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* TheArtifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there were a number of unusual artifacts lying around, such as Tome Paladins[[note]]Paladins equipped with a Tome, from before Seals were added- rare mostly due to the fact that equipping a seal would permanently make them a regular Paladin[[/note]] or Wand Wizards. Between attrition of actively played characters and database migrations (particularly ones that required actively logging in to ensure your account data would remain) it's unknown if any still exist.

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* TheArtifact: Due to Because of the evolving nature of the game, and the relatively laid-back original dev team, there were a number of unusual artifacts lying around, such as Tome Paladins[[note]]Paladins equipped with a Tome, from before Seals were added- rare mostly due to the fact that because equipping a seal would permanently make them a regular Paladin[[/note]] or Wand Wizards. Between attrition of actively played characters and database migrations migrations, (particularly ones that required actively logging in to ensure your account data would remain) it's unknown if any still exist.



** The Sorcerer class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredible Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with its ranged brethren and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's ''worse'' than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already. However, Sorcerer eventually received a wisdom modifier on his Scepter, increasing its damage, and if Wisdom is high enough, increasing the number of targets. In addition, there are multiple UT Scepters that are very good, like the Scepter of Fulmination and the Scepter of Devastation, making the Sorcerer a viable option. Sorcerer indirectly got buffed again in the Reconstruction update, which increased the damage of his wands and added Vital Combat to let Sorcerer make use of his high VIT...only for the Summoner to be added later, who [[PowerCreep eclipses the Sorcerer]] in damage output while retaining the same range and crowd-clearing abilities.

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** The Sorcerer class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredible Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with its ranged brethren brethren, and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's ''worse'' than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already. However, Sorcerer eventually received a wisdom modifier on his Scepter, increasing its damage, and if Wisdom is high enough, increasing the number of targets. In addition, there are multiple UT Scepters that are very good, like the Scepter of Fulmination and the Scepter of Devastation, making the Sorcerer a viable option. Sorcerer indirectly got buffed again in the Reconstruction update, which increased the damage of his wands and added Vital Combat to let Sorcerer make use of his high VIT...only for the Summoner to be added later, who [[PowerCreep eclipses the Sorcerer]] in damage output while retaining the same range and crowd-clearing abilities.



** The Void Entity serves as a version of this, as he is more malevolent than Oryx, arguably just as strong if not stronger, actively works against him to destroy the Realm and has orchestrated a number of its events.

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** The Void Entity serves as a version of this, as he is more malevolent than Oryx, arguably just as strong if not stronger, actively works against him to destroy the Realm Realm, and has orchestrated a number of its events.



* CosmicHorrorStory: [[spoiler: The game is far from the most blatant example, and has plenty of LovecraftLite, but the lore implies this is basically what's going on. Oryx rules over millions of dimensions and has inverted the normal rules of video games making it so that his enemies can die permanently while his minions can be endlessly resurrected. While it's possible to free individual worlds from him, he doesn't really care as he has millions more and he can't actually be killed himself so any loss he suffers is really just a setback to him. And there's a Void even he fears.]]

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* CosmicHorrorStory: [[spoiler: The game is far from the most blatant example, and has plenty of LovecraftLite, but the lore implies this is basically what's going on. Oryx rules over millions of dimensions and has inverted the normal rules of video games making it so that his enemies can die permanently while his minions can be endlessly resurrected. While it's possible to free individual worlds from him, he doesn't really care as he has millions more and he can't actually be killed himself himself, so any loss he suffers is really just a setback to him. And there's a Void even he fears.]]



** The Magic Woods; A forest filled with colorful faeries that are all hostile.

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** The Magic Woods; Woods: A forest filled with colorful faeries that are all hostile.



** The Paladin's untiered Seal, the Seal of Blasphemous Prayer[[note]]aka the Oreo, because it looks like an Oreo cookie[[/note]] is pitch black and is described as dangerous, but it still heals you and your friends while making you invincible.

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** The Paladin's untiered Seal, the Seal of Blasphemous Prayer[[note]]aka the Oreo, because it looks like an Oreo cookie[[/note]] is pitch black and is described as dangerous, but it still heals provides healing to you and your friends while making you invincible.



* ExperienceBooster: XP Boosters are consumable items that double the amount of experience points a character earns, either for 20 minutes, 1 hour or permanently (until the character reaches level 20).

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* ExperienceBooster: XP Boosters are consumable items that double the amount of experience points a character earns, either for 20 minutes, 1 hour hour, or permanently (until the character reaches level 20).



* HardModeFiller: The epic dungeons: Deadwater Docks, Woodland Labyrinth and Crawling Depths are essentially reskins of the three lowest level dungeons: the Pirate Cave, Forest Maze and Spider Den.

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* HardModeFiller: The epic dungeons: Deadwater Docks, Woodland Labyrinth Labyrinth, and Crawling Depths are essentially reskins of the three lowest level dungeons: the Pirate Cave, Forest Maze Maze, and Spider Den.



* JokeItem: The UT items dropped by the Glitch and Null, which are associated with April Fool's Day, have humorous descriptions, and are either extremely situational, outright useless or actively harmful when used.

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* JokeItem: The UT items dropped by the Glitch and Null, which are associated with April Fool's Day, have humorous descriptions, and are either extremely situational, outright useless useless, or actively harmful when used.



* KaizoTrap: The Lord of the Lost Lands, when he's on his dying phase, shoots big red spinning bullets, which deal around 250 damage each, cause bleeding and pierce armor. [[YetAnotherStupidDeath Make sure you don't stand right next to him]].

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* KaizoTrap: The Lord of the Lost Lands, when he's on his dying phase, shoots big red spinning bullets, which deal around 250 damage each, cause bleeding bleeding, and pierce armor. [[YetAnotherStupidDeath Make sure you don't stand right next to him]].



** Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), or deal damage to and slow crowds of enemies (Huntress). Additionally, the Leather Armor they equip makes them safer to play than robe classes like Wizards. However, their low max Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beehemoth Armor can remedy this somewhat, at the cost of other stats like Defense or DPS.

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** Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several [=UT=] Bows like the Doom Bow).Warmonger). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), or deal damage to and slow crowds of enemies (Huntress). Additionally, the Leather Armor they equip makes them safer to play than robe classes like Wizards. However, their low max Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beehemoth Armor can remedy this somewhat, at the cost of other stats like Defense or DPS.



* NamesToRunAwayFromReallyFast: The dungeon bosses include such friendly folks as Bonegrind the Butcher, Dr. Terrible, Feargus the Demented, Pyrr the Wicked, Nikao the Defiler, Limoz the Plague Bearer, the Murderous Megamoth, and of course Oryx the Mad God.

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* NamesToRunAwayFromReallyFast: The dungeon bosses include such friendly folks as Bonegrind the Butcher, Dr. Terrible, Feargus the Demented, Pyrr the Wicked, Nikao the Defiler, Limoz the Plague Bearer, the Murderous Megamoth, and of course course, Oryx the Mad God.



** Quite a few bosses can go invulnerable, making them impervious to any damage. This is indicated by a blue shield above the mob's ahead.
** There are a handful of items that allow players to go invulnerable, [[NecessaryDrawback temporarily and with a high price]]. The Seal of the Blasphemous Prayer and Crystal shield give invulnerability at will, but both have a high MP cost, and the latter also disables MP recovery when used. The Royal Guard's Cuirass gives a few seconds of invulnerability just by using your weapon, but it's on a whopping 15 second cooldown. Some players make it a sport to go invulnerable and get close to a InstantDeathRadius type of boss as close as possible.

