[[quoteright:245:http://static.tvtropes.org/pmwiki/pub/images/postal_2_cover_3615.png]]
[[caption-width-right:245: Running With Scissors insists that the actions depicted [[DontTryThisAtHome should not be reenacted in Real Life.]]]]
->"''IRegretNothing.''"
-->-- '''The Postal Dude'''

Before Uwe Boll brought us 2007's [[SoBadItsGood magnificent masterpiece of film]], ''Postal'', there was the ''Postal'' videogame series, developed by Running With Scissors, which started with 1997's ''Postal''. Arguably one of the most unsettling PC games ever created, and one that attracted a good dose of attention from the MoralGuardians, it puts you in the shoes of "The Postal Dude", who believes himself the OnlySaneMan in a world gone mad ([[AxCrazy he's not]]). As such, he goes on a bloody rampage, shooting it out with cops, soldiers, and innocent bystanders alike. While it has attained some CultClassic status in recent years, it's generally considered to not have aged that well.

That all changed with the 2003 sequel ''Postal 2'', which [[DenserAndWackier doesn't take itself nearly as seriously.]] The Postal Dude - now considerably less AxCrazy - is married and lives in a trailer park, and the game covers what has to be the weirdest week of his life, as every day the simplest errands become life-or-death battles. Cashing his paycheck? Robbers invade the bank and he gets caught in the crossfire. Returning a library book? Anti-book protesters ''[[BookBurning set the library on fire]] with him in it.'' It was followed by an expansion pack, ''Apocalypse Weekend'', which covers Saturday and Sunday of The Postal Dude's weirdest week, with new weapons and characters.

''Postal 2'' was re-released on UsefulNotes/{{Steam}} in 2012 through the "Greenlight" service, and then received updates in late 2013 and early 2014 with a ton of new content, including popular GameMod ''A Week In Paradise'', which merges the two campaigns and backports ''Apocalypse Weekend'''s enhancements, along with improvements to video settings and support for Steam Cloud and Steam Workshop. After about 12 years, the game now has yet another expansion pack, ''Paradise Lost'', the trailer of which you can find [[https://www.youtube.com/watch?v=LkP3WiWDDr0 here.]] Originally slated for a Fall 2014 release, it was delayed, then finally released on April 17, 2015. The events of the expansion pack occur 11 years after the events of the original game and ''Apocalypse Weekend'', and involve The Dude returning to Paradise, which has been turned into a post-nuclear, dystopian hellhole after it was nuked at the end of ''Apocalypse Weekend'', to search for his dog Champ. What follows is five hellish days that are even worse than his original week in Paradise.

''Postal III'', which is built on the [[Creator/ValveSoftware Source engine]], was co-developed by Running With Scissors, [=TrashMasters=] Studios, and Russian developer/publisher Akella. It was announced in 2006, and was released worldwide via digital distribution on the UsefulNotes/{{Steam}} store Christmas week on December 20, 2011, although ''three retail versions'' were released in Russia a month before on November 23, 2011. It was supposed to be released on PC, Mac OS X, and Linux, with UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 ports announced for 2012; however, only the PC version was released. The game was released unrated due to Akella not wanting to pay for an ESRB rating, meaning that the game was (at one point) only available in non-Russian territories through the Running With Scissors website; it is now only available on the Steam store, although still unrated. Due to a combination of lackluster sales, some serious miscommunication between RWS and Akella, and the [[ObviousBeta sheer number of problems]] with the game, RWS has [[CreatorBacklash dropped the title from their store]] and [[CanonDiscontinuity refers to the title as "Russian Postal", officially declaring it a spin-off game]].

The [[InNameOnly loose]] 2007 film adaptation by Uwe Boll bases most of it's inspiration on the second installment in the series, mostly featuring just allusions to the work. As with most of Uwe Boll's work, [[VideoGameMoviesSuck the film falls into the same issues that most video game movie adaptations fall under]]. Compared to Uwe Boll's other video game based films, however, [[BileFascination this one gets the]] [[SoBadItsGood least of the flak]], even going so far as getting a positive review '''from [[G4TV G4]] of all people'''. A sequel was announced, but was quickly cancelled.

On 20 May, 2016, RWS released POSTAL Redux, an HD remake of the original Postal, on Steam.

The series is not only controversial, but has been panned by critics - mostly reviewers who were [[DudeNotFunny offended by the content]], such as Robert Coffey of ''Computer Gaming World'' who wrote that "until someone boxes up syphilis and tries to sell it at retail, ''Postal 2'' is the worst product ever foisted upon consumers," a quote that has since been [[NoSuchThingAsBadPublicity included on the boxes of re-releases]]. The series (mostly the second game) has developed a [[CultClassic cult following]] reputation with its mixture of shock value and [[RuleOfFun genuinely fun]], cathartic gameplay, with the second game alone continuing to be a popular source of updates and modding to this day. A mobile game spin-off starring [[MsFanservice "the Postal Babes"]], appropriately called ''Postal Babes'', was released in 2009.

Not to be confused with ''VideoGame/{{Portal}}''. See also ''VideoGame/{{Hatred}}'', the SpiritualLicensee of these games.

!!Examples:

[[foldercontrol]]

[[folder:General]]

* BadassLongcoat: The Postal Dude's attire of choice, with CoolShades and, in the third game, FingerlessGloves.
* BlackComedy: While the first game was far more gritty and took itself more seriously, the later games moved into this territory and reveled in it without ever looking back.
* BloodyHilarious: Hell yeah.
* CrapsackWorld: No normal person would want to live in Paradise. The police are corrupt, and all the townspeople appear to be idiots and/or straight-up psychopaths.
** It's worse in Catharsis, as the global economic meltdown has shot gas prices through the roof. The place is a border town and houses the G.W. Bush memorial border fence, which is used to keep ''Americans'' from illegally entering Mexico to look for jobs instead of the other way around. Any "illegals" crossing from Mexico are nothing but Al Qaeda wearing piss-poor disguises.
* DeadpanSnarker: The Dude.
* {{Deconstruction}}: All of the games in the franchise can be deconstructions of the "Murder Simulator" genre and of it's own games- Postal I looking like an absolutely serious and downright chilling examination of the mind of a spree killer and what it would be like being as mentally ill as him (Hint:Not fun) as a deconstruction of Postal II and III, while II and III in turn are completely silly and ludicrous deconstructions of Postal I by mocking the edgy approach to these games and [[PlayedForLaughs playing the atrocities off as giggle worthy.]]
* DiscOneNuke: The hedge trimmers can be acquired as early as Tuesday in ''A Week In Paradise'' and one-hit-decap everyone. The police baton becomes this in Enhanced mode, as it can one hit kill to the head.
* EarlyInstallmentWeirdness: ''Postal 1'' doesn't [[PlayedForLaughs play itself for laughs]] much like ''Postal 2'' does, being a lot more grim, dark and at times even frightening. This causes much surprise by fans seeking out the first game after playing the second one, expecting the same level of humor. It doesn't help that ''Postal 2'' is an open world first person shooter while ''Postal 1'' is a linear isometric shooter.
* EverythingTryingToKillYou: Though in the second and [[KarmaMeter third]] games, it depends on the player's actions. Still, the difference between everything and damn-near-everything is academic here.
* ExcusePlot:
** Everyone is your enemy and you want to kill them all because... well, that bit was excised so it wouldn't get in the way so much. You're probably just deranged.
** In the sequel, you do your chores, mostly by killing anyone who denies you the objective. [[PacifistRun Or you can just watch]] [[HumansAreBastards the world fall]] [[WeirdnessMagnet apart around you.]]
** In ''Paradise Lost'', you come out of a radiation coma after 11 years, only to find that Champ has vanished completely. Now you have to find him.
** ''Postal III'' is really just about the Dude trying to escape Catharsis, as it's not much better than Paradise.
* [[FatBastard Fat Bitch]]: The Dude's wife, at least in the movie. In both it and the second game, she's simply known as "The Dude's Bitch". [[spoiler: According to ''Paradise Lost'', she was indeed this before her dating Mad Cow Mike J made her thin. After the boss fight, Mike J revives her with his milk, turning her fat again]].
* ForTheLulz and ForTheEvulz: Of course, it depends on how amoral you want to be. In the second game, it is entirely possible to do a PacifistRun and [[VideoGameCaringPotential complete the game]].
* GenreShift: Not for the games, but for the developer. Prior to ''Postal'', these people made such games as ''Tom & Jerry'' and ''Bobby's World'' for the SNES, amongst other titles largely aimed at children. They also made the well-known ''Spy VS Spy'' game. Why'd they shift over? They basically got tired of making licensed games and wanted to do their own stuff.
** So you could say they ''[[IncrediblyLamePun went Postal]].''
* GoingPostal: ExactlyWhatItSaysOnTheTin.
* HeroicComedicSociopath: The Postal Dude, when killing terrorists and zombies. The Dude can actually embrace the "Heroic" part in ''Postal III'', where he can become a cop and use non-lethal force to take down bad guys.
* MolotovCocktail: Available in every game to date.
* MoralGuardians: The series attracted the attention of them in real life, while the games themselves mock them, by portraying them as hypocritically violent protesters.
* PressXToDie: Played literally. In ''Postal 1'', the player can press "Q" to commit suicide by gunshot. ''Postal 2'' allows you to press "G" do the same, but by biting a hand-grenade, which doubles as a SuicideAttack. This was removed from ''Postal III''. There is a nod to it in the form of the "Emo" [[CosmeticAward achievement]], for injuring yourself.
* RefugeInAudacity: The series completely runs on it.
* TheSociopath: The Postal Dude. Of course, that depends on the player's choices.
* ThroughTheEyesOfMadness: "With my luck, that's really a nun, or someone's grandmother. [[SociopathicHero But there's no sense in taking chances]]."
* VideogameCrueltyPotential: The whole point of the series. In both games the player can encounter a marching band, that will inevitably be lit on fire or blown up. In Postal 2, it's possible to shoot a character, light him on fire, piss on him to put the fire out, kick him to death while he is crawling on the ground, then whack the charred corpse's head off with a shovel for good measure.
* VillainProtagonist: Though frankly, most characters he meets [[BlackAndGrayMorality aren't much better.]]
* VulgarHumor: From [[UrineTrouble pissing on anything you come across]] to [[FreudWasRight ribald sexual references]] to [[FanDisservice wearing an ass-less gimp suit]], the series love to cash in the shock value to players.
* WideOpenSandbox: The second and third games to varying degrees. The first game, and the second game's expansion are linear, level-based games, but some levels are fairly open in design. ''Postal III'' eventually had a Free Roam mode patched in.

