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Retro/Grade is a rhythm game by 24 Carat Games, described as a '[[InsistentTerminology reverse shoot'em up]]'. Players control Rick Rocket, and begin the game by defeating the FinalBoss, and then a temporal anomaly causes time to flow backwards. In order to prevent spacetime from being destroyed by a massive [[TemporalParadox paradox]], you must 'un-fire' all of your shots and travel backwards to the beginning of the game.
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removing sugar wiki on main wiki
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Despite the label, the game is a rhythm game, and [[SugarWiki/NeedsMoreLove quite an enjoyable one]].
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* SortingAlgorithmOfEvil: Both played straight and [[InvertedTrope inverted]] at the same time. As you play through the game, the enemies get harder, but since the story is progressing backwards, you technically fight the hardest enemies 'first' and fight weaker battles as time goes on.
** The final (first) level lampshades it, by stating that Rick decided to go after the strongest enemies first to make the rest of his campaign easier, and therefore making it so that the final boss in reverse is the hardest one.
** The final (first) level lampshades it, by stating that Rick decided to go after the strongest enemies first to make the rest of his campaign easier, and therefore making it so that the final boss in reverse is the hardest one.
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* SortingAlgorithmOfEvil: SortingAlgorithmOfEvil:
** Both played straight and [[InvertedTrope inverted]] at the same time. As you play through the game, the enemies get harder, but since the story is progressing backwards, you technically fight the hardest enemies 'first' and fight weaker battles as time goes on.
** The final (first) level lampshades it, by stating that Rick decided to go after the strongest enemies first to make the rest of his campaign easier, and therefore making it so that the final boss in reverse is the hardestone.one.
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** Both played straight and [[InvertedTrope inverted]] at the same time. As you play through the game, the enemies get harder, but since the story is progressing backwards, you technically fight the hardest enemies 'first' and fight weaker battles as time goes on.
** The final (first) level lampshades it, by stating that Rick decided to go after the strongest enemies first to make the rest of his campaign easier, and therefore making it so that the final boss in reverse is the hardest
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Compare ''VideoGame/SpoilerAlert'', a PlatformGame with a similar presence.
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Badass is no longer a trope.
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* {{Badass}}: On the higher difficulties, Rick Rocket is downright prescient avoiding some of the enemy shots and taking them out. You're undoing his work, but his work was ''damn'' impressive the first time around.
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* LeftTheBackgroundMusicOn: The battles "coincidentally" match tempo with the music on Rick's shipboard radio. (That said, he's apparently a fan of backwards music.)
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Despite the label, the game is a rhythm game, and [[NeedsMoreLove quite an enjoyable one]].
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Despite the label, the game is a rhythm game, and [[NeedsMoreLove [[SugarWiki/NeedsMoreLove quite an enjoyable one]].
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Misuse as \'awesome feat\'. Moved to awesome page
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* BeyondTheImpossible: A meta example: despite the extensive credits at the end, the game was essentially created, programmed and developed by a team of four guys. Of those four guys, one of them (the team lead) worked so much on the game that he almost skipped ''his own wedding'', and effectively burned out on game creation immediately after.
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* BeyondTheImpossible: A meta example: despite the extensive credits at the end, the game was essentially created, programmed and developed by a team of four guys. Of those four guys, one of them (the team lead) worked so much on the game that he almost skipped ''his own wedding'', and effectively burned out on game creation immediately after.
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None
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Despite the label, the game is a rhythm game, and [[NeedsMoreLove quite an enjoyable one]].
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* BadMoodAsAnExcuse: Rick got angry when he couldn't find the coffee shop, so he took out his anger on the Exnorians.
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* {{Badass}}: On the higher difficulties, Rick Rocket is downright prescient avoiding some of the enemy shots and taking them out. You're undoing his work, but his work was ''damn'' impressive the first time around.
* BadMoodAsAnExcuse: Rick got angry when he couldn't find the coffee shop, so he took out his anger on theExnorians.Exnorians for one level.
* BadMoodAsAnExcuse: Rick got angry when he couldn't find the coffee shop, so he took out his anger on the
** Some challenges remove the color-coding for added difficulty.
* ExcusePlot: Supposedly, the Exnorians are the bad guys, and Rick Rocket is the good guy that blew them up so hard that it caused a temporal rift, and now, to prevent a massive time paradox, Rick has to undo everything he did exactly the way he did it before. Most of the level descriptions (saving the day for a discount on fuel, saving the day to avert litigation for destroying crates in a crate factory, etc) qualify as well.
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* NiceJobBreakingItHero: The entire reason the temporal anomaly occurred is from the destruction Rick caused by blowing up the Exnorians. [[DesignatedHero Whether Rick actually counts as a 'hero' beyond being the player character is debatable]].
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* NiceJobBreakingItHero: The entire reason the temporal anomaly occurred is from the destruction Rick caused by blowing up the Exnorians. [[DesignatedHero Whether Rick actually counts as a 'hero' beyond being the player character is debatable]].debatable]], but the ''stated'' reason is that he blew them up ''so well'' that he broke space-time.
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* SortingAlgorithmOfEvil: Both played straight and [[InvertedTrope inverted]] at the same time. As you play through the game, the enemies get harder, but since the story is progressing backwards, you technically fight the hardest enemies 'first' and fight weaker battles as time goes on.
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* SortingAlgorithmOfEvil: Both played straight and [[InvertedTrope inverted]] at the same time. As you play through the game, the enemies get harder, but since the story is progressing backwards, you technically fight the hardest enemies 'first' and fight weaker battles as time goes on.on.
** The final (first) level lampshades it, by stating that Rick decided to go after the strongest enemies first to make the rest of his campaign easier, and therefore making it so that the final boss in reverse is the hardest one.
