Post Mortem (2002, Microïds) is a murder mystery adventure game for PC. The storyline revolves around a retired American private detective by the name of Gustave MacPherson, who is hired by the dark, mysterious Sophia Blake to track down the person who brutally murdered her sister and brother-in-law in the Orphée Hotel, in the chic District 8 (Paris). The subsequent investigation will lead MacPherson into the heart of the darker side of the city, one of danger, uncertainty and suspicion. The main character suddenly finds himself in a situation where it is unknown whether it is safe to trust anyone, in addition to being faced with a confusing, baffling murder characterized by the unsure personalities of the victims.It is part of a trilogy: the title game, Still Life, and Still Life 2.
This game provides examples of:
- Contrived Coincidence: While looking for information on the Eatons' whereabouts fate throws Hellouin into the exact same club the owner of which Gus is good friends with. Later on Hellouin gets back to said club for no other reason than to scare the living shit out of Male and get Gus to begin a wild chase after Hellouin. Oh, and the two of them just happen to be at the club at that very moment. The same goes for Dr. Kaufner who... yes, it's never explained what the hell he was doing there.
- Film Noir: Set in Paris, no less.
- French Jerk: Averted. The game as a whole is rather free of national stereotypes, probably thanks to the fact that its developers are French themselves. That doesn't, however, account for the fact that the main character (an American) is portrayed in a positive light...
- Inspector Lestrade: Inspector Lebrun seems to fill this trope fairly well; he isn't of much help to Gus but uses him in order to put Hellouin (who is actually innocent) into jail and, in the longer run, to have him executed. According to Sophia Blake he just wants to get done with the Whyte case as quickly as possible.
- Lockpicking Minigame: The game includes a lockpicking minigame as a frustratingly hard puzzle, where you have to bring not one but five lockpicks into the correct (randomly generated) positions around the keyhole, based on how much they wiggle when you pull the doorknob. Thankfully, you only ever get one set of lockpicks and in both locations where it can be used, it is technically optional.
- Momma's Boy: Jacques Hellouin the detective lives with his mother who seems to play the part of his secretary/assistant and obviously helps him to keep a low profile after he becomes a suspect in a murder case. Rather a mild example though as Jacques is by no means your typical representation of the trope: he's an ex-cop and as a detective he doesn't seem like a guy you'd like to mess with. But he still lives with his mother...
- Paper Key-Retrieval Trick: This is one of two ways to get into the murder room. The other involves regular lock-picking.
- Private Detective: Two of them, actually.
- Serial Killer: Who wears a Black Death-era physician mask.
- Translation Convention: Save for a few exceptions, we are expected to believe that basically all the characters communicate in French and that includes our main character, American (at some point his prostitute friend notes in surprise that he talks to himself in French). While English as a foreing tongue is referred to at some points in the story (seeing that the murdered couple was American) it never creates much confusion as Gus is, for the most part, the only native speaker of the language to be around, except when he talks to the sister of one of the victims, Sophia Blake.