is the fourth entry in the Quake
series, launched in 2005.The game was developed by Raven Software, using the Id Tech 4 engine (Doom 3
engine) and it's set in the Strogg arc, as a sequel of Quake II
After the events of Quake II
, the EDF starts the invasion to the Strogg planet in order to terminate the Strogg menace once and for all. The player controls Matthew Kane, a corporal of the Rhino Squad, and he must assist his comrades in the given objectives.
The game has a character sheet
, currently under development.
This game provide examples of* :
- Air-Vent Passageway: There's an escape using one in the level after Kane's Stroggification, just before Kane's first encounter with a Teleport Dropper.
- Always Chaotic Evil: The Strogg race.
- And the Adventure Continues:
"Kane, you have new orders."
- Animal Motifs: The squad names: Badger, Bison, Cobra, Eagle, Kodiak, Scorpion, Viper, Warthog, Wolf, and, of course, the Rhino Squad. There's also the Raven squad, composed by members with the same names as the developers of the game.
- Back from the Brink
- Badass Driver: Whoever is driving the truck in the early Nexus mission in Quake 4 has got to be crazy.
- Bald Women: The Iron Maidens.
- Beam Spam: The Lightning Gun.
- BFG: The Dark Matter Gun.
- Big Damn Heroes: When the Rhino Squad saves Kane from the final part of the Stroggification process. Too bad the same can't be said for the many other poor souls before you that already completed the process, which you can see in the body jars moving around the facility.
- Bio Punk: The Strogg use biological/robotic hybrid machines for everything.
- Blue Orange Contrast: A variant. The Marines are, rather than blue, olive green, while the Strogg are orange. This is reflected in their respective UIs as well as in their uniforms. It also makes Matthew Kane stand out even more, post-Stroggification, when standing amongst the rest of Rhino Squad.
- Boring but Practical: The Machinegun in single-player, especially because it's one of two weapons with a flashlight, the other being the Blaster.
- Boss in Mook Clothing: Gladiators and Heavy Hovertanks in the vehicle-based levels, where wiping Stroggos is pretty easy.
- Fake Ultimate Mook: Light Tanks, provided you've got enough room to keep backing away from them.
- Boss Rush: Just before the final battle, Kane comes from a goodie-filled hallway and is locked in a small-medium sized room and forced to fight 3 consecutive groups of the Boss in Mook Clothing enemies: 3 Light Tanks, 3 Heavy Hovertanks, and 3 Stream Protectors.
- Bowdlerization: The German version removes the blood and gore and censor some scenes (such as Anderson's death). However, the dub wasn't changed to accommodate the censorship and so quite a few lines turn into non-sequiturs.
- Chainsaw Good: The Gauntlet, available only in multiplayer mode.
- Continuity Nod: At the beginning of the game, your superior informs you that the Makron was destroyed and the planet's intergalactic defense forces are down.
- Cypher Language: The Strogg languange.
- Degraded Boss: The Harvester first appear as a miniboss-type encounter, then as a regular Giant Mook later.
- Dramatic Space Drifting: In the intro. Seems that is's just a marine contemplating the emptiness, then he turns to reveal a disfigured face and then half a body missing.
- Embedded Precursor: In some editions, the original Quake II was brought with the game.
- Enemy Summoner:
- The Teleport Dropper, that Strogg which looked like a bulldog, and could disperse several teleporters which summoned several Mooks. These can also appear at the Strogg teleporters on the game.
- Strogg!Voss can call mooks while regenerating his shields to protect him.
- The Makron does this in the final fight after the player defeats his first form.
- Evil Sounds Deep: The Strogg voices heard throughout the game, including the Makron's voice.
- Exploding Barrels: The red Stroyent barrels scattered across the levels can be shot.
- Fate Worse Than Death: The Stroggification process. As if being conscious through all that mutilation isn't bad enough, until the higher brain functions atrophy, the victims are forced to watch as their body is used to kill their fellow men without being able to do anything.
"You call this Stroggification? More like a mutilation!"
- And I Must Scream: A conversation overheard hints that the victims that are Stroggified are, for a time, aware of their actions but can not stop them. This is later shown to be true when Voss becomes Stroggified, who spends the boss battle pleading with Kane to run away - all the while being forced to attack him.
- Body Horror: The subjects are put into heavy sedation and, as a result, are 75% paralyzed. Through an assembly-line-like process, they rip open the stomach, saw off the legs, fuse new legs and armor to the skin, put a big helmet on them, insert a control chip into the victims brain, and then activate said chip so he/she can serve the Strogg.
- Industrialized Evil: The Strogg Medical Lab levels shows this in full body.
- Strapped to an Operating Table: The entire stroggification process, although the victims aren't strapped to the tables—they're just heavily sedated with steroids.
- Unwilling Roboticisation: Any Strogg with human parts has been subjected to this.
- Flunky Boss: Strogg!Voss and the Makron can summon mooks which help them in the fight. Your first encounter with a Light Tank also has several soldiers helping him.
- Giant Mook: Stream Protectors, Light Tanks, Heavy Hovertanks, and Gladiators.
- Giant Spider:
- The Stream Protectors, minibosses armed with Hyperblaster-like cell shots.
- To some extent, the game's version of the Makron also qualifies.
- Spider Tank: The Harvesters, found several times in the game. They're armed with two missile launchers in the back, a nailgun in the front, and being crushed under their legs, whether on a vehicle or on foot is a one way ticket to death, like it happened with Bidwell.