** The final (first) level lampshades it, by stating that Rick decided to go after the strongest enemies first to make the rest of his campaign easier, and therefore making it so that the final boss in reverse is the hardest one.
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fix lane colors
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* ColorCodedForYourConvenience: Every lane has its own associated color, that most abilities will tint to display which lane you should go to or avoid. The first lane is red, the next is green, and so on.
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* ColorCodedForYourConvenience: Every lane has its own associated color, that most abilities will tint to display which lane you should go to or avoid. The first lane is red, green, the next is green, red, and so on.
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* AddedAlliterativeAppeal: Rick Rocket.
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* AddedAlliterativeAppeal: AlliterativeName: Rick Rocket.
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whoops
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* NiceJobBreakingItHero: The entire reason the temporal anomaly occurred is from the destruction Rick caused by blowing up the Exnorians. [[DesignatedHeroWhether Rick actually counts as a 'hero' beyond being the player character is debatable]].
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* NiceJobBreakingItHero: The entire reason the temporal anomaly occurred is from the destruction Rick caused by blowing up the Exnorians. [[DesignatedHeroWhether [[DesignatedHero Whether Rick actually counts as a 'hero' beyond being the player character is debatable]].
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Retro/Grade is a rhythm game by 24 Carat Games, described as a '[[InsistentTerminology reverse shoot'em up]]'. Players begin the game by defeating the FinalBoss, and then a temporal anomaly causes time to flow backwards. In order to prevent spacetime from being destroyed by a massive [[TemporalParadox paradox]], you must 'un-fire' all of your shots and travel backwards to the beginning of the game.
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Retro/Grade is a rhythm game by 24 Carat Games, described as a '[[InsistentTerminology reverse shoot'em up]]'. Players control Rick Rocket, and begin the game by defeating the FinalBoss, and then a temporal anomaly causes time to flow backwards. In order to prevent spacetime from being destroyed by a massive [[TemporalParadox paradox]], you must 'un-fire' all of your shots and travel backwards to the beginning of the game.
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* AddedAlliterativeAppeal: Rick Rocket.
* BadMoodAsAnExcuse: Rick got angry when he couldn't find the coffee shop, so he took out his anger on the Exnorians.
* BadMoodAsAnExcuse: Rick got angry when he couldn't find the coffee shop, so he took out his anger on the Exnorians.
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* NiceJobBreakingItHero: The entire reason the temporal anomaly occurred is from the destruction Rick caused by blowing up the Exnorians. [[DesignatedHeroWhether Rick actually counts as a 'hero' beyond being the player character is debatable]].
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Retro/Grade is a rhythm game by Carat Games, described as a '[[InsistentTerminology reverse shoot'em up]]'. Players begin the game by defeating the FinalBoss, and then a temporal anomaly causes time to flow backwards. In order to prevent spacetime from being destroyed by a massive [[TemporalParadox paradox]], you must 'un-fire' all of your shots and travel backwards to the beginning of the game.
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Retro/Grade is a rhythm game by 24 Carat Games, described as a '[[InsistentTerminology reverse shoot'em up]]'. Players begin the game by defeating the FinalBoss, and then a temporal anomaly causes time to flow backwards. In order to prevent spacetime from being destroyed by a massive [[TemporalParadox paradox]], you must 'un-fire' all of your shots and travel backwards to the beginning of the game.
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* BonusLevel: After beating the 'first' level and complete the campaign, time begins running forwards again, just in time for you to blast the credits to smithereens.
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* BonusLevel: After beating the 'first' level and complete the campaign, time begins running forwards again, just in time for you to [[CreativeClosingCredits blast the credits to smithereens.smithereens]].
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* SceneryPorn: Every level has its own unique and beautiful background, some of which change with the music. [[AttentionDeficitOohShiny Sometimes it can get very distracting, however...]]
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Added DiffLines:
Retro/Grade is a rhythm game by Carat Games, described as a '[[InsistentTerminology reverse shoot'em up]]'. Players begin the game by defeating the FinalBoss, and then a temporal anomaly causes time to flow backwards. In order to prevent spacetime from being destroyed by a massive [[TemporalParadox paradox]], you must 'un-fire' all of your shots and travel backwards to the beginning of the game.
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!! This game provides examples of:
* BonusLevel: After beating the 'first' level and complete the campaign, time begins running forwards again, just in time for you to blast the credits to smithereens.
* ColorCodedForYourConvenience: Every lane has its own associated color, that most abilities will tint to display which lane you should go to or avoid. The first lane is red, the next is green, and so on.
* CreditsGag: Since you start the game at the end, there's credits before time starts to reverse. Some of the names and job titles are very ridiculous.
* HowWeGotHere: The game starts at the end and goes backwards.
* SortingAlgorithmOfEvil: Both played straight and [[InvertedTrope inverted]] at the same time. As you play through the game, the enemies get harder, but since the story is progressing backwards, you technically fight the hardest enemies 'first' and fight weaker battles as time goes on.
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!! This game provides examples of:
* BonusLevel: After beating the 'first' level and complete the campaign, time begins running forwards again, just in time for you to blast the credits to smithereens.
* ColorCodedForYourConvenience: Every lane has its own associated color, that most abilities will tint to display which lane you should go to or avoid. The first lane is red, the next is green, and so on.
* CreditsGag: Since you start the game at the end, there's credits before time starts to reverse. Some of the names and job titles are very ridiculous.
* HowWeGotHere: The game starts at the end and goes backwards.
* SortingAlgorithmOfEvil: Both played straight and [[InvertedTrope inverted]] at the same time. As you play through the game, the enemies get harder, but since the story is progressing backwards, you technically fight the hardest enemies 'first' and fight weaker battles as time goes on.