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Video Game: Pokémon Red and Blue
aka: Pokemon Red Blue And Yellow

"You've finally been granted your Pokémon Trainer's license. Now, it's time to head out to become the world's greatest Pokémon Trainer. It's going to take all you've got to collect 150 Pokémon in this enormous world...can you develop the ultimate Pokémon strategy to defeat the eight Gym Leaders and become the greatest Pokémon Master of all time?"
Blurb on the back of the boxes of Pokémon Red and Blue Versions

The first installments of the Pokémon franchise hit the Game Boy in 1996 in Japan (as Red and Green; see below) and in 1998 in North America. Taking place in Kanto based on the Japanese region of Kanto, the plot is simple: you, an eleven-year-old with a Nice Hat, are offered your very first Pokémon by Professor Oak, the local authority on Pokémon. He gives you a choice of three different types: Bulbasaur, Charmander, or Squirtle. His own grandson, your long-time Rival, gets second pick, and takes advantage of this to snag whichever one happens to be strong against your chosen partner.

In exchange for your first Pokémon, Oak wants you to run an errand for him: travel around the region and collect as many different Pokémon as you can, recording all of them in your Pokédex. Of course, along the way, you're more than welcome to challenge the eight Pokémon Gyms, collect their badges, and take on the Elite Four in hopes of becoming the Champion of the Pokémon League. Then there's the emerging threat of Team Rocket, a proudly evil organization that uses Pokémon for its own selfish ends. Somebody's gonna have to deal with them, too — and who better than an eleven-year-old and his team of trained monsters?

While the game's balance is undeniably broken (Balance? Psychic types LAUGH at your pitiful thoughts of BALANCE!), and glitches abound (Missingnoooooo!)... it's Pokémon.

It should be noted that in Japan, the first two games were released as Red and Green. Blue was released later as a third version, with a bit of a graphical improvement over the originals. For the international releases, the names Red and Blue were used. Although the Japanese Blue provided the graphics and game script for translation, the Japanese Red and Green provided the wild and version-exclusive Pokémon for the international Red and Blue respectively. This makes the Japanese Blue the only main series game to lack an international release.

As evidence of its incredible popularity, Pokémon Yellow was later released as a fourth version in Japan in 1998, and as a third international version in 1999. Yellow took elements from the TV series and transported them back into the games, however loosely. Instead of picking one of the usual trio, a wild Pikachu ends up as your starter, and follows you everywhere rather than getting into the usual Poké Ball. The familiar Team Rocket trio also show up, although Meowth acts as a normal mon as opposed to an equal member to Jesse and James, acting as the third member in their party alongside Ekans/Arbok and Koffing/Weezing.

Jump ahead a couple gens, and Red and Blue reappeared once more in the form of their Video Game Remakes on the Game Boy Advance: FireRed and LeafGreen. These allowed players to relive the classic games with many of the new benefits, tweaks, and balances of the second and third generations, though it took some Retconning here and there, and added in some new areas to explore after finishing the familiar challenge(s).

These games have received two animated adaptations. The first one is the first season of the main Pokémon anime. The second one is the anime special Mini Series titled Pokémon Origins, which aired on October 2, 2013 in Japan (10 days prior to the release of the tie-in games Pokémon X and Y) and November 2013 in the United States. This miniseries essentially serves as a more accurate depiction of the plot of Red and Blue/Green, being a Truer To The Text Anime of the Game in comparison to the main Pokémon anime.

Another detail worth noting is that many of the tropes listed under Red and Blue's category also apply to Yellow, FireRed, and LeafGreen.

Tropes used in Red and Blue:

