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Video Game: Rockman 4 Minus Infinity
Rockman 4 Minus Infinity is a Rockman 4 ROM hack by a Japanese person who goes by PureSabe.

While other ROM hacks tend to just make the original game harder or alter it in a few ways and little else, this one ascends beyond this status to turn the original game into an incredible experience. The staggering amount of new content include new level designs, bosses, features, weapons, music, enemies from other Mega Man titles, Shout Outs to other video games, and more!

This site contains lots of information on the game.

Robot Masters
  • DCN-025: Bright Man, weak to Homing Control Ring Boomerang, gives Spark Manbow
  • DCN-026: Toad Man, weak to Pharaoh Shotgun and Toad Spell, gives Toad Spell
  • DCN-027: Drill Man, weak to Water Cutter and Hell Wheel, gives Drill Torpedo
  • DCN-028: Pharaoh Man, weak to Drill Torpedo and Hell Wheel, gives Pharaoh Shotgun
  • DCN-029: Ring Man, weak to Hell Wheel, gives Homing Control Ring Boomerang
  • DCN-030: Dust Man, weak to Toad Spell, gives the Recycle Inhaler
  • DCN-031: Dive Man, weak to Spark Manbow and Homing Control Ring Boomerang, gives the Water Cutter
  • DCN-032: Skull Man, weak to Recycle Inhaler and Drill Torpedo, gives the Hell Wheel

This game provides examples of:

  • Abnormal Ammo: Spark. Manbow lets Mega Man shoot light bulbs and Rush Cannon lets Mega Man shoot Rush at his foes.
  • Actually a Doombot: Crash Man and Wave Man are actually holograms.
  • Adaptation Expansion: Adds numerous new bosses/mini-bosses, enemies and even more gameplay changes.
  • Advancing Boss of Doom: King Gojulus in Skull Man's stage, as well as Jumbig in some stages.
  • Advancing Wall of Doom: In Dust Man's stage, you have to outrun a rather slow (or fast) wall.
  • All The Worlds Are A Stage: Wily Stage 3.
  • Always Accurate Attack: The Wishing Star Adapter. It covers the screen, but you only get one shot.
  • And I Must Scream: The description for the Energy Splitter (obtained by sucking up Eddie) implies Eddie is still alive inside it.
  • Artificial Brilliance: If you use Rush during the Snatchman battle, the doppelganger will use it against you. Yes, you can end up healing the boss when you're low on health! To really rub it in, it still uses your weapon energy.
    • A.I. Breaker: Using Recycle Inhaler to trap Snatchman in an E-Tank, however, gives Rush back to you. You can use this to One-Hit Kill the boss with Rush Cannon.
  • Author Appeal:
    • Puresabe seems to be a big fan of Rockman World 5 and Mega Man X2. The Cossack bosses are based on the X-Hunters and the Charge Shot looks like the Charge Shot from X2. Some of the enemies and gimmicks from Rockman World 5 show up.
    • He also seems to like Shadow Man a lot, as the latter is fought several times throughout the game.
  • Auto Scrolling Level:
    • Sections of Skull Man's level, which has every kind of dynamic platform from the 8-bit Mega Man series.
    • Wily Stage 2's last half, which is a Homage to the Gradius series' High Speed Zone stages.
  • Bait-and-Switch Boss: The Alien.
  • Baleful Polymorph: Toad Man's Toad Spell, when used by him, turns you into a defenseless frog from Kaeru no Tame ni Kane wa Naru. When used by you, it turns enemies (and items) into tiny, harmless toads.
  • Berserk Button: Pharaoh Man gets upset when Mega Man destroys the statues in his stage and later challenges him to a battle when Mega Man destroys the coffin in his room.
  • Bewitched Amphibians: Toad Man's weapon does this to enemies (and powerups!), and during the Boss Rush it acts as a One-Hit Kill against Toad Man himself (but you can not kill him, and he'll show up in the ending still transformed as well). Its animation is a Shout Out to Final Fantasy III.
  • Blackout Basement: The first half of Bright Man's level. You can see the level in general, but not enemies and objects under or over you.
  • "Blind Idiot" Translation: Although Puresabe did admit his bad English skills in the English readme file.