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** Quite a few bosses can go invulnerable, making them impervious to any damage. This is indicated by a blue shield above the mob's ahead.head.
** There are a handful of items that allow players to go invulnerable, [[NecessaryDrawback temporarily and with a high price]]. The Seal of the Blasphemous Prayer and Crystal shield Shield give invulnerability at will, but both have a high MP cost, and the latter also disables MP recovery when used. The Royal Guard's Cuirass gives a few seconds of invulnerability just by using your weapon, but it's on a whopping 15 second cooldown. Some players make it a sport to go invulnerable and get close to a InstantDeathRadius type of boss as close as possible.



* ObviousRulePatch: Dungeons were changed in an update in 2020 to have their bosses subject to quadratic HP scaling[[labelnote:Explanation]]Rather than increase by a flat/linear amount, the amount the boss's HP is raised per player increases with each player. In a worst-case scenario, an extra player can add a whopping '''111.6%''' of the boss's base health, a far cry from the starting 10.8%.[[/labelnote]] instead of linear scaling. For the eight Exaltation dungeons (the Shatters, Lost Halls, Cultist Hideout, Nest, Crystal/Fungal Caverns, Oryx's Sanctuary, and the Void), most of enemies themselves were also given this scaling, due to an update in 2020 specifically intended to target and {{Nerf}} raids organized through external platforms.
* OddJobGods: A lot are reasonable, such as the Ghost God, Mermaid Goddess and Ent God, but then you have the Cube God, the Hermit God, the [[JokeCharacter Evil Chicken God]]...

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* ObviousRulePatch: Dungeons were changed in an update in 2020 to have their bosses subject to quadratic HP scaling[[labelnote:Explanation]]Rather than increase by a flat/linear amount, the amount the boss's HP is raised per player increases with each player. In a worst-case scenario, an extra player can add a whopping '''111.6%''' of the boss's base health, a far cry from the starting 10.8%.[[/labelnote]] instead of linear scaling. For the eight Exaltation dungeons (the Shatters, Lost Halls, Cultist Hideout, Nest, Crystal/Fungal Caverns, Oryx's Sanctuary, and the Void), most of enemies themselves were also given this scaling, due to because of an update in 2020 specifically intended to target and {{Nerf}} raids organized through external platforms.
* OddJobGods: A lot are reasonable, such as the Ghost God, Mermaid Goddess Goddess, and Ent God, but then you have the Cube God, the Hermit God, the [[JokeCharacter Evil Chicken God]]...



** Also some classes. The Necromancer, Ninja and Sorcerer in particular- the Ninja is a fast and hard-hitting JackOfAllStats class but loses out in general utility to the very similar Warrior, the Necromancer is beaten out in damage by Wizards and healing by Priests and only really remains viable as a beginner's class, and the Sorcerer comes up inferior to either Wizards or Priests in nearly every way.

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** Also some classes. The Necromancer, Ninja Ninja, and Sorcerer in particular- the Ninja is a fast and hard-hitting JackOfAllStats class but loses out in general utility to the very similar Warrior, the Necromancer is beaten out in damage by Wizards and healing by Priests and only really remains viable as a beginner's class, and the Sorcerer comes up inferior to either Wizards or Priests in nearly every way.



** Wand, Sword and Staff UT items are almost always [[SituationalSword Situational Swords]] that are only useful in a couple of places or specific situations, such as the Demon Blade working very well on low-defense enemies you can sit on top of, the Esben Staff being very useful at hitting enemies around corners, the Conducting Wand working well on single targets, or Tezcacoatl's Tail working well against heavily armored enemies.
** Bow UT items would play the trope pretty straight, if the standard tiered items didn't play the trope even straighter. Trying to use an Archer or Huntress without a Coral or Doom bow is an exercise in frustration.

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** Wand, Sword Sword, and Staff UT items are almost always [[SituationalSword Situational Swords]] that are only useful in a couple of places or specific situations, such as the Demon Blade working very well on low-defense enemies you can sit on top of, the Esben Staff being very useful at hitting enemies around corners, the Conducting Wand working well on single targets, or Tezcacoatl's Tail working well against heavily armored enemies.
** Bow UT items would play the trope pretty straight, if the standard tiered items didn't play the trope even straighter. Trying to use an Archer or Huntress without a Coral or Doom bow Bow is an exercise in frustration.
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Grammar


* DegradedBoss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader. Before it's removal, the Arena sort-of invoked this; in later waves you'd get various dungeon bosses either on their own or in groups. This included even late-game dungeon bosses like Oryx 2.

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* DegradedBoss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader. Before it's its removal, the Arena sort-of invoked this; in later waves you'd get various dungeon bosses either on their own or in groups. This included even late-game dungeon bosses like Oryx 2.
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None


* DamageIncreasingDebuff: Cursed and Exposed, which increase damage taken by 25% and decrease target DEF by 20, respectively.

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* DamageIncreasingDebuff: Cursed and Exposed, which increase damage taken by 25% and decrease target DEF by 20, respectively. Assassins' poisons can also inflict this, although only for themselves.



** Some of the unlockable skins are this from the Dark Elf Huntress, the Infected Assassin or even the Death skin for Ninjas.

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** Some of the unlockable skins are this from this, such as the Dark Elf Huntress, the Infected Assassin or even the Death skin for Ninjas.
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* BrutalBonusLevel: The Exaltation dungeons[[note]]The Nest, Fungal Cavern, Crystal Cavern, Kogbold Steamworks, Lost Halls, Cultist Hideout, The Void, Moonlight Village, The Shatters, and Oryx's Sanctuary[[/note]] are considerably harder than anything normally run for stat maxing, and for some of the hardest ones will eat through 8/8 maxed characters like cannon fodder. In general, expect them to be lengthy affairs where they have an abnormally strong Event boss dropping them, a host of enemies almost exclusively composed of EliteMooks stronger than mid-tier udngeon bosses, layout or terrain that can range from confusing to outright hostile, and bosses far surpassing anything before it. In exchange, they're the sources for top-of-the-line gear and Exaltations for permanent progression. To elaborate on a few:

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* BrutalBonusLevel: The Exaltation dungeons[[note]]The Nest, Fungal Cavern, Crystal Cavern, Kogbold Steamworks, Lost Halls, Cultist Hideout, The Void, Moonlight Village, The Shatters, and Oryx's Sanctuary[[/note]] are considerably harder than anything normally run for stat maxing, and for some of the hardest ones will eat through 8/8 maxed characters like cannon fodder. In general, expect them to be lengthy affairs where they have an abnormally strong Event boss dropping them, a host of enemies almost exclusively composed of EliteMooks stronger than mid-tier udngeon dungeon bosses, layout or terrain that can range from confusing to outright hostile, and bosses far surpassing anything before it. In exchange, they're the sources for top-of-the-line gear and Exaltations for permanent progression. To elaborate on a few:

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* AbsurdlyHighLevelCap: While raising a character to the level cap of 20 is a piece of cake, Exaltations are a whole other can of worms, granting permanent stat buffs that carry over between lives for clearing endgame content with an 8/8. To fully boost one stat, you need to complete ''25'' times a dungeon that is difficult to access and beat, and you have to do this for all 8 dungeons that each represent one of the stats (particularly, maxing life needs you to clear Oryx's Sanctuary or Moonlight Village[[note]]with Sage Genji as the last dancer on Normal difficulty[[/note]] 25 times) to fully exalt a character. And then you have to do this on an 8/8 ''for every class'' to get all the Exaltations - as of the Summoner's release, this totals up to ''680'' Exaltations that need you to complete dungeons ''in the thousands'' if you want to fully exalt every class. Needless to say, this is a ''very'' long-term goal for most players, especially since it demands a steady stream of 8/8 characters unless you're very good at not dying on them...although fortunately, while death will stall your progress, it won't reset it.

