Video Game: Robinson's Requiem
..... SESAME UNDER WATCH - CAUSE OF DEATH : VIOLENT TRAUMATISM
In the middle of the twenty-second century, humanity continues to flourish... to the point that the Earth and several of its colonies are already over-populated. To try and combat this problem, the AWE (Alien World Exploration
) is founded. Its members go through intense training in hopes of earning the right to become a Robinson. Robinsons have no contact with the public or the outside world during their five-year tour of duty: those five years are spent exploring unknown planets, learning as much as they can about these alien environments and determining whether or not they're fit for human colonization. If they survive this grueling, unforgiving ordeal, then they return to massive celebration and a public demonstration held in their honor: a Robinson's Requiem.
But not all Robinsons get to enjoy this heroes' welcome. Not even if they survive their tour of duty.
During their missions, Robinsons can run into all manner of hazards... including unknown virii and potentially dangerous diseases. To ensure there's no risk of others being contaminated, these Robinsons are banished... or worse. You and a few other agents have stumbled across this Awful Truth
— and your superiors suspect that you've learned too much. For your final mission before your Robinson's Requiem, you are sent to Zarathustra
, a wild planet with no official record of its existence... or anything else.
Developed by the French studio Silmarils, Robinson's Requiem puts the player in the shoes of Trepliev1, an experienced Robinson on his last mission before retirement. A lot of thought and care went into the survival system, resulting in all sorts of nasty ways to die
, from massive blood loss to food poisoning to hacking off your own limbs.
This Survival Sim contains examples of:
- Always Save the Girl: Nina1, the only female Robinson of your intake, is the only Robinson who neither dies nor must be killed - she dropped her Sesame down a volcanic vent, and you find it in the base near the end of the game. The two of you escape together at the close.
- Amputation Stops Spread: Some infections and poisonings of your limbs, if left unattended for too long, can become gangerous, requiring eventual amputation of the limb in question. If eight hours pass when a limb is considered gangerous, you'll die of 'poisoning by gangrene'. To amputate a limb, you must use a tourniquet to cut off the blood flow to the offending limb, apply Anaesthetic MW44 to the affected limb, use the survival knife to amputate the limb, and then use the needle-and-thread to stitch the open wound left behind shut.
- Also keep in mind, under normal game rules, you can only survive one amputation. Usually amputating a second limb, no matter your condition will cause you to die from syncope. There are ways the system can be cheated, but it's generally not recommended. Losing a leg will prevent you from being able to run, but otherwise doesn't hinder movement. Losing an arm will only prevent you from using the bow as a weapon. All other weapons are considered one-handed.
- "Blind Idiot" Translation: The English in the in-game text and the manual is sometimes really weird, and often just wrong.
- There's also the issue that the actors don't seem to know English, resulting in some hilariously awful FMVs. The meeting with Socrates19 near the beginning is especially amusing.
- Cyanide Pill: You have one in your inventory, in case you find yourself in an inescapable situation and don't feel like lengthening your agony.
- The Dog Shot First: To escape the planet, you need to collect the 19 Sesame computer units from the 19 Robinsons previously trapped there, in addition to your own, making a total of 20 computers. 11 of the Robinsons are corpses already, but 8 are still alive when you arrive and 7 of them will need to be liberated of their Sesames by force, while one more is seperated from it's still living owner.
- Unfortunately, the Robinsons have mostly been driven insane by their time on the planet, and most will turn hostile immediately or shortly after you meet them, so you can kill them in self-defense without any sticky moral ambiguity issues. There are at least 2 Robinsons (Freud37 & Darwin5) that need to be outright murdered for their Sesames, though.
- Death World
- The Dev Team Thinks of Everything: Particularly when it comes to trying to kill you.
- Eleventh Hour Superpower: In the final area of the game, the corpse of the final Robinson [Abelard29] has a laser rifle on his body with infinite ammo. To compensate, at this point the game starts throwing hordes of enemies at you.
