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Video Game: Professor Layton Vs Ace Attorney
aka: Professor Layton VS Ace Attorney

Something strange is going on in the city of Labyrinthia. The townspeople live in fear of witches and magic, and celebrate the "Story Teller", an enigmatic figure whose writings become reality.

In a courtroom deep within the city, a young girl stands trial for witchcraft. The prosecutor, a dapper gentleman with a top hat, accuses her of being the witch that has brought havoc to the city.

Across the room, the defense attorney smirks and taps a sheet of paper, then stands.

"OBJECTION! Professor, there is a huge contradiction in your argument!"

So goes the story of Professor Layton VS. Phoenix Wright: Ace Attorney, a Nintendo 3DS title by Capcom and Level-5. A Crossover between the jaw-droppingly popular Professor Layton puzzle games and the extremely well-written Ace Attorney courtroom adventure series, VS seeks to combine the two playstyles, warning that "this time, the puzzles are filled with contradictions".

Check out the official site for more details — but only if you can read Japanese. There's no English translation site available at present. It was released in Japan on November 29th 2012, and it was released in Europe the 28/03/2014, still no words about US release though.

This game features examples of:

  • Always Murder:
    • Averted (for the first time in an Ace Attorney game), the trials are Witch Trials.
    • More directly, even though the witch trials involve someone biting it as a result of said witchery, the prologue case in London is simply one of assault and robbery, and the victim even testifies.
  • Anti-Frustration Features: The ability to use hint coins if you get stuck during trials: if you use one, it'll tell you what action to take on the suspicious statement and blank out some of the incorrect choices. That being said, Phoenix and Maya do talk amongst themselves a lot if you go through all the statements as usual, making the right solution pretty obvious at times.
    • The number of hint coins available and number of hidden puzzles for every location are also shown in the location description when walking around on the world map, and like in every Layton game so far, any puzzles you miss can be solved later at your leisure, although without the dialogue that would normally accompany it.
    • At least one of the puzzles also specifically notes that you cannot lose picarats for a wrong answer to that particular puzzle, and invites you to use "Check" as often as you like.
  • Ascended Fridge Horror: In the third Ace Attorney game, that fact that one of the game's culprits was executed is a plot point. It's never stated whether any of the other killers you've helped convict were given the death penalty, but seeing as most of them don't appear afterwards, it's certainly likely, though it's never addressed. This game, however, doesn't sidestep the issue: it's made clear right from the start just what punishment awaits those found guilty of witchcraft, and it's not a pleasant one. And you get to see it happen to the true killer of the second case.
  • Bait and Switch: The game pulls a nasty fast one near the end, making the player think Espella really is Bezella (by causing the great fire), and thus suggests the possibility that the player has been defending a guilty girl for the whole story! This is because, near the end of the story, Espella seems to remember her whole past, including visiting the silver bell with her friend Eve when they weren't supposed to, and ringing the bell. Nope, actually it was Eve who rung the bell that indirectly caused the fire; Espella didn't do it after all, but Eve pinned the fire on Espella because Eve blocked out her memory of doing it.
    • The "story" heard upon first entering Labrynthia mentions "two companions" being attacked by a witch. Even people in-universe think it might be referring to Luke and Layton, and warn them to stay out of trouble. It turns out to be two random robbers we've never seen before.
  • Beware the Nice Ones: Layton after he saves Maya. He stands up against five thugs and for a moment his gentlemanly ruse is thrown out the window as he asks, "Now, which one of you are first?" as he obviously prepares for a fist fight.
    • And Phoenix when he's mourning the death of Maya.
  • Big Bad: Both the Storyteller and the Great Witch Bezella are set up to be these. However, Bezella is merely a legend and the Storyteller has no real power. The game has no Big Bad, making this a Subverted Trope.
  • Big Damn Heroes: Layton when he saves Maya after the audience was lead to believe both of them were dead.
  • Big Word Shout: "Objection!" "Hold it!" and "Take that!", of course, but also in this game are "Got it!" (also used in Dual Destinies, but for a different reason), used when pointing out a contradiction in a picture, "Hang on!" when questioning another witness during the multiple-witness testimonies, "Welcome!" used when Phoenix thinks he's a baker, and finally "Have a look!" used when Layton presents evidence in the final trial.
    • Not to mention the bit when Layton and Wright dispel the illusion over Labyrinthia once and for all by shouting the final spell - Taelende!
