Wing, it has tough armor and shields for surviving turbolaser fire.
*** The AT-ST in "Rogue Squadron" [[note]]hidden as an easter egg level, playable in the PC version via a code[[/note]] and "Rebel Strike"; not very fast moving, but very heavily armored, and equipped with brutal lasers and missiles.
*** The AT-AT, used very briefly in a mission in "Rebel Strike". Very slow moving, but has devastating laser cannons and is very heavily armored.
*** The TIE Bomber in "Rebel Strike"; essentially a TIE ship armed with homing missiles instead of lasers.
*** The Heavy Stap in "Battle for Naboo"; slower than the Flash Speeder, but has slightly better firepower to make up for it.
*** The Gian Speeder in "Battle for Naboo"; much slower than the Flash Speeder, but makes up for it with two heavy-hitting cannons and a devastating front cannon that can be charged up.
*** The unlockable AAT in "Battle for Naboo". ''Very'' slow moving, but armed with two heavy laser cannons and a projectile bombs.
*** The Trade Federation Gunboat, somewhat slow moving but armed with two laser cannons and short-range projectiles.
** LightningBruiser: Some of the bonus ships.
*** The ''Millennium Falcon'' in the first game (its maneuverability got [[{{Nerf}} Nerfed]] hard in later installments, making it a MightyGlacier instead.) Its most notable feature is the auto-targeting, rotatable and heavy-hitting quad guns.
*** Naboo Starfighter: In the main ''Rogue Squadron'' games, it can be best described as "A-Wing Deluxe"; its faster and hits harder, but can take more of a beating. Like the X-Wing and Y-Wing, it also has the benefit of an R2 unit for last-minute shield boost. Its appearance in "Battle for Naboo" was slightly nerfed in regards to speed and firepower (considering it essentially replaces the X-Wing), but is still no less useful of a craft, especially when it replaces its substantially weaker counterpart, the Police Cruiser, midway through the game.
*** The Sith Infiltrator in "Battle for Naboo". Fast and armed with two sets of lasers that will mow down anything in its path.
*** The Swamp Speeder in "Battle for Naboo", basically a Flash and Gian Speeder mixed with a gunboat; its much faster than the standard gunboat, and has two fast firing laser cannons and a third heavy cannon.
*** The TIE Advanced X1; not only is it more durable and faster than the standard TIE, its ability to use cluster missiles gives it an extra edge in firepower.
*** The TIE Hunter in "Rebel Strike", basically an X-Wing mixed with a TIE fighter (with a dash of Y-Wing); faster than the standard TIE ship, is equipped with shields, missiles and ion cannons.
*** The Jedi Starfighter from ''Rebel Strike''; its faster than the A-wing, deals far more damage with its lasers alone, and it has devastating seismic charges as a secondary weapon--and they regenerate over time!
** [[LethalJokeCharacter Lethal Joke Ship]]:
*** Slave 1 in the second game starts out as a Joke Ship, but with upgrades becomes a Lethal Joke Ship. It's slower than the Y-Wing (if you can believe that), is a huge target, has lousy shields, and its bottom-mounted blasters are awkward if not impossible to aim with. So why would you ever use it? [[EvolvingAttack Homing]] [[ReverseShrapnel Cluster]] [[MacrossMissileMassacre Missiles.]]
*** The Buick, a [[LethalJokeCharacter Lethal Joke Ship]] available only with a cheat. Tiny (smaller target than an A-Wing), good speed, agility and shielding, and it mounts cluster missiles. In a bit of LampshadeHanging, part of the code is WHATTHE.
** [[JokeCharacter Joke Ship]]:
*** The TIE Interceptor in the original Rogue Squadron--while fairly fast and has hard hitting lasers, its lack of secondary weapons and shields can be a serious liability.
*** The T-16 Skyhopper in the original games "Beggars Canyon" level, the only level you play it in. Its bulkiness makes it hard to turn safely, and its only weapon is a slow firing, useless laser cannon. The sequels give it some new features, like faster (but still weak) lasers, ion cannons, torpedoes, and bombs, but that's only because the ship is used in the tutorial level [[NecessaryDrawback (and nowhere else)]], and needs that equipment in order for the player to learn how it works.
