Video Game / Robot Wants Series
The Robot Wants Series
of games are a series of Metroidvania
games, developed by Hamumu Software
, that follow a robot as he searches for important items through dangerous and very hostile futuristic environments.
Each game involves the robot utilizing various (and sometimes ridiculous) abilities and tools to access new parts of the environment, while also using an animal (including a cat and dog) to help in their adventure. All of the games also feature massive bosses, plenty of secrets
and challenges for speedrunners
Due to the series' nature and scope, the games aren't nearly as long as other Hamumu games (or Metroidvania
games in general). Nonetheless, the diehard fans like the series and is considered a worthy addition to the Hamumu game roster, especially as part of the Hamumu Clubhouse revamp.
The main flash series is complete, with four games - Robot Wants Kitty
, Robot Wants Puppy
, Robot Wants Fishy
, and Robot Wants Ice Cream
. There's also a JayIsGames banner game
available. Finally, there's a expanded version of Robot Wants Kitty
out for iPhones
Robot Wants Tropes:
- Abnormal Ammo: In Ice Cream, a certain upgrade allows you to shoot bananas.
- Armor-Piercing Attack: The stalactite aliens can do this to the second boss in the second game.
- Asteroids Monster: The Nanoswarm from the fourth game.
- Attack Animal: The kitty you got from the first game becomes this in the second game. The puppy in Ice Cream becomes this somewhat, though it mans a turret instead of directly attacking.
- Attack Its Weak Point: Defeating the first boss of Puppy requires you to throw the cat through the opening in its force field. Obtuse Angler from Fishy can only be hit on its bulb. Drillbaby, from the same game, needs to be defeated by dropping bombs from the ceiling onto its core.
- Backtracking: Most games in the series require you to do this in order to find the rest of the upgrades/collectibles required for 100% Completion.
- Bag of Spilling: This is a Metroidvania series we're talking about, after all.
- Bullet Hell: The fourth game, Ice Cream, can be like this, especially in Madcap mode.
- Bonus Boss: The giant blue alien from Kitty.
- Chekhov's Gunman: Both the kitty (see Attack Animal) and puppy (see Non-Human Sidekick) from the first and second game respectively.
- Check Point: Justified due to its difficulty.
- Cosmetic Award: Started in Puppy. Though the Kongregate version of Kitty had it beforehand.
- Cores-and-Turrets Boss: PAL-1000 from Fishy, and the two security cores from Ice Cream.
- Create Your Own Villain: The robot/player spends the entire second game searching for a dog, and repeatedly throws the cat as a projectile at enemies. By the end of the final game, the cat has (somehow) acquired the means to run their own ship, send hordes of enemies at you and serve as the final boss of the series.
- Cruel Twist Ending / "Shaggy Dog" Story: All of the sequels.
- Robot got Puppy! Kitty hates Puppy!
- Robot got Fishy! Kitty loves Fishy.
- Robot has ice cream! But he has no mouth.
- Death Is a Slap on the Wrist: Getting destroyed simply teleports the robot back to their last save point.
- The Dog Bites Back: "This'll teach you to abandon me, Robot!"
- Dolled-Up Installment: Fishy was retooled into Pedro's Space Adventure 2, changing the main character into Pedro the Mailburro (the mascot of the Boy Scouts magazine Boys' Life) and replacing the Robo-Bombs with letters.
- Downer Ending: Every game apart from the first one. Mind you, these endings are sad for the robot, but absolutely hilarious for anyone else.
- Exactly What It Says on the Tin: In a nutshell, the robot wants whatever is mentioned in the title.
- Excuse Plot: Parodied in the second game, where the game opens describing an epic yet completely unrelated plot, ending with, "Meanwhile, in a completely different galaxy, thousands of light years away, Robot wants puppy." (After a wide gap between paragraphs, the story backpedals to clarify a detail in the initial plot description.)