  • Bonus Boss: Wave Man in Dive Man's Stage and Crash Man in Drill Man's stage. Beat them and unlock the Wire and Balloon Adaptors before the Cossack stages.
  • Bottomless Pit Rescue Service: If you find and rescue Beat in Skull Man's stage and Cossack Castle Stage 1, he does this for you at the cost of some of your HP for the rest of the stage.
  • Boss in Mook Clothing: The Jumbig, which takes 127 Mega Buster shots to kill. Oh, and did we mention that he appears at least once in every level?
    • And he pushes you back if you run into him, so you can't just abuse invincibility frames to bypass him. And on top of that, he gains some additional attacks in the fortress levels...
  • Bullet Hell: Mothraya. Also Wily Capsule.
  • Call Forward: Drill Man's stage has Up'N'Down enemies jumping through the ground, a reference to Ground Man's stage in Mega Man And Bass.
    • Also, Pharaoh Man's stage contains destroy-able statues, which look the same as the ones in that same stage.
  • Charged Attack: Mega Buster MI and Pharaoh Shotgun.
  • Chest Blaster: Dive Man's Water Cutter.
  • Collision Damage: Played with against Snatchman. If you collide into him, he takes damage too.
  • Composite Character: The Chimerabots. The first is a mix of Cut Man and Elec Man, the second's Quick Man and Wood Man, and the third and final one is Needle Man and Gemini Man.
  • Continuity Porn
  • Convection Schmonvection:
    • Pharaoh Man's stage has two sections where Mega Man can be near the lava but gets damaged if he gets in it.
    • Averted in a section of Dust Man's level. Mega Man gets a temperature gauge that fills up slowly. If it reaches the top, Mega Man takes damage.
  • Cores and Turrets Boss: The Serges Devil.
  • Credits Medley: Played With - the credits theme is a medley of three credits themes from the Kirby series, specifically Super Star, Block Ball, and Dream Course.
  • Critical Hit: Happens on occasion. Get the Super Star from any Shadow Man encounter by finishing him off with a Recycle Inhaler, and the chances of this increases.
  • Damsel in Distress: Mega Man has to break Kalinka out of a cage (guarded by a Copy Roll, of all things), in order to advance in Wily Castle stage 3.
  • Dead Character Walking: A variation - if you die while using Hell Wheel, the wheel keeps going (along with the camera). In some points you can even get to the next screen this way (though you obviously can't do anything)!
  • Descending Ceiling: Drill Man crashes the ceiling in his arena as his One-Hit Kill Desperation Attack.
  • Detachment Combat: Serges Devil Machine.
  • Doppleganger Attack: Chimerabot #3.
  • Down In The Dumps: Dust Man's stage.
  • Down the Drain:
    • Toad Man's level.
    • Cossack Castle Stage 3, which has water with differing physics.
  • Dual Boss:
    • Rong Rong Rong, Rang Rang Rang, and Rung Rung Rung in Ring Man's stage.
    • The Nightmare Suzy Minibosses in Cossack Castle Stage 4.
    • The third Chimerabot (a fusion of Gemini Man and Needle Man) in Wily Stage 4.
    • The final, final, final boss has you fighting mini versions of all 8 Robot Masters all at once. Oh, and you've lost all your weapons and E-Tanks, so have fun.
      • Eleventh Hour Superpower: However, if you find yourself losing said final battle, Proto Man comes in to give you the Wily Buster and refill all your health. The Wily Buster shoots charged shots instantly and reduces all damage taken from the Petit Robot Masters.
  • End Game Results Screen: The game calculates your "hero score" based on a number of factors (i.e. if you rescued Rush and Beat or sucked up Eddie with the Recycle Inhaler, or getting all the secret items), with Proto Man giving a comment based on what you did wrong (if you did anything wrong).
  • Evil Knockoff: Snatchman in Wily Stage 2. If you beat him once, he steals 4 of your Robot Master Weapons with the help of Dr. Wily's Stealing System.
  • Feed It With Fire: Dust Man, with anything except Toad Spell when he is using Recycle Inhaler.
  • Frogs and Toads: Most of the enemies in Toad Man's stage.
