Video Game: Return to Castle Wolfenstein

The SS is in Big Trouble!

Return To Castle Wolfenstein is a First-Person Shooter game using the Quake III engine, developed by Gray Matter Interactive Studios and published by Activision. It's the Non-Linear Sequel (hard to call it a "remake") of id Software's Wolfenstein 3D and it was released in 2001.

The game is set During the War, following the story of B.J. Blazkowicz, a soldier sent to investigate a secret/occult Nazi plot. After being captured and escaping Castle Wolfenstein, he finds out the Nazis are resurrecting corpses as well as developing all manner of advanced technology (like a viral V2 missile, rocket planes, Super Soldier cyborgs), all of this fitting into a mysterious plot to revive an evil conqueror from past times.

There's also a free standalone game running in the same engine and with the same thematic, called Wolfenstein: Enemy Territory. Originally, it was going to be a free addon for RTCW, but that changed during the development.

In the QuakeCon 2010, Id announced that the source code of both this game and the multiplayer standalone game Wolfenstein: Enemy Territory have been released under the General Public License version 3. (Or GPLv3 if you want)

Followed by Wolfenstein (2009).

Check the character sheet.

Recurring tropes from the Wolfenstein series include:

  • America Wins the War
  • Authority Equals Asskicking: With the exception of Deathshead, who has his Ubersoldat fighting for him, you'll be facing every German general and major enemy, starting with Helga von Bulow as Olaric and ending with Heinrich I.
  • BadBoss/FatBastard: Helga von Bulow.
  • Diesel Punk: In spades. Mixed with a healthy dose of Ghostapo.
  • Elite Mooks: Come in 3 varieties: the female SS Elite Guards who are equipped with silenced submachine guns and dodge and roll around alot, SS Black Guards who carry high-powered rifles, have higher than normal health, and wear headshot-deflecting helmets, and the Flamethrower Troopers/Venom Troopers who carry heavy weapons and have significantly higher than normal health.
  • Gatling Good: The Venom Gun.
  • Ghostapo: The Operation: Resurrection aims to raise a warlock named Heinrich I (based on the old German king) from the dead under the command of Himmler's SS.
  • Gratuitous German
  • 100% Completion: At the end of every level, the game shows you your level stats: how many secrets and treasures you found, and the time it took you to complete the level. Not really useful, except for Bragging Rights Reward.
  • Hyperactive Metabolism: Health can be restored by eating food, cold meals restore less health than hot meals though.
  • Idiosyncratic Difficulty Levels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!", although the first of these is present only in the console ports.
  • Large and In Charge: Helga von Bulow, until her death at Olaric's hands. Also Heinrich I.
  • More Dakka: Starting with the MP40 and ending with the Venom Gun, though this time is matized with many non-conventional weaponry.
  • Nazi Gold
  • No Swastikas: The German version replaces them with two eagles resembling the Quake III: Arena logo, as well as other Nazi references.
  • One-Man Army: B.J.
  • Those Wacky Nazis:
    • Cultured variant: The generals of the Resurrection project in the second infiltration mission.
    • Torture master variant: The Mad Scientist torturing Agent One at the beginning.
    • Officer with a conscience: The defecting doctor in the SWF missions.

Return to Castle Wolfenstein provides examples of:

  • All Germans Are Nazis: Zig-Zagged. On the one hand, there are numerous German civilians in the levels, and German resistance fighters are essential allies without which the game cannot be won. On the other hand, this is b
  • Humanoid Abomination: Olaric. An undead monstrosity covered with faces, filled to the brim with countless souls (which he will also use to attack you with) and has a throat light to boot.

Alternative Title(s):

Return To Castle Wolfenstein