'''''ROM Check Fail''''' is a fangame that takes a handful of games from the arcade era and mixes them together. The experience is somewhat similar to ''VideoGame/{{WarioWare}}'', in that you must adjust to rapidly changing playing styles. Every few seconds, your character and the enemies on the screen will change. At one second you may be [[Franchise/SuperMarioBros Mario]] doing battle with a pack of VideoGame/SpaceInvaders, and the next you're the car from ''VideoGame/SpyHunter'' blasting ghosts from ''VideoGame/{{Gauntlet}}''. Unlike ''[=WarioWare=]'', there is a single goal that remains the same in each stage: Clear all the enemies on the screen. The game continues for 20 screens, and upon completion, starts it all over again, [[DifficultyByAcceleration raising the speed each time]].

An addictive game with pick-up-and-play gameplay reminiscent of the early arcade and Atari console days. It can be played [[http://www.farbs.org/romcheckfail.php here.]] In 2016, Farbs also released ''[[https://t.co/fgYZx2a5hZ ROM Check GO!]]'', a variation of the game that lets you change characters at will.
!!This game provides examples of:
* DeathFromAbove: Rain of Goombas. Goombas have the unique trait of observing the laws of gravity, making them plummet to the ground if they happen to be in the air. It's also worth noting that anything that falls in a hole in this game reappears at the top of the screen. If a group of Goombas fall into a hole, it's best to run for cover.
* ExcusePlot: A file containing a bunch of old games has become corrupted and mixed together somehow. It's up to ''you'' to... look, just go blast/stab/eat/stomp the enemies, all right?
** [[VideoGame/BadDudes Your classic games have been corrupted by something. Are you a bad enough dude to beat your broken games?]]
* GameplayRoulette: From ''VideoGame/PacMan'' to ''Franchise/SuperMarioBros'' in 3 seconds!
%% * GameOver: Run out of lives and the game will crash in the same manner as the legendary ''Pac-Man'' [[KillScreen L256 glitch]] -- half the screen locked up... and then the music will go ''nuts''.
* HitboxDissonance: It's unpredictable having to destroy a {{VideoGame/Qix}} with Link or having to avoid one with Pac-Man when he's not powered up, for example.
* InterfaceScrew: Sometimes a level can finish right when the game tries to switch themes, leaving the text garbled until the next switch happens.
* LuckBasedMission: Due to how the game is designed, you can often die for no fault of your own. For example, those immobile blocks from VideoGame/{{Breakout}} can suddenly turn into hordes of enemies, leaving you completely unable to escape.
* OneHitPointWonder: Your character, in all iterations.
* PoisonMushroom: The ''VideoGame/SpaceInvaders'' ship. Woe betide you if you receive this while an enemy is headed for you from the sides or below.
** Rather annoying if you are stuck in the air and all the things you need to kill are goombas.
* ScoringPoints: The entire point of the game.
* ShoutOut: The entire game, especially the phrase [[Franchise/SuperMarioBros "Princess]] [[YourPrincessIsInAnotherCastle is in a faster castle!"]]
* TitleDrop: In the very first screen:
-->''RAM Check: OK''\\
''ROM Check: '''FAIL'''''
* UnwinnableByDesign: If the roulette gives you the ''Space Invaders'' ship with enemies on the same line as you, you're dead. Pray you roll something better before you run out of lives.
* AWinnerIsYou: After beating all 20 stages, you're booted back to the beginning to try again. You are also treated to a rapidly flashing display of classic end screens, many of which fall under this category.
* WrapAround: The player and enemies (especially falling Goombas) can go past the bottom of the screen and appear at the top. However, this only works in that single direction.