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''Rising Thunder'' is a FreeToPlay 2D FightingGame for PC by Radiant Entertainment, a studio created by [[UsefulNotes/FightingGameCommunity Evolution Championship Series]] co-founders Tom "inkblot" Cannon and Tony "Ponder" Cannon. ''Franchise/StreetFighter'' champion and former [[PromotedFanboy Special Adviser for Street Fighter]] at Capcom, Seth "S-Kill" Killian is involved in its design. In it, players battle each other with HumongousMecha of varying shapes and styles with pilots from different countries.
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''Rising Thunder'' is a FreeToPlay 2D FightingGame for PC by Radiant Entertainment, a studio created by [[UsefulNotes/FightingGameCommunity [[MediaNotes/FightingGameCommunity Evolution Championship Series]] co-founders Tom "inkblot" Cannon and Tony "Ponder" Cannon. ''Franchise/StreetFighter'' champion and former [[PromotedFanboy Special Adviser for Street Fighter]] at Capcom, Seth "S-Kill" Killian is involved in its design. In it, players battle each other with HumongousMecha of varying shapes and styles with pilots from different countries.
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* Heavy focus on online play: The UI and at least one character's abilities are designed for each user having a screen. Ranked online matches were the first type available. To facilitate the precision and consistency expected of a competitive fighting game, the game's netcode uses the "roll-back" based latency-compensation software GGPO, which was developed by Tom Cannon himself. GGPO has been previously licensed for games including ''VideoGame/{{Skullgirls}}'', ''VideoGame/LethalLeague'', and ''VideoGame/{{Divekick}}'' and similar technology has been used in the netcode for ''VideoGame/KillerInstinct (2013)''.
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* Heavy focus on online play: The UI and at least one character's abilities are designed for each user having a screen. Ranked online matches were the first type available. To facilitate the precision and consistency expected of a competitive fighting game, the game's netcode uses the "roll-back" based latency-compensation software GGPO, which was developed by Tom Cannon himself. GGPO has been previously licensed for games including ''VideoGame/{{Skullgirls}}'', ''VideoGame/LethalLeague'', and ''VideoGame/{{Divekick}}'' and similar technology has been used in the netcode for ''VideoGame/KillerInstinct (2013)''.''[[VideoGame/KillerInstinct2013 Killer Instinct (2013)]]''.