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* AbsurdlyHighLevelCap: AbsurdlyHighLevelCap:
**
While raising a character to the level cap of 20 is a piece of cake, Exaltations are a whole other can of worms, granting permanent stat buffs that carry over between lives for clearing endgame content with an 8/8. To fully boost one stat, you need to complete ''25'' times a dungeon that is difficult to access and beat, and you have to do this for all 8 dungeons that each represent one of the stats (particularly, maxing life needs you to clear Oryx's Sanctuary or Moonlight Village[[note]]with Sage Genji as the last dancer on Normal difficulty[[/note]] 25 times) to fully exalt a character. And then you have to do this on an 8/8 ''for every class'' to get all the Exaltations - as of the Summoner's release, this totals up to ''680'' ''hundreds'' of Exaltations that need you to complete dungeons ''in the thousands'' if you want to fully exalt every class. Needless to say, this is a ''very'' long-term goal for most players, especially since it demands a steady stream of 8/8 characters unless you're very good at not dying on them...although fortunately, while death will stall your progress, it won't reset it.it.
** Your pet has 3 abilities that each cap out at level 100, each of which has to be unlocked sequentially by maxing the previous abilities by feeding it, fusing the pet with another pet that ''also'' has maxed levels to increase its rank, and then repeating the process every time the level cap goes up or a new ability is unlocked. The amount of feed power required for the highest levels gets painfully high, to the point where it's considered outright infeasible to get a 100/100/100 Divine pet without a ''massive'' amount of invested time [[BribingYourWayToVictory or cash]].



* BonusDungeon:
** The Epic Dungeons,[[note]]Deadwater Docks, The Crawling Depths, Woodland Labyrinth, and The Nest[[/note]] much harder versions of early dungeons, are dropped by wandering miniboss Gods instead of regular ones. The Nest deserves a mention for being significantly harder than the other 3 Epic Dungeons, so much that players are unsure if that's even the right term for it. It drops from a very difficult Event Boss, all the enemies are DemonicSpiders, and the boss is one of the most grueling enemies in the game. Fittingly, the loot it drops is much better than the other Epics.
** The exclusive Battle for the Nexus has bosses from other areas with beefed-up HP and damage.
** The Abandoned Mineshaft is this and MarathonLevel - it's an extremely long, 2-part gauntlet riddled with hordes of enemies that can easily kill the unprepared in a heartbeat. The first part, the Fungal Cavern, is full of mushrooms that gleefully swarm players and can handily pound Knights to death with sheer numbers and firepower, and the boss fight is a chaotic, projectile-flooding shootout that can easily kill off anyone not prepared. The second part, the Crystal Cavern, also packs a variety of very sturdy and hard-hitting mooks that use unorthodox bullet patterns and love StatusEffects, while the boss has mini-boss guardians of its own and takes the game's BulletHell aspect to its logical extreme. The plus side is that it can drop Greater Pots, high level armor, and a wide variety of unique and powerful UT items.
** Taken to the logical extreme with the Lost Halls. Every enemy here is stronger than the majority of the Dungeon Bosses, the place is massive and confusing, and there are a total of 4 bosses. The main boss battle of the dungeon is a grueling MarathonBoss, and while the secret boss isn't that bad, the TrueFinalBoss is one of the hardest bosses in the game.
** The Shatters after its 2021 rework drops valuable potions, a huge number of extremely powerful UT items, and some of the highest tiered gear in the game. It's also a MarathonLevel of unholy levels of difficulty, with three huge areas packing different objectives that are required to proceed, dozens upon dozens of {{Elite Mook}}s that will swarm you with impunity and use complex attack patterns, and three bosses which stand among the toughest adversaries in the entire game, capable of tearing through maxed characters in a heartbeat.
** Oryx's Sanctuary, replacing the Wine Cellar as TheVeryDefinitelyFinalDungeon, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the Nexus[[/note]] to access Oryx's Sanctuary you must assemble three separate Runes- two of which are only available from other Epic-chest dungeons. And if you enter for a chance at some of the strongest items in the game, you best be prepared for a grueling fight through hordes of deadly EliteMooks with the stats of mid-tier dungeon bosses, one of four elite minibosses arguably stronger than the bosses of the aforementioned Lost Halls, and of course the head honcho himself, who will make you wish you were fighting the Void Entity.



* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar are able to eat through 8/8 maxed characters with ease. Exaggerated with Oryx's Sanctuary, the final area of the game, where it's borderline ''required'' to have a fully maxed and geared character to avoid being instantly gibbed by the lethal enemies and bosses, and even then maxed characters often find themselves being chewed through like cannon fodder.

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* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, Exaltation dungeons[[note]]The Nest, Fungal Cavern, Crystal Cavern, Kogbold Steamworks, Lost Halls, Cultist Hideout, The Void, Moonlight Village, The Shatters, Lost Halls, and Oryx's Sanctuary[[/note]] are considerably harder than anything normally run for stat maxing, and for some of the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar are able to hardest ones will eat through 8/8 maxed characters like cannon fodder. In general, expect them to be lengthy affairs where they have an abnormally strong Event boss dropping them, a host of enemies almost exclusively composed of EliteMooks stronger than mid-tier udngeon bosses, layout or terrain that can range from confusing to outright hostile, and bosses far surpassing anything before it. In exchange, they're the sources for top-of-the-line gear and Exaltations for permanent progression. To elaborate on a few:
** The Abandoned Mineshaft is this and a MarathonLevel - it's an extremely long, 2-part gauntlet riddled
with ease. Exaggerated hordes of enemies that can easily kill the unprepared in a heartbeat. The first part, the Fungal Cavern, is full of mushrooms that gleefully swarm players and can handily pound Knights to death with sheer numbers and firepower, and the boss fight is a chaotic, projectile-flooding shootout that can easily kill off anyone not prepared. The second part, the Crystal Cavern, also packs a variety of very sturdy and hard-hitting mooks that use unorthodox bullet patterns and love StatusEffects, while the boss has mini-boss guardians of its own and takes the game's BulletHell aspect to its logical extreme.
** The Lost Halls is a massive, confusing complex stuffed to the brim with traps and extremely painful enemy swarms, with a total of 3 bosses and 2 minibosses spread out over 3 sub-areas. The main boss battle of the dungeon is a grueling MarathonBoss, and while the secret boss isn't that bad, the TrueFinalBoss is one of the hardest bosses in the game.
** The Moonlight Village is a BossOnlyLevel consisting of the most extreme BulletHell in the game, with bosses that follow unconventional battle mechanics which value endurance and practice more than damage.
** The Shatters after its 2021 rework is the logical extreme, dropping valuable potions, a huge number of extremely powerful UT items, and some of the highest tiered gear in the game. In exchange, it's the single biggest MarathonLevel in the game and boasts unholy levels of difficulty, with three huge areas packing different objectives that are required to proceed, dozens upon dozens of {{Elite Mook}}s that will swarm you with impunity and use complex attack patterns, and three bosses which stand among the toughest adversaries in the entire game, capable of tearing through maxed characters in a heartbeat.
**
Oryx's Sanctuary, replacing the final area Wine Cellar as TheVeryDefinitelyFinalDungeon, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon', [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the Nexus[[/note]] to access Oryx's Sanctuary you must assemble three separate Runes- two of which are only available from other Epic-chest dungeons. And if you enter for a chance at some of the strongest items in the game, where it's borderline ''required'' to you best be prepared for a grueling fight through hordes of deadly EliteMooks, one of four elite minibosses arguably stronger than the bosses of the aforementioned Lost Halls, and of course the head honcho himself, who will make you wish you were fighting the Void Entity.
** Certain Exaltation dungeons also
have a fully maxed and geared character to avoid being instantly gibbed by an Advanced variant that will drop alongside the lethal original. Advanced dungeons have enemies with major buffs to HP and bosses, damage, alterations to enemy and boss behavior as well as terrain, and even then maxed characters often find themselves being chewed through like cannon fodder.new enemies that weren't there before. In exchange, they'll drop considerably more loot, and are the main way to obtain valuable Enchanting material or exclusive Engravings.



