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Pushmo (also called Pullblox in different regions
) is a 2011 puzzle game for the Nintendo 3DS
. You play as a little... thing
known as Mallo, who pulls and pushes on blocks to create platforms which he then climbs on to progress through the level. This game can be obtained in the Nintendo eShop and has received very good reviews.
A sequel, Crashmo
(also known as Fallblox
) was released a year later. In this game, rather than manipulating depth, the blocks are affected by gravity and must thus be manipulated in different ways.
Third game, called Pushmo World
comes out on Wii U
in summer 2014.
This game provides examples of:
- Anti-Poop Socking : Papa Blox, the Pushmos' creator, would sometimes advice you to "take a break" after completing a stage.
- Bizarrchitecture: Giant objects type.
- Cat Smile: All the characters have a variation of this as their default expression.
- Console Cameo: The 2nd stage of 'Murals 2' is a giant blue Nintendo 3DS.
- Crack! Oh My Back!: The reason Papa Blox can't help you in later stages.
- Excuse Plot: The puzzles in the story have you rescuing the children that all got stuck in the Pushmos while playing on them. Once you've saved them all and you revisit the levels, the children are replaced with flags. Puzzles outside the story have flags as well.
- In Crashmo, the storyline is instead to rescue the birds belonging to Mallo's friend.
- Forced Tutorial: Not only is there a long intro, tutorial, AND set of practice puzzles, but you can't even scan Pushmo codes that you haven't unlocked the contents for yet; if you try to do so, Papa Blox says "This is too hard for you!".
- Just One More Level: Upon completing or skipping a puzzle, the game immediately presents the next puzzle. No longer the case in Crashmo.
- Even after finishing them all, there's the Level Editor to create and play your own levels, or others scanned with the QR Code.
- Level Editor: You can make Pushmos (and Crashmos) and share them with a QR code!
- Mini-Game Credits: A jumping game to collect 100 stars.
- Nice Job Breaking It, Hero: The story of Crashmo begins with Mallo's relative coming for a visit on a bird-powered balloon. Mallo inadvertently scares away all of the birds and has to get them back. Whoopsie!
- Nintendo Hard: Around world 3 of each game, things get pretty hard.
- Puzzle Platformer: An interesting case as you're the one making the platforms.
- Reset Button: A literal one exists at the front of each puzzle.
- Shout-Out: The Nintendo Murals stage has Mario and Zelda themed Pushmo puzzles.
- Sugar Bowl
- Time Master: Kind of, you can press L to rewind time to undo mistakes.
- Unwinnable by Design: Defied. It's possible to mess up the puzzle, but there's always a reset and reverse-time button.