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* NothingIsScarier: If the time runs out in the original version, the final cutscene is of the empty room where Princess was imprisoned, save for the hourglass with all the sand drained into the bottom section. Did she die? Was she forced to marry Jaffar? It's never revealed.

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* NothingIsScarier: If the time runs out in the original version, the final cutscene is of the empty room where the Princess was imprisoned, save for the hourglass with all the sand drained into the bottom section. Did she die? Was she forced to marry Jaffar? It's never revealed.


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* UncertainDoom: In most versions, the GameOver screen shown for running out of time only shows the Princess' empty bedroom with the hourglass fully drained. Whether the Princess died or gave in and married Jaffar is unknown, but the mournful music doesn't exactly paint a rosy picture. Though some versions avert this with either text describing her being forced to marry Jaffar (Platform/SegaGenesis), or a short cutscene depicting her being dragged off to be executed (''Prince of Persia Classic'').
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* VillainousValour: To his credit, Grand Vizier Jaffar does not flee, but stands his ground and fights the Prince to the bitter end in the final level, despite the Prince having prevailed over all his other obstacles and henchmen to that point.
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This game was ported to more systems than any other game in the ''Prince of Persia'' franchise. Versions of the game were released for just about anything that was Turing-complete, including the Platform/AtariST, Platform/{{Amiga}}, Platform/AmstradCPC, Sam Coupé, Platform/IBMPersonalComputer, UsefulNotes/PC98, UsefulNotes/SharpX68000, Platform/FMTowns, Platform/AppleMacintosh, Platform/NintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, Platform/SegaMasterSystem, Platform/SegaGenesis, Platform/SegaCD, Platform/TurboGrafxCD, Platform/GameBoy, Platform/GameGear and Platform/GameBoyColor. This is not counting the unofficial ports to the Platform/ZXSpectrum, Platform/{{Commodore 64}} and [[UsefulNotes/Atari8BitComputers Atari 130 XE]], the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

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This game was ported to more systems than any other game in the ''Prince of Persia'' franchise. Versions of the game were released for just about anything that was Turing-complete, including the Platform/AtariST, Platform/{{Amiga}}, Platform/AmstradCPC, Sam Coupé, Platform/IBMPersonalComputer, UsefulNotes/PC98, UsefulNotes/SharpX68000, Platform/PC98, Platform/SharpX68000, Platform/FMTowns, Platform/AppleMacintosh, Platform/NintendoEntertainmentSystem, Platform/SuperNintendoEntertainmentSystem, Platform/SegaMasterSystem, Platform/SegaGenesis, Platform/SegaCD, Platform/TurboGrafxCD, Platform/GameBoy, Platform/GameGear and Platform/GameBoyColor. This is not counting the unofficial ports to the Platform/ZXSpectrum, Platform/{{Commodore 64}} and [[UsefulNotes/Atari8BitComputers [[Platform/Atari8BitComputers Atari 130 XE]], the VideoGameRemake ''Prince of Persia Classic'', or the numerous appearances of the game as an EmbeddedPrecursor in later ''Prince of Persia'' games.

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