* RareRandomDrop: Even in a game where everything is RNG, there are a few major standouts: particularly Event Whites and White Bags from the Exaltation dungeons..
* ReducedManaCost: When worn, Syndicate armor reduces the Magic casting cost of your ability by 15%.
* RegeneratingHealth: Courtesy of the Vitality stat.
* RegeneratingMana: MP slowly refills over time. The Wisdom stat increases the rate of recovery.

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* RareRandomDrop: Even in a game where everything is RNG, there are a few major standouts: particularly Event Whites and White Bags from the Exaltation dungeons..
dungeons.
* ReducedManaCost: When worn, Certain items such as the Syndicate armor reduces armor, Robe of the Magic Mad Scientist, Twilight Gemstone and Kagenohikari can reduce the casting cost of your ability by 15%.
abilities.
* RegeneratingHealth: Courtesy of the Vitality stat.
stat and Healing buff.
* RegeneratingMana: MP slowly refills over time. The Wisdom stat and Energized buff increases the rate of recovery.

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already on character


* BonusBoss: The Lost Sentry and the Avatar of the Forgotten King. Neither need to be beaten to close a realm and begin the transfer to Oryx's Castle- in fact, it's not unknown for them to spawn ''as the realm closes''. They also drop portals to a BrutalBonusLevel- Lost Halls for the Lost Sentry and the Shatters for the Avatar.



* EquipmentUpgrade: The Kogbold Enhancement Core, dropped by the Factory Control Core, can be used in the forge to upgrade four specific untiered weapons, increasing their damage, fame bonus and feed power.

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* EquipmentUpgrade: The Kogbold Enhancement Core, Core and Concentrated Soul Fire, dropped by the Factory Control Core, Core and Kitsune Umi, can be used in the forge to upgrade four specific untiered weapons, increasing their damage, fame bonus and feed power.weapons. Weapons upgraded by the former gain flat damage bonuses, while the latter provides entirely new functions.



* EvilChancellor: Oryx's lieutenant, Shaitan the Advisor. Same with Chancellor Dammah, who is literally a chancellor.
* EvilGod: Oryx, along with many of his cronies.



* EvilVersusOblivion: The main beef between the two main [[BigBad Big Bads]] of the story. While Oryx is an EvilOverlord who wants to subjugate the realm and feed his endless ego, the Void Entity is an OmnicidalManiac that just wants to annihilate all existence. This has put them firmly at odds ever since they became aware of each other, and Oryx has actively taken measures to keep the Void at bay - not that it earns him any brownie points with the heroes.



* EvilVersusOblivion: The main beef between the two main [[BigBad Big Bads]] of the story. While Oryx is an EvilOverlord who wants to subjugate the realm and feed his endless ego, the Void Entity is an OmnicidalManiac that just wants to annihilate all existence. This has put them firmly at odds ever since they became aware of each other, and Oryx has actively taken measures to keep the Void at bay - not that it earns him any brownie points with the heroes.

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* EvilVersusOblivion: The main beef between the two main [[BigBad Big Bads]] of the story. While Oryx is an EvilOverlord who wants to subjugate the realm and feed his endless ego, the Void Entity is an OmnicidalManiac ExperienceBooster: XP Boosters are consumable items that just wants to annihilate all existence. This has put them firmly at odds ever since they became aware of each other, and Oryx has actively taken measures to keep double the Void at bay - not that it earns him any brownie amount of experience points with a character earns, either for 20 minutes, 1 hour or permanently (until the heroes.character reaches level 20).



* OvershadowedByAwesome: Some of the Untiered items are overshadowed by other Untiered items. For instance, the Ninja's Ray Katana extends his sword range close to that of ''Bow'' weapons in exchange for a fair amount of power- but the more powerful Doku no Ken Katana ''also'' has a longer range than a normal Katana and does more damage to boot- all in exchange for having a 'wavy' shot that doesn't arc nearly enough for it to be an actual inconvenience in aiming.[[note]] To add insult to injury, the Doku no Ken is actually the more common item of the two, dropping at dungeon white bag rate (1/100~) from the Crawling Depths. The Ray Katana drops at Event white bag rate (1/1000~) from the [[BonusBoss significantly harder Rock Dragon]][[/note]]

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* OvershadowedByAwesome: Some of the Untiered items are overshadowed by other Untiered items. For instance, the Ninja's Ray Katana extends his sword range close to that of ''Bow'' weapons in exchange for a fair amount of power- but the more powerful Doku no Ken Katana ''also'' has a longer range than a normal Katana and does more damage to boot- all in exchange for having a 'wavy' shot that doesn't arc nearly enough for it to be an actual inconvenience in aiming.[[note]] To add insult to injury, the Doku no Ken is actually the more common item of the two, dropping at dungeon white bag rate (1/100~) from the Crawling Depths. The Ray Katana drops at Event white bag rate (1/1000~) from the [[BonusBoss significantly harder Rock Dragon]][[/note]]Dragon[[/note]]

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not really an example when he actually appears as a boss and can be killed


* AbsurdlyHighLevelCap: While raising a character to the level cap of 20 is a piece of cake, Exaltations are a whole other can of worms, granting permanent stat buffs that carry over between lives for clearing endgame content with an 8/8. To fully boost one stat, you need to complete ''25'' times a dungeon that is difficult to access and beat, and you have to do this for all 8 dungeons that each represent one of the stats (particularly, maxing life needs you to clear Oryx's Sanctuary or Moonlight Village[[note]]with Sage Genji as the last dancer on Normal difficulty[[/note]] 25 times) to fully exalt a character. And then you have to do this on an 8/8 ''for every class'' to get all the Exaltations - as of the Summoner's release, this totals up to ''680'' Exaltations that need you to complete dungeons ''in the thousands'' if you want to fully exalt every class. Needless to say, this is a ''very'' long-term goal for most players, especially since it demands a steady stream of 8/8 characters unless you're very good at not dying on them...although fortunately, while death will stall your progress, it won't reset it.