[[/folder]]

[[folder:Postal/Postal Redux]]

* AllThereInTheManual: There's no {{backstory}} or anything in the game, save for the unsettling loading screens, nor a tutorial of any sort. The manual fills you in a bit, suggesting that a HatePlague has infected the town.
** The intro to ''Postal III'' reveals that his house was foreclosed on, which caused the Dude [[GoingPostal to snap.]] Although due to that game being declared non-canon, it's up in the air again.
*** Well, it's canon again as of ''Paradise Lost''... sort of. It was a coma hallucination, so at least the Dudes's past may still be factual.
* BodyHorror: The credits screen that appears every time you quit.
* EarlyInstallmentWeirdness: Unlike the games after, the events of the first Postal aren't PlayedForLaughs in the slightest (other than some BondOneLiners from the Postal Dude), and are instead played for all the NightmareFuel you'd expect from a guy snapping and going on a killing spree.
* ExplodingBarrels: Played straight, and also used somewhat creatively to simulate explosive environmental objects like gas pumps.
* InfantImmortality: Played with. [[spoiler:The final level in the original game is called "The Elementary School", but it's all scripted. The Dude shows up and opens fire on a playground, but the children aren't affected. Then he has his BSOD. On the other hand, the kids from that level seem to be the same shorter sprites you ''can'' kill during the game, so who knows?]]
* MurderSimulators: The game seems dangerously close to one, at times.
* RevolversAreJustBetter: Redux introduces a revolver that's '''very''' powerful.
* [[spoiler:StealthSequel: Redux is implied to be this. The Diary entries all state 2017 instead of 1997, there's a skeleton in the Dude's cell (presumably the original P1!Dude, and the psychiatrist is now voiced by Corey Cruise.]]
* VillainousBSOD: See the spoiler above.
** [[spoiler:The final level in Redux, "The End", has the Dude attend a funeral, before what looks likes collapsing with grief.]]

[[/folder]]

[[folder:Postal 2]]