*** The Imperial Shuttle in the "Rogue Squadron" sequels; a slow moving, bulky craft with weak shields, no secondary weapons, only two unremarkable laser cannons, and a useless folding wing function.
*** The Naboo Bomber in "Battle for Naboo"; imagine a Y-Wing made even ''slower'', with slow-firing lasers, no Ion cannons, and armed with only ''six'' proton bombs per ship. There is a reason it's only used for one mission in the game.
*** The standard TIE Fighter in ''Rogue Leader'' and ''Rebel Strike''. As with the TIE Interceptor above, it has paper-thin armor and no shields or secondary weapons, but it's also slower and has tightly-bound blasters which make it a pain to hit fast-moving targets with any accuracy. Run a few missions in it and you'll see why the Empire usually flies them in packs.
* ContinueYourMissionDammit: No matter how efficiently you shoot down attacking fighters, the captain of any Rebel ship you're {{escort|Mission}}ing ''will'' harangue you about how close the ship is to destruction.
* CoresAndTurretsBoss: The Star Destroyers and World Devastators.
* DamageSpongeBoss: The Sith Infiltrator in the "Battle for Naboo" Coruscant bonus level. While it barely has any means of attacking you, it is a very fast, small target that is extremely frustrating to bring down.
* DancingMookCredits: ''Rogue Leader'' has a company of stormtroopers dancing to the song played by the Mos Eisely Cantina band, and then holding up sheets of colored paper that form the Creator/LucasArts logo.
* DavidVersusGoliath: ''Rogue Leader'' has you, in a starfighter, vs. a Star Destroyer. In the "Battle of Endor" mission, you fight ''two.'' In the "Attack on the Executor" mission, you fight ''three'' of them and then you fight the Executor itself, a Super Star Destroyer, but you only have to take out the Ion Cannons of the former to send them packing. The Executor is so massive, that you have to plow your way through its defenses on the surface to reach its weak point, the command tower.
* DecoyProtagonist: ''Rogue Leader'' switches from having you play as Luke to having you play as Wedge fairly early on.
* DefectorFromDecadence: The reason why Kasan Moor and Tycho Celchu defect to the Rebellion in the first and third game, respectively. They're both [[EarthShatteringKaboom Alderaanian]].
* DelayingAction: "Revenge of the Empire" in ''Rebel Strike'' consists of taking out Imperial reinforcements to buy more time for the evacuation of Yavin IV.
* TheDevTeamThinksOfEverything:
** In ''Rogue Leader'', if you destroy some of the ion turrets on the Star Destroyer in "Razor Rendezvous", those turrets will remain destroyed in the next mission after the same Star Destroyer crash-lands, making it slightly easier to approach.
** In ''Rebel Strike'''s versus mode, playing as ''Slave I'' against a Jedi Starfighter on the Geonosis Space stage will [[PaletteSwap re-skin]] the ship in Jango Fett's colors, to reenact the battle between Jango and Obi-Wan from ''Film/AttackOfTheClones''.
** The "Imperial Academy Heist" mission (the mission where players have to infiltrate the Imperial Naval Academy at Prefsbelt IV to steal the ''Tydirium'' after the shuttle, according to the developers, somehow managed to end up retrieved by the Empire after its first capture) actually has two different versions, a bombing run during the Day and a stealth infiltration at Night, depending on the time the [=GameCube=] clock is currently set at.
** The first game has a glitch where dying immediately before a cutscene would cause the cutscene to never end. Dying immediately before a cutscene in ''Rogue Leader'' instead gives you a free refill on health.
** One of the endgame missions in ''Rebel Strike'' is a recreation of the Rebel fleet's assault on the ''Executor'' Super Star Destroyer. At the end you have a free shot at the bridge to finish the ship off. You can either laser it, torpedo it... or gun the engines and smash your ship straight into the bridge, just like Arvel Crynyd did in the movie. This counts just fine.
** You can crash the bridge with regular Star Destroyers in ''Rogue Leader'' as well. In fact, if you crash into the Destroyer at the end of "Razor Rendezvous," it doesn't even count against your score since the mission ends immediately after.