** AbsurdlyHighLevelCap: ...But Exaltations are a whole other can of worms, granting permanent stat buffs that carry over between lives for clearing endgame content with an 8/8. To fully boost one stat, you need to complete ''75'' of a dungeon that is difficult to access and beat, and you have to do this for all 8 dungeons that each represent one of the stats (particularly, maxing life needs you to clear Oryx's Sanctuary 75 times) to fully exalt a character. And then you have to do this on an 8/8 ''for every class'' to get all the Exaltations - as of the Summoner's release, this totals up to ''680'' Exaltations that need you to complete dungeons ''in the thousands'' if you want to fully exalt every class. Needless to say, this is a ''very'' long-term goal for most players, especially since it demands a steady stream of 8/8 characters unless you're very good at not dying on them...although fortunately, while death will stall your progress, it won't reset it.



* AntiRegeneration: Sick is a status effect that prevents your HP from recovering by any means.



* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar, able to eat through 8/8 maxed characters with ease. Exaggerated with Oryx's Sanctuary, the final area of the game, where it's borderline ''required'' to have a fully maxed and geared character to avoid being instantly gibbed by the lethal enemies and bosses, and even then maxed characters often find themselves being chewed through like cannon fodder.

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* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar, Cellar are able to eat through 8/8 maxed characters with ease. Exaggerated with Oryx's Sanctuary, the final area of the game, where it's borderline ''required'' to have a fully maxed and geared character to avoid being instantly gibbed by the lethal enemies and bosses, and even then maxed characters often find themselves being chewed through like cannon fodder.



* CosmicHorrorStory: [[spoiler: The game is far from the most blatant example, and has plenty of LovecraftLite, but the lore implies this is basically what's going on. Oryx rules over millions of dimensions and has inverted the normal rules of video games making it so that his enemies can die permanantly while his minions can be endlessly resurrected. While it's possible to free individual worlds from him, he doesn't really care as he has millions more and he can't actually be killed himself so any loss he suffers is really just a setback to him. And there's a Void even he fears.]]

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* CosmicHorrorStory: [[spoiler: The game is far from the most blatant example, and has plenty of LovecraftLite, but the lore implies this is basically what's going on. Oryx rules over millions of dimensions and has inverted the normal rules of video games making it so that his enemies can die permanantly permanently while his minions can be endlessly resurrected. While it's possible to free individual worlds from him, he doesn't really care as he has millions more and he can't actually be killed himself so any loss he suffers is really just a setback to him. And there's a Void even he fears.]]



* GameBreakingBug: While duping itself is [[GameBreaker only this in terms of breaking the economy]], ''facilitating'' it leads to a number of these, as the most accessible and reliable dupe glitch is one caused by trading during a server crash.

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* GameBreakingBug: GameBreakingBug:
**
While duping itself is [[GameBreaker only this in terms of breaking the economy]], ''facilitating'' it leads to a number of these, as the most accessible and reliable dupe glitch is one caused by trading during a server crash.



* GreaterScopeVillain: The Void Entity, who seeks to overthrow Oryx and completely destroy the Realm, and is revealed during his fight to have influenced or controlled [[spoiler: the Forgotten King, the Crystal Prisoner, the Golden Oryx Effigy, the Puppet Master, Esben the Unwilling, the Killer Bee Queen, and the two other bosses of the Lost Halls, Malus and the Marble Colossus.]]



* InfinityMinusOneSword: Tier 11 and Tier 12 weapons, which are dropped from high-level dungeons such as the Wine Cellar. Not as powerful as the two tiers above them, but they can be traded at a relatively benign cost, which means with a little luck or grinding on your part, you can grab one of these weapons very easily for your character if you trade your spoils for one. Tier 12 weapons in particular are common enough to be the gold standard when it comes to DPS and range, and many Untiered items are compared to them when it comes to opportunity cost for an inventory slot. Tier 13/14 weapons and armor were made tradable in Month of the Mad God 2021, but aren't as common and thus tend to be much more expensive to trade for.

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* InfinityMinusOneSword: Tier 11 and Tier 12 weapons, which weapons are dropped from high-level dungeons such as the Wine Cellar. Not as powerful as the two tiers above them, but they can be traded at a relatively benign cost, which means with a little luck or grinding on your part, you can grab one of these weapons very easily for your character if you trade your spoils for one. Tier 12 weapons in particular are common enough to be the gold standard when it comes to DPS and range, and many Untiered items are compared to them when it comes to opportunity cost for an inventory slot. Tier 13/14 weapons and armor were made tradable in Month of the Mad God 2021, but aren't as common and thus tend to be much more expensive to trade for.



* ManaBurn: The Quiet status effect effectively nullifies your MP pool for its duration, preventing you from using abilities and forcing you to recover your MP from zero when it wears out.



* MarathonBoss: The Avatar of the Forgotten King was infamous for this before it underwent a {{nerf}}. Even now, it has significantly more HP than any other non-seasonal Realm enemy in the game[[note]]Packing 150,000 HP, while the other events generally range from 16,000 to 60,000, and the BonusBoss Lost Sentry has 125,000 HP[[/note]], a massive amount of DEF, a powerful spiral of shots and lethal firebombs, four phases with four types of deadly minions, and immunity to the Knight's Stun ability to boot. It's still easier than its previous form, which had an even more titanic amount of health, even more defense, was almost always invulnerable, and was a required kill in order to access [[TheVeryDefinitelyFinalDungeon Oryx's Castle]].

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* MarathonBoss: The Avatar of the Forgotten King was infamous for this before it underwent a {{nerf}}. Even now, it has significantly more HP than any other non-seasonal Realm enemy in the game[[note]]Packing 150,000 HP, while the other events generally range from 16,000 to 60,000, and the BonusBoss Lost Sentry has 125,000 HP[[/note]], a massive amount of DEF, a powerful spiral of shots and lethal firebombs, four phases with four types of deadly minions, and immunity to the Knight's Stun ability to boot. It's still easier than its previous form, which had an even more titanic amount of health, even more defense, was almost always invulnerable, and was a required kill in order to access [[TheVeryDefinitelyFinalDungeon Oryx's Castle]].



** The Lost Halls: the dungeon is composed of an uncountable number of identical rooms, filled with enemies more powerful than most mid-level bosses, and with several bosses that embody MarathonBoss with a passion. Good runs may still take upwards of 10-20 minutes, and bad runs won't even complete the dungeon.

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** The Lost Halls: the dungeon Halls is composed of an uncountable number of identical rooms, filled with enemies more powerful than most mid-level bosses, and with several bosses that embody MarathonBoss with a passion. Good runs may still take upwards of 10-20 minutes, and bad runs won't even complete the dungeon.



* NoItemUseForYou: When affected by Drought, players cannot use consumable items.



** The Golden Archer ST collection from The Machine serves as this from DECA to the bundle of the same name sold during the Kabam era, which consisted entirely of mid-tier Archer equipment, a very weak ring, and a Wine Cellar Incantation for the ludicrous price of 1400 Gold, or about $14 USD. Fittingly, the FlavorText praises the items in the set to high heaven despite them being completely useless.