  • Breaking the Fourth Wall: Every now and then in the main game. In the Special Episodes however, it gets utterly demolished.
    Layton: Yes, puzzles dropped from the main game... Ahem... I mean, specially prepared for our further enjoyment.
  • Brick Joke: If you finish the game a second time starting from a clear file, the cameo scene featuring Edgeworth is swapped with a scene of Flynch finally finding his glasses.
  • British Accents: Every character, with the exception of Nick and Maya (who have American accents), and Carmine and Olivia (who have Italian accents). The accents are far more varied than most other non-British works; while the more prominent Labyrinthians (such as the Judge and Barnham) have reasonably generic RP accents, witnesses and villagers lean more towards regional accents, such as Mary's thick Yorkshire accent and Kira's noticeable Estuary dialect.
  • Burn the Witch!: See Cruel and Unusual Death below.
  • Busman's Holiday: Phoenix is in London for a cultural exchange program with the bar association when he gets transported to Labyrinth City.
  • Butt Monkey: According to released art...still Phoenix.
  • Call Back: Luke's habit of touching fire or hot things comes up again.
  • Chekhov's Skill: Layton makes a comment early on about taking fencing up again (also serves as a Call Back, as we know the Professor is an excellent swordsman). It becomes necessary later on after the Storyteller sets robotic knights on him and Luke, although there is also an element of this in his defense of Maya when she is being chased by Shades.
  • Continuity Nod/Shout-Out:
    • Espella's black cat, Eve, bears a striking resemblance to a certain cat from Ghost Trick.
    • "ZVARRI!" from Trials & Tribulations is quipped by Maya.
    • The Blue Badger was apparently so successful, he became the mascot for London's police department. Gumshoe would be proud.
    • Maya jokes that the Professor "never drinks more than 17 cups of tea during a puzzle", a reference to the coffee-loving Godot from Trials and Tribulations.
  • Crossover: Obviously.
  • Cruel and Unusual Death: What's promised for anyone convicted of witchcraft. Should someone be convicted of witchcraft, that person will be sealed in a cage complete with a mask fitting over the cage's "mouth", and the cage will be lowered into a pit of flames. A side character named Kira (who turns out to be the second case's culprit) is lowered into the flames, and then Maya Fey of all people ends up lowered into the flames when trying to save Espella from that fate. Both Kira and Maya show up alive anyway later on.
  • Darker and Edgier: For both Ace Attorney and Layton series.
  • Dream Team: C'mon, it's Professor Layton and Phoenix Wright.
  • Driven to Suicide: Multiple times throughout the story. The second witch attempted to drown herself as a young child, the Alchemist poisoned himself three months prior to the story and Espella attempts to leap off the belltower during the climax of the story.
  • Dull Eyes of Unhappiness: Espella several times throughout the story. She has them for the entirety of the first case, and then gets them during flashbacks, and the final case.
  • Earn Your Happy Ending: It took a great deal of suffering (years of it in certain characters' cases), but thanks to Layton and Phoenix, the story is brought to a happy ending. The truth behind Labyrinthia is uncovered, everyone's Fake Memories disappear, their real memories return, the Shades go back to normal, Eve is reconciled with the Story Teller, who brings the Labyrinthia project to an end, and they and Espella finally start living happily.
  • Easy Amnesia: Wright and Maya lost their memories, and through heapings of Fake Memories, believed they had been spending five years in Labyrinthia when they were really only there for a few days. It doesn't last long, as they recover their true memories soon afterwards.
  • Everybody Lives: With the exceptions of Newton Belduke and the victims of the Legendary Fire, everyone survives the events of the game. Yes, even the murder victims.
  • Family-Unfriendly Death: See Cruel and Unusual Death above.
  • For Doom the Bell Tolls: Heard frequently in Espella's flashbacks. Because of the bell tower that suddenly appeared in town.
  • Foreshadowing: Darklaw's name, hair pieces and clawed gauntlets give her appearance a striking similarity to that of Eve the cat - Espella's "one true friend".
  • Frothy Mugs of Water: Strangely subverted in Rouge's bar. Rouge offers Phoenix two puzzles regarding "tomato juice", and Nick even makes reference to how he's more of a "grape juice" fan. Upon offering the second one, Phoenix tries to pass it off to Luke, but Rouge insists Nick solve it, stating the puzzle isn't for kids, apparently due to the "alcohol" references. After solving it, Luke inquires as to why exactly it wasn't for kids, if the drink involved was just tomato juice. Rouge replies with how the drink actually was tomato juice, but she wanted Nick specifically to solve it, as she claims whoever can solve her riddle would be her soulmate. Nick swiftly moves on.