* DistantFinale: The Battle of Calamari in the first game, which is set during the ''ComicBook/DarkEmpire'' ExpandedUniverse saga.
* DoomedByCanon: In the first game, two of your allies are Dak Ralter and Zev Senesca, both of whom die in the [[Film/TheEmpireStrikesBack battle of Hoth.]]
* DualBoss: The second part of "Battle of Endor" pits you against TWO Star Destroyers which are side-by-side. Enjoy double the BeamSpam.
* DVDCommentary: ''Battle for Naboo'' was one of, if not the very first video game to have audio commentaries. On a ''cartridge'', no less.
-->'''Developer:''' [[ShoutOut This is]] Creator/{{NPR}}, Naboo Public Radio.
* EarlyBirdCameo:
** The Naboo Starfighter is an unlockable in ''Rogue Squadron'', released a year before ''Film/ThePhantomMenace''.
** Wholly unintentional, but the EasterEgg AT-ST demo level from ''Rogue Squadron'', before the full AT-ST levels in Rebel Strike.
* EasterEgg:
** The original ''Rogue Squadron'' has a secret code which allows you to play a level as an AT-ST. It serves no purpose, it's self-contained and gains you nothing, but hey, [[RuleOfFun you get to ride an AT-ST and blow stuff up]], so who's complaining?
** All three of the original Atari Star Wars arcade games are included in ''Rebel Strike'' as extras.
** The flying Buick (yes, a real Buick car) from ''Rogue Leader''. There's also a cheat code to replace the V-wing with it in the first game. It's a development team in-joke.
* EscortMission: A few.
** One of these in the first game requires you to trip up three AT-[=ATs=].
** [[TheLoad The medical frigate captain]] in the second game, the foremost example of ContinueYourMissionDammit [[MostAnnoyingSound "Red Leader, this is the frigate Redemption! We're under attack!"]] [[CriticalAnnoyance "We've got to protect the frigate at all costs!" "Red Leader, we can't take much more!" "That frigate's not gonna last much longer!" "Red leader, WHERE ARE YOU?!"]]
** Some missions in ''Rogue Squadron'' and ''Battle for Naboo'' have you protecting other Rebels/Resistance members in starfighters and ground vehicles that can hold their own somewhat in battle. However, they still need you around so that they don't get unexpectedly shot down, blasted, or bombed by enemy reinforcements.
* EvilBrit: Like in the movies, most of the Imperial officers have a British accent. The first game has a few exceptions, however, in that both [[TheLancer Wedge]] and [[HeelFaceTurn Kasan]] have the accent but are on the heroes' side (though Wedge does not have a British accent in either the films or the later games). [[spoiler: In the third game, Sarkli also has a British accent, which makes his later defection to the Empire rather predictable to GenreSavvy players.]]
* EvilCounterpart: ''Rebel Strike'' introduces a new Imperial fighter called the TIE Hunter, which has folding S-Foil wings and proton torpedoes that make it strongly resemble an Imperial version of the X-wing. The craft's description in-game even directly references the X-wing.
* {{Expy}}: The first game has a number of planets that are easily comparable to planets that have been visited in the movies. Barkhesh is a jungle planet with valleys and Massassi ruins dotting the landscape, just like Yavin IV. Taloraan is a gas giant with cloud cars, tibanna gas refineries, and a mining settlement based on a giant floating platform, just like Bespin. Fest is a snow-covered planet with a base that has a shield generator protecting it, and the Rebels have to use Airspeeders to bring down AT-AT walkers, just like Hoth. Obviously, the game is supposed to take place ''between'' Episodes IV and V, so it wouldn't make sense for there to be levels set on those planets (not counting the bonus mission based on the Battle of Hoth).
* FaceHeelTurn: [[spoiler: Sarkli from Rebel Strike.]]
* FragileSpeedster: The A-wing, TIE Fighter, TIE Interceptor, V-wing, the Buick, and the TIE Hunter. Very fast, quite maneuverable, but weak or no shields.
* GameBreakingBug: Pausing while flying the Buick in Rogue Squadron will cause the game to crash. The N64 version of the game!
* HeelFaceTurn: Kasan Moor in the first game, and Tycho Celchu in the third game.