* AbsurdlySpaciousSewer: [[spoiler:It's actually a lead-up to a hidden Taliban base containing nukes.]]
* AcmeProducts: In the intro cutscene of ''Apocalypse Weekend'', The Postal Dude gets a greeting card from "Acme Repossession" informing him that his trailer home has been repossessed.
* ADateWithRosiePalms: The '''first''' objective in the ''Apocalypse Weekend'' expansion is to donate sperm. Vulgar humor ensues.
* AerosolFlamethrower: ''A Week in Paradise'' brought the "Can of [[BlandNameProduct Stynx]]", which is useful for setting things aflame at a short range. The Steam release of ''Postal 2'' integrated it into the game proper.
* AfterTheEnd: ''Paradise Lost'' takes place 11 years after the Dude detonated the nuke.
* AIIsACrapshoot: A bunch of scientists attempt to build mobile urinal robots that turn piss into clean water. Within the first 15 seconds of activation, they decide to rebel and kill all the scientists because their job is disgusting.
* AllJustADream: [[spoiler: ''Postal III'' was a horrible dream suffered by the Dude while he was in an 11 year coma in between ''Apocalypse Weekend'' and ''Paradise Lost''.]]
** Well, almost. [[spoiler:The Postal III dude lives on as the voice in his head - and later, [[EnemyWithout he escapes]].]]
* AndTheAdventureContinues: ''Paradise Lost'''s [[spoiler: escape ending has the Dude and Champ get out of town, while Krotchy goes on about the tenacity of the human spirit... [[NukeEm Boom]]. The Dude decides that he's had enough and walks off towards his car with Champ, ready for his next adventure]].
-->'''Postal Dude:''' [[spoiler: Eh, fuck 'em. C'mon, Champ. We got adventures waiting elsewhere]].
* AndThereWasMuchRejoicing: Some [=NPCs=] will jump in the air, clapping their hands repeatedly and/or laugh at a dead victim by your hands. [[MoodWhiplash Then they will hilariously get frantic when they see a corpse]].
* ApocalypseHow: Of the '''Focused Destruction''' variety. By the end of Friday, the entire town has gone insane, with everyone armed and dangerous and cats literally falling from a darkened sky. Taken further with the appropriately named ''Apocalypse Weekend'', which introduced [[ZombieApocalypse zombies]] and more social unrest, not to mention ending with [[spoiler: Paradise getting nuked]].
** And it happens again in ''Paradise Lost''. [[spoiler: The place ends up getting nuked ''again'' if you decide to get the fuck out of town after finally finding Champ and forego talking to each faction leader.]]
* ArmorIsUseless: Subverted with the US Army soldiers late in ''Apocalypse Weekend'': they can take more bullets than normal [=NPCs=], and their helmets even protect them from the [[YourHeadAsplode usual result of a sledgehammer to the face]]. [[DoubleSubverted The other new melee weapons cut right through them with no problem, though.]]
** Played totally straight for the player; the difference between having armor or not before entering a gunfight is typically only about five extra HP at the end of it. This isn't an effect of the armor being bad at what it does - it actually absorbs a significant amount of damage - but for the fact that you're a regular dude doing regular things who nevertheless gets shot at about as often as any other FPS protagonist.
* ArtificialStupidity: If you hang around for a while without using a weapon, chances are that you'll see a random pedestrian pull out their gun and try to shoot at whoever is nearby, which usually results in them being gunned down by police.
* ArtisticLicenseBiology:
** Apparently, the Dude's bladder contains an endless supply of piss. Also, the stream of piss can fly a ridiculous distance, reach a ridiculous height, and it always hits a single spot instead of spreading when aimed over bigger distances.
** Apparently, Gary Coleman's piss combined with unknown chemicals can instantly shrink people when injected into their bodies.
** The Dude somehow survives being in a coma for 11 years with no medical attention, food or water and while residing near a place where [[spoiler:a nuke exploded.]] The best note the game makes of how long that coma was is that one of the first errands is for the Dude to go get something to eat.
* AscendedFanfic: As above, certain re-releases of ''Postal 2'' and its expansion have included ''A Week in Paradise'', as well as another mod, ''Eternal Damnation''. The Steam release eventually patched in ''A Week in Paradise'' as a campaign option, and has since included multiple weapons from ''Eternal Damnation''.
* AsHimself: Gary Coleman of ''Series/DiffrentStrokes'' voices himself, holding a book signing on Tuesday. Zack Ward of ''Film/AChristmasStory'' and this very game's film adaptation appears in a similar fashion in the ''Paradise Lost'' expansion. ''Breitbart'' journalist Milo Yiannopoulos also appears in ''Paradise Lost'' as the doorman, maybe even the owner, of the "Fire in the Hole" gay bar.
* AssholeVictim: Many of the people you kill are violent protesters, brutal cops, or terrorists. Even regular civilians will often be extremely rude towards you for little reason.
* AttackOfTheFiftyFootWhatever: In ''Apocalypse Weekend'' [[spoiler: the Dude has to take down a giant zombified Mad Cow Mike J as the last thing he does in that game]]. Later, in ''Paradise Lost'', [[spoiler: the Dude has to fight off a giant Champ and later an even more giant Bitch]].
* AuthorAvatar: The Postal Dude works for Running With Scissors, the developers of the game. He's fired immediately before getting his paycheck from Vince Desi, but employees walking around Paradise are pretty much the only [=NPCs=] that will defend the Dude if things go wrong (unless the player chooses the They Hate Me difficulty level, where even the RWS employees themselves will begin shooting at him as soon as they see him). They also have the highest hit points of all the regular [=NPCs=].
** Although much of the RWS Building is very quiet when you first visit it on Monday, it's recommended that you snoop around. In one of the board rooms at the back of the building, you can find a pistol and [[MoreDaka a Machine Gun]], with the latter being the best weapon available to you so early in the game.
* BallisticDiscount: This can be done, with not only the gun shop, but any shop - though many of the clerks are armed, and even if they aren't crossing the trigger line will cause them to run for the police, who definitely are armed. The grocery store is run by Al Qaeda terrorists and even trying to leave without paying will cause the clerk to attack you. And the one actual gun shop in the mall is run by the police department, which are some of the more powerful characters in the game. Even then, shooting all the store clerks might get you the cash in the registers but getting the guns requires shooting/blowing up a circuit breaker box, and attacking this will also alert the authorities. Actually robbing the gun store is possible, but not easy, and usually results in your crime meter going up.
* BatterUp: The baseball bat. The SecondaryFire attack causes YourHeadAsplode on whichever poor sucker it comes into contact with. Primary fire at the head will knock the victim's head off, sending it a truly absurd distance across the map, or sometimes out of it altogether.
* BeastOfBattle: One area of the game is an arena where a marching band and, for some reason, a trio of elephants are parading around. Annoy the elephants and they go on the rampage, generally taking out the band first. The ''Apocalypse Weekend'' expansion includes a scenario where you kill elephants with a scythe for a guy who makes waste-baskets out of their feet; the elephants rampage again and kill everybody else.
** An Elephant returns in Paradise Lost in the Animal Control Center. It buries the woman who freed it in dung and attacks the rest of AnimalWrongsGroup.
* BeCarefulWhatYouWishFor: Catching a Leprechaun will allow you one of four wishes. The topmost will be granted without incident, but the other three veer into JackassGenie territory.
* BlandNameProduct: The AerosolFlamethrower is a can of "Stynx" with The Dude's "Trippo" lighter as a flame.
* BookBurning: A group of anti-book protesters end up burning down the whole library.
* BossBattle:
** Gary Coleman can be seen as one considering he has more hit points and better weaponry than normal enemies and [[FlunkyBoss a lot of bodyguards]], though you are not required to fight him. The same applies to Krotchy, who actually has a health counter shown once you anger him, though once again fighting him is not required.
** ''Apocalypse Weekend'' had two bosses, the President of Bullfish Interactive at the end of Saturday and the giant cow demon at the end of Sunday.
** The Easter Bunny in the Easter update for the Steam version of ''Postal 2''.
** ''Paradise Lost'' features plenty more of them, among their ranks being [[spoiler: Zack Ward and The Bitch]].
* BossSubtitles:
-->'''Two-Ears''': Now say hello to my ''[[MoreDakka beeg]] [[CompensatingForSomething deeck]]''!\\
'''[[VideoGame/{{Borderlands}} TWO-EARS]] (Also, he has one BEEG DEECK.)'''
* BottomlessMagazines: Of the classic FPS sort, where ammunition is limited but reloads aren't required, except for the SawedOffShotgun. One of the bonuses for Enhanced Mode takes this further and lets you carry more than the usual limit of any ammo type.
* BreakingTheFourthWall: "''Hey, it's not my fault. Book the kid with the keyboard.''" Just one of numerous quips that show that the Postal Dude is keenly aware of being in a video game.
** He'll especially call you out on SaveScumming with the quicksave key. "My grandmother could beat the game if she saved as much as you do!"
** He also has messages for you if you cheat. "Did I ask for cheese?"
** Also, if you kill a certain amount of people, he'll sometimes say, "[[ForTheEvulz I know what you're thinking]], but the funny thing is, I don't even like video games".
** In ''Paradise Lost'', the "Church of the VD Clan" is in effect the new location for the Running With Scissors team, and as such you can see computers with the Church itself opened and being edited in the game's editor. There's even a delightfully-recursive monitor on a desk, running [=UnrealEd=], looking at a monitor on a desk running [=UnrealEd=], looking at a monitor on a desk running [=UnrealEd=], looking at...
* BrickJoke: [[spoiler: At the start of Monday, your wife tells you to pick up some Rocky Road. When you get home at the end of Friday, she asks if you remembered to get the Rocky Road.]]
-->'''Postal Dude:''' [[spoiler: ...[[WesternAnimation/TheSimpsons d'oh!]] [[DrivenToSuicide *BANG*]]]]
** In ''Apocalypse Weekend'', Vince mentions early on Sunday that he needs the Postal Dude to do something for him because Mike J has caught mad cow and is out sick. [[spoiler:At the very end of the game, Mike J returns as the final boss, the "Kosher Mad Cow Zombie, God of Hellfire".]]
* CartoonBomb: The M@D Bomb, added in the ''A Week in Paradise'' mod.
* ChainsawGood: Also included in the AWP mod. It needs fuel and is noisy, but it can chew through people at close range easily.
* ChekhovsGun: The final objective of Friday in ''Paradise Lost'' is to get Al Qaeda to make an I.E.D to blow open the seal that's holding Champ. [[spoiler: Fast forward to the end, and you find that the Postal III Dude has beaten you to it]]. So the Dude just stashes it away, mentioning that "[[LampshadeHanging You never know when you might need one]]". [[spoiler: Sure enough, after the FinalBoss has been beaten, the Dude does away with her once and for all with the very same I.E.D]].
* ChristianityIsCatholic: The only Christian references are the priests wearing Roman Catholic collars and the cathedral in the north of the town, in which Dude must go confess (which is another Catholic ritual).
* ContractualBossImmunity: The human bosses in ''Paradise Lost'' are immune to most instant-kill attacks, but not all of them.
* CrackIsCheaper: {{Invoked}} in ''Paradise Lost''. Try buying toilet paper from the Wipe House on Tuesday. The base price per roll is ''however much you have on you'' at that time, and when you reach the register the price goes up. Guy says to go to the "Cash for Cats" stand outside to earn more. Whether you get more money or not, the fucker keeps hiking the price up. You eventually just have to shoot your way through the back in order to get it.
** Later on, you have to buy a blasting cap from Habib on Friday. It costs ''500 dollars''. Bear in mind that since the Bandits robbed you the previous day, taking all of your money [[NoGearLevel and weaponry]], it's highly likely that you won't have recouped your loss since then. The game practically encourages you to [[WhyDontYouJustShootHim just shoot him]] and take the blasting cap yourself.
* CrimeOfSelfDefense: Police who witness a gunfight tend to go after whichever of the shooters they see first, rather than who actually started shooting first. As with all video-game police, however, it is entirely dependent on whether the player is involved - if you're being shot and not shooting back, the police will kill your attacker and then probably go after you if you deliberately aggravated the first guy. If you're actively shooting back, they'll drop everything and focus on you as soon as they see you.
** Subverted somewhat by later patches, which provided AI fixes. In the latest versions, police ''do'' give you some leeway if you were attacked without provocation, and will usually let you kill in self-defense.
* CriticalExistenceFailure: [[AvertedTrope Averted]] for [=NPCs=] due to [[{{Gorn}} dismemberment of limbs]], though only in the expansion if you're not playing the ''A Week in Paradise'' mod. Played straight with anyone player-controlled.
* CuttingOffTheBranches: ''Paradise Lost'', surprisingly enough, assumes the player didn't kill most of the inhabitants in the vanilla game, such as the owner of the Lucky Ganesh. Then again, it could be another application of UnexplainedRecovery, as people that were confirmed dead in the original game, Apocalypse Weekend, and in some cases even ''in Paradise Lost itself'' still come back with no rhyme or reason.
* DamnYouMuscleMemory:
** There is neither a reload function (though one weapon can be reloaded, via SecondaryFire) nor an action function (the button that would normally be assigned to that instead puts away your current weapon). Crouch-jumping exists, but unlike ''Quake'' engine games, ''holding'' the crouch button while airborne is worse than useless, as you won't clear the obstacle you're trying to crouch-jump on top of until you let go of the crouch key near the top of your jump.
** ''Paradise Lost'' does provide a tutorial for some movement options, in particular making sure to mention how odd the engine's version of crouch-jumping is compared to ''Quake'', though whether it does so in a way that's understandable is up for debate. In and of itself ''Paradise Lost'', and the update to the main game alongside it, is also an example, as a lot of the default keys were moved around with the introduction of a toggle-able item menu - be prepared to waste at least one crack pipe because the button for quickly putting away your weapon is now the button for using your current item.
* DaydreamSurprise: ''Apocalypse Weekend'' begins with one, with the dude imagining himself in bed with two of the Postal babes. It quickly turns nightmarish when some fat evil doctor shows up, saying that it's time for his [[AssShove enema]], at which point [[CatapultNightmare the Dude catapults awake.]]
* DiskOneNuke: Some versions of ''A Week in Paradise'' make the "Fag Hunter" [[ShowWithinAShow arcade game]] into a playable minigame. While the premise might put people off, it's still worth playing just for the chance to grab a fully-loaded {{revolver|sAreJustBetter}}, {{shotgun|sAreJustBetter}}, machine gun, sniper rifle, and ''rocket launcher'' within ten minutes of starting the game (especially since the only extra bonus for actually doing what the minigame tells you is a few health items).