  • Getting Crap Past the Radar: In the German version, the female bell tower guard who looks like a, well, Domina, is called Dominika, and her "subs" are called "von Schlag" ("to hit (with your hand or an instrument") "zu Tritt" (from zutreten, "to kick something, somebody", or "zu Tritt", "to step on something/somebody"). von Schlag even taunts Phoenix with the words "You don't have any prejudice against our preferences, do you, Mister Lawyer?", with the word for preference ("Vorliebe") also meaning "kink". Also, Dominika threatening to spank Phoenix, you know, for kids aged 6+. She also says she is a "naughty girl" and likes it when others watch...
    • In the English version, the guard is named Foxy, and her right-hand man Treddon. She also makes a comment about climbing the stairs in the belltower, regarding her "[liking] to be on top". Meanwhile, her two "admirers" beg her to walk over them in her stilettos, while she perches on the witness stand, constantly crossing and uncrossing her legs a la Basic Instinct.
    • Despite the occasional nod to Frothy Mugs of Water in the game, it makes no attempt to hide the fact that Emeer is a drunkard. He drinks constantly throughout his testimony and all but admits that he visited the alchemist's house to get a remedy for his hangover.
  • Giving Someone the Pointer Finger: It's Phoenix Wright and Professor Layton, people. The very first batch of promo pictures included shots of each one dramatically pointing. This is, of course, how the TGS 2011 trailer ends as well.
  • Heroic BSOD: Espella being lead to believe that she is Bezella causes this, several times. This also happens to Eve after she discovers that it was her who rang the bell and caused the Great Fire.
  • Heroic Sacrifice: A very complicated example in case 3. First, Jean Greyearl confesses to being a witch and is set to be executed... but then Maya and Espella intervene and then both, individually, try to offer themselves in her place. Maya pretends to be the original culprit to save her, Espella uses her status as Bezella to cancel out her sacrifice, and then Maya tries to Take a Third Option and free Espella from the flame pit at the last second. It ends in a colossal screw-up with Jean and Espella safe, but with Maya (supposedly) executed.
  • Heroic Safe Mode: Having just watched Maya been executed in front of his eyes, Phoenix is understandably upset. However with two children to look after, the Professor gone and the knights of the court on their trail, he simply doesn't have time to break down.
  • Huddle Power: Formed by a mob of villagers who stand as witnesses in the trial.
  • It's All Upstairs From Here: The Storyteller's tower, and the Bell Tower, as investigated by their respective parties — Layton and Luke; Maya and Phoenix.
  • It Was a Dark and Stormy Night: Title of the prologue and the setting.
  • Kangaroo Court: Taken Up to Eleven. The Judge is not biased towards the prosecution- he is impatiently looking forward to calling your client guilty as soon as you make one wrong turn, so he can gladly condemn them to burn in the fire alive and watch them reduced into ashes. Meanwhile, the audience cheers for the prosecution even while you are destroying their arguments and the witnesses will change their testimony a hundred times and make up any lies necessary to prove that the defendant is an evil despicable witch who deserves to be burnt alive. Witch Trial, indeed.
  • Let's You and Him Fight: From the title and the trailer it looks like Layton will be up against Phoenix. He does it mostly out of necessity, as the only available inquisitor is called up to the stand to testify and Layton is the only one who can replace her and make the trial continue.
    • Friendly Enemy: Despite this they are seen traveling together and seem to be on good, if somewhat uneasy terms.
  • Magic A Is Magic A: Magic in the setting has a strict set of limitations. First, a witch must use a special scepter with two gemstones in it. Which stones determine which spells they can cast. When the witch wants to cast, she must proclaim the incantation for the spell. Each spell has it's own limitations as well, such as a portal spell only working on a green surface. These strict limitations are to make it easier for the Shades to set up the illusion of the spell being cast. Because each witch has their own scepter, the Shades need only equip themselves to fake two spells. The incantation is a signal for the Shades to go to work.
  • Make the Dog Testify: Case three features Phoenix cross-examining a parrot, using him as a makeshift medieval tape recorder. Case four has Eve jump up onto the stand and take up a witness slot, and though she never actually testifies, Phoenix questioning her results in Espella mentioning a crucial detail.
  • Meaningful Name: It's an Ace Attorney game.
    • Mahoney マホーネ or 魔法姉 magic sister. English version, Espella.
    • Jeeken ジーケン バーンロット 事件 Case Burns a lot. Translated as Zacharias Barnham. First part of the surname sounds similar to "burn". All of Barnham's translated names are a play on fire, or red.
