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PowerSlave (a.k.a. Exhumed in Europe and Seireki 1999: Pharaoh no Fukkatsu in Japan) is a 1996 First-Person Shooter released for PC, PlayStation and Sega Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of Doom or Duke Nukem 3D in Egypt. However, while the PC version is a typical FPS of the time, whereas the console versions distinguished itself by being first-person Metroidvania long before Metroid Prime came out.The story occurs in the end of the XXth century and puts the player in the shoes of a special forces soldier sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and he is the only survivor.Not to be confused with the Powerslave album made by Iron Maiden (although the title track deals with Ancient Egypt too), nor the Death Metal band of the same name.
This game shows examples of:
Ancient Egypt: Setting of the game. It takes places around Karnak.
Censor Shadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. In the console versions, he is gibbed instead.
Check Point: Even in the PC version, the game saves only automatically, at specific points, the beginning of the levels, and when you reach a golden scarab.
Death Is a Slap on the Wrist: Not exactly, but close. Dying in the PC version makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life. (The console version has no lives counter, but also has no checkpoints - if you die in a stage, both the stage and your health/ammo counts are reset to how they were when you entered it.)
Ludicrous Gibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.)
Market-Based Title: PowerSlave was known as Exhumed in Europe, and Seireki 1999: Pharaoh no Fukkatsu in Japan.
Averted, engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the Saturn port of Duke Nukem 3D uses Slavedriver instead of Build (as does the Saturn version of Quake instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
Universal Ammunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
Video Game Lives: The PC version; the player begins with three lives and can have at most five. The console versions, meanwhile, have infinite lives - you just have to restart the stage if you die, not dissimilar to Doom (albeit unlike Doom you retain the weapons/ammo you had when you'd entered the stage).