- Half the Man He Used to Be:
- This happens to an unfortunate Marine who attempts to enter a Strogg teleporter.
- Of sorts with the Makron: it loses its second half after the first part of the final battle and then loses the upper part upon its final defeat.
- Harder Than Hard: General difficulty. The weakest, basic enemy Mooks can kill you in just a handful of shots. All enemies have noticeably more health, so that even mid-level enemies like Berserkers and Gunners take more than a full clip of assault rifle fire to kill. Your teammates are no longer invincible powerhouses, making all levels with them into Escort Missions. The game is already fairly stingy with Health and Armor on Normal, so imagine what all this is like on Harder Than Hard.
- Heads I Win, Tails You Lose: Kane's first encounter with the Makron.
- Hopeless Boss Fight: Although it's somewhat unique in that Kane does have to damage him significantly, otherwise he just straight out kills him (game over man, game over) instead of immobilizing him with his tractor beam.
- Suspicious Video Game Generosity: Kane runs down a hallway lined with ammo to an obvious ambush. After taking out the two (relatively) easy Stream Protectors, the Makron shows up.
- Homing Projectile: The Nailgun, after the last upgrade, allows the player to home the nails towards the enemies.
- Human Resources
- Hyper-Destructive Bouncing Ball: The Hyperblaster, after being upgraded, launches cell balls which bounces on surfaces. Also, some bosses such as the Makron have such ricocheting attacks.
- Interface Spoiler: Be careful checking out the game's multiplayer models. One of them is Stroggified Kane.
- It's Raining Men: Drop pods, a way to deliver soldiers to their objectives very fast with a high mortality rate.
- Keystone Army: The Stroggos. Once the Nexus is destroyed, every Strogg force perishes.
- Lightning Gun
- Major Injury Underreaction: When on the first to the Hannibal, you can hear this exchange when exiting for the field:
Marine: Hannibal! I need a medic!
Medic: Who are you? I not able to get a reading on your medchip.
Marine: Corporal Thomas Alvarez. My medchip is damaged.
Medic: But your medchip's implanted in your heart!
Marine: I know... I'm looking at it right now.
- Misbegotten Multiplayer Mode: The multiplayer mode can be resumed as Quake III: Arena running in the IdTech4, minus the "fun factor". And there's no Coop mode. The game shipped with 8 Deathmatch maps and 5 for the CTF mode, but later patches increased this amount and added the Deadzone gametype and an option to buy weapons. This was somewhat averted by the time the game was patched. Overall, Quake 4 plays like a even more faster version of Quake 3, with a new sliding mechanic allowing players to keep their speed around corners.
- Molotov Cocktail/Kill It with Fire: The multiplayer-only Napalm launcher, introduced after several patches.
- More Dakka: Some vehicles.
- Nail 'Em: The Nailgun. In the campaign mode, you can upgrade the weapon, so it can shot homing nails, by keeping the alternate fire button pressed.
- Nitro Express: One Escort Mission has a demolitions expert carrying explosives that will "take out half the mountain" if set off.
- No OSHA Compliance: Any Strogg facility you could think.
- Nostalgia Levels: Multiplayer-wise, the remakes of "Claustrophobopolis", from Quake; "The Edge" (plus a CTF version) from Quake II; and "The Longest Yard" and "The Very End Of You" (renamed as "Xaero's Gravity") from Quake III: Arena. Subsequent patches added also "The Camping Grounds" from III.
- Player-Guided Missile: The Rocket Launcher, after being upgraded, allows the players to guide the rockets, in exchange for a slower speed of such projectiles.
- Point of No Return: Seldom you will be able to return to any previous level, unlike in II.
- Regenerating Health: The vehicle-based levels have this as a vehicle feature, may it be a Convoy, a Tank, a Walker or a Train.
- Regenerating Shield, Static Health: Strogg!Voss, the Makron in the final fight and the Nexus heart have this. They can regenerate with energy from the overall Stroggos complex in certain areas, but their health will remain the same.
- Scenic Tour Level:
- Some of the first tours in the convoy, where you aren't in charge of firing a gun.
- The facility's Conveyor Belt of Doom, where you cross through many areas after destroying the Stroyent generator. At the end, two grunts are waiting for you.
- Second Hour Superpower: Kane gains his Strogg form and abilities right when the first half of the game ends.
- Shaggy Dog Story: The first half of the game has your forces trying to blow up an enormous router with an EMP bomb. The other teams fail, then your own EMP is destroyed, then an attempt to shut down the router in another way fails (with unfortunate consequences for you)... and then you return to base, and Mission Control says that there was too much shielding on that router for a dozen EMP bombs to handle.
- The four ships transporting the EMP Bomb in Operation: Advantage are called War, Pestilence, Famine and Death.
- There's a multiplayer map called "Death Before Dishonor", named after the Bushido code of the Samurai.
- Like in II, the only female enemy of the game is called "Iron Maiden".
- Smashing Hallway Traps of Doom
- The Smurfette Principle: As with II, the Iron Maiden is the only female Strogg in the game.
- Space Marine: Continuing the trend from II, but this time the Marines are closer in appearance to the Doomguy.
- Translator Microbes: When Kane becomes Stroggified, the chip implanted in his brain lets him read and hear the Strogg language as English.
- Wham Episode: The Strogg Medical Facilities. After being captured in the previous level, Kane gets Stroggified. Messily.
- You Don't Look Like You: The entire Strogg race.
- Zombie Apocalypse: The level before the second squad intermission is all about this.