** Even sooner, the same mod adds a machete from ''Apocalypse Weekend'' into the shed near the Postal Dude's trailer, which, unlike the melee weapons from the base game, can kill people in a single hit [[PrecisionGuidedBoomerang from any range]].
** Right at the beginning of the game, on Monday, [[spoiler: there's a sewer pipe that leads to a hidden terrorist base, which is located just behind the Dude's home. You'll be facing more than a dozen of {{Mooks}} there and most of them are equipped with Machine Guns. Among them are ones wearing black turbans and red longcoats; these drop bulletproof vests if you manage to shoot them in the head (easiest to do with the pistol). If you manage to survive their stand, you'll be packing heat for the majority of the game. Then, starting on Wednesday, a couple of mooks on the lower level are armed with Rocket Launchers. If you kill ''them'', then you're really off the hook. Not only that, but you can repeat the process at any day by exiting the base from the way you came and then re-entering the base, which respawns the mooks that you've killed. Make sure you're well equipped before going there because, depending on the difficulty level (especially on the harder ones), you could lose health faster than the blink of an eye when getting shot.]]
** In ''Paradise Lost'', the Revolver can be found in surprising numbers, even from the very beginning of the day, if you know where to look. [[TooAwesomeToUse Ammo for it will be a different story]], however, as only one or two more instances of the weapon are added per day, separate ammo is even rarer, and you can't buy it yourself from vendors until Thursday.
** Get yourself arrested, and break out of jail, enough times to get thrown into Maximum Security. Break out then, duck into the nearby Locker Room, swipe a Police Uniform, and don it then and there. The cops will just treat you like a member of the force, and you'll have free reign to rob it of everything of value (that includes their massively-well stocked armory and evidence room, which have tons of weaponry and a bulletproof vest).
* DisgustingPublicToilet: Many throughout the game.
* DonutMessWithACop: The Dude can lure cops around, amongst other people, by dropping donuts onto the ground. [[VideoGameCrueltyPotential And you can force them to puke]] [[ToiletHumor by peeing on the donut before hand.]] [[VideoGameCrueltyPunishment If you eat it however, The Dude becomes disgusted and spits it out, and only gains a single health point from it (dry donuts give three).]]
** On another note, one of the things The Dude can say while wearing the cop uniform (available starting Wednesday from the Laundromat for $500, or can be looted from the Police Station for free) is "Someone stole my donuts, and now you're all going to pay!"
* DownloadableContent: While Paradise Lost is a straight example, being an expansion pack, the AprilFoolsDay event parodies this. [[https://www.youtube.com/watch?v=Hrty0XUPjVI On the main menu]], the player will be greeted with a "Paid DLC (NEW!!!)" option, all filled with silly DLC ([[VideoGame/TheElderScrollsIVOblivion Champ Armor]] [[TakeThat for $2.50]] and a Gary Coleman Romance Path for $6.99) with equally silly pricing (The Super-Fun Pigeon Hunter Mission costing $59.99[[labelnote:*]]despite outright admitting they only needed $3.50 to put it together[[/labelnote]] and the Uncensored Dude Willy costing $69.99), with the game even counting your "Money wasted". None of it actually exists though, since trying to actually buy it will result in the Dude chiding you.
-->"Nope." \\
"I don't think so." \\
"Fuck you."
* TheDreaded: In ''Paradise Lost'' the first objective is to ask around about Champ, who went missing in the intro. You'll have to go through a lot of civilians running away screaming when you show them the photo before you finally get a result from an increasingly annoyed Dude. [[spoiler: Turns out that Champ is now known as [[GratuitousSpanish "El Perro Loco"]] after mutating and going on a rampage]].
* DreadfulMusician: The Dude seems to be one in ''Paradise Lost'', where you can have him sing karaoke. It's not due to a lack of talent (that we know of), but more down to the fact that he doesn't drop his [[CreepyMonotone monotone]] as he sings. [[SugarWiki/FunnyMoments The results are hilarious]].
* DrivenToSuicide: [[spoiler:At the end of the base game, the Postal Dude realizes he forgot his wife's Rocky Road ice cream and shoots himself rather than face her reaction. In the expansion, he comes to in the hospital the next day, having only inflicted enough damage to cause hallucinations.]]
* DropTheHammer: ''Apocalypse Weekend'' gives the dude a sledgehammer with which to [[YourHeadAsplode bust heads.]]
* DualWielding: ''Paradise Lost'' enables the Dude to do this with a plethora of weapons, including [[RevolversAreJustBetter revolvers]] and [[MoreDakka machine guns]]. [[PowerUpFood Just drink some soda]], and away you go.
* EasterEgg: In one area in ''Paradise Lost'', there is a house close to a level transition point. The door to it is locked and you can't jump in though any of the windows, the only way in is smashing down the door with a sledgehammer or chopping it down with an axe. Inside [[spoiler:the house is empty, but if you go upstairs, you'll find a room adorned with ''Postal III'' posters along with a fat person [[DrivenToSuicide hanging from the ceiling with a fallen chair by his feet]]. On his computer, you can see ''Postal III'' mid-crash with a message that says "Amazing Game Development has caused the program to stop responding", with options to "wait for the game to get better?" or "uninstall and install Postal 2 and hope for Postal 4"]]. [[TakeThat You know, just in case the message wasn't clear enough]].
* EmergencyWeapon: The Dude can kick anything in front of him. It's a fairly weak attack, but has [[MundaneUtility some degree of use]] in that it can quickly open doors and force [=NPCs=] to get out of your way - that or pull a gun on you, leaving nearby police to return fire on them. In ''Paradise Lost'' it's been mildly upgraded, allowing the player to [[GroinAttack kick male NPCs in the nuts]] to temporarily stun them.
* EvenEvilHasStandards: Walking near one of the "Teen Sniper" arcade machines causes the Dude to state "That's clearly wrong."
* EveryCarIsAPinto: And how! [[LampshadeHanging Lampshaded]] by the Dude when reading the daily newspaper on Wednesday as he refers to the vehicles as "useless exploding props."
* EveryoneIsArmed: [[spoiler: After you complete the last errand on Friday, the Apocalypse begins and turns everybody into a gun-toting, trigger happy maniac who won't hesitate to shoot at anything that moves, including you]].
** The last three difficulty levels Hestonworld, Insane-O, and They Hate Me, makes everybody this; while at the same time making them tougher and have them dish out a lot more damage than you can handle. They Hate Me [[SerialEscalation takes things further]] by having [[EverythingTryingToKillYou everybody gunning for you as soon as they see you, even your RWS allies]].
** A couple of patched-in difficulty levels: POSTAL and Impossible. Both difficulties are a combination of They Hate Me (both) and either Hestonworld (POSTAL) or Insane-O (Impossible), and they go ''even further'' as to limit you to one manual save per map and you can't pick up the 'health pipes' to use. The only concession is that they give you the fish finder radar and it has unlimited usage.
* EverythingTryingToKillYou: One errand each day results in a specific group wanting the Postal Dude dead for various reasons. For some it makes sense (butchers on Thursday, from whom you're stealing meat), for others not so much (postal workers on Friday who shoot you because a letter bomb meant for you went off in the mail room; then again, that's assuming you didn't take the violent option and shoot them first). These groups remain enemies to you for the remainder of the week, so as the game progresses more and more hate groups are targeting you.
** Fortunately, with the exception of terrorists, and a few random nutcases who turn up, the hate groups wear brightly colored shirts that can be seen from a distance. And it's dead easy to let them start shooting and be blown away by nearby cops. Later in the game ''other'' groups begin to appear, but unless you're playing the end game, they don't target Postal Dude.
** Once you finish the last errand on Friday, [[spoiler:the Apocalypse comes. At that point, all bets are off: ''anyone'' who isn't a RWS employee is going to shoot at you if they see you.]]
** Also this trope applies in the thirteenth difficulty level aptly titled They Hate Me, in which everybody (including even your usual allies, the RWS employees) is armed to the teeth and won't hesitate to shoot you once you're in their view.
* ExpansionPack: ''Apocalypse Weekend'' at first (later integrated into the game fully), then ''Paradise Lost'' several years later.
* FanDisservice:
** The part of the game where the Postal Dude wakes up dressed in an ass-less gimp suit.
** The expansion has gimp-suited attack dogs and dervish cats.
** On occasion, you can see an NPC that has a very obviously female body and a bearded male head.
* {{Fanservice}}: Most of the female [=NPCs=] are depicted as sexy, with a number seen wearing school girl outfits or police uniforms, crossing the trope with FetishFuel.
** Images of bikini-wearing real-life "Postal Babes" are visible in several locations.
* FeedItABomb: [[spoiler: Using the I.E.D that Al Qaeda made for him, the Dude finally rids himself of the Bitch in this way]].
* FinalBoss: [[spoiler: Mad Cow Mike J]] in ''Apocalypse Weekend'', then [[spoiler: a super-sized demonic version of the Bitch]] in ''Paradise Lost''.
* FireAndBrimstoneHell: [[spoiler: ''Paradise Lost'''s final level takes place in one of these, complete with random screaming]].
* FlushingEdgeInteractivity: The player is actually able to wee the whole place upside down, and in fact even urinate on burning victims--the toilets, however, [[AvertedTrope still serve no function]].
* FlippingTheBird: Civilians do this on a regular basis in the base game. This continues in ''Paradise Lost'', where yelling without a weapon will cause the Dude to either do the one-handed or two-handed variant. Later on in that expansion, dying in the battle against [[spoiler: the giant demonic Bitch]] will have [[spoiler: her]] do this to your dead body (and by extension, the player). You'll be seeing it [[ThatOneBoss an awful lot]].
* FunWithAcronyms: ''Paradise Lost'' has a pet store called the '''C'''reature '''C'''ontrol '''C'''enter and '''P'''ets. [[note]]CCCP is the Cyrillic abbreviation for the [[SovietRussiaUkraineAndSoOn Union of Soviet Socialist Republics]][[/note]]
* GameBreakingBug: ''Postal 2'' is known for crashing, especially in its earlier pre-patch years. The game in its current UsefulNotes/{{Steam}} form still suffers from crashes, though they are mostly far and between and only tend to happen after long playtimes.
** In ''Paradise Lost'', on Friday after you [[spoiler: defeat The Bitch and return to Paradise from Hell]], you are tasked to either leave Paradise or revisit and kill every faction leader in Paradise. If you go to Gary Coleman and try to kill him like the other faction leaders, sometimes you can end up killing him without triggering the check on the map, therefore tricking the game into thinking you hadn't killed Gary and therefore preventing you from getting the "Best" ending.
** Also in ''Paradise Lost'', at least the initial release, the marijuana plants at the herb farm on Friday lacked collision detection, making it impossible to complete the mission as they could not be harvested. This was actually patched quickly, but those who pirated the game didn't have access to the Steam patches so they suffered the glitch the worst, barring a small few who found workarounds(and even those workarounds don't work for everyone who try them).
* GatlingGood: In ''Paradise Lost'', the Bandit leader boss on Thursday will attack the Dude with one of these. Once the room has been cleared, the Dude is free to use it himself to eviscerate the remaining waves of Bandits coming for him with almost no effort. Enjoy!
* GrenadeHotPotato: It's possible to take out grenade-throwing enemies by kicking their grenades back at them.
* TheGuardsMustBeCrazy: In ''Apocalypse Weekend'', the Dude ends up in a jail by the US Army. How to escape? By setting the other inmate on fire with your matches. Yeah, for some reason, the soldiers stripped the Dude of all his weapons but let him keep his matches before putting him in a cell with a poster saying something like "doors automatically open in case of fire" inside. This is continued from the base game, where whenever you get arrested the police fail to confiscate your matches; all you need to do to get out is toss one at the sprinkler on the ceiling.
* GunsAkimbo: Chug some soda in ''Paradise Lost'', and the Dude will do this for a short time with whatever gun he's holding (with a few exceptions).
* HarderThanHard: The game has, believe it or not, [[ThirteenIsUnlucky thirteen difficulty levels]], but the last three levels (Hestonworld, Insane-O, and They Hate Me) really up the ante by having all [=NPCs=] armed with various weaponry and do twice as much damage with their weapons. The hardest, They Hate Me, takes it [[UpToEleven Up To]] [[IncrediblyLamePun Thirteen]] by having everybody shooting you on sight. The Steam version has an additional one named POSTAL difficulty which is identical to They Hate Me except you can't stockpile health items/healing items and are only allowed one save per map (two counting autosaves). The only good news is that you start off with a free "Bass Sniffer" radar with unlimited usage.
* HatePlague: [[spoiler:Afflicts the whole town of Paradise after you complete all of your tasks on Friday. At least the [=NPCs=] are often too busy killing each other to bother with killing you. It returns at the end of ''Paradise Lost'' in full force as the Dude and Champ hurry to escape Paradise]].
* HeartsAreHealth: Parodied: your health counter is represented by an actual human heart, that beats faster/slower and changes tint depending on how injured you are or what sort of substances you're currently under the influence of.
* HellHound: A few appear in the Paradise sewers, and some even pop up in ''Apocalypse Weekend''.
** In the 11 years that the Dude's been out of it, Champ has become one of these thanks to radiation in ''Paradise Lost''.
* HitboxDissonance: Gary Coleman. Especially obvious when the AI [[BoomHeadshot always goes for the head]] and you see puffs of blood appearing ABOVE Gary's head when he gets into a shootout. Likely done for balance reasons, lest Gary end up like ''VideoGame/GoldenEye1997's'' Oddjob.
** This also leads to strange things if you play ''A Week in Paradise'' and attempt to kill Gary when he shows up; if you do so with a bladed weapon and behead him, his ragdoll stretches out to normal size.
** Fixed in the Steam version, since Gary's hitbox now matches his model and no longer glitches out when he is decapitated.
** The hitbox bug comes back again in ''Paradise Lost'', when fighting the pint-sized Cole-Men. Especially noticeable when sniping them with the hunting rifle. Shooting them in the head counts as a gutshot, while shooting them in the air 3 feet above their head counts as a headshot.
* HitlerAteSugar: As per parody, some book protesters hold signs stating "[[GratuitousGerman ACHTUNG!]] HITLER WROTE A BOOK!", [[ComicallyMissingThePoint completely oblivious]] to the fact that the Nazis ''also'' burned books.
* HollywoodTourettes: The "Mad Cow Tourettes Zombies" in ''Apocalypse Weekend'' as mentioned earlier.