* HeroicSacrifice: In the "Attack on the Executor" level, a Blockade Runner deliberately kamikazes itself into a Star Destroyer to buy the rebels time. It fails to destroy it, but it knocks out its shields and leaves its command tower and cannons a sitting duck for you to attack.
* ImperialStormtrooperMarksmanshipAcademy: Averted with ''Rogue Leader'' (except with AT-ATs which never seem to actually be aiming at the player anyways); a lot of the enemy's shooting is so accurate that the player has no way of dodging it.
* ItsAWonderfulFailure:
** Fail to shoot torpedoes into the Death Star's exhaust port in "Death Star Attack" in ''Rogue Leader'' and Yavin 4 will [[EarthShatteringKaboom fall to the same fate that Alderaan did]].
** Likewise in "Triumph of the Empire", fail to destroy the Rebel fighters in time and the Death Star you're on blows up.
** Also in ''Rogue Leader'': Fall too far behind in "Strike at the Core" and whoever you're accompanying blows up from enemy fire for a NonstandardGameOver.
** Another spectacular failure cinematic is failing to finish the "Revenge of the Empire" mission in ''Rogue Leader'': Vader gets pissed and shoots down his lieutenant.
** If you take too long on "Prisoners of Maw", then the Star Destroyer patrol the prisoners warned you was on its way back earlier will return (though you're only told the ship is back, you don't actually see it) and Wedge is forced to retreat and leave the prisoners to their fate.
* KungFuProofMook: [[HumongousMecha AT-ATs]] in ''Rogue Leader''. Not only are they immune to primary weapons, but also secondary ones (even the Y-wing's bombs). The only weapon way to stop them is lassoing their legs with the Snow Speeder's tow cable.
* LethalLavaLand: Sullust, in the first game.
* LogoJoke:
** ''Rogue Squadron'' begins with the UsefulNotes/{{Nintendo 64}} logo [[note]]or the game's title logo[[/note]] being destroyed by a TIE fighter.
** ''Battle for Naboo'' features the UsefulNotes/{{Nintendo 64}} logo [[note]]ditto[[/note]] [[DeathFromAbove falling on top]] of [[TakeThatScrappy Jar Jar Binks]].
** ''Rogue Leader'' starts off with [[DancingMookCredits a platoon of Stormtroopers dancing]] to the Mos Eisley Cantina theme while flinging orange glowsticks--which then pans out to reveal the Creator/LucasArts logo.
** ''Rebel Strike'' has the [=LucasArts=] logo shaking its leg to the Disco Star Wars theme--which pans out to reveal the logo is planted on Darth Vader's armor.
* LittleHeroBigWar: Subverted. While most levels restrict you to Luke/Wedge/Sykes and just a few wingmen, there are also missions where you are backed up by (and/or must [[EscortMission escort]]) other squadrons and ground forces that are participating in the same mission.
* LostInTransmission: Wedge Antilles' SOS comm link ends in static as he is being shot down by an ambush of TIE Interceptors and captured shortly thereafter.
* MarathonLevel:
** The "Endurance" mission in ''Rogue Leader'', which has you facing 100 waves of TIE Fighters and Interceptors, along with the occasional shuttle for the breather waves. To give an idea of how ludicrously long it is, the minimum time requirement for a gold medal is three hours.
** "Prisoners of the Maw" can drag as well, especially because you're flying the second-slowest fighter, the Y-wing.
* MechanicallyUnusualFighter: Despite [[TheComputerIsALyingBastard the in-game description,]] the Snowspeeder's controls in the first game are ''not'' the same as the X-Wing's or any other ship in the game. Since it's a repulsorcraft and can't actually fly, it can't spin on its axis with the R Button. Instead the Z and R buttons respectively operate the left and right air brakes. This lets you turn more sharply but it also means you won't slow down like normal [[DamnYouMuscleMemory unless you hit both brakes at once.]] Good luck trying to remember that while tying up a walker. In later games the speeder still can't turn on its axis, but the brake controls are now the same as the other ships.