  • Genius Programming
  • Genre Savvy: Like in Mega Man 4, Dr. Wily leaves in an escape pod after destroying the Wily Machine. Unlike that game, however, Mega Man immediately uses Wishing Star and destroys Wily's pod.
  • Gimmick Level: Lots of them.
    • Skull Man's stage has pretty much every moving platform from the NES games.
    • Ring Man uses a nerfed version of Quick Man's laser beams of doom.
    • Bright Man has two: the first half of the stage is only lit on your X-axis position, while the second half uses red, blue and green disappearing blocks, which damage you should you be in them when they appear. There are also ladders and Spikes of Doom that function in this manner.
    • Pharaoh Man's stage contains the curses that do various things to you depending on where you're at in the pyramid. Oh, and the boss fights against him involve these curses too.
  • Go for the Eye: The Aqua Devil in Cossack Stage 3.
  • Grappling-Hook Pistol: Wire Adapter.
  • High Altitude Battle: Bullet Hell Mothraya
  • Hoist by His Own Petard:
    • Toad Spell turns the debris Dust Man expels out of his Arm Cannon into toads. When he inhales it back in, he gets damaged instead.
    • Toad Man, in a homage to Mega Man 2, gets killed in one hit if you use Toad Spell on him. Probably because the Toad Spell cures the Toad status in the Final Fantasy games.
  • Hologram: Crash Man and Wave Man. The alien lair, as well as the Petit Robot Masters.
  • Horse of a Different Color: In a homage to the Mega Man Power Battle/Fighters series, Shadow Man rides on a giant toad in Toad Man's stage.
  • HP To One: Shock Guard Upgrade turns the spikes into these.
  • I Fell for Hours: After beating Bullet Hell Mothraya and Serges Devil Machine.
  • I Surrender, Suckers: Dr. Wily, of course. In this case, he even tricks Mega Man into looking in another direction before making his getaway.
  • Inconsistent Dub: The English language setting uses the appropriate Dub Name Changes, though there are some inconsistencies:
    • In the cutscene after defeating Dr. Cossack, when Mega Man goes after Dr. Wily, his name is initialised as "R" (for Rockman).
    • Dr. Light is called "Dr. Right" in the intro to the third Wily Stage.
    • When Mega Man first speaks to Kalinka upon rescuing her in the third Wily Stage, his name is again initialised as "R" (for Rockman).
    • If Proto Man comes to give Mega Man the Wily Buster during the final battle, his name is displayed as "Blues".
  • Inconveniently Placed Conveyor Belt: Dust Man's stage and Wily Stage 2.
  • Interface Screw: Pharoah Man's stage has a curse and if Mega Man is inside the pyramid, he will be affected by it.
  • Killed Off for Real: When Shadow Man gets a Disney Villain Death in Cossack Stage 1, you can hear him exploding.
  • King Mook: Joe Ni-Nin Va All in Wily Stage 1.
  • Knockback: Normally averted, though the Jumbig can send you flying across the screen. It can send you flying into the next screen in Toad Man's level!
  • Laser Hallway: Ring Man's stage.
  • Last Chance Hit Point: The Skull Amulet has this effect, as of the v.00.1 release.
  • Lethal Lava Land: The second half of Pharaoh Man's level.
  • Living Statue: The Fire Man, Heat Man and Flame Man statues near the end of Pharaoh Man's stage.
  • Long Name: Holdable Control Ring Boomerang. Shortened to "HCR Boomerang" in the "You Got..." screen.
  • Marathon Level: Wily Stage 3, which is unfortunate since it's also...
  • Make My Monster Grow: Inverted by the Petit Robot Masters.
  • The Maze: Wily Stage 3.
  • Mercy Invincibility: Its duration is greatly reduced.
  • Metroidvania: Wily Stage 3.
  • Mini-Boss:
    • Shadow Man in Toad Man, Bright Man, and Pharaoh Man's stages, as well as Cossack Castle Stage 1.
    • Whopper and Rong Rong Rong, Rang Rang Rang, and Rung Rung Rung in Ring Man's stage, which is a homage to Lololo and Lalala from the Kirby game series.
    • Hogale and Enker in Dive Man's stage.
    • Quint and Kabatoncue in Drill Man's stage.