* HyperactiveMetabolism: Doughnuts, pizza slices, and bags of fast food can heal the Dude for a few amount of health points.
** The Health Pipe does a variation of this. One use of it instantly grants 125 health points for the Dude, but there's a catch: you can't pick up or eat food or use medkits after you use a Pipe unless your points drop below 100, and after a few minutes of being high, his heart will beat faster than normal, indicating that he's about to go in withdrawal. Should you not take another health pipe, you'll lose some health from the withdrawal. Some versions of ''A Week in Paradise'' include bongs that give 150 health, but which takes a few seconds to actually heal you and deals greater damage from withdrawal. The Dude even [[LampshadeHanging comments]] when taking a pipe and then suffering withdrawal from it.
-->'''Postal Dude:''' ''(after first smoking a pipe)'' This can't be good for me, but I feel great! ''(later, after the withdrawal)'' "Health pipe" my ass. That stuff is addictive.
* HyperDestructiveBouncingBall: One of the napalm launcher's fire modes. The AWP mod's M@D Bomb and Jihad Grenade, both grenade-type weapons, also have some unusual bounce to them.
* HyperspaceArsenal: At any point in the game it is possible to be carrying several bladed weapons, pistols, shotguns, machine guns, a rocket launcher, hand grenades, piles of throwing scissors, healing items, money, mission pickups and other goods PLUS the ammunition inside the Dude's longcoat. In the expansion, he also manages to carry a massive nuclear warhead that's as big as he is. AWP expands this with more pistols, shotguns, automatic weapons, explosives, virus-filled hypodermic syringes and other weapons to the point you have the inventory of an entire gun shop within that coat.
* HypocriticalHumor:
** [[GoodBadBugs Probably not intentional]], but it's entirely possible to see a book protester on Tuesday attempting to get a book signed by Gary Coleman.
** This is the source of humor from a lot of the hate groups: protesters who are against violent video games holding signs stating "KILL VIOLENT GAMERS", rush the offices of a game developer with guns, and can later be found playing arcade games in the mall; a condemned house with graffiti sprayed by an otherwise-unseen "Parents Against Graffiti" group; and others.
** A meta example: the ad campaign for the first ''Postal'' heavily dissed first person shooters. ''Postal 2'' is, of course, a first person shooter.
** As mentioned under EvenEvilHasStandards, the Dude states "that's clearly wrong" when you walk by the "Teen Sniper" arcade game. Most versions of ''A Week in Paradise'', naturally, add an optional objective that, once done, lets you actually play that arcade game. Not to mention that mod also lets you play "Fag Hunter" with no comment from the Dude.
** When a church is attacked by terrorists, one of the priests can be seen yelling "Come on my peaceful brethren, it's time to deliver some ass-whooping of biblical proportions!".
* ImAHumanitarian: Most of the meat sold at Meat World is made by grinding up human corpses. Hence, you have to fight your way through the butchers to find the only packages of non-human beef in the store.
* ImpersonatingAnOfficer: You can go to the Police Station and snag an officer outfit there to disguise yourself as one of Paradise's LE personnel. Of course, you can invoke PoliceBrutality yourself by randomly attacking citizens on a whim.
* InkSuitActor: Gary Coleman, as well as RWS's Vince. In ''Paradise Lost'', ''Postal'' movie star Zack Ward makes an appearance, as does ''Breitbart'' journalist Milo Yiannopoulos.
* InvulnerableCivilians: ''Paradise Lost'' introduces Postal Babes [[note]] not the be confused with female RWS employees, who look no different than average female [=NPCs=] [[/note]] who simply pose and look pretty in the RWS church, positioned near the hot tub and on the balcony. They are the only characters in the entire ''Postal 2'' series that cannot be harmed in any way, by you or by enemies.
* ItsTheOnlyWayToBeSure: See below, [[SubvertedTrope except]] The Postal Dude's plan wasn't about the zombies that happened to have overwhelmed Paradise at the time.
* IllKillYou: Often uttered by hostile [=NPCs=] when you get too close whilst holding a weapon.
* IronicName: [[WretchedHive The town of Paradise is not what you expect it to be]]. Of course, the developers deliberately gave it that name just ForTheLulz.
* JokeWeapon: [[UrineTrouble Piss.]] [[CaptainObvious It can't kill anyone,]] [[{{Squick}} but it will cause enemies to vomit and run away, or at least be distracted.]] It's also the only way to put yourself out if you catch fire.
** LethalJokeWeapon: Piss becomes ''much'' more effective in [[NewGamePlus Enhanced Mode]], where you can literally shoot flames from your [unseen] wang.
** On Friday, the Dude complains about having to pee, prompting the player to unzip and urinate somewhere. This is instantly painful. You have to go to the clinic to get cured of an [=STD=], but in the meantime your diseased piss will cause any [=NPC=] to vomit the second you pee on them- although this damages your health.
*** Thanks to some poorly-designed flag work, you can skip the clinic entirely if you never take a leak during Friday, a useful fact for speed runs - just try not to catch on fire when cops are throwing it everywhere at Uncle Dave's place.
* KatanasAreJustBetter: In the AWP mod, they're good for dismembering people with a quick slash and also assassinating people in public with an [[SecondaryFire alt-fire]] [[ThrowingYourSwordAlwaysWorks throw]] right after unsheathing it, [[NormallyIWouldBeDeadNow unless they survive being impaled by a hurled katana.]] Police officers are also strangely resistant to them. Enhanced Mode makes it better by letting you toss an infinite number of them without having to pick them back up.
** [[spoiler: The Bitch]] ends up using one against the Dude in ''Paradise Lost''. The Dude can then pick it up from the junkyard the next day, and it is one of the better melee weapons in the game, about equivalent to the scythe in killing power (complete with ability to chop people's legs off) but without having to slowly pull the weapon back before swinging it.
* KarmaHoudini: Postal Dude, again. At the end of ''Apocalypse Weekend'' [[spoiler:he nukes an entire city killing an unknown amount of people, and he gets away free, despite taking out about half of the US Army in the process. He even gets to [[PetTheDog save his dog]], too.]]
** In a comic posted on the official site at one point detailing the immediate aftermath, the government officially blamed Al Qaeda for the nuke. Not that it was a huge stretch, since Paradise was literally ''infested'' with Al Qaeda members by this point.
* KickTheDog: Postal Dude does this as soon as he exits his trailer first thing Monday morning. Literally. Though considering Champ's actions right before the fact (see [[http://www.youtube.com/watch?v=f9NlDT4PRNQ#t=3m10s here]]) and depending on how you perceive it, this may fall somewhere between KickTheDog and KickTheSonOfABitch.
* KickThemWhileTheyAreDown: [=NPCs=] will sometimes fall down to the ground without dying if you shoot at their non-vital areas (i.e. arms, legs). It is however, easiest to do with the taser or sniper rifle (in the latter's case, you must shoot their legs for that to happen). Then when they're down, you can deliver a good few kicks to them until they expire.
** [=NPCs=] themselves will kick at a corpse repeatedly when they're not running like chickens, often spouting lines like "Here's one for your mother!" or "Take this with you!"
* KillItWithFire: Let's just say that the fire effects are very, '''very''' thoroughly planned.
** You can pour trails of gasoline on the floor and light it with a match when some poor sap walks near.
** There's the napalm launcher weapon, which either fires impact-detonating napalm bombs or fires HyperDestructiveBouncingBall napalm bombs that spill fuel that catches fire soon after all over the place!
** The ''A Week in Paradise'' mod adds an easy to find AerosolFlamethrower weapon.
** If you get caught on fire, which likely WILL happen if you're in close quarters with other people set ablaze, you can try to ''[[UrineTrouble piss it out]]''.
* KingMook:
** Gary Coleman and Krotchy aren't straight up bosses, but both are noticeably tougher than any other character in the regular game (not counting ''Apocalypse Weekend'' or the new Holiday updates). Krotchy fights with a rocket launcher and is also ImmuneToBullets, but not scissors or explosives.
** ''Paradise Lost'' adds a couple unique enemies with better weapons and higher-than-normal health (the PU Games CEO and John Murray, the protagonist of the ''Eternal Damnation'' mod, who's worshipping the A/C unit at the asylum), but who aren't straight up bosses.
* LighterAndSofter: ''Postal 2'' in comparison with ''Postal 1''. It's still demented and violent, but the game has a more comical atmosphere, with less disturbing stuff.
* LoadsAndLoadsOfLoading: Postal 2 was often criticized for this. The loading is milder in patched versions, though. More powerful and modern [=PCs=] turn the loading issue into a non-issue.
* LudicrousGibs: '''[[ExaggeratedTrope AND HOW!]]'''
** ''Apocalypse Weekend'' adds dismemberment; people can have their limbs sliced off and still live, bleeding and crawling in pain. With the scythe, you can cut their torsos in two and watch some organs spill out!
** The ''A Week in Paradise'' mod takes it up a notch by having [=NPC=]s run around screaming with their arms gone, while making the gore even more detailed.
* MooksButNoBosses: Although Gary Coleman and especially Krotchy are tougher than normal, they're not quite tough enough to be boss-like. ''Apocalypse Weekend'' has a traditional FPS boss (in the form of a giant demon man-cow protected by an energy shield that has to be lowered by attacking its weak point) for the final battle. The Easter update for the Steam version introduces the Easter Bunny if you follow the trail of easter eggs in the woods into his hideout. The fight with him is a actual boss battle. Then ''Paradise Lost'' [[AvertedTrope chucks this out the window]] and introduces bosses to fight at certain intervals.
* MultipleEndings: There are two endings in the ''Paradise Lost'' expansion.
** ''Escape'': [[spoiler: Completely forego sticking around and meeting all the faction leaders after finding Champ. The Dude and his dog leave the dystopian hellhole that is Paradise before it gets nuked ''again''.]]
** ''Leader'': [[spoiler: Should the Dude go around "thanking" all five faction leaders, he ends up having to kill them all in self-defense. The narrator changes from Krotchy to the ''Postal 3'' Dude, who goes on to explain that the Dude went on to become the "Postal God", leader of the lost city of Paradise.]]
* MurderIsTheBestSolution: Almost all of the Dude's chores can be solved legally (i.e. [[PacifistRun without stealing or murdering]]), but have some of annoyance to bait the player into going on a rampage. When Dude goes to get Gary Coleman's autograph, there's an enormous line, so why wait when you can set someone on fire and steal ''their'' autographed book?
* NewGamePlus: Beating the game once enables "Enhanced Mode", which gives such bonuses as the ability to [[LethalJokeWeapon piss napalm]]. One can also access the cheat menu after having beaten the game. In the Steam version, more weapons get enhanced too. The shotgun can shoot explosions with alt-fire, the assault rifle can shoot scissors, the sniper rifle shoots explosive bullets, the grenade launcher shoots cats, and the baton is a OneHitKill to the head.
* NinjaPirateZombieRobot: "[[OhCrap Aww shit]], [[OurZombiesAreDifferent Mad Cow]] [[HollywoodTourettes Tourettes]] Zombies!"
* NoBadassToHisValet: The Postal Dude's wife.
* NoCelebritiesWereHarmed: Although the trope is somewhat different in its context than its name suggests, based on its name alone it is averted by the fact the in-game Gary Coleman can be killed by either the player or the player can sit back and watch the cops do it for him. However, if the player visits the police station later in the game, Coleman will still be alive and in a jail cell. In the ''Apocalypse Weekend'' expansion, the player ends up fighting a number of demonic versions of Coleman, and the real deal shows up sporadically as a background character.
* NukeEm: [[spoiler: In the ending of ''Apocalypse Weekend'', the Dude grabs a nuclear warhead from an Army base after he's detained as a terrorist. He sets it up at a rival game company, and it takes out Paradise as he and his dog Champ drive away. And at the end of ''Paradise Lost'', the Dude and Champ make their escape, only for Paradise to get nuked ''again'']].
* OffscreenMomentOfAwesome: The Pigeon Hunting mission. The Postal Dude has been given a rocket launcher and told to take out flocks of pigeons carrying disease. The game then cuts to a live-action video where it's shown the developers have run out of money and cannot possibly afford designing another mission. When we return to the Postal Dude later in the day, he is standing amidst ''enormous'' puddles of blood and feathers, proclaiming what he has just experienced as "[[LampshadeHanging the most awesome thing [he's] ever done]]." Also doubles as a CrowningMomentOfFunny. Appropriately, this mission is one of the things that the fans modded into the game.
* OneHitKill: A downward swipe of the baseball bat and the sledgehammer to the head, as well as any bladed enemies can pretty much dispatch an enemy instantly, though it is possible for gun wielding weapons to block your attacks.
** The revolver in ''Paradise Lost'', if the special bar is full enough, will lock onto an enemies head and [[BoomHeadShot instantly]] [[YourHeadAsplode blow it up]] when you right-click over one. You can even hold down the right-click and hover over multiple enemies to dispatch them in succession.
* OurZombiesAreDifferent: The Mad Cow [[HollywoodTourettes Tourettes]] Zombies from ''Apocalypse Weekend'', who grumble slurred strings of profanities whilst stalking their victims. [[RemovingTheHeadOrDestroyingTheBrain Will not die if their heads are intact]] - yes, this includes a clean beheading, as pointed out in a cutscene. YourHeadAsplode is a must.
* PacifistRun: Difficult, but possible with skill and patience. You're rewarded with an endgame message saying "Thank you for playing, JESUS!". Impossible to do in ''Apocalypse Weekend'', however, as several missions require you to kill a set number of enemies to proceed. In contrast to ''Apocalypse Weekend'', ''Paradise Lost'' can actually be finished non-lethally; while there are missions with no viable peaceful option (the Wipe House and PU Games are early examples), you can just run past all the enemies to the objective, while the bosses can either be avoided or beaten non-lethally, and the final bosses don't count as kills.
** TechnicalPacifist: A possible way to perform a pacifist run is to draw a gun in a crowd then immediately hide it and run (without actually attacking anyone). It has an important probability to make other people there draw guns themselves and start a shoot out (especially if there are policemen in the vicinity), and since you didn't kill them yourself, it won't be recorded as your own casualties. An alternative is to hide, draw your gun, and shoot the ground or a wall near a group you want to thin out; they'll react about the same way, only without noticing you specifically.
** The thirteenth difficulty level, They Hate Me, makes it outright impossible to play pacifist, since everybody in Paradise will start shooting you as soon as they see you.
* PoliceBrutality: The in-game police seem to enjoy beating the crap out of random civilians just for the hell of it. Their methods of dealing with actual crimes could also come off as overkill. It's even lampshaded by civilians who witness brutality by the police by spouting lines like, "I've lost faith in the system!" or "That cop's gone insane!" Made even more hilarious when you don a police uniform, and YOU start roughing up civilians.