      • The crowd has a habit of chanting Barnham's name whenever he has the upper hand in a trial. Considering the gamut of regional brogues the audience has, it's very easy for "Barnham, Barnham, Barnham!" to be heard as "Burn 'em, burn 'em, burn 'em!"
    • Madara マーダラ being a long vowel away from murderer. Fitting seeing as how her case turns out. In the English version, her name is Kira. Not exactly subtle. In French, her name is Rose Morthem. It's not as obvious, but it doesn't take a genius to realize the implications behind it either.
    • Darklaw's name is, obviously, the words "dark" and "law". In addition to arguably applying to Labyrinthia's laws, it may be a shoutout to Dual Destinies' Arc Words, "the dark age of the law". Oh, and she likes wearing metallic claws.
    • Dewey, a library worker — a reference to the the Dewey Decimal System
    • Newton Belduke, the alchemist and local doctor. Named for Isaac Newton, who — as well as being a prominent mathematician and scientist — was very much into the subject of alchemy.
    • In the Spanish version, Espella is called Aria Fable. An aria is a piece of melody, usually with singing, used in opera.
      • Darklaw is Diana, Roman goddess of the Moon. Meanwhile, Espella's cat is called Selene... Greek goddess of the moon, hinting at the fact that both are actually the same character.
      • Barnham is Flamair, obviously referencing flames.
    • Espella Cantabella is called "Sophie de Narrateur" in the German version. This overlaps with Bilingual Bonus as "Narrateur" is the French equivalent of "Storyteller", hinting at a connection between the two characters. However, because the Storyteller is called "Der Schöpfer" (The Creator) in the German version, it isn't immediately obvious.
    • In French, Espella is named "Aria Novella". In addition to the aforementioned meaning of "Aria", "Novella" refers to a literary style. Her father's name is "Roman Novella", with "roman" being another literary term (more specifically, it's French for "novel").
    • Wordsmith's name comes from the term for someone who applies almost craftsman-like skills to word use. His French name "Philocrate" is a portmanteau of "philosophe" (philosopher) and "Socrate" (How the Greek sage Socrates is called in French).
    • Ridelle Mystere's name comes from "riddle" and the French word for "mystery".
  • Motionless Chin: Layton originating characters have this, despite original and Ace Attorney characters not.
  • Never Trust a Trailer: The first trailer had a number of aspects that are now completely contradictory, such as Layton being the one to prosecute Espella and Luke using his design from Professor Layton and the Last Specter. While he does prosecute Espella in the last case, it's to prove her innocence rather than her guilt. Even the parts that are used qualify as Missing Trailer Scenes, as the events were completely redrawn.
  • Nice Hat: The Professor, who comes to be known as "Sir Top Hat" because of it.
  • No Fourth Wall: The Bonus Episodes start with a discussion of "puzzles dropped from the main game", and the fourth wall only weakens from thereon out.
    Phoenix: Hey, Professor. Is it really okay for everyone to be so, err... self-aware like this?
    Maya: Ease up, Nick! Sometimes a little self-awareness is fun. Isn't that right, avid video game player?
  • Non-Standard Character Design: Noticeably, both sets of heroes look distinct from the rest of the people, although all the important characters share AA's art style while the side characters are closer to Layton games in design.
  • Oh Crap: Chapter 4 and 5 has two major ones related to Professor Layton and Maya being supposedly dead.
  • OOC Is Serious Business: When Layton takes on five thugs to protect Maya his gentlemanly ruse is tossed out the door as he gets ready for a fist fight while asking, "Now which one of you is first?"
    • Not to mention when he supposedly turns traitor and becomes the prosecutor during the final case. Layton becomes somewhat sterner and more harsh than you would expect. Much like Phoenix, he also takes up smacking the bench to punctuate his points.
  • Original Generation: In addition to being set in an entirely new world, the game introduces a new braided, blonde girl (Espella) to be the focal point of the game. There is also a new prosecutor who dresses like a knight, named Zacharias Barnham.
  • Overly Long Name: One of the witnesses in the final trial is named Dzibilchaltunchunchucmil. Unsurprisingly, everyone opts to call him "vigilante number nine" - except for Maya.
  • Phrase Catcher: A lot of people pick up on Layton's "that's what a gentleman does" and start using it themselves with their profession of choice in place of 'gentleman'.
  • Pungeon Master: Barnham, particularly during the first case, where spends a lot of time cracking bread-related jokes.
  • Reality Writing Book
  • Rewriting Reality: The villain in control of the town, "The Storyteller," seems to have this ability, via the Reality Writing Book mentioned above.
  • Ruins for Ruins' Sake / Dungeon Crawling: The underground ruins below the Great Witch's abode.
  • Running Gag: Once again, a parrot takes the stand.
    Phoenix: The defense summons its new witness, Mister Cracker the Parrot!
  • Samus Is a Girl: Figures into the solution of one of the early puzzles.