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** The Golden Archer ST collection from The Machine serves as this from DECA to the bundle of the same name sold during the Kabam era, which consisted entirely of mid-tier Archer equipment, a very weak ring, and a Wine Cellar Incantation for the ludicrous price of 1400 Gold, or about $14 USD.$14. Fittingly, the FlavorText praises the items in the set to high heaven despite them being completely useless.
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Everything's Better With Penguins is no longer a trope


* EverythingsBetterWithPenguins: The penguin pet family. One of the divine penguin pets is '''a penguin with a tank'''. Exaggerated by several PhysicalGod penguin pets.

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* ReducedManaCost: When worn, Syndicate armor reduces the Magic casting cost of your ability by 15%.



* SetBonus:
** Set Tier Items (with the exception of certain rings) are part of a special themed set that confers additional stat bonuses to the wearer when at least two pieces are worn. When all pieces are equipped together, the character will transform, adopting a set-specific skin and benefiting fully from the stat bonuses of the set.
** The aforementioned rings instead offer stat bonuses if equipped alongside other pieces of themed equipment (most of which, with the exception of Agents of Oryx items, are reskinned versions of tiered equipment). Since the latter are Untiered Items, they offer no stat bonuses when worn together without the ring.
** The three Syndicate rings are Untiered Items and do not provide a set bonus; instead, when equipped alongside a Syndicate weapon, the former empower the latter by providing additional projectiles.



* TheVeryDefinitelyFinalDungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game. Then you can use three rare Runes after beating Oryx a second time to unlock Oryx's Sanctuary, where you can ''finally'' put the big guy down once and for all.

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* TheVeryDefinitelyFinalDungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop After defeating Oryx, you can use a Wine Cellar Incantation to unlock the entrance portal to his the Wine Cellar, which requires a rare, single-use item to unlock then defeat Oryx again at the Wine Cellar and is one of use the hardest areas in the game. Then you can use three rare Oryx Runes after beating Oryx a second time to unlock open the way to Oryx's Sanctuary. While the Wine Cellar Incantation (a rare drop from most dungeon bosses) is already a fairly uncommon item by itself, the Oryx Runes are only dropped by the highest-level bosses in the game (the Shield Rune from event and Court of Oryx bosses, the Helmet Rune from the Lost Halls, the Sword Rune from other endgame dungeons), meaning that one needs to run through the game's hardest dungeons at least a few times in order to get to the Sanctuary, where you can ''finally'' put the big guy down once and for all.

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not an example


** Oryx's Sanctuary, replacing the Wine Cellar as the BonusDungeon of each realm, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the Nexus[[/note]] to access Oryx's Sanctuary you must assemble three separate Runes- two of which are only available from other Epic-chest dungeons. And if you enter for a chance at some of the strongest items in the game, you best be prepared for a grueling fight through hordes of deadly EliteMooks with the stats of mid-tier dungeon bosses, one of four elite minibosses arguably stronger than the bosses of the aforementioned Lost Halls, and of course the head honcho himself, who will make you wish you were fighting the Void Entity.

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** Oryx's Sanctuary, replacing the Wine Cellar as the BonusDungeon of each realm, TheVeryDefinitelyFinalDungeon, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' [[note]]The locked Wine Cellar is the portal Oryx 1 drops, while Oryx 2 drops a portal to the Nexus[[/note]] to access Oryx's Sanctuary you must assemble three separate Runes- two of which are only available from other Epic-chest dungeons. And if you enter for a chance at some of the strongest items in the game, you best be prepared for a grueling fight through hordes of deadly EliteMooks with the stats of mid-tier dungeon bosses, one of four elite minibosses arguably stronger than the bosses of the aforementioned Lost Halls, and of course the head honcho himself, who will make you wish you were fighting the Void Entity.



* ContinuingIsPainful: {{Downplayed|Trope}}. If you die, you restart, losing your current gear and any boosted stats. However, you can keep spare gear in your vault, and the maximum level is easy to attain, especially with [[DiscOneNuke spare endgame items from previous lives]].



* DeathIsASlapOnTheWrist / ContinuingIsPainful: A curious mix. If you die, you restart, losing your current gear and any boosted stats. However, you can keep spare gear in your vault, and the maximum level is easy to attain, especially with [[DiscOneNuke spare endgame items from previous lives]]. Also, death is the only way to obtain the currency Fame, which can be spent on special items and pet upgrades.

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* DeathIsASlapOnTheWrist / ContinuingIsPainful: A curious mix. If you die, you restart, losing your current gear and any boosted stats. However, you can keep spare gear in your vault, and the maximum level is easy to attain, especially with [[DiscOneNuke spare endgame items from previous lives]]. Also, death DeathAsGameMechanic: Death is the only way to obtain the currency Fame, which can be spent on special items and pet upgrades.



* EquipmentUpgrade: The Kogbold Enhancement Core, dropped by the Factory Control Core, can be used in the forge to upgrade four specific untiered weapons, increasing their damage, fame bonus and feed power.



* GhostShip: One of the bosses required to close the realm.



* InstantGravestone: A gravestone will instantly appear when a character dies. stronger characters get bigger, more impressive gravestones. Due to the game's use of {{Permadeath}}, players will often pay respects to a particularly strong character.

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* InstantGravestone: A gravestone will instantly appear when a character dies. stronger Stronger characters get bigger, more impressive gravestones. Due to the game's use of {{Permadeath}}, players will often pay respects to a particularly strong character.



* JokeItem: The UT items dropped by the Glitch and Null, which are associated with April Fool's Day, have humorous descriptions, and are either extremely situational, outright useless or actively harmful when equipped.

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* JokeItem: The UT items dropped by the Glitch and Null, which are associated with April Fool's Day, have humorous descriptions, and are either extremely situational, outright useless or actively harmful when equipped.used.



* PoisonMushroom: Many of the April Fools items dropped by enemies in the Machine (collectively called Mistake Gear) tend to be harmful. The three Cheater's Armors do nothing but reduce HP by 100 when equipped; the Challenger Helm dazes and slows the user when used; the [=NSFWakizashi=] deals no damage to enemies while also inflicting the Exposed status effect on the user; and the Omni-Impotence Ring provides harsh penalties to all stats. In particular, the Omni-Impotence Ring is treated as an ST item, and will reduce stats even further when equipped alongside other Mistake Gear items.

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* PoisonMushroom: Many of the April Fools items dropped by enemies in the Machine (collectively called Mistake Gear) tend to be harmful. The three Cheater's Armors do nothing but reduce HP by 100 when equipped; the Challenger Helm dazes and slows the user when used; the [=NSFWakizashi=] deals no damage to enemies while also inflicting the Exposed status effect on the user; the Lullaby reduces the user's DEF and attack range; and the Omni-Impotence Ring provides harsh penalties to all stats. In particular, the Omni-Impotence Ring is treated as an ST item, and will reduce stats even further when equipped alongside other Mistake Gear items.

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* AssistCharacter: As of Release 12, pets with abilities were introduced, coming in [[http://pfiffel.com/pets/ a variety of forms]]. Each pet is invincible and has three unlockable abilities, which range from healing to enemy paralysis.



* CoolPet: As of Release 12, pets with abilities were introduced, coming in [[http://pfiffel.com/pets/ a variety of forms]]. Each pet is invincible and has three unlockable abilities, which range from healing to enemy paralysis.