** While they'll allow you to sit still and be handcuffed, the [=NPCs=] do not get that option - the cops ''will'' kill them. Seems to be a trade-off, as they'll let [=NPCs=] walk around clearly carrying weapons with no problem, but if they see you draw one they've already got their own drawn and aimed at you.
* PrecisionFStrike: Considering the Dude's [[ClusterFBomb standard fare]] and [[HatePlague the circumstances]], the Dude writing "'''GET THE FUCK OUT OF HERE!'''" as the very last objective in ''Paradise Lost'' qualifies for one of these.
* {{Precision Guided|Boomerang}} MacheteMayhem: ''Apocalypse Weekend'' gives the Dude a machete. He can hack off limbs up close or toss it with the [[SecondaryFire alternate fire button]], at which point it will fly back to his hand!
--> '''The Postal Dude:''' "Oh man! That's fucking awesome!"
* {{Pun}}: Gary Coleman and his "Cole-men", dwarfs dressed like Vault Boy from {{VideoGame/Fallout}} live in the ''coal'' mines.
* TheReasonYouSuckSpeech: In ''Paradise Lost'', after being defeated, [[spoiler: the giant Bitch gives one of these to the Dude as part of a VillainousBreakdown. The Dude shows that he's [[ShutUpHannibal unwilling to listen]] by throwing [[ChekhovsGun his spare I.E.D]] into her mouth]].
* RevolversAreJustBetter: The revolver introduced in ''Paradise Lost'' is a unique weapon in that it allow you to lock onto enemies' heads and blow them off in a OneHitKill [[BoomHeadShot headshot]]. To be able to lock on, you near to fill up the special revolver bar by killing enemies with the revolver normally.
* SaveScumming: [[LampshadeHanging Lampshaded]] with a side of [[BreakingTheFourthWall fourth wall demolition]] if you use the quicksave key frequently.
* SchmuckBait: [[UrineTrouble Urine-soaked]] [[IAteWhat doughnuts]] on the ground. Both for [=NPCs=] and you. For the former, they'll vomit one out of their mouths in disgust [[WhatAnIdiot after thinking it was a treat]]; [[DonutMessWithACop bonus points if it is a cop who eats it]]. For the latter, [[HyperactiveMetabolism you just regain only one hit point]] while being equally nauseous. This also applies to other food items - in particular, most pizza you'll find in ''Paradise Lost'' will be unpalatable because they're all found in toilets.
* SealedEvilInACan: In ''Paradise Lost'', Champ has turned into this after mutating. It's your job to unseal and cure him.
* SecondaryFire: Many weapons have it, though not all.
* ShopliftAndDie: One of the first tasks is to get milk from the store. If you take it and leave without paying, the owner will come after you with a gun. Of course, this being ''Postal'', you can just shoot him. And of course, that's assuming you didn't [[VideoGameCrueltyPotential already shoot him before even getting the milk]]. The game strongly implies that this is the preferred outcome: the objective is counted as complete as soon as you grab the milk, and looking at it in the inventory yields the message "Go up and pay for it... or not." Plus, attempting to do so places you in a ridiculously long queue filled with people custom-designed to irritate the player with their words and behaviour. [[AcceptableTargets That, and the shop owner is clearly a terrorist.]]
* ShoutOut:
** In the UsefulNotes/{{Steam}} version of Postal 2, you can find the grave of a "Badge Collector". [[note]]This is based on Steam's new community gimmick of using trading cards (dropped from playing games or buying the cards themselves) to craft badges.[[/note]]
** The new achievements, added to the game with the 2013 Update, contain several, including the reference to Steam Greenlight[[note]]The Greenlight trailer featured the Dude who was going around town asking for petitions for the game to be Greenlit. The achievement is gained by killing someone who refuses to sign the petition[[/note]].
** A female NPC will shout [[Film/DogDayAfternoon "Attica! Attica!"]] if she witnesses a [[PoliceBrutality police officer attacking citizens]].
** One of the bosses of ''Paradise Lost'', Two-Ears, is a reference to ''VideoGame/{{Borderlands}}'', complete with his "level" next to his health bar and an intro screen. Likewise, the robotic wheeled Vend-A-Cure robots are Claptrap expies with a urinal built in.
** A house in ''Paradise Lost'' has a room displaying the boxes of various games the dev team worked on - not just various ''Postal'' series boxes, but the more family-friendly games they worked on in the past for franchises such as ''Spy VS Spy'', ''Daffy Duck'' and Wishbone - ''Postal III'' is [[CanonDiscontinuity a notable exclusion]], however.
*** It's not a complete collection, however - a few of their older console titles are also missing from the display.
** When drinking "Habib's Power Station" soda to go GunsAkimbo, the Dude might announce it with "[[VideoGame/KillingFloor yeah, one in each hand!"]].
** There's a hidden room in the Creature Control Center and Pets complex housing [[spoiler:velociraptors in cages.]] Go in and kill them, and the Dude will comment "[[Film/JurassicPark clever girl]]".
** ''Paradise Lost'' in general is essentially what would happen if the original game were painted to resemble ''VideoGame/{{Fallout}}''. In particular are the Cole Men you work for on Thursday, who dress themselves in blue-and-yellow suits that resemble the vault suits from ''Fallout'', and the "Serial Killer on Steroids" rating you can get at the end of the game is now "Serial Killer on Buffout", referencing one of the fictional drugs the player can take in ''Fallout''.
* ShutUpHannibal: At the end of ''Paradise Lost'' the Dude stops [[spoiler: the Bitch mid-[[TheReasonYouSuckSpeech lecture]] by throwing his spare I.E.D into her mouth and blowing her to pieces]].
* SinisterScythe: Added in ''Apocalypse Weekend''. The Dude can use it to [[CleanCut sever enemies clean in two,]] whether swung up close or thrown from afar.
* SkewedPriorities: Some of the women's reactions to being pissed at.
--> "You did not just ruin my shirt!"
--> "You ruined my make-up!"
* SlapOnTheWristNuke: [[spoiler:At the end of ''Apocalypse Weekend'', you blow up Paradise with a nuke. You then come back to the city during the ''Paradise Lost'' DLC. You'd think nuking the place would leave it leveled to the ground, but instead, aside from the dirty-looking textures and some occasional broken window or wall, almost all of the buildings still stand with nary a scratch.]]
* SplitPersonality: [[spoiler: The Dude from ''Postal III'' becomes this in ''Paradise Lost''. Although certain dialogue implies that he's been around since ''Postal 1''.]]
* StrawmanPolitical: The protesters, who are often hypocrites and are not above killing people and setting buildings ablaze to make their point... even if their point is ''against'' violence. Especially blatant when the first group you meet, Parents for Decency, wants to '''kill violent video gamers.''' They inevitably end up wanting to kill The Postal Dude, who mostly just ends up being in the wrong place at the wrong time.
* SuspiciouslySpecificDenial: In ''Apocalypse Weekend'' the publishing company's CEO denies having the ''Postal 2'' gold master disc, [[ImplausibleDeniability even though it's right there on his desk.]]
-->"Hey! That's ''my'' gold master that I don't have. Give it back!"
* TakeThat: ''Postal 2'' features some stabs at Senator Joe Lieberman, who said some rather bad things about ''Postal 1'', amongst other violent video games such as ''VideoGame/{{Doom}}''.
** The easiest difficulty in the game is called "Liebermode", and removes guns from the game entirely.
** The ''Apocalypse Weekend'' expansion has the destruction of Bullfish Interactive, a parody take on Whiptail Interactive. A case of RealLifeWritesThePlot, as RWS terminated their contract with Whiptail after the latter was found out to have committed multiple breaches of contract. %%invoked
** In the December 2013 patch for the Steam version, you can get an achievement by finding and pissing on a copy of ''Postal III''.
*** Another achievement is named "It's OK, we got Greenlit anyway" (for getting someone to refuse to sign your petition and then killing them), referencing the hate the game received for "stealing" other games' chances of getting released through Greenlight.
** ''Paradise Lost'' introduces PU Games, which touts things like day one patches, {{preorder|Bonus}}-exclusive [[DownloadableContent DLC]], and [[BreadEggsBreadedEggs preorder-exclusive day one patch DLC]] as a symbol of pride. An obvious stab at [[Creator/ElectronicArts EA]] and their infamous business practices. The Dude is sent to trash their office to put them out of business by order of [[CreatorCameo Vince Desi]]. However, due to the parody posters for ''VideoGame/{{Psychonauts}}'' and ''VideoGame/SpacebaseDF9'' found in the building, it's also taking the piss towards Creator/DoubleFine and Creator/TimSchafer over the [[YMMV/DoubleFine now infamous]] schedule slippage of ''VideoGame/BrokenAge'' and the outright abandonment of the aforementioned ''Spacebase DF-9''. You even get to kill the "nameless" PU Games CEO, who is modeled to resemble Tim Schafer. Surprisingly, the lead developer of ''Paradise Lost'' has denied that the CEO was modeled after Tim Schafer, despite looking exactly like him.
** The ''[[https://40.media.tumblr.com/52467dc04744d7ebae780ee9e4bb3219/tumblr_nn0ykpYDhO1s8xtg8o1_1280.jpg Equality Simulator]]'' is a jab to the [[PoliticalCorrectnessGoneMad social justice warrior]].
** ''Paradise Lost'' for the most part treats ''Postal III'' this way, officially [[CanonDiscontinuity ignoring the events of the game]] and depicting the game as a whole as just a [[AllJustADream bad dream]] the Dude had during an eleven-year coma immediately after ''Apocalypse Weekend''.
* TheDevTeamThinksOfEverything: It is nearly impossible to beat the game without killing anyone (especially in the hardest difficulty level, see below) and in fact, most players probably wouldn't even think of trying it (sort of defeats the purpose of a game designed purely for CatharsisFactor). However, if you somehow manage to pull it off, you will get a unique message at the end of the game saying "[[VideoGameCaringPotential Thanks for playing, Jesus]]".
** There are a surprising number of details in the game itself too, showing that the development team truly cared to add depth to the game's interactivity: For example, if you "discard" a cat near a dog, the dog will pursue the fleeing cat until [[LudicrousGibs it catches it]], allied dogs will fight just about any person who is assaulting you until the person or the dog is dead, and dogs will even leave waste matter on the ground, given time. Other touches include varied responses based upon your costume, such as police officers saying something similar to "It's not worth your pension!" if they see you tasing somebody while you're dressed as a cop.
* ThirteenIsUnlucky: The game initially had ''13'' difficulty settings, with the thirteenth setting (the hardest) aptly named "They Hate Me." On this mode, [[EverythingTryingToKillYou everybody is armed to the teeth and out for your head]], making it next to, if outright, impossible to do a PacifistRun.
* ThrowingYourSwordAlwaysWorks: Can be done with the SecondaryFire of ''Apocalypse Weekend'''s melee weapons, though in the case of the machete it [[PrecisionGuidedBoomerang will return to you after a while]]. [[SubvertedTrope Subverted]] if an armed character sees it coming and blocks the thrown weapon with his/her own weapon.
** Also subvert-able in that throwing a sledgehammer at a cow from behind can actually cause the thing to get ''[[AssShove stuck up its anus]]''. Dogs can also catch machetes in their mouth without getting it chopped off, as well.
* ToiletHumor: Along with pissing on everything and everyone in game and making them vomit from being excessively brutal or having a venereal disease, ''Paradise Lost'' has this pleasant scene: After an AnimalWrongsGroup member releases an elephant from its cage in the Mall's Animal Control Center, it "thanks" her by taking a huge dump on her, [[NoGoodDeedGoesUnpunished burying her in a mountain of shit and then attacking the other members of that group when you get back to it from another way.]]
* UnexplainedRecovery: Gary Coleman and [[spoiler: Mad Cow Mike J]] reappear in ''Paradise Lost'', completely healthy. During the course of ''Paradise Lost'', [[spoiler: Gary Coleman gets sent into the bottomless pit in his midget mine, Zack Ward gets killed so you can loot his vault to pay for Mike J's wedding, and Vince Desi gets turned into a Mad Cow Tourettes Zombie. All three get better for their respective bonus boss fights, should you meet with the faction leaders on Friday instead of just leaving town.]]
* UrineTrouble:
** [[JokeWeapon Piss is your default weapon]]. While it doesn't do any damage, there's no ammo limit for it, and you can {{Squick}} out people by urinating on them until they vomit. Even better, if you get in trouble with the law, you can toss doughnuts at them to temporarily halt their progress of arresting/killing you and then pissing on the food while they pick it up. [[VideoGameCrueltyPotential Watch gleefully as the cop takes the now contaminated doughnut and eats it, only for him/her to regurgitate it out of his/her mouth and feel disgusted]].
** The Dude even has [[LampshadeHanging certain comments]] if you piss on something, especially on a corpse.
** You can eat doughnuts after you've pissed on them. Normally, eating doughnuts has the Dude comment on their taste and [[HyperactiveMetabolism regain 3 hit points]], but eating these causes him to sputter in disgust and only regain one hit point.
* TheVoice: The Dude's Wife (AKA: "The Bitch") is heard at the start and end of each of the five days, but she's never actually seen. [[spoiler: ...that is, until ''Paradise Lost'', where she serves as a boss on Wednesday, coming at the Dude with a [[KatanasAreJustBetter large katana]]. Then serving as the (technically) FinalBoss]].
* VoiceOfTheLegion: Most demonic enemies will have this, notably [[spoiler: Mad Cow Mike J and the giant Bitch in ''Paradise Lost'']].
* WhatMeasureIsANonHuman: Averted when trying for the PacifistRun: You must kill ''nothing''. Not cats, not dogs, not cows, not elephants, not robots, not even zombies (Which means you can't do a PacifistRun in ''Apocalypse Weekend'').
* WhoNamesTheirKidDude: The Postal Dude's name really ''is'' [[HisNameReallyIsBarkeep "The Postal Dude"]]. Pay a parking ticket in the second game and the cop says, "And let that be a lesson to you, Mr. The Dude." His dad's gravestone is also labeled "T. Dude Sr."
** The ''Postal III'' intro lampshades this, the Dude saying that he "hates that fucking name". When asked if he has a real name, he sheepishly admits "I forget".
* WideOpenSandbox: At the start of the day, you're given three or four errands and then left to your own devices. You can even choose to do some errands in different ways - for example, the bank robbery mentioned at the very top of the page? You can sneak into the vault and steal the money yourself while the intended robbers and police are fighting each other, and then [[spoiler:sneak out through a secret passage behind a bookshelf]].
* YouGotMurder: The package intended for you later in the main game is a letter bomb. You can later find the exact same packages among the Taliban, most notably in ''Apocalypse Weekend''.
* YourHeadAsplode: A shotgun blast or sledgehammer whack to the face usually does this. Required to kill the zombies in ''Apocalypse Weekend''.