  • Scenery Porn: For a puzzle game utilizing Level-5's artists. Scenery Porn is an inevitability.
  • Screw Destiny: Layton's reaction when the Story implies that Phoenix will be killed is to interrupt the prophecy before it can come true. Unfortunately, he misinterpreted the Story and is turned to gold himself.
  • Sequel Difficulty Spike: A weird case. The Phoenix portions of the game are considerably harder than Dual Destinies, which was released earlier outside Japan but developed after this game. Though the fact that the penalties are back to the "5 strikes" system as opposed to health bars and profiles being presentable evidence again, combined with Save Scumming being less convenient (there's no easy way to reload saves during a trial, so it requires a full reset, you have to go through the recap dialogue every time and you reload at the start of the testimony rather than at a specific statement) does make it harder than most entires in Phoenix's home series. Thankfully there is a Hint System in place during trials.
  • Shout-Out: Mildly, with Espella being called Mahoney in the Japanese version.
  • Spring Time For Hitler: Phoenix was not meant to succeed in the case in Britain; hence his being put into a trial without prior notice, and without even a background in the British court system. He was told to go along with the guilty plee and the prosecutor even lets it slip that "this wasn't how it was supposed to go" when he declares his client not guilty.
  • Suddenly Voiced: Maya and Phoenix (beyond his courtroom catchphrases), although they have been voiced in Japanese trailers before, and always have been voiced in CD dramas, in Japan of course.
  • Sufficiently Analyzed Magic: How Phoenix learns to argue against magic. Does the accused have the necessary Eye of Newt required to cast the spell they're accused of?
  • Stealth Pun: When the crowd cheers "Barnham! Barnham!" it sounds like they're shouting "Burn 'em! Burn 'em!"
  • Swallow the Key: Dzibilchaltunchunchucmil does this in guarding the Bell Tower, which causes some problems in retrieving the key to unlock the door.
  • Sword Pointing: Prosecutor Barnham likes doing this, in lieu of Giving Someone the Pointer Finger.
  • Take My Hand: When Espella goes to jump off the top of the bell tower, it's Darklaw who catches her in midair and holds her there.
  • Temple of Doom: The aforementioned ruins under the Great Witch's abode.
  • The Nicknamer: Barnham, of all people. He refers to Wright continually as, "Sir Blue Knight", and Layton as, "Sir Top Hat".
  • There Are No Therapists: The game's epilogue reveals that most of Labryninthia's ruse was created to comfort Eve and Espella after the Great Fire, and convince the former that she was not Bezella.
  • Town with a Dark Secret: Labyrinthia was created by the Storyteller for two reasons - the first to provide therapy for two little girls, and the second to test the effects of a hypnotic drug on an entire city.
  • Throw the Dog a Bone: Phoenix has been mocked and penalized endlessly for presenting wrong evidence in his own games, but when Layton takes up the inquisitor's position at the end of the last trial and you're tasked to present evidence as him, presenting the wrong evidence makes Phoenix object before he even gets to say anything, saying his argument made no sense and expects him to use a lame excuse to cover up for it, clearly enjoying every single second of the moment.
  • Trapped in Another World: The premise of the story. However, as per Layton tradition, it's actually a very elaborate facade.
  • Versus Title
  • Video Game 3D Leap: The game still is in Visual Novel style, as in the Professor Layton and Ace Attorney adventures, but this time around the character models are in 3D. (Which will also be the case for the next entries in both the Layton and Ace Attorney series on 3DS.)
  • Villainous Breakdown: As it turns out, these return from the AA series, at least during "trial" segments. However, unusually for the AA series, the breakdowns are sometimes filmed from different camera angles, not just facing the witness from the player's perspective. For example, during the first breakdown the camera starts facing the witness, but when the witness falls to the floor after the breakdown is over the camera cuts to an overhead view. The second culprit's breakdown, meanwhile, is filmed from a "close up" angle. They're also fully voiced too.
  • What the Hell, Hero?: Phoenix receives this speech from Rouge after Maya's "death", and is told to Get a Hold of Yourself, Man!.
  • Witch Hunt: For the most part, this is what the game centers around.
  • A Wizard Did It: In-universe, his is what makes the trials so frustrating. Witnesses completely change their testimony because it doesn't suit the inquisitions's version of events? They were befuddled by magic! Phoenix proves something is physically impossible? Magic! Witnesses fail to see crucial pieces of evidence? The witch made it invisible!
  • You Can't Fight Fate

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alternative title(s): Professor Layton Vs Ace Attorney
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