- In "Arcade" mode, sometimes you will meet random nameless Robinsons that can occasionally drop a similar weapon called "Video Game: Robinson's Requiem II". It's basically the same as the laser rifle, but with missiles as a finite ammo source.
- Energy Weapon: There are very few of these, and they're all aimed at you. Most laser based attacks will either inflict possible fractures [broken limbs] on impact, or if you're hit at point blank, you'll likely take a hit straight to the head, resulting in a one-hit kill.
- Everything Sensor: Your own Sesame computer. You can use it to monitor the following:
- It has an overhead map for topographic use that fills in as you explore areas.
- Environmental Temperatures [in both C and F]
- Your Body Temperature [in C/F]
- Your Blood Presurre
- Your Heart Rate
- A Malaria Detector [a green/yellow/red dot on the screen with blood pressure/etc]
- The option to save and load your games [although the icons are confusing as hell].
- A body scanner that works on two levels, the first level allowing you to see any surface injuries on your body or any amputated limbs you've had to remove. The second level shows your body as an x-ray, and certain areas will highlight to indicate infections, gangerous limbs, fractured limbs, and red boxes to indicate conditions like sunstroke, food poisoning, deafness, cold/fever/flu, etc. Blinking indicators on this mode indicate conditions in 'Very Critical' status, the highest of five levels of intensity of infection/etc.
- A body scan that shows all the items and clothing equipped on your person.
- It also interfaces with the medikit you can find in the wreckage of your ship near the beginning of the game and is critical to helping you stay alive.
- Everything Trying to Kill You: Many, roughly 20 or more possible ways:
- "Syncope": Medical term for 'fainting'. Happens generally if you amputate more than one limb.
- "Hypothermia": when the body temperature drops too low.
- "Hyperthermia": When the body temperature becomes too high [41.5 C].
- "Tachycardia - Cardiac Arrest": The heart rate is too fast, caused by Atropine misuse when your heart rate is already to high, or from overruse of the "Fruit of L'sk S'yk D'yk" found in the Swamps, or from eating to many 'Marijuana Leaves" in the Jungle.
- "Hypotension": Blood pressure is too low. In the game, this is actually considered a near impossiblity to actually die from. Usually the worst that will happen is you will faint occasionally from the lack of blood pressure.
- "Hypertensive Crisis": Blood pressure is raised above 11/21 on your main stats monitor. Can be inflicted by atropine misuse, over eating the "Fruit of L'sk S'yk D'yk" found in the Swamps, or from eating to many 'Marijuana Leaves" in the Jungle.
- "Exhaustion": Physical Energy depleted [the orange bar on the main stats screen runs out].
- "Uncontrollable Hemorrhage": Too much blood has been lost [the red bar on the main stats screen runs out].
- "Dehydration": Too little water in the body [the blue bar on the main stats screen runs out].
- "State of Shock": Performing too many stitchings of your body with the needle and thread without the use of morphine, or in some cases, amputation that is not properly prepared for with Anaesthetics.
- "Alcholic Overdose": Can happen if you drink Epicurus92's bottle of whiskey too much, too quickly. It's best to drink in smaller amounts followed by periods of sleep if you're going for the Molotolv Cocktail.
- "Poisoning": Can be obtained from being bit by Giant Spiders in the Canyon or the Green Plants in the Swamp and not treating it.
- "Poisoning from Gangrene": Happens within 8 hours of a gangerous infection in one or more limbs if they are not removed.
- "Violent Traumatism": Tigers, the main Kagoo, the large robot in the desert, and the Dog Droids in the AWE base will inflict this with one-hit. Falling from a high enough place will also kill you this way.
- "Suffocation": Sinking into quicksand in the desert will inflict this fast.
- "Electrocution": Trying to contruct the booby trapped battery without the Kevlar Gloves on, or walking over the battery once placed will inflict this on you.
- "Asphyxia": Trying to enter the AWE base without the Gas Mask will kill you this way after about 6 seconds of exposure.