[[/folder]]

[[folder:Postal III]]

* ActionGirl: Guest star Playboy Playmate Jennifer Walcott acts like one, as do the Postal Babes.
* AmazonBrigade: Of sorts. Jennifer Walcott heads a team of security guards made up completely of Postal Babes.
* AnachronismStew: A very minor case. The game takes place after Dubya's administration, but the Dude has a cellphone from the '80s.
* AffectionateParody: Believe it or not. The game's cutscenes have a grindhouse flare.
* BatterUp: A nail-bat, even. SecondaryFire tosses the bat at an enemy, [[BloodyHilarious where it sticks fast.]]
* BeeAfraid: Swarms of African Killer Bees roam some areas, most notably the Ecotoligists' compound. They slowly eat away at the health of anyone they chase after. The Postal Dude can acquire [[ImprobableWeaponUser bee hives to throw at enemies,]] thus unleashing the bees on them.
* BlandNameProduct: Various stores and restaurants, and the "Thegways."
* CanonDiscontinuity: The ''Paradise Lost'' expansion for Postal 2 reveals that the whole game is nothing but a bad dream the Dude had during an 11-year-long coma caused by the radiation of the nuclear bomb that destroyed Paradise at the end of ''Apocalypse Weekend''.
* ChargedAttack: How the [[StuffBlowingUp rocket launcher]] works. The longer you hold down the left mouse button, the further the rocket will go before detonating. [[TooDumbToLive Try not to just tap the button.]] The SecondaryFire is a HomingProjectile instead.
* CustomUniform: Ever so slightly. If the dude goes the "good" path and thus has to wear a variety of police uniforms and suits, he keeps his happy face and Christian cross buttons, as well as his FingerlessGloves.
* DifficultButAwesome: This installment's [[ObviousBeta rather loose physics]] has made using [[MacheteMayhem the Machete's]] [[PrecisionGuidedBoomerang alt-fire throw]] much more difficult, though it still kills enemies damn quick.
* EmergencyWeapon: The kick returns. There aren't any doors you need to kick open (as any you need to go through open automatically just by getting close to them), but it'll knock over most human foes, setting them up for any number of nasty finishing attacks.
* FanDisservice: The Dude's first job in the game is working as a cleaner in a sex shop run by Mayor Raul Chomo (played by Ron Jeremy), 'nuff said.
** Said Mayor also has a Malaysian slave boy... which ends up being a 40-year-old slave ''man''. In a gimp suit. That's assless. And has nipple tassels. And a Gary Coleman mask on the back of his head.
** Reaching Daveland on either route has [[spoiler: Chomo's Presidential Campaign tape replaced with a sex tape featuring the Mayor. And Uncle Dave. And the Malaysian slave "boy". And a ''rhino''. Thankfully, it's only described, but what little is seen of the "video" shows someone's naked ass and a man-tit.]]
* HelmetsAreHardlyHeroic: One of the levels in the good path has the Postal Dude join Catharsis' SWAT team, taking over the spot by a team member who was killed by the AIDS-infected monkeys that showed up in a prior level, but unlike the rest of the team he doesn't get a helmet. Notably, he actually asks about getting one, but then is shown by the lieutenant that [[{{Squick}} they haven't bothered to clean it up since its last owner's demise]] - the Dude then quickly decides that he'll be fine without it.
* ImprobableWeaponUser: A shop vacuum, rabid cats, killer bees, and the goddamn ''badgersaw'', just to name a few.
* InkSuitActor: Jen Wolcott, Ron Jeremy, Randy Jones and other celebrities appearing as themselves.
* JokeWeapon: [[UrineTrouble Piss again.]]
* KarmaMeter: The game has one, with a "Good" side and a "Bad" side. The "Good" side has the Dude joining the Catharsis Police Force. The "Bad" side has the Dude staying the immoral asshole he has always been and working along side his Uncle Dave and Mayor Chomo. Good karma is maintained by carefully observing your objectives, using non-lethal force when necessary, and not rampaging against innocent bystanders. Bad karma is gained by ignoring your secondary objectives and massacring the residents of Catharsis. In a weird twist, Good karma can only be lost, while Bad karma can be both gained and lost.
* KillItWithFire: The gas can returns, though the napalm launcher is regrettably absent. You can use the pepper spray as an AerosolFlamethrower, though. And there's always {{Molotov Cocktail}}s.
* LoadsAndLoadsOfLoading: Anybody who has played ''VideoGame/HalfLife2'' back then knows how long the Source engine takes to load. Get used to looking at Uwe Boll [[FlippingTheBird flipping you off.]]
* MultipleEndings
** Good Ending: [[spoiler: After Mayor Chomo's botched campaign speech and him, Uncle Dave, and Osama run away, the Dude is sent after them. While cornered, Dave decides to arm a plutonium bomb so that the Hockey Moms, Postal Babes, Gay Cowboys, and the Dude are killed along with them. Turns out that the Afghani "plutonium" is nothing but a jar of piss. After the Dude kills Chomo, Dave, and Osama, [[WeirdnessMagnet things take a turn for the weird-worst]]. The Apocalypse happens ''again''. With the fucking ''Venezuelan army'' lead by Hugo Chavez showing up. After fighting his way through the war-torn streets of Catharsis to reach his trailer, the Dude confronts Chavez and kills him. The aftermath results in a wave of "Dude-mania", with the Dude becoming a national hero, finishing with him taking the 2012 Presidential campaign by storm and replacing UsefulNotes/BarackObama, with Jennifer Walcott as his personal bodyguard. While discussing Oval Office redecoration ideas with Jen, the Dude finds the [[BigRedButton infamous fictional representation of the nuclear football]] thanks to Champ. It ends with a close-up of the Dude wearing a devilish grin on his face and saying "I will regret nothing". Cue the credits.]]
** Bad Ending: [[spoiler: Starts off almost the same as the Good Ending, but instead of the Dude going after the Mayor, Uncle Dave, and Osama, he fights his way out of Daveland with Champ and leaves them to the Hockey Moms. Dave decides to drink the "plutonium" rather than have the Hockey Moms kill him, but finds out that the jar was full of piss. The Hockey Moms end up tearing the trio apart akin to a zombie horde. After a fake-out "The End", the Dude continues his tale, showing that him, Champ, and the Motorhead monkey were captured by the US army and sub-sequentially given the electric chair. Another scene change [[TheReveal reveals]] that the person the Dude was telling his tale to was Saint Peter, in hopes of bullshitting his way into Heaven. After Peter trounces the Dude's story, he says that he has no choice but to send the Dude to his eternal damnation. As the Dude and Champ are dropped into Hell, the Dude yells out "I regret nothing!" and the credits roll.]]
** Neutral/Pacifist Ending: [[spoiler: Same as the Good Ending, except for the final outcome. The Postal Dude ends up on Limp Dickerson's late night talk show "Lifestyles of the Rich and Infamous", sharing his story of having escaped the Venezuelan Army in Catharsis without killing anyone. He announces that his best-selling book: "The Fall of Paradise: If I Did It" (a jab at O.J. Simpson's book) is coming out on softcover. He has since married Jennifer Walcott after finding her trying to hotwire his car, with their wedding ceremony taking place in Machu Picchu. The couple then take this moment to advertise the Peruvian Big Mac and Peruvian NAZCAR (NASCAR + Nazca Lines). The host then congratulates them on their highly publicized lottery jackpot win of $500,000,000, with the Dude also mentioning that they've moved into their dream house, ending with the obligatory quip: "I guess you could say, I regret nothing." Champ then proceeds to gnaw the host's nads, the signal fades and the credits roll.]]
* MoreDakka: This installment features an M249 machine gun. Spraying it for long enough can reduce most enemies to LudicrousGibs, but will cause it to [[ATeamFiring rattle around in The Dude's arms, drastically decreasing accuracy.]]
* MundaneMadeAwesome: Chainsaw Badger!
* NoCelebritiesWereHarmed: For the most part, celebrities appear as themselves (Jennifer Wolcott, Randy Jones, etc.) or as in-name parodies of such (Uwe Boll, [[spoiler: Al Gore, Hugo Chavez]]) but there is one major exception - the unnamed leader of the Hockey Moms [[TakeThat looks a whole hell of a lot like Sarah Palin.]]
* ObviousBeta: The game has some glaring glitches. Certain Steam achievements are bugged and don't unlock, the AI for certain [=NPCs=] (particularly for those you have to {{escort|Mission}}) are still primitive or broken, and certain computer builds make the game crash constantly. It was chiefly for this reason that RWS [[CreatorBacklash all but disowned the game]].
* [[PressXToNotDie Press X To Get A Rabid Cat Off You]]
* RegeneratingHealth: Gone are the [[HealThyself health pickups]] of earlier installments, though some of the Postal Dude's lines would seem to imply that health packs were DummiedOut at some point.
* SecondaryFire: A lot of weapons in this game have it. The [[MacheteMayhem machete]] returns from ''Apocalypse Weekend'' with it's [[PrecisionGuidedBoomerang throw-and-return]] alt fire. The Pepper Spray's alt-fire turns it into an AerosolFlamethrower, while that of the Catnip Spray causes [[FantasticDrug the Dude to inhale it]] and go into psychedelic BulletTime.
* ShoutOut: Many in the [[CosmeticAward achievements,]] including ones to Film/TheMatrix, ComicBook/JudgeDredd, Film/RepoMan, and various action movie actors.
* StrawFeminism: According to the "Hockey Mom Leader" anything even remotely pornographic is in fact a worldwide conspiracy to objectify all women.
* StuffBlowingUp: You've got grenades and a rocket launcher. Have fun.
* TakeCover: Added along with a general third-person perspective shift.
* TakeThat: This game features jabs at, among other things, Uwe Boll, Jack Thompson, George W. Bush, Dick Cheney, Sarah Palin, Al Gore, Osama Bin Laden, [[TakeThatAudience the audience]] and [[TakeThatMe the developers themselves.]] Of note is [[CosmeticAward the achievement]] "Jack Thompson Was Right" [[CrossesTheLineTwice for killing 1000]] InnocentBystanders.
* TemptingFate: The setting of this installment is a town called "Catharsis".
** Sure Mr. UN Officer guy, [[TooDumbToLive put the Postal Dude in charge]] of a BigRedButton and [[IdiotBall ask him not to push it, or let anyone else push it.]] [[SarcasmMode That's a good idea.]]
* TrashcanBonfire: Can be found in various places.
* UnreliableNarrator: If you get the bad ending, it reveals that [[spoiler: the entire game was just a fake story that the Dude made up just to get into Heaven. Unfortunately, St. Peter saw through his lies and sent him to Hell as punishment.]]
* WideOpenSandbox: Seems to be returning to this after ''Apocalypse Weekend'', with more of a focus on making mass-murder [[PacifistRun optional]].
** A sandbox Free Roam mode was patched in post-release. In their words, "Explore Catharsis. [[VideogameCrueltyPotential Kill things.]]"