* {{Midquel}}: Segments of ''Rogue Leader'' and ''Rebel Strike'' serve to bridge events of the series not covered by the movies--for example, the first level of ''Rebel Strike'', "Revenge of the Empire", takes place ''immediately'' after the destruction of the Death Star (or rather, the most intense consequence of the immediate invasion from the Empire), in which Luke has to help with the evacuation of the Rebel fleet as the empire invades Yavin IV. An alternate-point-of-view version where you play as Vader destroying Rebel ships pops up earlier in ''Rogue Leader'' as an unlockable.
* MightyGlacier: The B-wing, the Y-wing, and ''Slave 1''. All pretty slow, but the Y- and especially B-wings are powerful dedicated bombers and ''Slave 1'' comes equipped with [[MacrossMissileMassacre cluster missiles, which can be upgraded into homing cluster missiles]].
* MistreatmentInducedBetrayal: [[spoiler: Sarkli's reasons for defecting to the Empire include not being recognized enough by his compatriots for his efforts in aiding the Rebellion.]]
* MusicalNod: Both ''Rogue Leader'' and ''Rebel Strike'' have a reprise of the song played during the "Jade Moon" mission in the first game.
* NintendoHard:
** ''Rogue Leader'' is tough enough just trying to beat the game--but just TRY and get all of the medals, and you are in for absolute hell. Especially "Endurance" in ''Rogue Leader'' and ''Rebel Strike''.
** In fact, ''Rogue Leader'' and ''Rebel Strike'' have a scaling difficulty based on how many medals you have on that file. This becomes a problem if you're returning to the game for the first time in a long while and are rusty, as your opponent's AI will be set to deal with someone who was chain-running the game for medals at the peak of their ability.
** The original is no slouch either in terms of difficulty: it has several {{Escort Mission}}s in which the craft you have to escort seems to be made of paper.
* NonStandardGameOver:
** In the first game, if the player shoots down too many escorts or friendlies, Rieekan will contact Luke to return to base so he can "discuss [Skywalker's]... ''tactics''... in private."[[note]]Oddly enough, this is also used for one standard game over, if [[EscortMission the Nonnah]] is destroyed by enemy bombers in mission three[[/note]]
** In the first mission of ''Rogue Leader'', you're given six torpedoes, but you must keep at least one to complete an objective later. Waste the sixth and the mission ends in failure on the spot as Yavin IV goes kaboom.
* OffscreenMomentOfAwesome: In "Triumph of the Empire", where you play as Darth Vader and thwart the Death Star's destruction in the Battle of Yavin, you never get to see Yavin 4 blow up.
* OldSchoolDogfight: It's a ''Franchise/StarWars'' game about flying around fighters, so of course.
* PlayableMenu: The hangars in ''Rogue Leader'' require you to run up to your chosen fighter to select it. Some of the hangars are mission-specific, such as the "Battle of Yavin" hangar in the temple on Yavin 4 that holds only X-wings and Y-wings.
* PowerUpLetdown: In all three games you can upgrade proton torpedoes and concussion missiles to have homing capability--very useful, but locking on takes time, it prioritizes smaller targets first (even if there's a Star Destroyer between you and it) making it near impossible to target shield domes, and there's no way to turn it off. You can get around it by quickly tapping B twice, which immediately launches a non-homing torpedo/missile.
* ReplayMode: The original game for Nintendo 64 has a cheat you can enter to replay all the game's cutscenes in order. A rare instance of a replay feature that doesn't require the cutscenes being watched for the first time.
* RocksFallEveryoneDies: Sarkli deliberately invokes this trope on some Scout Troopers in "Defiance on Datooine" by using his blaster to cause a rockslide.
* ScriptBreaking: In "Battle of Endor", you can turn around right as the mission begins to summon the massive swarms of TIE Interceptors, instead of following the movie faithfully and only turning around when ordered to.
** After getting all Golds in the bonus levels of the first game, you'll be able to use all fighters in most levels. This includes being able to use a Y-Wing in "Liberation of Gerrard V" to disable all the ships much faster than Gold Squadron. Not that it stops you from failing the mission if ''their'' Y-Wings [[WeCannotGoOnWithoutYou all get shot down, anyway]].