- "Cold Water Shock": Going into certain ice-cold bodies of water in the Pteranodon Cave without a full suit of Reptile clothes will inflict this, especially if you go over a waterfall.
- "Cyanide Poisoning": Obviously caused by taking the cyanide pill in your medical kit.
- "Carbonisation": Lava scattered outside of and inside the AWE Droid base will do this. It works exactly like quicksand, except Tripliev1 will scream as he sinks instead of sobbing.
- "Laser Impact": Certain Robinsons [Pavlov95 & Nietzsche26] and various droids will shoot at you with lasers. If they hit you at too close a range, you will take a hit to the head which causes this kind of death instantly.
- Eye Scream: You can lose an eye and live, though it naturally makes it much harder to survive. You can also lose both eyes and live, though likely not for very long...
- Fun with Acronyms: Alien World Exploration, AWE for short.
- Fire and Brimstone Hell: As the screenshot shows, this is where you go when you die. The creepy-as-hell music does not help.
- One commenter on YouTube theorizes this happens to you because "Trepliev1 is damned one way or another, since he has to murder some of his fellow Robinsons in cold blood" (like Freud37), even despite the fact most of them have gone mad or are already dead when you find them.
- Giant Space Flea from Nowhere: Darwin5's presence is technically explained by him being one of the exiled Robinsons, but there's no justification whatsoever for him turning into a werewolf. There are hints that the game was Retooled from fantasy to science fiction midway through development (you fight centaurs and goblins, for example), but this is a very flagrant out-of-genre moment. He's also the only Robinson that you are forced to fight due to reasons behind either his or your own control (he transforms into a lychomorph against his will and attacks you in that form).
- Guide Dang It: You might figure out how to survive for a few days without dying a horrible death. But there's no way you'll actually work out how to finish the game without either psychic prescience, looking at a guide, or multiple occurances of playing through to nearly the end and having to restart from the beginning because you rendered the game Unwinnable.
- Example: Epicurus92 will tell you about the female alien tribe [the 'Fridays'], climb up a hill... and appear to vanish into thin air. Some people interpret this as a Game-Breaking Bug, but this is actually a big misconception. Epicurus92 will reappear after killing the Kagoo and getting your 'reward' from the Fridays' leader. He'll then attack you out of jealousy, forcing you to kill him.
- Giant Spiders: As to be expected, getting bit by them will poison you. Taking antivenom will help to cure the poison, or if taken preemptively, it will prevent poisoning altogether from the spiders for a few minutes per dose. Alternatively one can use the suction pump on the bitten limb to remove the venom if they're fast enough [about 10 seconds after getting bit].
- Have a Nice Death: Though with exceptions to the occasion animation from a face to a skull, the death image remains the same despite which kind of death you suffer.
- He Knows Too Much: The reason why your hero was sent to Zarathustra.
- Interface Screw: Most of the interface features are provided via your Sesame computer, including such things as the health scanner, the map and your ability to save games. To allow your escape from the planet, you have to forfeit it, permanently.
- You can also end up with one, or both, of your eyes damaged, reducing or eliminating your ability to see. This damage is permanent.
- Kill 'em All: To escape the planet, Tripliev has to acquire all of the Sesame computers: one each from every other Robinson. They don't tend to hand them over willingly. Nina1 is the only other Robinson you don't kill or even meet in person during proper gameplay.
- Let's Play: One by Cyberdud, located here in the Let's Play Archive.
- Another done by LethalFeline (/w co-commentary from Grimith). Currently the only full run of the game on YouTube, and mostly played on HARD mode (while technically mostly a Blind Run) to boot. Few people will dare play the game on anything higher than Easy due to the difficulty. Also Hilarity Ensues of course.
- Life or Limb Decision: As state above, amputation of limbs is a very real possiblity. The only reason you'd ever need to amputate a limb is if it becomes gangerous due to poisoning, a bad infection, or leaving a tourniquet on a limb for too many hours at once. At this point, amputation is mandatory for survival, or you will die in as few as 8 hours of the infection from poisoning. Amputation requires a tourniquet, anesthetics, your survival knife, and the needle-and-thread.