  • All There in the Manual: The manual explains the basic background of you and your rival, states your age, and states the events that lead up to the start of your adventure.
  • American Kirby Is Hardcore: The translation team made some interesting choices that have since been grandfathered into the series. Take the low-level move "Tail Whip" — with a name like that it should be some kind of badass Tail Slap that leaves the opponent's Defense physically weakened, right? Wrong. Its proper (i.e. Japanese) name is the decidedly-less-badass "Tail Wag" (and its description in later games supports this).
  • The Anime of the Game: While of course they were the inspiration for the long running Pokémon anime, there is also the miniseries Pokémon Origins, based more closely on Red and Blue than the main anime is.
  • Apocalyptic Log: The records of Mewtwo's birth, found in the Pokémon Mansion.
  • Beat the Curse Out of Him: The channelers in Lavender Tower. See Demonic Possession below.
  • Boss in Mook Clothing: In the original Red/Blue, there's a Rocket in Mt. Moon with a Raticate that knows Hyper Fang. This Rocket is regarded as one of the hardest trainers in the game in relation to when he shows up, and the remakes gave him a weaker Rattata and Sandshrew instead.
  • Bowdlerize: The grumpy old man in Virdian City who initially won't let you pass because... he hasn't had his coffee yet. Before it was ever confirmed, many gamers correctly guessed that in the original Japanese version of the game, the old man was actually drunk.
  • Breakout Character: Three: Charizard, Pikachu, and Mewtwo. They're arguably the three most popular characters in the series. Pikachu, thanks to the anime, became the mascot of the franchise and even had Updated Re-release in Pokemon Yellow to cash in on its popularity. Charizard and Mewtwo both got two mega forms in the Gen VI games, even being the first two Pokémon whose mega forms were confirmed.
  • Demonic Possession: All the channelers in Lavender Tower are possessed by Ghost Pokémon (until you defeat them).
  • Disc One Nuke: Early in the game, there's the Magikarp Salesman. 500 pokebucks for a Magikarp might be a waste, but getting a Gyarados before you'd normally get a fishing rod isn't.
  • Disproportionate Retribution/Jerkass: Lasses (and some Picnickers) in Kanto have a thing for calling you out for something that you didn't do at all.
    Lass: (after approaching the player from a few steps away) Eek! Are you touching me?
  • Early Game Hell: The entire Mt. Moon and the rival encounter in Cerulean City is probably the most difficult part of the game, mostly because of the slow grinding rate of the game. The underleveled wild Pokemon (until you crossed Nugget Bridge, which was blocked by your rival) makes things worse.
  • Early-Installment Weirdness: Buttloads.
    • There's only one Special stat, covering the job of both Special Attack and Special Defense in later games.
    • The Elemental Rock-Paper-Scissors has a number of oddities. Due to a bug, Psychic mons are immune to Ghost attacks, which are played up by NPCs and the anime as their primary weakness. Intentionally, Fire is merely "not weak" to Ice instead of resistant, and Bug and Poison are both super effective against each other.
    • Critical Hit ratios are not inherent to a move, but calculated based on a mon's speed. Their base speed, a trait not of the individual mon but the species, and it doesn't go up as you level. Focus Energy, which is supposed to boost the critical ratio, instead quarters it. Moves with a high critical hit ratio do exist, but instead of just having a higher % chance, they use a different formula entirely which nearly guarantees a crit on every move. And crits ignore all stat changes, not just the ones that would be convenient to ignore.
    • Paralysis and Burn cut speed and attack respectively, as intended and carried on into all future games, but the stat change is stacked into the normal stat modifier, instead of being its own thing. Waking from Sleep consumes a turn, which makes the status nigh-unbeatable if your mon outspeeds the enemy.
    • Due to glitches, moves with a "100%" hit chance (whether from their base stats or accuracy boosts/evasion drops) will still miss 1/256 of the time (though Swift is immune, being specifically coded to never miss), and recovery moves will fail if the mon's HP is exactly 255 or 511 below its max.
    • Roar and Whirlwind can't be used for "pseudo hazing", because instead of forcing a switch in trainer/link battles, they just don't do anything.
    • Speaking of Haze, it's such a good Status Buff Dispel in this game that it removes status ailments, too...but that aspect only works on the opponent.
    • Unlike future games, when a Pokemon is stored in the PC, they are not automatically healed. A certain Let's Play of Pokemon Green lampshades this on why their Voltorb is not cured from poison after taken out of the box right after catching it.
    • The appearances of many Pokémon were codified by the anime and the later Yellow version. In Red and Blue, some of them are unrecognizable from how they're widely known now. Take a look at Geodude, Cloyster, and Gastly, for example.