    • King Gajuras in Skull Man's stage.
    • Giant/Nightmare Suzy, Terra, Ballade, and Punk in Cossack Castle 4. They guard the generators powering the barrier leading to Dr. Cossack.
    • Gamarn and Gamadayu in Toad Man's stage.
  • Multiple Endings: The ending of the game has several permutations depending on your actions:
    • If you rescue Rush during the final level, Mega Man will use Rush Cannon on Wily's space ship upon escaping the castle. Otherwise, Mega Man will collide with the space ship instead, destroying it regardless.
    • Eddie, Rush, and Beat make appearances depending on if you used the Recycle Inhaler on the former and/or rescued the other two during the final level.
    • If you turned Toad Man into a toad during the rematch and spared him, he will appear in the first part of the credits, hopping alongside the train.
    • Depending on what happened to Rush, Eddie, and Beat at the end of the game, they will appear either in color or grey in the "Presented by Capcom" screen.
  • Multiple Life Bars: The final bosses, in paticular.
    • The Wily Machine's first phase has one full health bar, where each hit point represents its own separate health bar. That adds up to 29 times 28, or 812 hit points.
    • The Wily Capsule later on has two health bars, giving it 56 hit points.
    • And then the Petit Robot Masters, who each has his own lifebar, with the one last hit's currently shown. That adds up to 8 times 28, or 224 hit points.
  • Mythology Gag: There are a whole lot of enemies from other Mega Man games, for starters.
    • The lifebars/HUD from the Game Boy Mega Man games (also known as the Rockman World series) show up for the first half of Bright Man's stage. They also appear when fighting the Wily Capsule and the Petit Robot Masters.
    • Holdable Control Ring Boomerang gains the Power-Up Magnet abilities of its Game Boy version.
    • Drill Man's stage contains Ring Man's hippo Mini-Boss, which has the blocks of its Game Boy counterpart.
    • Pharaoh Man and Drill Man's stages also contain falling blocks from the fourth Game Boy game.
      • And Living Statues of Fire Man, Heat Man, and Flame Man show up at the very end of the former.
    • An enemy from Aqua Man's stage in Mega Man 8 appears in Dive Man's stage here.
    • The Balloon Adapter is based on the Rush Jet Adapter from Mega Man 3.
    • The manner in which the Chimerabots are set up is similar to that of the Doc Robots from Mega Man 3, complete with the beginning of Mega Man 3's boss theme playing.
    • The tokens dropped by the Robot Masters in Wily Stage 3 are taken from Mega Man 1. They are replaced by Yashichis whenever their rooms are revisited.
    • When Crash Man and Wave Man's holograms are defeated, the device used to operate them appears. It's the exact same projector Dr. Wily used for his alien form in Mega Man 2's final battle.
    • Skull Man's stage has every moving platform from the first six games.
  • Names to Run Away From Really Fast; Jumbig the Death Machine. How fitting.
  • Ninja: Shadow Man.
  • Nintendo Hard
  • Non-Lethal Bottomless Pits: The Trampoline Upgrade turns every bottomless pit into these.
  • One Bullet at a Time: The Minimum curse in Pharaoh Man's stage.
  • One-Hit Kill:
    • The Rush Cannon Adaptor. However, a few of the Bosses can turn it against you.
    • If Dust Man sucks you up, he turns you into an E-Tank. If you don't break free, he kicks you into the incinerator.
    • Shadow Man in Pharaoh Man's stage has one.
    • Cast the Toad spell on Toad Man during the Boss Rush. He turns into a easily-squished toad.
  • One-Hit Polykill: Drill Torpedo and Water Cutter.
  • Painfully Slow Projectile: The Minimum curse inflicts this on you in Pharaoh Man's stage. Combined with One Bullet at a Time above, it really starts getting annoying.
  • Poison Mushroom: The Skull Amulet originally made Hell Wheel really slow. Then the 0.01 release subverted it.
  • Power-Up Magnet: Holdable Control Ring Boomerang can snatch items as a homage to the the fourth Game Boy game.
  • Ratchet Scrolling: In the final escape sequence.
  • Real Time Weapon Change: Using the A and B buttons on the second controller, you can change Mega Man's weapons.
  • Recurring Boss: Shadow Man.