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Per TRS, this is YMMV


* DifficultySpike: Several, usually when you progress to the next point in your quest to reach 8/8.
** The first one comes when you reach the Highlands- where before most enemies were relatively sedate, the Highlands can and will see you swarmed under with minions if you aren't prepared. You'll also start seeing StatusEffects quite commonly.
** The Godlands and basic dungeons are another. Surviving in the Godlands isn't easy for a newbie, as the enemies all do ridiculous amounts of damage in a single bullet, and getting swarmed under is easy. Basic stat potion dungeons such as the Snake Pit and Sprite World are also about this difficulty, and either the enemies or the boss will kill you easily if you aren't prepared.
** The higher-difficulty common dungeons are a third. The Abyss of Demons, the Mad Lab, the Puppet Master's Theater, and the Manor of the Immortals are all very nasty dungeons for the unprepared, and all of them are capable of ripping careless maxed characters to shreds in seconds.
** There would be another step in reaching for the rarer non-endgame dungeons such as the Epic Dungeons, Encounter dungeons, and Court of Oryx dungeons. While not the hardest, all of them can be very demanding on a less experienced player and will show no mercy to even the strongest characters.
** The final and most severe one if the step up to the truly endgame content; the Exaltation Dungeons (The Nest, Abandoned Mineshaft, Lost Halls, The Shatters, and Oryx's Sanctuary). If it's your first time in one of these dungeons and you don't know what to expect, you're probably going to die.
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Up To Eleven is a defunct trope


** AbsurdlyHighLevelCap: ...But Exaltations are a whole other can of worms, granting permanent stat buffs that carry over between lives for clearing endgame content with an 8/8. To fully boost one stat, you need to complete ''75'' of a dungeon that is difficult to access and beat, and you have to do this for all 8 dungeons that each represent one of the stats (particularly, maxing life needs you to clear [[UpToEleven Oryx's Sanctuary]] 75 times) to fully exalt a character. And then you have to do this on an 8/8 ''for every class'' to get all the Exaltations - as of the Summoner's release, this totals up to ''680'' Exaltations that need you to complete dungeons ''in the thousands'' if you want to fully exalt every class. Needless to say, this is a ''very'' long-term goal for most players, especially since it demands a steady stream of 8/8 characters unless you're very good at not dying on them...although fortunately, while death will stall your progress, it won't reset it.

to:

** AbsurdlyHighLevelCap: ...But Exaltations are a whole other can of worms, granting permanent stat buffs that carry over between lives for clearing endgame content with an 8/8. To fully boost one stat, you need to complete ''75'' of a dungeon that is difficult to access and beat, and you have to do this for all 8 dungeons that each represent one of the stats (particularly, maxing life needs you to clear [[UpToEleven Oryx's Sanctuary]] Sanctuary 75 times) to fully exalt a character. And then you have to do this on an 8/8 ''for every class'' to get all the Exaltations - as of the Summoner's release, this totals up to ''680'' Exaltations that need you to complete dungeons ''in the thousands'' if you want to fully exalt every class. Needless to say, this is a ''very'' long-term goal for most players, especially since it demands a steady stream of 8/8 characters unless you're very good at not dying on them...although fortunately, while death will stall your progress, it won't reset it.



* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar, able to eat through 8/8 maxed characters with ease. Taken UpToEleven with Oryx's Sanctuary, the final area of the game, where it's borderline ''required'' to have a fully maxed and geared character to avoid being instantly gibbed by the lethal enemies and bosses, and even then maxed characters often find themselves being chewed through like cannon fodder.

to:

* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar, able to eat through 8/8 maxed characters with ease. Taken UpToEleven Exaggerated with Oryx's Sanctuary, the final area of the game, where it's borderline ''required'' to have a fully maxed and geared character to avoid being instantly gibbed by the lethal enemies and bosses, and even then maxed characters often find themselves being chewed through like cannon fodder.



* EverythingsBetterWithPenguins: The penguin pet family. One of the divine penguin pets is '''a penguin with a tank'''. Taken UpToEleven by several PhysicalGod penguin pets.

to:

* EverythingsBetterWithPenguins: The penguin pet family. One of the divine penguin pets is '''a penguin with a tank'''. Taken UpToEleven Exaggerated by several PhysicalGod penguin pets.



* MookMaker: Most bosses summon minions of some sort, although the most notable example is the Cube God, a massive blue cube that summons smaller orange Overseer cubes [[UpToEleven that summon even smaller yellow cubes and smaller-than-that blue cubes]].

to:

* MookMaker: Most bosses summon minions of some sort, although the most notable example is the Cube God, a massive blue cube that summons smaller orange Overseer cubes [[UpToEleven that summon even smaller yellow cubes and smaller-than-that blue cubes]].cubes.



* TrueFinalBoss: Using a Wine Cellar Incantation to unlock the door that appears after you kill Oryx opens up a BonusDungeon which ends in a harder rematch with the Mad God. [[UpToEleven This then opens another locked door]] which needs 3 special Runes to unlock, which in turn leads to a extraordinarily difficult dungeon [[NintendoHard which eats maxed out characters like they're going out of style]], ending in a miniboss fight before a rematch against the souped-up BigBad himself. Bring health potions and lots of them.

to:

* TrueFinalBoss: Using a Wine Cellar Incantation to unlock the door that appears after you kill Oryx opens up a BonusDungeon which ends in a harder rematch with the Mad God. [[UpToEleven This then opens another locked door]] door which needs 3 special Runes to unlock, which in turn leads to a extraordinarily difficult dungeon [[NintendoHard which eats maxed out characters like they're going out of style]], ending in a miniboss fight before a rematch against the souped-up BigBad himself. Bring health potions and lots of them.



* TheVeryDefinitelyFinalDungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game. [[UpToEleven Then]] you can use three rare Runes after beating Oryx a second time to unlock Oryx's Sanctuary, where you can ''finally'' put the big guy down once and for all.

to:

* TheVeryDefinitelyFinalDungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game. [[UpToEleven Then]] Then you can use three rare Runes after beating Oryx a second time to unlock Oryx's Sanctuary, where you can ''finally'' put the big guy down once and for all.
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Added DiffLines:

* CosmicHorrorStory: [[spoiler: The game is far from the most blatant example, and has plenty of LovecraftLite, but the lore implies this is basically what's going on. Oryx rules over millions of dimensions and has inverted the normal rules of video games making it so that his enemies can die permanantly while his minions can be endlessly resurrected. While it's possible to free individual worlds from him, he doesn't really care as he has millions more and he can't actually be killed himself so any loss he suffers is really just a setback to him. And there's a Void even he fears.]]

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This has been disambiguated. Also, example indentation.


* BigBad: Oryx the Mad God, who only appears when the event bosses have been defeated on a single server. He has three sequential forms which increase in difficulty from "easier than most lategame bosses" to "single hardest enemy in the game".
** The Void Entity serves as an OverarchingVillain version of this, as he is more malevolent than Oryx, arguably just as strong if not stronger, actively works against him to destroy the Realm and has orchestrated a number of its events.

to:

* BigBad: BigBad:
**
Oryx the Mad God, who only appears when the event bosses have been defeated on a single server. He has three sequential forms which increase in difficulty from "easier than most lategame bosses" to "single hardest enemy in the game".
** The Void Entity serves as an OverarchingVillain a version of this, as he is more malevolent than Oryx, arguably just as strong if not stronger, actively works against him to destroy the Realm and has orchestrated a number of its events.