      • Not to mention Koffing having its skull and crossbones above its face rather than below like in every other appearance.
    • There's also the odd open-endedness of a good part of the game. Most of the successor titles would make you take on the Gyms and events in a very set order. While you still need to foil Team Rocket plots in order, you may do so at your own pace and once you beat Misty, you are free to challenge the next four Gyms (Lt. Surge, Erika, Koga, Sabrina) in whatever order you deem fit.
    • The TM list is weird, ranging from moves as basic as Rage, Bide and Water Gun to the likes of Bubblebeam, Swords Dance and Fissure.
    • When catching legendaries, a failed catch attempt is rendered as "You missed the POKéMON!" instead of the standard "Oh, the POKéMON break free!" and its variants.
  • Eldritch Location: The infamous Glitch City.
  • Fantasy Counterpart Culture: Kanto = the Kanto region of Japan, and eastern Chubu as well, with Johto from Generation II being based on the western part of Chubu in addition to Kansai. Kanto is the only region in the Pokémon games to share its name with the Japanese region it is based on.
  • Forced Level Grinding: As Early Game Hell mentioned above, a lot of the game will be spent grinding if you want to stand a chance against Sabrina and Koga, ESPECIALLY if you're playing Yellow Version, Explained below. Ironically, though...
    • Anti-Grinding: An unintentional example, due to a glitch. You are training a low level Pokémon on something that's much stronger, and it gains enough experience to skip a level or two? Hope it doesn't learn anything on the level it just skipped, because it won't learn it!
  • Guide Dang It: If you didn't add any new caught data to the Pokédex nor bought any Poké Balls by the time you beat Blue on Route 22, you can go to Prof. Oak for free Poké Balls. Outside of Yellow, this will probably need grinding.
  • Heroic Mime: Played with. You never hear your trainer speak, but attempting to talk to the "Copycat" girl in Saffron City produces dialog, subtitled as your own, of a one-sided conversation; it's the Copycat's dialog, mimicking the things the trainer implicitly said to her.
  • Infinity+1 Element
    • The Dragon type was probably intended to be this, being equally effective against all other elemental types, despite that there was only one evolutionary family of Dragon-types, and the only actual Dragon-type attack, "Dragon Rage", was a Fixed Damage Attack exempt from Elemental Rock-Paper-Scissors altogether.
    • The Psychic type quickly became broken, and not just because the strongest Pokémon in the first generation (the legendary Mewtwo) belonged to that element. Due to a programming error, the type's intended weakness to Ghost-types was instead turned into an immunity. It was weak to Bug-types, but there were few strong Bug-type attacks or Bug Pokémon. Furthermore, most Bug-types and all Ghost-types had Poison as a secondary type, which was weak to Psychic. On the subject of Poison-types, Poison was far and away the most common elemental type of Generation I, including most Bug- and Grass-type Pokémon. On top of that, Psychics tended to have a strong Special stat back when Special was the One Stat to Rule Them All. It was telling that most of the things Gold/Silver added or changed were specifically designed to counteract Psychics (adding Dark and Steel types, splitting Special into two stats).
    • Normal only has one weakness, which was Fighting, which is easily covered (Psychic), and it does regular damage to everything except Ghost (immune) and Rock (resist), the former and latter can be covered with Earthquake (wide distribution, and every Ghost-type in the game being Poison-typed helped), and every Rock-type in at the time is weak to Grass and/or Water.
      • The increased power of Fighting-types over the next few generations and the addition of Steel (which resists Normal-type attacks) nerfed the Normal-type.
  • Market-Based Title: Described in detail above.
  • The Missingno.: The glitch Pokémon M and Missingno.
  • Mundane Made Awesome: The original BubbleBeam animation was accompanied by the visual flashing negative with dramatic sound effects.
  • The Needless: On Routes 19, 20, and 21, you will encounter swimmers who do nothing but swim and float around. Given the fact that ocean water is very salty and a poor conductor of heat, it's a small wonder how they will never expire from hypothermia and dehydration.
  • Not so Above It All: Even Mewtwo is afraid of the ghosts in Pokemon Tower.
  • Off Model: Several of the in-game Pokémon sprites in Japan's Blue and the international releases. While the sprites in the original Japanese Red/Green were simply badly drawn, those from Blue and the international releases were genuinely off-model, getting some of the monsters' most recognizable characteristics plain wrong: for instance, Koffing's skull mark is shown above its face instead of below, Cloyster's shell is horizontal instead of vertical, Kingler has two claws of the same size instead of having one claw bigger than the other, the center egg of Exeggcute being larger than the others instead of them being all the same size and so on. All of the sprites were changed again for Yellow to make them more closely resemble the official artwork.