  • Recurring Extra: Up'n'Down
  • Reference Overdosed
  • Reverse Shrapnel: Hell Wheel.
  • Ribcage Ridge: Skull Man's stage.
  • Rings of Death: Ring Man and Holdable Control Ring Boomerang.
  • Rubber Band A.I.: The Advancing Wall of Doom in Dust Man's stage.
  • Self-Destruct Mechanism: The last part of the whole game.
  • Sequential Boss: Pharaoh Man (first time), Serges Devil Machine, Aqua Devil, Joe Ni-Nin Va All and Snatchman.
  • Shock and Awe: Bright Man
  • Shout Out: See this page.
  • Smoke Out: Shadow Man always does this after beating him in a Robot Master stage to hide his method of escape.
  • Songs in the Key of Panic: When fighting the main 8 Robot Masters, the music speeds up when they enter their Pinch mode.
  • Spread Shot: Pharaoh Shotgun shoots in five different directions.
    • Drill Torpedo fires three drills; one straight ahead, one on the ceiling, and one on the floor.
  • Sprint Shoes: Hell Wheel.
  • Suspicious Video Game Generosity: Extra life and E-Tank drops are extremely common in this game. The final levels of the game give you lots of health and ammo. It's even the page image!
  • This Is a Drill: Drill Man and Drill Torpedo.
  • Timed Mission: The escape sequence gives the player one minute to escape the self destructing Wily Castle.
  • Time Stands Still: If you hold up when you use the Spark. Manbow, all the enemies on the screen except a few get frozen for a few seconds.
  • Turns Red: All of the Cossack Robot Masters have a more aggressive "Pinch" mode that activates when they reach critical health, complete with pallete change and faster music, with Pharaoh Man notably taking this to extreme lengths. When you refight them in Wily Stage 3, they are already in their Pinch mode behaviour, but retain their original palletes and music.
  • Unexpected Shmup Level: Cossack Stage 1's second half, which has you ride on the Balloon Adaptor until Shadow Man ambushes you. After the Mini-Boss battle, you do some Sky Surfing with Rush.
  • Underwater Base: The second half of Dive Man's base.
  • Underwater Boss Battle: Dive Man
  • Victory Fakeout: Did you think the game was over when you defeated the Wily Capsule?
  • Video Game Caring Potential:
    • In the rematch against Toad Man, you can turn him into a toad then spare him by not squishing him. He (as a toad) appears in the credits if you do this, and you get points added to your score.
  • Video Game Cruelty Potential:
    • Use Recycle Inhaler on Eddie and he turns into a Energy Splitter. However, do that and Eddie won't give you any warnings for Cossack Stage 1 and Wily Stage 2 or show up to give you any powerups in the other stages. Proto Man will even lament his loss in the post-credits results screen.
    Proto Man: Your rookie ... Eddy. It's regrettable about him. I've never expected that his core have not found in the ruin of Wily's fortless. ...! Are you trembling? I see... as I heard that his signal disappeared near you, you saw his last moment... didn't you? Don't mind, you had done best effort to him.
    • A lesser example can be done, in Dive Man's stage; the Up'N'Down enemy wears a scuba diving mask for its appearance there, but if you shoot it off, it will drown and explode.
  • Villain Exit Stage Left: Shadow Man, until he dies via Disney Villain Death. Quint escapes after he is defeated and never returns.
  • Wall Jump: Toad Man
  • Weapons That Suck: Dust Man and Recycle Inhaler.
  • What Could Have Been: The Skull Amulet originally cursed Hell Wheel if you got it by defeating Skull Man with the Recycle Inhaler, but now it protects you from fatal damage from enemies as long as you're above 1 HP.
  • Where It All Began: You fight Pharaoh Man in the very first room/screen of his level.
  • Womb Level: The area after Wily Capsule definitely invokes this feeling. As expected, it turns out to be an illusion.
  • Wrap Around: There is a vertical example in a section of Toad Man's level, as a homage to Labyrinth Zone.

Rockman ExhaustGame Mod IndexRockman No Constancy
Rockman ExhaustPlatform GameRockman No Constancy

alternative title(s): Rockman Minus Infinity; Rockman Minus Infinity
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