* SequelDifficultyDrop: ''Battle for Naboo'' is significantly easier than the preceding ''Rogue Squadron'' (mostly due to fewer difficult escort missions) and ''Rebel Strike'' is significantly easier than the preceding ''Rogue Leader'' (mostly due to regenerating secondary weapons and several on-foot missions that are easier than flying levels).
* ShoutOut:
** In Rogue Leader, the Death Star trench isn't barren like in the movie--it's loaded with lots of blocks which you have to swerve in and out of. This is a homage to the original [[VideoGame/StarWarsTheArcadeGame Atari Star Wars arcade game]].
** Each game has a Hoth level as homage to the movies and the ''Literature/ShadowsOfTheEmpire'' mission that spawned the trilogy.
** One entire level of ''Rebel Strike'' takes place on [[Film/AttackOfTheClones Geonosis]], in which Wedge crash lands on the now-abandoned planet, and has to fight his way through a legion of reactivated, decades-old battle droids. Wedge gets to escape by reactivating Obi-Wan's Jedi Starfighter--which is equipped with [[NoKillLikeOverkill Seismic Charges.]]
** The craft descriptions of the ''Slave 1'' and Vader's TIE Advanced are word-for-word exactly their descriptions from ''Star Wars: Behind the Magic.''
* SpaceIsAnOcean: Star Destroyers literally sink when beaten. This is usually justified by gravity, most notably one in which the very next mission consists of going down to the planet and retrieving the data you wanted from its ruins.
* SpiritualSuccessor: The entire series is one to just the Hoth (and possibly Skyhook) levels from ''Literature/ShadowsOfTheEmpire''.
* SmugSnake: Moff Kohl Seerdon from the first one. These two quotes sum it up best:
-->Rebel scum, this is Moff Seerdon. Your resistance is useless, as you can see. I have blockaded the city, and Chandrila is now mine. You will surrender, or I will shoot you all down.

-->Defecting to the Rebel terrorists shall be your undoing, Kasan. Unfortunate to lose such a fine officer, but the weak will die out to make room for the strong. It is the way of the universe. Farewell, little rodent.
* SquadControls: Part of the reason the sequel is named ''Rogue Leader'' is that you can command two {{wing|man}}men using the D-pad. Commands include "form up" on your flanks, "attack" sky- or ground-based targets, and "flee," which isn't used much.
* TheSquadette: Kasan Moor is the only female member of Rogue Squadron in the first game.
* SuspiciouslySimilarSubstitute: The planet Taloraan in the first game is Bespin with a smaller Cloud City. Kasan even comments on how the two planets are similar. The later games feature the real deal.
* TakeThatPlayer:
** The Infinite Lives cheat code in the first game is [[spoiler: IGIVEUP]].
** ''Battle for Naboo'' takes it one step further; its passcode for unlimited lives is [[spoiler: PATHETIC]].
* TimedMission: Several missions. The most obvious is the Hoth level in ''Rogue Leader'', where you must defeat all enemies before the [[GiantRobot AT-AT]]s reach the rebel base. However, none of the timed missions actually have a timer--you just have to pay attention the battlefield.
* VideoGameLives:
** You start each mission with three. When they run out, you get a game-over screen and have to start back from the very beginning of the mission.
** If you fail or abort a mission in the first game, it costs you one of your lives, though this also falls under MeaninglessLives since it's easier to get a Game Over by failing the current mission. This is why they changed it to strictly-3-lives-per-mission in the later games.
* WeCannotGoOnWithoutYou: "Liberation of Gerrard V" requires you to escort a flight of Y-Wings as they disable starships with their ion cannons. Even though you can potentially unlock the ability to use your own Y-Wing in that level to disable the ships, you ''still'' have to keep one of those other Y-Wings flying or you will fail the mission.
* WhatTheHellPlayer: In the first game, Rieekan will call Luke back to base for what is implied to be strict dressing down if the player shoots down too many escorts/friendlies. See also NonStandardGameOver.
* YouHaveFailedMe: Implied to be the fate for the Imperial governor who lost the battle on Taloraan:
-->'''Wedge:''' I can tell you one thing Luke, the officer on duty is not going to enjoy explaining this damage to the local Moff.
-->'''Kasan Moor:''' He may not live to tell about it. Moff Seerdon is notoriously... unforgiving.

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