  • An Offer You Can't Refuse: A Rocket grunt threatens you with this when you refuse to join Team Rocket.
  • Old Save Bonus: If the player beats the Master Cup in Pokémon Stadium or its sequel with a Pikachu in their party will have their Pikachu learn surf (a move Pikachu otherwise cannot legitimately learn).
    • Pokémon Yellow took this unlockable a few steps forward. First of all, there's a special overworld sprite for when Pikachu uses the move outside of battle. Also, in a house south of Saffron City, the player can play an Excite Bike clone called "Pikachu's Beach". Sadly, the remakes Subvert this trope. While a Surfing Pikachu can be obtained leginimatly through Pokémon Box, the mini-game is not there (although a Dummied Out house in the same location was found by hacking, so it was probably intended to be there).
  • One Game for the Price of Two: It's Pokémon.
  • One Stat to Rule Them All: "Special" dictated both attack and defense power in regard to special-based elements (Fire, Ice, Lightning, Psychic, etc.). It was toned down a great deal in Generation II, wherein it was divided into separate Special Attack and Special Defense.
  • Reassigned to Antarctica: Grumbles one turncoat Scientist in Silph Co.:
    "That rotten PRESIDENT! He shouldn't have sent me to the TIKSI BRANCH! (...) It's in Russian no man's land!"
  • Schmuck Bait: The Magikarp salesman. While a level 5 Pokemon with no useful moves is hardly worth that much money, the good news is you encounter him early in the game, before you can obtain the fishing rod needed to catch a Magikarp normally. So a subversion if you intend to obtain a Gyarados much earlier than normal.
  • Sequence Breaking: Lt Surge, Erika, Koga, Sabrina, and Blaine can be fought in nearly any order. The only constraint is that you have to beat Koga to get to Blaine, since Surf is required.
    • The Game Corner Rocket Hideout can be skipped entirely by using a Pokedoll on the Marowak ghost in the Pokemon Tower.
  • Shout-Out: Considering how Creatures (aka Ape, Inc.) helped make the games, it should come as no surprise to find some vaguely familiar faces in Red and Blue. The crowning example...
  • Sidetracked by the Gold Saucer: In an in-universe example, every Gym has an NPC standing near the entrance who offers general advice about the Gym's leader — except in Celadon City, where he's too busy playing slots at the Rocket Game Corner.
  • Suicidal Overconfidence: "Go, my super bug Pokémon!"
  • Suspiciously Specific Denial: "Don't touch the poster at the Game Corner! There's no secret switch behind it!"
  • Take That: When starting a new game, before entering the characters' names, the player's name is initialized to NINTEN as a Shout-Out to MOTHER, and the rival's name to SONY.
  • Teaser Equipment: The bicycle. When you first arrive in Cerulean City, it is on display for 1 million Pokédollars (one Pokédollar more than your carrying capacity). After advancing the plot in the next town, you get a voucher to acquire one for free.
  • Tonka Tough: A certain Red Version cartridge was meant to be the very best, like no cartridge ever was - to the point where one might think it had the Flash Fire ability. Video can be seen here; in-depth process can be seen here.
  • Updated Re-release: As mentioned above, the international "Red" and "Blue" versions are actually based on the updated game engine of Japan's updated rerelease, importing the version differences from the original Japanese Red and Green versions. Eight versions of the original game were eventually released:
    • Red Version and Green Version were the original pair, released in Japan.
    • Blue Version was the original "third game", updated from the first pair, also released only in Japan.
    • Red Version and Blue Version were the first two games released internationally, based on again-updated code from Japanese Blue and the differences between the original Red and Green.
    • Yellow Version was released both in and outside Japan, updated yet again from Red and Blue as the third game internationally and the fourth in Japan.
    • FireRed Version and LeafGreen Version were later released on the Game Boy Advance as updated versions to match Ruby and Sapphire.
  • We Can Rule Together: The Rocket grunt at the end of Cerulean Bridge wishes to recruit you into Team Rocket after seeing you battle. .
  • Where It All Began: The map is naturally designed to send you back to your hometown of Pallet after you get the Volcano Badge; additionally, Viridian City, the first town you arrive at after Pallet, is both the location of the 8th Gym, and where the road to the Indigo Plateau starts.
  • Whip It Good: The Ace Trainers (then named Cooltrainers), Tamers, Rocket Grunts, Cue Balls, and Sabrina have whips.
  • Woobie, Destroyer of Worlds: The ghost Marowak.
  • Yakuza: Team Rocket. Changed to The Mafia outside of Japan.