- Exty Years from Now
- Face–Heel Turn: KITTY!?!
- Faceship: The Mekazoid spaceship in Ice Cream is shaped like a cat head.
- Fake-Out Opening
- Final Boss: Averted in every game except the last.
- Fun with Acronyms: Every item in the Robot Wants JIG banner game (Crawly Bombs, Air Jump, Shield, Underminer, Actuator, Laser Blaster; Glidewings, Air Bombs, Mag-Lock, EMP Bombs, Plasma Bombs, Lateral Magnets, Aqualung, YOU WIN!note ).
- "Get Back Here!" Boss: The Battle Bat from Fishy becomes this after he loses his armor and moves faster.
- Grand Finale: Ice Cream.
- Gratuitous German:
- Das Boxen from Fishy. It's not even correct German, since "das" is a singular article, and the German for "box" is Kasten anyway.
- It returns in Ice Cream as the Überboxen, even more incorrect since there's only one of them, albeit with cyborg enhancements. But that's probably the point...
- Grievous Harm with a Body: Throwing Kitty in the second game is your attack.
- Improvised Weapon: Kitty, in the second game.
- Joke Item: The Sekrit Item of Wonder from Puppy is hard to find, hard to collect, and it does ABSOLUTELY NOTHING. Except unlock an award. So, yeah. In Fishy, there is an item that can only be obtained after a big chain explosion, and it is literally nothing. A nothing that you can collect. "Sometimes an explosion is its own reward."
- King Mook: The iPhone version of Robot Wants Kitty has boss monsters based on the three enemies of the game.
- Leet Speak: The "HaXXor" skill in Fishy.
- Lethal Joke Item: From Ice Cream, there is the BANARANG!! It turns Robot and Puppy's plasma bolts into rebounding bananas.
- Marathon Boss: Most bosses in Fishy.
- Metroidvania: Each game is set up so that certain passages or destinations are only accessible after obtaining the right upgrades.
- Nintendo Hard: Definitely. Luckily, getting hit or dying doesn't equal game over. It just adds more to your game time.
- Non-Human Sidekick: The kitty and the puppy serve as this in various games.
- One-Hit-Point Wonder: The robot becomes this in the first two games, though the third gives it a shield that absorbs one hit. The fourth game gives it a (very small) health meter.
- Power-Up: Actual powerups in question vary from game to game, though some of them are universal, like the double jump.
- Punny Name: Many of the bosses have wonderful/horrible pun names. Dungeon S. Crab, The Obtuse Angler, and Char-L07, just to name a few.
- Ridiculously Cute Critter: Robot, Kitty, Puppy, and Fishy.
- Sequential Boss: Arguably parodied. Some bosses will grow new lifebars when you so much as put a dent in their armour, with their forms showing their armour gradually being destroyed. Notably, the Final Boss of Ice Cream has five forms.
- The boss names, such as the robotic spider "Char-L07", or the "PAL-1000", a boss whose mainframes you need to hack with the HaXXoR skill to expose the central core, which looks like HAL's red sensor.
- One item in Fishy is called "Dolemite Infusion" and makes your bombs more powerful. "Dolemite" was a tough metal featured in Futurama as one component of Bender's robot body.
- One area in Fishy is called Bat Cave. It's a big cave full of bats.
- Probably it's just a concidence, but when Robot hacks a computer in Fishy, their happy screens look just like Jailbot's dot matrix screen/face.
- The ability to make Puppy attack in Ice Cream is called "Atomic Robo-Puppy". There was an old arcade game called Atomic Robo-Kid.
- Speed Run: Built around this. There are several achievements for beating the game under certain times.
- Underwater Boss Battle: The Obtuse Angler in Fishy.
- Year X: Each game begins with a narration dating it to sometime in "20XX" (give or take a week).
- Your Size May Vary: Kitty becomes a lot smaller in the second game than he was in the first. The same thing happens to Puppy in the fourth game.