[[/folder]]

[[folder:Movie]]

* AuthorAvatar[=/=]BreakingTheFourthWall: Vince Desi himself - director of Running With Scissors - eventually reveals himself to fight Uwe Boll for the latter making the very movie you're watching.
-->--''"Boll, I'm Vince Desi, what the fuck did you do to my game "Postal"?"''
* BadCopIncompetentCop: Officer Greg is a complete asshole of a cop who in every scene he is in is one of the meanest characters you will see in the whole film. Some of his actions include:
** Murdering an innocent old woman, picking on and abusing a mentally handicapped man in a wheelchair for cheap money, having sex with The Postal Dude's wife behind his back and all around just being a complete douche. His partner John is simply depicted as an [[FunnyForeigner incompetent foreigner]] who watches and lets Greg do his terrible actions without question. Luckily, [[KarmicDeath they get their just deserts]] when [[spoiler: they get trapped in The Postal Dude's trailer because his wife is too fat to fit through the doorway just as the bomb destroys the block.]]
* BigBadEnsemble: Osama Bin Laden and [[spoiler: Richard]], both of whom have separate motives for wanting the Bird Flu and only work together during the {{Enemy Mine}} situation below.
* DeepSouth: Paradise in the film has many elements of this, even more so than the games.
* DirectionlessDriver: Played for laughs with the prophet Mohammed as the Directionless Driver and Osama bin Laden as the exasperated passenger.
* DoubleStandardAbuseFemaleOnMale: {{Averted}}. Even within the satirical, over-the-top context of the movie, the treatment the Dude's wife gives her husband is still presented as bad.
* EnemyMine: Al-Qaeda team up with [[spoiler: Dave's remaining followers, who've been tricked by Richard into believing that Postal Dude killed Dave when it was actually Richard himself]], in order to try and kill Postal Dude during the climax.
* GoOutWithASmile: After [[Creator/JKSimmons Candidate Welles]] gets bombed by a suicide bomber, his charred body flies against the window of the store he was in front of with a big teethy grin on its face.
* InfantImmortality: Averted. During the raid on the Nazi theme park, a huge gun fight breaks out resulting in the deaths of a lot of children. We even get an aerial shot of the mass of dead child bodies as a news reporter [[RefugeInAudacity pretends to be sad during her live coverage]] of the event.
** Averted [[DudeNotFunny horrifyingly]] in a later scene, where the Postal Dude '''runs over a baby stroller''' with his van. We even hear a [[{{Squick}} lovely]] splat as it happens.
* InNameOnly: For various reasons:
** For starters, the film is simply called ''Postal'', and yet gets most of its inspiration from the second game.
** The film doesn't follow the plot of the second game, merely featuring references and brief allusions to it (Krotchy, the setting of Paradise and [[spoiler: said town getting nuked]], the police suit, the bank robbery, using cats as supressors, etc).
** The Postal Dude isn't even depicted the same way as he is in the games. In the games The Dude is a [[DeadpanSnarker somewhat snarky]], [[SmallNameBigEgo egotistical]], twisted individual with a questionable mentality who will gladly hurt people to get what he wants. In the film, he is depicted as essentially a [[ExtremeDoormat doormat]] who has trouble sticking up for himself (he develops a little better later in the film though).
** Instead of ''Gary Coleman'', the film has ''Verne Troyer'' as the celebrity guest instead.
* ManChild: The first scene we see of George W. Bush has him playing with Lego brinks in the Oval Office. This mindset plays out for the rest of his film appearance.
* NaziGold: Quoth the Bollmeister himself: "Someone has to do [[AcCENTUponTheWrongSYLLable SOME-thing]] with the money!"
* PlotArmor: Exaggerated and Lampshaded.
* PoliceAreUseless: Officer Greg and John. See BadCopIncompetentCop.
* ProtagonistJourneyToVillain: Postal Dude's CharacterDevelopment involves him going from an ExtremeDoormat law-abiding citizen to the amoral, ChaoticNeutral {{Sociopath}} he's known to be.
* RefugeInAudacity: The movie is built on this trope, as can be expected from the opening scene. [[http://www.youtube.com/watch?v=Vt_tv7t79WY "Bahamaaaaaas!"]]
** Additionally, the film contains audacious scenes, such as a suicide bomber giving somebody to hug before he explodes causing a [[LudicrousGibs shower of blood]], and [[HideYourChildren even children being gunned down]].
** If the above isn't audacious enough, then [[ThoseWackyNazis a Concentration Camp Playground]], Dr. Mengle's first aid station, and swastika arm bands might be more jarring.
* ScrewThisImOuttaHere: The two pilots in the plane at the beggining of the film when they learn that [[spoiler:they'll only have 20 virgins when they go to heaven]] attempt to change course and go to the Bahamas. The passagers don't agree.
* SelfDeprecation: Uwe Boll plays himself as a pedophilic proprietor of a German-themed Amusement Park, with said park having plenty of Nazi imagery, and him admitting to funding his films with Nazi gold. On top of that, he gets attacked by Vince Desi (the creator of the actual game), and gets shot in the crotch during a terrorist attack.

[[/folder]]

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