Tropes used in Yellow:

  • American Kirby Is Hardcore: Compare the US and international covers with the Japanese cover.
  • Canon Discontinuity: Pretty much every change in this version was ignored by Pokémon Gold and Silver, which instead derived everything Kanto-based from Red and Green aside from Red's team (Pikachu + three starters). Fire Red and Leaf Green also incorporate very little of Yellow's gameplay.
    • Granted, this version was based on the anime rather than what would become the canon of the game series...
  • Canon Immigrant: A few characters from the anime can be found in early routes, like AJ and Giselle. Melanie and a much nicer Damien show up to give you Bulbasaur and Charmander as well. Officer Jenny and Nurse Joy show up too. And, of course, there's Jessie and James, who are recurring enemies. Because of game mechanics, though, they aren't named.
    • In the original games, Metapod didn't learn Harden upon evolutionnote ; you had to catch another one yourself if you really wanted that move. Ash's Caterpie, when it evolved into Metapod, learned Harden in the anime, and so too does yours in Yellow version. This has stuck around in later games.
  • Idle Animation: Pikachu will start to look around randomly if you leave your character alone for a while, or jump or spin around after you jump down a ledge and leave Pikachu above.
  • Sequel Difficulty Spike:
    • Koga the fifth gym leader suddenly tosses out a Level 50 Venomoth. Trainers and wild Pokemon nearby did not even come close to this standards at that point. Sabrina, Giovanni and the rival have Pokemon in their fifties as well, but at least the Kanto gyms can be challenged out of order after Brock, Misty and Koga so you can fight them last (doesn't help much due to the slow grinding speed of Gen 1 but still).
    • Because your starter is a Pikachu, you're likely going to have a much tougher time dealing with Brock than in Red and Blue. Fortunately, you can now catch a Nidoran and make it learn Double Kick much earlier than you could in those games. You also have the option to pick up a Mankey on Route 22. Both are there specifically for beating Brock.
    • In general, the NPCs took more advantage of TMs after largely relying on their Pokemon's natural learnsets in Red and Blue.