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* MadeOfEvil: Pools of pure evil form around the Avatar of the Forgotten King.

to:

* MadeOfEvil: Pools Corruption, the concentrated essence of pure evil form around from the Avatar domain of the Forgotten King.Void.



* MiniGame: The Arena. You can fight enemies for prizes, and characters will not be lost upon death.
** BettingMiniGame: Realm Gold or unlockable Tokens can be used in the Alchemist's "spin to win" game. Some sort of reward is guaranteed, but it may not be great.
* MonsterArena: The Arena.



* {{Nerf}}: The Lair of Draconis UT items got nerfed ''hard'' after the dungeon leaked, to the point of PowerupLetdown.



* NintendoHard: The game can easily slip into this when your level goes into the double digits (assuming you keep following the quests alone). Especially since, unlike other {{MMORPG}}s, [[{{Permadeath}} death is permanent]].

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* NintendoHard: The game can easily slip into this when your level goes into the double digits (assuming you keep following the quests alone).alone) and ''especially'' when you get into the endgame. Especially since, unlike other {{MMORPG}}s, [[{{Permadeath}} death is permanent]].



* NoobCave: The Pirate Cave and Forest Maze are the easiest dungeons in the game and can both be soloed before the player hits Level 10.

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* NoobCave: The Pirate Cave and Forest Maze are the easiest dungeons in the game and can both be reasonably soloed before the player hits Level 10.with starter equipment.



* OneHitKill: Averted for the most part. Just don't stand on anything; even the relatively harmless Mysterious Crystal can kill you while you try to break it. Played straight if a low-level character goes into places they really shouldn't. It's very easy to lose a character to a stray bullet that does more damage than their entire health bar if you go into hard dungeons or the godlands below around level 5; it's why it's recommended to not give your best equipment to low-level characters.

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* OneHitKill: Averted for the most part. part - few bullets will do enough damage to kill a player in a single blow. Just don't stand on anything; anything, since the ''number'' of bullets each enemy fires makes taking a full burst a different story; even the relatively harmless Mysterious Crystal can kill you while you try to break it. Played straight if a low-level character goes into places they really shouldn't. It's very easy to lose a character to a stray bullet that does more damage than their entire health bar if you go into hard dungeons or the godlands below around level 5; it's why it's recommended to not give your best equipment to low-level characters.



** While early Katana UT items suffered from severe PowerUpLetdown once, they play it pretty straight- the Doku no Ken sacrifices damage for slightly longer range and DamageOverTime, the Ray Katana is a standard UT power-for-range exchange, the Void Blade deals massive damage if you bait enemies into its projectiles and the Celestial Blade has insane DPS if you're willing to put up with the lack of piercing.

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** While early Katana UT items suffered from severe PowerUpLetdown once, they play it pretty straight- the Doku no Ken sacrifices damage for slightly longer range and DamageOverTime, the Ray Katana is a standard UT power-for-range exchange, the Void Blade deals massive damage if you bait enemies into its projectiles and the Celestial Blade has insane DPS if you're willing to put up with the lower accuracy lack of piercing.



* ThisCannotBe: [[https://www.youtube.com/watch?v=9Z2ao0raJLY Yelled word for word by Oryx]] when you defeat him in his first incarnation.
** The phrase is repeated (with variations) by the Puppet Master, the dragon Nikao, and Nut.

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* ThisCannotBe: [[https://www.youtube.com/watch?v=9Z2ao0raJLY Yelled word for word by Oryx]] when you defeat him in his first incarnation.
** The phrase is repeated (with variations) by the Puppet Master, the dragon Nikao, and Nut.
incarnation. Variants of this are often used whenever you fell certain bosses.



* ToServeMan: Oryx the Mad God means for the players to feed his minions.

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* ToServeMan: Oryx the Mad God means for the players to feed his minions. Many of the monsters in the Realm also mention eating human meat.



* TrueFinalBoss: Using a Wine Cellar Incantation to unlock the door that appears after you kill Oryx opens up a BonusDungeon [[NintendoHard which eats maxed out characters like they're going out of style]], ending in a rematch against the souped-up BigBad himself. Bring health potions and lots of them.

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* TrueFinalBoss: Using a Wine Cellar Incantation to unlock the door that appears after you kill Oryx opens up a BonusDungeon which ends in a harder rematch with the Mad God. [[UpToEleven This then opens another locked door]] which needs 3 special Runes to unlock, which in turn leads to a extraordinarily difficult dungeon [[NintendoHard which eats maxed out characters like they're going out of style]], ending in a miniboss fight before a rematch against the souped-up BigBad himself. Bring health potions and lots of them.



** The Mammoth Megamoth is dangerous and fast. When its health gets depleted, it flashes red and becomes a Murderous Megamoth, just as scary but with new minions whose bullets stack.

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** The Mammoth Megamoth is dangerous and fast. When its health gets depleted, it flashes red and becomes a Murderous Megamoth, just as scary but with new minions whose bullets stack.which is even scarier.
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* EscapeRope: The Nexus hotkey functions as this, whisking players to safety in the Nexus from any overworld location or dungeon, at the cost of losing access to any unobtained loot or experience in the encounter.
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* GameplayAndStorySegregation: ZigZagged with the Royal Guard's Cuirass. Its description mentions it's the armor used by the Bridge Sentinel boss, but the Bridge Sentinel does not actually drop it. He ''does'' however drop blueprints that allow you to craft the armor.


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* NighInvulnerable:
**Quite a few bosses can go invulnerable, making them impervious to any damage. This is indicated by a blue shield above the mob's ahead.
**There are a handful of items that allow players to go invulnerable, [[NecessaryDrawback temporarily and with a high price]]. The Seal of the Blasphemous Prayer and Crystal shield give invulnerability at will, but both have a high MP cost, and the latter also disables MP recovery when used. The Royal Guard's Cuirass gives a few seconds of invulnerability just by using your weapon, but it's on a whopping 15 second cooldown. Some players make it a sport to go invulnerable and get close to a InstantDeathRadius type of boss as close as possible.
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* OfCorsetsSexy: The Metal-plated Corset leather armor, a reskin of the Hollyhock Hide and part of the [[VampireHunter Cursed]] [[HunterOfHisOwnKind Cursebreaker]] Huntress set. It doesn't provide much in the way of defense, but it does give a sizable DEX boost, plus a small SPD and VIT buff. Since this game has a {{Retraux}} art style where player characers have either 8x8 or 16x16 pixels, the {{Fanservice}} aspect is very much downplayed.
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* DidYouJustPunchOutCthulhu: Throughout the game, a skilled player will obliterate countless gods and deities. Some gods are even demoted to weaker Mooks, while others are powerful bosses that can nonetheless be stampeded by a horde of supposedly mortal warriors armed with nothing but magic and sharp weapons.

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* DidYouJustPunchOutCthulhu: Throughout the game, a skilled player will obliterate countless gods and deities.deities, up to and including the titular MadGod and the embodiment of evil itself. Some gods are even demoted to weaker Mooks, while others are powerful bosses that can nonetheless be stampeded by a horde of supposedly mortal warriors armed with nothing but magic and sharp weapons.

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