- If you attempt to amputation a second limb, you'll generally die of syncope no matter what condition you're in at that point. There are players who have found ways to bypass this, to the point they've actually amputated all four limbs and still survive and can even continue gameplay. Losing one or both legs prevents you from running, but you can still walk around even with both gone. Losing one or both arms prevents you from using the bow, but you can still use one-handed weapons even if you're missing both arms. Even more perplexing is the question of how you can amputate your remaining arm when it's the only limb you have left.
- However if your TORSO becomes gangerous, you're effectively screwed, as there is no way to remove gangrene from yourself at this point. You might as well take the cyanide pill that comes with your medicial kit or reload an older save and save yourself from the agonizing process.
- The Many Deaths of You
- Nintendo Hard
- Puzzle Boss: Three of them, all annoying Guide Dang It moments:
- Kagoo, the giant tyrannosaur, is invincible unless a) confronted outside his cave, and b) blinded first by using the Flare Gun.
- The Triceratops can only be killed with a Molotov Cocktail, which is doubly obnoxious because finding the components is a Guide Dang It in itself. (Plus, based on how you make it, it's actually a bomb made of black powder.)
- The Giant Robot is the fastest enemy to face, is immune to weapons and must be lured into a booby trap made attaching a wire to a battery. As an added bit of Fake Difficulty, putting them together will kill you unless you're wearing the Kevlar Gloves [dropped by Pavlov95].
- It is possible however to sneak around the Giant Robot if you use the crouch/sneak mechanic, as shown here, making it the battery is actually NOT the only solution.
- Retirony: Invoked; Zarathustra is meant to be Tripliev's final mission, one way or another...
- Tyrannosaurus rex: The Kagoo and the Baby Kagoos in the Tyrannosaur/Kagoo Cave that connects the Swamp, Desert and Massif. The baby kagoos are smaller and can be regarded as normal-level enemies which you can at least melee with a hope of survival. The larger Kagoo, who doesn't looks that much bigger than it's children on the other hand? Yeah, do not let it bite you, for it's instant death. Worse? You can't fight it at all in it's cave, and it happens to be hovering near one of the Sesame computers you need to win the game. You either need to be good at dodging the Kagoo in its cave, or kill it before going for the Sesame computer.
- The big Kagoo can only be fought in the Swamp at night, provided you have the Distress Pistol/Flare Gun. You need to use the Flare Gun as an item to light the night sky bright, which blinds and stuns the Kagoo to allow you to hit it. The Kagoo is invulnerable unless you do this, and you will need at least two flares or more remaining to defeat it, as you won't be able to kill it on just one use. Additionally, killing the Kagoo is necessary to win the game, as Epicurus will not reappear until you have killed it, nor can you get the Halogen Lamp (which basically renders torches obsolete, allowing you to save matches for campfires).
- Unwinnable by Design: Tossing away mission-critical items, such as the Sesames. Especially irritating because it's not entirely obvious what's important and what's just weighing you down. Are those heavy Lizard Skins really that important? Turns out, yeah. You need them to make waterproof clothes. The 1-5 wires you can find in the wreckage of your ship? You need at least one of them to construct the booby-trapped battery needed to destroy the main robot guarding the Droid Base.
- A Winner Is You
- Worst Aid: Just some things you can do to yourself: Take a huge amount of random medical drugs, and the wash it down with some good old whiskey. Give items that increase heart rate right after exercising hard. Chopping off ALL of your limbs just for the hell of it. Of course, you almost always end up dead. This video goes more in depth in to the ways you can mess yourself up with the first aid kit.
- Some people have been able to chop off all four of their limbs and survive, but it require special care and attention to things like sedatives and not trying to chop all of said limbs off at once. This video can serve as a guide to the curious.