Tropes used in FireRed and LeafGreen:

  • Ascended Meme: Many new features and secrets seem to call back to the wild rumors that surrounded the original games. For instance, Bill granting you access to a new area (in this case, the Sevii Islands) and the ability to find something by the truck near the S.S. Anne.
  • Bowdlerize
    • Gambler-class trainers had their titles changed to gamer, leading to things like, "I'm a rambling, gaming dude!" That subverted rhyme aside, the change is less jarring considering that gambling is often referred to as "gaming" nowadays (i.e. Indian gaming, the Las Vegas Gaming Commission, etc.).
    • Lavender Town's Pokémon Tower had a possessed woman say ""; contrast with the original line, which is "" This particular instance of Bowdlerization seems a bit unpredictable, as there's another woman whose line remains as "" in all versions. The "give me your soul" line was mentioned on a Christian Fundamentalist website as an example of how the game was Satanic. Perhaps this specific condemnation was common enough that the developers noticed it.
  • Damn You, Muscle Memory: Players who rushed to the top floor of the Celadon Department Store to buy drinks for the thirsty guards will be disappointed since the guards in FRLG accept hot tea instead, which is obtained from an old lady in the building next to the Pokémon Center.
  • The Dev Team Thinks of Everything: Key items from Ruby and Sapphire, while unavailable via standard methods, have descriptions different than they were in Ruby and Sapphire. For example, the Scanner:
    RSE: A device found inside the Abandoned Ship.
    FRLG: A device used to search for life-forms in water. It looks too difficult to use.
  • Due to the Dead: On Five Island, there is a memorial for a dead Onix nicknamed Tectonix. The Player can set down a lemonade next to the one that is already there. This earns gratitude from the Trainer next to you, and he gives you TM42 Facade as a thanks.
  • Extended Gameplay: After defeating the Elite Four, the Sevii Islands start opening more so than after Blaine was defeated. The islands are one of the few places in the third generation games where you can capture Johto (or Hoenn) Pokémon.
  • Forced Tutorial: Even more so than in the originals, and considering they were the first installments that's saying something. Professor Oak insists on explaining how a Pokémon battle works during your initial battle with your Rival, and before you even play the game, there are mandatory introductory screens showing you which buttons do what and telling you about the world of Pokémon in even greater detail than Professor Oak. It's understandable the game's producers simply wanted to help newcomers along, but come on.
    • One particularly egregious example occurs right in Pallet Town. A certain woman just has to show you what's written on a newly-placed sign near the lab, to the extent that you will not be able to leave Pallet Town unless you either read the sign or hear her recite what it says — and all it says is press Start to open the menu.
  • Fun With Palindromes: The passwords for the Rocket Headquarters on Five Island are "GOLDEEN need log" and "Yes, nah, CHANSEY".
  • Inconsistent Dub: Unlike most examples, the error is present in the Japanese version as well: the Karate King, who was nameless in Generation I like every other Black Belt, was named Kiyo (Nobuhiko in Japanese) in Generation II, in which most Trainers gained names. In the Generation III remakes of the former, which added names to previously nameless Trainers, he's named Koichi (Takenori in Japanese); however, the Generation IV remakes of the latter went back to using the correct name.
    • In the corner of Fuschia City is a young girl named "Charine", who self identifies as Koga's daughter in training. Janine, you mean?
    • Same case as the Karate King for some Bug Catchers, as well - one on Route 3 mentions that he saw you in Viridian Forest and then compliments you for beating him again if you fight him, but in every version of the Gen III remakes he has a different name from any of the Bug Catchers in the forest.
  • Level Grinding: Albeit nowhere near the frustration of the originals, you're still going to spend the bulk of your playtime just grinding. Of course, they tried to alleviate the absurd final grind stretch with the Sevii Islands.
  • Mythology Gag: During the credits, the Generation 1 mascots are shown changing from the in-game sprites to poses they had on the Japanese boxart of their respective games.
  • No Name Given: The female trainer doesn't have an official name. Most fans have settled on Leaf.
  • Now, Where Was I Going Again?: Resuming your saved game gives you a quick recap about some of the things you were doing before you saved and quit.
  • Pink Girl, Blue Boy: The speech text for most non-player characters is color-coded this way - males will have blue text and females will have red text.
  • Purely Aesthetic Gender: They added a female trainer, but kept the original dialogue. So much for averting the Les Yay of your youth...
  • Retcon: In the original versions, there were only 151 known Pokémon in the whole world. In the Game Boy Advance remakes, this was changed to there being only 151 Pokémon known to inhabit the Kanto region.
    • Which is a blatant lie itself. Until you get the National Dex, the game locks you out of Pokemon like Blissey or Crobat, both happiness-related evolutions of the Gen I Pokemon Chansey and Golbat respectively, simply to keep up the illusion.
  • Shout-Out: Similar to the Stand by Me shout out present in the originals, you'll instead get one to The Wizard of Oz if you play as a female character in the remakes.
  • Significant Anagram: "Tanoby" is an anagram of "botany" and the Tanoby chambers are named after plants. The Japanese name is an anagram of Nanakusa and the chambers are named after Nanakusa-no-sekku.
  • Stealth-Based Game: Optional. If you run, you will draw the attention of most trainers. They will turn to the side you are about to pass them by and challenge you to a battle. Walking allows the Player a chance to slip by them.
  • Third-Person Person: Lostelle.

Jelly Boy 2Creator/Game FreakPokémon Gold and Silver
PokémonMons SeriesPokémon Gold and Silver
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PokémonGame BoyPokémon Gold and Silver
Plants vs. ZombiesTropeNamers/Video GamesPokémon Gold and Silver
PokémonEastern RPGPokémon Gold and Silver
Pokémon RangerEveryone RatingPokémon Ruby and Sapphire
PokémonUsefulNotes/The Fifth Generation of Console Video GamesPokémon Gold and Silver
Pokémon PinballVideo Games of the 1990sPokémon Gold and Silver
Justified TutorialImageSource/Video GamesThe Anime of the Game
PokémonUrban FantasyPokémon Gold and Silver
Pokémon Ruby and SapphireGame Boy AdvancePokémon Pinball

alternative title(s): Pokemon Red And Blue; Ptitleevcce3c2; Pokemon Red; Pokemon Blue; Pokemon Green; Pokemon Yellow; Pokemon Fire Red; Pokemon Leaf Green; Pokemon Red Blue And Yellow; Pokemon Fire Red And Leaf Green; Pokemon Fire Red And Leaf Green; Pokemon Red And Green; Pokemon Red Blue And Yellow; Pokemon Red Blue Green And Yellow; Pokemon Red Blue Green And Yellow; Pokemon Red; Pokemon Blue; Pokemon Green; Pokemon Yellow; Pokemon Fire Red; Pokemon Leaf Green
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